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HentaiVerse 0.5.0, Everything You Know Is Wrong |
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Feb 9 2011, 19:18
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hyl
Group: Gold Star Club
Posts: 3,381
Joined: 11-January 07

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QUOTE(Razorflame @ Feb 9 2011, 02:15)  Another fix you could apply would be to have the monsters resistances start at 25% and increase by 1% per round much like the damage they deal is upgraded every round.
QUOTE(sushi0 @ Feb 9 2011, 18:11)  And why would elemental resistances affect melee?
I am sure he said resistances in general, so the new monsters with some melee resistance will also be impervious to some or all (giant) types of melee This post has been edited by hyl: Feb 9 2011, 19:19
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Feb 9 2011, 19:22
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Sushilicious
Group: Catgirl Camarilla
Posts: 10,384
Joined: 21-October 10

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QUOTE(hyl @ Feb 9 2011, 11:18)  I am sure he said resistances in general, so the new monsters with some melee resistance will also be impervious to some or all (giant) types of melee
Based on context, I'm pretty sure razorflame was talking about elemental resistances. Actually I'm more than pretty sure, it's closer to being positive.
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Feb 9 2011, 19:24
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hyl
Group: Gold Star Club
Posts: 3,381
Joined: 11-January 07

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He could have meant elemental resistances because he plays as a mage, but he did not mention that So it could be refered IMO to physical mitgation types as well , because the new update introduced us non god monsters with melee resistances
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Feb 9 2011, 19:27
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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QUOTE(sushi0 @ Feb 9 2011, 11:22)  Based on context, I'm pretty sure razorflame was talking about elemental resistances. Actually I'm more than pretty sure, it's closer to being positive.
Yeah, that sounds like a great idea. Because everyone loves taking an hour to do something that should only last for 10 minutes. (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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Feb 9 2011, 19:36
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Sushilicious
Group: Catgirl Camarilla
Posts: 10,384
Joined: 21-October 10

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QUOTE(hitokiri84 @ Feb 9 2011, 11:27)  Yeah, that sounds like a great idea. Because everyone loves taking an hour to do something that should only last for 10 minutes. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) Hey, at least it would actually give melees a valid reason for laughing at us. (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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Feb 9 2011, 20:01
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(Razorflame @ Feb 9 2011, 04:15) 
Another fix you could apply would be to have the monsters resistances start at 0% and increase by 0,5% per round much like the damage they deal is upgraded every round. resistances gain is capped at what they have right now.
fixed for a few rounds of easy modo (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Feb 9 2011, 20:13
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lovehcomics
Group: Members
Posts: 1,354
Joined: 28-August 09

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"Received 100x Crystal of Fortitude" Hehe cool - can't wait to try out monster lab upgrades. Believe me, in time you'll appreciate the crystals as much as 3 hath. This is from experience with other games.
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Feb 9 2011, 20:24
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tribalspirit
Group: Members
Posts: 999
Joined: 9-May 10

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btw i hope that we will have soon a small update just to use the crystals i hate seeing things in inventory taking dust
btw:chaos toke will be used only to make new monsters or also to give them some more power?
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Feb 9 2011, 20:35
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hk762
Group: Gold Star Club
Posts: 266
Joined: 4-September 10

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QUOTE(tribalspirit @ Feb 9 2011, 00:53)  how in the world you discovered the link!? info leaked out or just a lucky try?
Errr... I remember Tenboro posted the link himself for us to help him monitor and bust the "Retarded-named Monsters." It's no surprise here since he can't do it all by himself, that's a crap load of work. :EDIT: Don't mind my post. It's been answered like 2 pages ago... real fast... This post has been edited by hk762: Feb 9 2011, 20:39
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Feb 9 2011, 21:34
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(sushi0 @ Feb 9 2011, 17:22)  Based on context, I'm pretty sure razorflame was talking about elemental resistances. Actually I'm more than pretty sure, it's closer to being positive.
Perhaps, what I'm sure what he really meant was "I wanna one-shot everything again" (IMG:[ invalid] style_emoticons/default/laugh.gif) Btw crushing, piercing, and slashing count as "elemental", like everything else. (the corresponding mitigations were affected by this release too) This post has been edited by cmdct: Feb 9 2011, 21:36
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Feb 10 2011, 00:18
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lovehcomics
Group: Members
Posts: 1,354
Joined: 28-August 09

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Clicked in address bar and press enter? hehe sounds like lag
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Feb 10 2011, 00:31
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masquepiph
Group: Gold Star Club
Posts: 6,823
Joined: 23-February 07

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QUOTE(lovehcomics @ Feb 9 2011, 19:18)  Clicked in address bar and press enter? hehe sounds like lag
It stayed that way for the rest of the battle. This post has been edited by DemonEyesBob: Feb 10 2011, 00:32
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Feb 10 2011, 05:29
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4EverLost
Group: Gold Star Club
Posts: 36,632
Joined: 2-April 10

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Must say the 100% immunity to Holy is annoying on lower levels.
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Feb 10 2011, 05:51
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Cronauron
Group: Members
Posts: 3,406
Joined: 29-November 06

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I think it makes for easy divine prof. grinding.
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Feb 10 2011, 10:02
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Msgr. Radixius
Group: Gold Star Club
Posts: 30,859
Joined: 15-May 06

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Just wondering if you could allow a few punctuation characters into the name field, like apostrophes or hyphens. I'd like to make Muad'Dib, but can't due to the obvious obstruction.
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Feb 10 2011, 11:44
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tribalspirit
Group: Members
Posts: 999
Joined: 9-May 10

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QUOTE(4EverLost @ Feb 10 2011, 04:29)  Must say the 100% immunity to Holy is annoying on lower levels.
must say mostly slow than annoying angels get destroyed too easily when you try ET, a physical crit wipe them out (IMG:[ invalid] style_emoticons/default/ohmy.gif) also two strong minibosses are resistant so they need to be weakened of you get raped massive prof grinding, ok.. but slow as hell
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Feb 10 2011, 12:12
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Razorflame
Group: Gold Star Club
Posts: 5,271
Joined: 21-November 10

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Eh. the two strong minibosses that you are talking about aren't that bad. Manthra dies with a single Cold spell that I use and Mind Raper dies with a single Fire spell that I use, so neither are that big of a pain for me. Zombie Cow dies very fast with Cold spells, and Blue Hedgehog dies with a single Electric spell that I use. (IMG:[ invalid] style_emoticons/default/smile.gif)
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Feb 10 2011, 12:20
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Zero Angel
Group: Gold Star Club
Posts: 11,314
Joined: 29-December 07

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QUOTE(DemonEyesBob @ Feb 10 2011, 05:36)  (IMG:[ i.imgur.com] http://i.imgur.com/Vxid7.png) So... this kinda happened during my Trio run. Yggdrasil used Healing Roots and didn't heal at all, and the extra dead monster slot showed up (IMG:[ invalid] style_emoticons/default/blink.gif) That happened to me a long, long time ago too. Here's when it happened to me, with pics and stuff. Btw, your pics aren't showing up again. This post has been edited by Rei-Tenshi: Feb 10 2011, 12:24
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