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The Official "Report A Retarded Monster" Thread, Since an actual voting system hopefully shouldn't be necessary |
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May 27 2012, 05:38
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nwbell6
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May 30 2012, 19:35
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Death Grunty
Group: Gold Star Club
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Winter is coming..
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May 30 2012, 23:20
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Anime Janai
Group: Members
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Everyone Loves Eila <-- waiting for this monster name to appear soon ...but in the meantime, it is destiny that there will be a never-ending parade of new Eila monsters. For example, I just ran into level 76 (power level 70) Eila Ilmatar 10tilainen (MID 35949). It seemed cruel to kill her, so I attacked the other monster instead since Eila was about to die. Did Eila bring back a gift to its master from its victory? Or is it stupid to "reward" a player for using amusing monster names by deliberately dying to that monster a few times in order to enhance its chances of bringing gifts back? ![Attached Image](https://forums.e-hentai.org/uploads/post-127944-1338412007.png) Eila lluvatar Juutilainen <-- that name probably not taken yet This post has been edited by Anime Janai: May 30 2012, 23:43
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May 31 2012, 07:45
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Blopa
Lurker
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(IMG:[ img513.imageshack.us] http://img513.imageshack.us/img513/2074/rbreak.png) (learning a little bit about posting here) I guess this one goes aginst the extended rules linked in the first post. I awaited for her(it?) to use the skill and see if was really from Lyrical Nanoha or just same name (my anime-fu is a little lacking lately). Also, beast class for a character that's obviously a humanoid... or daimon (IMG:[ invalid] style_emoticons/default/tongue.gif) I'm not really sure why this is important but MID=20900 This post has been edited by Blopa: May 31 2012, 07:49
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May 31 2012, 08:18
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varst
Group: Gold Star Club
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The rule isn't implemented now, so you don't need to report them anymore. (Unless the name violate general forum rules)
This post has been edited by varst: May 31 2012, 08:19
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May 31 2012, 14:31
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Blopa
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So the only rules that matter are the ones that show when you make a monster? That certainly makes it easier to follow. Thanks.
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Jun 4 2012, 03:57
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Jing
Newcomer
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Do we report names with swear words? CODE 2 2 Scanning 1st Shit King San... HP: 346/620 MP: 57/102 SP: 16/34 Monster Class: Mechanoid, Power Level 53 Melee Attack: Slashing Weak against: Elec Resistant to: Piercing, Fire, Cold, Wind, Holy, Soul Impervious to: Nothing
0 2 Spawned Monster A: MID=27497 (1st Shit King San) LV=51 HP=620 0 1 Initializing arena challenge #11 (Round 4 / 15) ... 0 0 Battle Start!
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Jun 7 2012, 16:42
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sarofa
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i once saw a monster named OLD CHINESE LADY , she uses some skill that crit me around 2.4k , i was playing on iwtbth , i also encountered many other monsters with fancy names just theres too many to remember lol (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Jun 7 2012, 22:46
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noneya
Group: Gold Star Club
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QUOTE(sarofa @ Jun 7 2012, 16:42) ![*](style_images/ambience/post_snapback.gif) i once saw a monster named OLD CHINESE LADY , she uses some skill that crit me around 2.4k , i was playing on iwtbth , i also encountered many other monsters with fancy names just theres too many to remember lol (IMG:[ invalid] style_emoticons/default/biggrin.gif) I too ran across that monster. Never see swear word ones though.
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Jun 10 2012, 13:08
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Necromusume
Group: Catgirl Camarilla
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QUOTE 10tilainen Except that in Japanese, Juutilanen is always written phonetically as Yuutirainen... And I ran into this creature a while ago: Scanning Cold Weakness... (2012.05.29) HP: 2709/8570 MP: 17/111 SP: 29/40 Monster Class: Giant, Power Level 57 Melee Attack: Crushing Weak against: Piercing, Elec, Wind Resistant to: Crushing Impervious to: Nothing Didn't write down the monster ID at the time, though. On the other hand, Giant Seven-Assed Turtle is a great name.
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Jun 11 2012, 22:20
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Ichizon
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Spawned Monster C: MID=13774 (Aaabvhvbhbvhbvhbvhbvbv)
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Jun 13 2012, 17:10
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pitrace
Group: Gold Star Club
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Joined: 12-May 09
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0 2 Spawned Monster A: MID=29261 () LV=268 HP=12939.04 1 2 Scanning ... HP: 12939.04/12939.04 MP: 238/607 SP: 17/283 Monster Class: Giant, Power Level 365 Monster Trainer: whzx5byb Melee Attack: Crushing Weak against: Piercing, Elec, Wind Resistant to: Crushing Impervious to: Nothing No name b] ?[/b] This post has been edited by pitrace: Jun 13 2012, 17:31
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Jun 13 2012, 17:13
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Evil Scorpio
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nevermind
This post has been edited by Evil Scorpio: Jun 13 2012, 17:14
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Jun 13 2012, 17:32
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pitrace
Group: Gold Star Club
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QUOTE(Evil Scorpio @ Jun 13 2012, 17:13) ![*](style_images/ambience/post_snapback.gif) nevermind
60 4 dropped [Average Plate Sabatons of Warding] ? (IMG:[ invalid] style_emoticons/default/tongue.gif) 60 3 You are Victorious! 60 2 has been defeated. ?60 1 You hit for 1424 slashing damage. ?59 7 is agitated! ?59 6 Bleeding Wound hits for 339 damage. ?59 5 You counter for 1491 points of slashing damage. ?59 4 You parry the attack from . ?59 3 gains the effect Bleeding Wound. ?59 2 You crit for 2535 slashing damage. ?59 1 You drain 2.8 MP from ?
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Jun 13 2012, 22:30
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pureyang
Group: Gold Star Club
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I think custom monsters should show their class when spawning. That is "Dodobird the Elemental has spawned" or "Robotguy the Pixie has spawned"
1. This makes sense from RP perspective, that is, our toon can tell the difference between an undead and a dragon at a glance without need to scan them. (sure makes more sense then telling their name and level at a glance) 2. It does not give as much info as scanning (did they select piercing or crushing damage? did they mitigate their vulnerability with crystals? etc). 3. It eliminates the issue of misleading names.
People could still use bad names of other kinds, but no more misleading names. Also currently its really annoying fighting custom monsters because you have no clue what type they are, you can identify firefox and go "hey, that thing is weak to ice", but remember that "dragons are weak to ice and strong to fire" doesn't help you at all since the only way to know something is a dragon is to scan it, in which case you are outright given its weaknesses/resistances.
This post has been edited by mrttao: Jun 14 2012, 01:26
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Jun 14 2012, 05:30
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4EverLost
Group: Gold Star Club
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QUOTE(mrttao @ Jun 13 2012, 20:30) ![*](style_images/ambience/post_snapback.gif) I think custom monsters should show their class when spawning. That is "Dodobird the Elemental has spawned" or "Robotguy the Pixie has spawned"
1. This makes sense from RP perspective, that is, our toon can tell the difference between an undead and a dragon at a glance without need to scan them. (sure makes more sense then telling their name and level at a glance) 2. It does not give as much info as scanning (did they select piercing or crushing damage? did they mitigate their vulnerability with crystals? etc). 3. It eliminates the issue of misleading names.
People could still use bad names of other kinds, but no more misleading names. Also currently its really annoying fighting custom monsters because you have no clue what type they are, you can identify firefox and go "hey, that thing is weak to ice", but remember that "dragons are weak to ice and strong to fire" doesn't help you at all since the only way to know something is a dragon is to scan it, in which case you are outright given its weaknesses/resistances.
if you want that go dl hvstats more info can slow down page loads and this is bad
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