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The Official "Report A Retarded Monster" Thread, Since an actual voting system hopefully shouldn't be necessary |
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Apr 20 2011, 23:31
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08
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I am intrigued!
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Apr 20 2011, 23:46
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Msgr. Radixius
Group: Gold Star Club
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QUOTE(Ichy @ Apr 20 2011, 16:29) So no more untrained shitmobs? (IMG:[ invalid] style_emoticons/default/smile.gif) I really wish I played enough to make my monsters even halfway decent.
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Apr 21 2011, 00:27
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Ballistic9
Group: Members
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Mebbe they die when not regularly fed items like digimon.
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Apr 21 2011, 01:41
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20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07
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QUOTE(Tenboro @ Apr 20 2011, 13:39) Most random stupid monsters will probably go away with the patch, and after that, I'll only deactivate those that actually show up in-game.
I'll wait until you implement your solution, but be prepared to be told you fucked up. The obvious solutions are a minimum level of investment or for a player to maintain a certain level of HV activity, neither of which would be good.
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Apr 21 2011, 06:21
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coredumperror
Group: Gold Star Club
Posts: 2,750
Joined: 31-January 09
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QUOTE(Boggyb @ Apr 20 2011, 16:41) The obvious solutions are a minimum level of investment or for a player to maintain a certain level of HV activity, neither of which would be good. I generally agree with your second reason, but why would the first be bad?
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Apr 22 2011, 16:51
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Tesxy
Group: Gold Star Club
Posts: 1,807
Joined: 19-September 09
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QUOTE(Bahamute @ Mar 19 2011, 20:09) 3038 Jormungandr (3021 Jormungand)
3770 Fire1 (2676 Fire)
3750 Elemen Of Surprise (typo? should be element)
3499 Aizen Sousuke (1956 Sosuke Aizen) Wikipedia: Sōsuke Aizen (藍染 惣右介, Aizen Sōsuke)
3767 Tama-nee 3768 Tama-onee-chan 1690 Tamaki Kousaka (for reference only) (made by same person, 3767 and 3768 look like either of them is redundant)
1554 Absolute Zero 3891 Elemental Hero Absolute Zero (looks like dupe, but not sure if they're the same thing)
3611 Hatsune Miku Vx 1714 Miku Hatsune (could be different things, but the word order suggests only one of them is right)
when you delete a monster cant u remove in the game to or ?? i used a lots of crystal on some deleted monster, that i didnt know was deleted. ??????? Or do as you did for Ichy. make a free rename? This post has been edited by moonstardk: Apr 22 2011, 16:54
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Apr 22 2011, 18:50
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Tesxy
Group: Gold Star Club
Posts: 1,807
Joined: 19-September 09
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Mid 2824 Haruka Lovely Morishima moonstardk Mid 1687 Haruka Morishima moonstardk same char (IMG:[ invalid] style_emoticons/default/dry.gif) This post has been edited by moonstardk: Apr 22 2011, 18:50
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Apr 23 2011, 00:16
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20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07
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QUOTE(coredumperror @ Apr 20 2011, 21:21) QUOTE(Boggyb @ Apr 20 2011, 16:41) I'll wait until you implement your solution, but be prepared to be told you fucked up. The obvious solutions are a minimum level of investment or for a player to maintain a certain level of HV activity, neither of which would be good.
I generally agree with your second reason, but why would the first be bad? Suppose you are a low level person. You want to make a monster with high Str and Dex stats. You finally get yourself a chaos token, create your monster, then derp, you don't have 50 crystals to invest in either. (that's assuming the minimum investment is a single point) So, you're SOL until you happen to find them (could take awhile), or spend credits to buy them. (possibly competing against very, very, very rich players) I'm not privy to the stats of all the enemies, but if people are already saying the created enemies are significantly harder than the base ones, think about how it would be if everyone is forced to strengthen them...
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Apr 23 2011, 02:19
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coredumperror
Group: Gold Star Club
Posts: 2,750
Joined: 31-January 09
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QUOTE(Boggyb @ Apr 22 2011, 15:16) I generally agree with your second reason, but why would the first be bad?
Suppose you are a low level person. You want to make a monster with high Str and Dex stats. You finally get yourself a chaos token, create your monster, then derp, you don't have 50 crystals to invest in either. (that's assuming the minimum investment is a single point) So, you're SOL until you happen to find them (could take awhile), or spend credits to buy them. (possibly competing against very, very, very rich players)
I'm not privy to the stats of all the enemies, but if people are already saying the created enemies are significantly harder than the base ones, think about how it would be if everyone is forced to strengthen them...
Hmm, that's potentially annoying, true. I haven't actually created any monsters yet, so I didn't realize it took so much just for one stat point.
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Apr 23 2011, 12:10
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Tenboro
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Wait, I thought crystals were "too common" in the loot table, and now you're framing them as something hard to get?
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Apr 23 2011, 12:14
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Ichy
Group: Catgirl Camarilla
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Joined: 19-February 09
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QUOTE(Tenboro @ Apr 23 2011, 12:10) Wait, I thought crystals were "too common" in the loot table, and now you're framing them as something hard to get?
With my current level of Scavenger it will take ~100 normal days do get enough of them for my next Stat Point. (about 180 days for STR) Thats pretty tough (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Apr 23 2011, 13:25
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08
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QUOTE(Ichy @ Apr 23 2011, 11:14) With my current level of Scavenger it will take ~100 normal days do get enough of them for my next Stat Point. (about 180 days for STR) Thats pretty tough (IMG:[ invalid] style_emoticons/default/tongue.gif) But that's for the 6 of them. And we aren't supposed to create a ultimate quickly. (IMG:[ invalid] style_emoticons/default/tongue.gif) The huge problem is the speculation people have about the probability in the future getting rewarded (like credits or hath) for raising their own monsters. So many people not particular interested in the monsters are holding the crystals, and the 3-4 people currently buying "have to fight" for the available ones. This post has been edited by cmdct: Apr 23 2011, 13:26
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Apr 23 2011, 14:38
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09
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Yeah but keep in mind lower leveled people don`t have Scavenger that high and can`t play as many rounds as I do. It will be hard for them to gather Crystals like boggy said. here my Suggestion: [x] Crystal find perks (IMG:[ invalid] style_emoticons/default/tongue.gif) [x] Allow monsters with a powerlevel of 0 to show up. But they will only appear for People below level 25. Once they gained a few levels everyone can meet them.
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Apr 23 2011, 15:45
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hgbdd
Group: Gold Star Club
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QUOTE(Ichy @ Apr 23 2011, 13:38) Yeah but keep in mind lower leveled people don`t have Scavenger that high and can`t play as many rounds as I do. It will be hard for them to gather Crystals like boggy said.
Yes, but they aren't supposed to create a ultimate in the first place, at least until they get a much higher level on things like perks, trainings, or their HV level itself. This post has been edited by cmdct: Apr 23 2011, 15:46
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Apr 23 2011, 15:52
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09
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QUOTE(cmdct @ Apr 23 2011, 15:45) Yes, but they aren't supposed to create a ultimate in the first place, at least until they get a much higher level on things like perks, trainings, or their HV level itself.
Im not talking about creating an ultimate ^^ I just say it is hard for a low level to raise the monster. (which is actually not bad at all. if it is hard work they won`t risk getting it deleted)
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Apr 23 2011, 16:24
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20200
Group: Gold Star Club
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Joined: 28-May 07
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QUOTE(Tenboro @ Apr 23 2011, 03:10) Wait, I thought crystals were "too common" in the loot table,
I never said that. QUOTE(Tenboro @ Apr 23 2011, 03:10) and now you're framing them as something hard to get?
I have 6 monsters. If I wanted to increase their stats rather than elemental resistances, it would take 300 crystals, and thats for a single point. I have nowhere near that.
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Apr 23 2011, 17:01
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Bunko
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QUOTE(Tenboro @ Apr 20 2011, 23:39) Most random stupid monsters will probably go away with the patch, and after that, I'll only deactivate those that actually show up in-game.
This would get rid of all the retarded monsters: When the new version arrives, automatically delete monsters that haven't used any magic or spirit attacks.
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Apr 23 2011, 19:25
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lightshader
Group: Gold Star Club
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22 2 Scanning Weak Against Elec... HP: 527/873 MP: 121/121 SP: 45/45 Monster Class: Undead, Power Level 0 Melee Attack: Crushing Weak against: Fire, Holy Resistant to: Cold, Elec, Wind, Dark, Piercing Impervious to: Nothing 22 1 You use Scan.
Wasn't deliberately misleading monster names not allowed?
EDIT: Ah, so they still aren't. Good.
This post has been edited by lightshader: Apr 23 2011, 19:32
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Apr 23 2011, 19:34
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grumpymal
Group: Gold Star Club
Posts: 10,923
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QUOTE(lightshader @ Apr 23 2011, 13:25) 22 2 Scanning Weak Against Elec... HP: 527/873 MP: 121/121 SP: 45/45 Monster Class: Undead, Power Level 0 Melee Attack: Crushing Weak against: Fire, Holy Resistant to: Cold, Elec, Wind, Dark, Piercing Impervious to: Nothing 22 1 You use Scan.
Wasn't deliberately misleading monster names not allowed?
EDIT: Ah, so they still aren't. Good.
Already reported and Tenb said he's not worrying about it for the time being since the next update will auto-kill them or something.
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Apr 23 2011, 19:38
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Bunko
Group: Members
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I swears, if anyone is ever going to develop an artificial intelligence, it's Tenboro.
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