Notes for Tenboro
-I've noticed that VIB procs, unlike regular procs and splash damage triggers, are not forced to occur when crits are landed, is this how you intended it?
-VIB procs don't feel worth while having in battle. Take my
Fine Axe of the Illithid for instance, despite it's 24% chance, it once went up to ten turns without tapping into enemy MP. And when it does tap, it feels like too little two late. Cranking up the chance and cranking down the amount tapped (or vice-versa) may make VIB weapons feel more worthwhile.
-Another way to make VIB worth while is unfixing the amount drained. I have no idea how to explain the mathematics I have in mind for that. Something about relative percentiles... Why does MP always have to be so much lower than HP in RPGs...
-Illithid and Banshee weapons should do also collateral damage to a mob's Magic and Spirit points with tapped. It seems weird tapping into a mob's MP and still see it go up the next turn.
-Is there any chance for VIB armor? That goes off when striking or being struck, most likely the former because the latter would lead to balancing issues and hair brained strategies.
-I've got a Power armor for my body slot and noticed that instead of being called "cuirass" or "breastplate", it was just called "armor". Since cuirass and breastplate seem inappropriate and since armor is just ambitious, I would like to propose "carapace" for the name of the Power Armor body slot.
-Are more equipment class suffixes coming down the pipe? We get Shield and Power classes for heavy armor, is there anything in store for chain, light and cloth armor?
-Will crystals be exclusive to mob upgrades? Or down the road will they be used to upgrade equips as well?
This post has been edited by Anomtai: Mar 14 2011, 09:45