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> HentaiVerse 0.5.1, It won't ever be over 9000

 
post Mar 15 2011, 05:21
Post #121
Conquest101



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QUOTE(megaplayboy @ Mar 14 2011, 20:10) *

The sell all button needs a conformation. I clicked on that button without realizing it and a lot of my good cloth armors are gone.


There IS a confirmation.
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post Mar 15 2011, 06:48
Post #122
hitokiri84



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QUOTE(Conquest101 @ Mar 14 2011, 22:21) *

There IS a confirmation.

That's what I thought too, verbatim. Emphasis included.
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post Mar 15 2011, 06:52
Post #123
grumpymal



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"Are you sure you want to sell 234 items?" [OK] "Are you REALLY sure?" [Cancel]
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post Mar 15 2011, 07:04
Post #124
DarkDespair5



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What are you guys DOING to get the power level so high? Mine's level 4 and I only have one monster...
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post Mar 15 2011, 07:19
Post #125
grumpymal



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I spent 2 million credits and ~300 Artifacts buying Crystals from people.
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post Mar 15 2011, 13:16
Post #126
Koshinator



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QUOTE(cmal @ Mar 15 2011, 15:19) *

I spent 2 million credits and ~300 Artifacts buying Crystals from people.


Yeah, that'll do it (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Mar 15 2011, 14:38
Post #127
megaplayboy



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QUOTE(Conquest101 @ Mar 14 2011, 20:21) *

There IS a confirmation.

OK, my bad, I guess I wasn't paying attention when I made that mistake. Must click on the "sell all" button instead of "accept" button, because they're both yellow, and the process of selling one equipment or all equipments are the just the same.
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post Mar 15 2011, 14:56
Post #128
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QUOTE(Tenboro @ Mar 12 2011, 10:56) *

Two-Handed Fighting Style

- Longswords, Maces, Estocs and Scythes can now drop in the new Vampire, Illithid and Banshee variants.


Does that mean they can drain all hitted monsters or only one, main target?
Also, if more than one, does they roll drain chance for each monster separately or its all or nothing?

This post has been edited by Sardion: Mar 15 2011, 14:57
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post Mar 15 2011, 16:08
Post #129
Ichy



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QUOTE(DarkDespair5 @ Mar 15 2011, 08:04) *

What are you guys DOING to get the power level so high? Mine's level 4 and I only have one monster...

Cash in artifacts and hope for crystals.

Heck i even trained Archaeologist to find more of them (IMG:[invalid] style_emoticons/default/dry.gif)
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post Mar 15 2011, 16:19
Post #130
pbVeteran



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Awesome I want have puppies with you ^^
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post Mar 15 2011, 19:43
Post #131
Red of EHCOVE



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QUOTE(cmdct @ Mar 13 2011, 12:47) *
I think a new perk allowing to block below L100 monsters would be good in the future.


Probably power level 3 or so should be enough. I only have one 21, and rest are 0 (IMG:[invalid] style_emoticons/default/smile.gif)
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post Mar 15 2011, 21:39
Post #132
Tenboro

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QUOTE(megaplayboy @ Mar 15 2011, 04:10) *

The sell all button needs a conformation. I clicked on that button without realizing it and a lot of my good cloth armors are gone.


There is a confirmation. And besides, why don't you just lock all your keeper equipment?
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post Mar 15 2011, 21:53
Post #133
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Isn't anyone surprised that I'm not the one who fucked up the mass equipment selling? I made damn sure I didn't do that. I went through each piece of equipment (I had reached my thousand piece limit, btw) and locked each thing I wanted to keep, double and then triple checked it, refreshed the page, left the page and came back to the page to be extra safe.

For anyone who doesn't know, the stuff that's visible in the Equipment Shop is the stuff you don't have locked, so be aware. And the little lock icon is right before each piece listed in your inventory, click it and it becomes yellow. That means it can't be sold and it's safe.

This post has been edited by Tenseigamoon: Mar 15 2011, 21:57
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post Mar 16 2011, 00:43
Post #134
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Unless its impossible on the back-end, I'd still like locked items to be visible in the Bazaar. Having to go into a non-bazaar page to look at/unlock equipment when comparing with new stuff is inconvenient.

Also, when the Token upgrade trees are implemented, are upgrades that raise elemental resistances part of the plan? The +50 limit via Crystals makes me a sad panda.
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post Mar 16 2011, 03:45
Post #135
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Is there eventually going to be a way to increase the physical resistances/defenses of monsters, like the elemental resistances?

On a side note. Not really a fan of the monster 0-??? level system. I think a class system with 10 to 20 levels would work much better here. but that might just be me.

----


QUOTE(Anomtai @ Mar 14 2011, 02:38) *


-Will crystals be exclusive to mob upgrades? Or down the road will they be used to upgrade equips as well?


I was thinking of that myself. It would add a lot more.... point to spending all that time leveling up equips!

----


QUOTE(cmal @ Mar 15 2011, 17:43) *

Unless its impossible on the back-end, I'd still like locked items to be visible in the Bazaar. Having to go into a non-bazaar page to look at/unlock equipment when comparing with new stuff is inconvenient.

Also, when the Token upgrade trees are implemented, are upgrades that raise elemental resistances part of the plan? The +50 limit via Crystals makes me a sad panda.


Second, both.


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post Mar 16 2011, 07:39
Post #136
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QUOTE
I was thinking of that myself. It would add a lot more.... point to spending all that time leveling up equips!

This was discussed in the last release notes (by the same person).
QUOTE
Second, both.

You're never going to get that many crystals.
@cmal You can create some elementals instead of machines. 25 base stats total, 100 elemental resistance, 75 holy/dark is pretty good.
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post Mar 16 2011, 08:10
Post #137
grumpymal



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QUOTE(Golden Sun @ Mar 16 2011, 01:39) *

@cmal You can create some elementals instead of machines. 25 base stats total, 100 elemental resistance, 75 holy/dark is pretty good.

Maybe I don't want to make Elementals. Maybe I want to make Mid Boss not weak against Holy. Maybe I want to make Berserker less susceptible to a Wind-Elec chain.

@Tenboro:
Can you get rid of the thing that's capitalizing monster names on the back end? Now that we can adjust caps for free with the renamer, we can fix it if we screw up. And the way its automatically changing case is messing up some names.
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post Mar 16 2011, 14:03
Post #138
Nyvil



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Although I think this sounds wierd, are the battle and killing blow count of the moster actually mean something?

Maybe we can have a best player-killer mob of the season competition in future.
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post Mar 16 2011, 16:01
Post #139
Death Grunty



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QUOTE
- In-battle regeneration has been changed as follows:
-- Health regeneration has been removed.
-- Mana regeneration has been doubled.

You failed to mention that Mana regeneration is also disabled when using Defend.
Unless that is an older feature. I haven't played in awhile.
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post Mar 16 2011, 16:14
Post #140
hyl



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QUOTE(Death Grunty @ Mar 16 2011, 15:01) *

You failed to mention that Mana regeneration is also disabled when using Defend.
Unless that is an older feature. I haven't played in awhile.

that was something done in the older updates
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