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> HentaiVerse 0.5.0, Everything You Know Is Wrong

 
post Jan 30 2011, 13:54
Post #61
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QUOTE(Rei-Tenshi @ Jan 30 2011, 13:50) *
I think I'm not gaining any proficiencies at all.
Can somebody else confirm this?


proficiencies have been increasing like normal for me
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post Jan 30 2011, 13:55
Post #62
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QUOTE(Ichy @ Jan 30 2011, 12:46) *

Nothing wrong with 400000exp each level of IW (IMG:[invalid] style_emoticons/default/laugh.gif)

Damn i cant use my maginificent on item world yet. Probably gonna net me around 500000 expo each round
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post Jan 30 2011, 13:57
Post #63
Tenboro

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QUOTE(Tenboro @ Jan 30 2011, 12:46) *

Can't remember touching that code, but I'll look at it.


Uhm.

CODE
13    3    You gain the effect Channeling.
13    2    Magic Missile hits Manbearpig for 84 piercing damage.
13    1    You cast Magic Missile.


How is that not proccing?
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post Jan 30 2011, 13:59
Post #64
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I have bad feeling that price of artefacts might went down as right now, they are less reliable in getting hath or AP :/. 3 last elixirs are way much cheaper in comparison to 2-4 hath.
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post Jan 30 2011, 14:00
Post #65
tribalspirit



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i repeat
what's the point of the creation of new monsters? some bonus, something.... or they are just for the lulz and displaying of bad taste in naming?
the rate of drop of crystals is sticked with the equip drop? can the drop of crystals make less drops of potions and other more useful items?
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post Jan 30 2011, 14:03
Post #66
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On a crude, level-15 item, they aren't impossible with gods/avatar scrolls. I should do a round with the spells run out. (IMG:[invalid] style_emoticons/default/wink.gif)

Got stomped, LOL.


This post has been edited by lovehcomics: Jan 30 2011, 14:08
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post Jan 30 2011, 14:03
Post #67
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QUOTE(Rei-Tenshi @ Jan 30 2011, 08:44) *

Coalesced Mana / Channeling proc is seriously messed up.

QUOTE(Eutopia @ Jan 30 2011, 08:52) *

Works for me.


QUOTE(Tenboro @ Jan 30 2011, 08:57) *

Uhm.

CODE
13    3    You gain the effect Channeling.
13    2    Magic Missile hits Manbearpig for 84 piercing damage.
13    1    You cast Magic Missile.


How is that not proccing?


Obviously I wasn't the only one. It seems to be working now. If you didn't touch anything then I can't explain it. But if you check the only IW run I've done since the update you'll see ZERO channeling no matter how much I tried.


Can anyone else confirm this?: Selected items/equipment does not turn red with Downloadable Fonts.

This post has been edited by DemonEyesBob: Jan 30 2011, 14:08
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post Jan 30 2011, 14:04
Post #68
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i dont know but somwhow my divine proficieny not increased its on 50.39 still, i cast maybe 35-40 more time purge and condemn.its not going up even 0.1 point



This post has been edited by loressan: Jan 30 2011, 14:09
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post Jan 30 2011, 14:07
Post #69
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QUOTE(DemonEyesBob @ Jan 30 2011, 13:03) *

Obviously I wasn't the only one. It seems to be working now. If you didn't touch anything then I can't explain it. But if you check the only IW run I've done since the update you'll see ZERO channeling no matter how much I tried.

Probably a string of bad luck.
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post Jan 30 2011, 14:08
Post #70
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my proficiency just went up
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post Jan 30 2011, 14:12
Post #71
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The new diffculty doesn't seem 2.5 times more dangerious than the old battletoad to warrent the exp boost
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post Jan 30 2011, 14:12
Post #72
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QUOTE
Can anyone else confirm this?: Selected items/equipment does not turn red with Downloadable Fonts.

confirmed
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post Jan 30 2011, 14:13
Post #73
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i dont know my divine prof must be increased with 35-40 cast like 0.9 or more point at least , but its not up even 0.1,and whats i see just staff and cloth profs ,no elemental,probably i cast more then 40 divine spells,weird i must wait now to see if its bug or not.
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post Jan 30 2011, 14:18
Post #74
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CODE

32    2    Scanning Dalek...
  HP: 121529/139425   MP: 108/203   SP: 169/169
Monster Class:    Rare
Melee Attack:    Piercing
Weak against:    Elec
Resistant to:    Fire, Cold, Wind, Holy, Dark
Impervious to:    Nothing
32    1    You use Scan.

Ouch

::EDIT:: It could still use a bit more health, though? It seems that it's not 2.5x harder than BT.

This post has been edited by lovehcomics: Jan 30 2011, 14:27
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post Jan 30 2011, 14:18
Post #75
4EverLost



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is/will there be a way to rename or delete a monster you make?
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post Jan 30 2011, 14:26
Post #76
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Hopefully there will be some reward if the monsters i make kill a player in the future.

This post has been edited by Eutopia: Jan 30 2011, 14:30
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post Jan 30 2011, 14:31
Post #77
Alpha 7



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QUOTE(Tenboro @ Jan 30 2011, 05:13) *

-- Katana: removed +AGI bonus; increased +STR bonus from (2,14) to (5, 25); increased Bleed damage from (10,20) to (15,25)
-- Longsword: increased +STR from (0,14) to (3,20); increased +DEX from (0,10) to (3,20); increased Bleed damage from (10,20) to (15,25)


BOO! Soon I'll no longer have the greatest bleeder ever made (a pre-nerf base 22 bleed Katana.) Of course, this means I am in the market for base 25 bleed Katana Level 200+.

QUOTE(Tenboro @ Jan 30 2011, 05:13) *

- A new rare heavy armor type, Shield Armor, has been added. Shield Armor is essentially Plate Armor that has been magically enhanced to deflect localized attacks. This makes them the only equipment piece outside of shields to give a +Block bonus.


So, what's the base B/I stats for this class?

QUOTE(Tenboro @ Jan 30 2011, 05:13) *

The Shrine

- Snowflake's Shrine now has two additional types of reward for artifacts:
-- It can drop a few rare consumables, of the types that were removed from the toplist rewards.
-- It can drop 100 of a random type of crystal.


These new drops come from Trophies and/or Artifacts?

QUOTE(Tenboro @ Jan 30 2011, 05:13) *

Drop Changes
- Ring of Blood challenges will now always drop a piece of equipment as clear bonus.


Ahh, a reason to do the RoB now.

QUOTE(Tenboro @ Jan 30 2011, 05:13) *

- Fixed some rare errors with equipping the katana/wakizashi combo.


What exactly was fixed/changed? Can I sell flimsy bronze no-bleed wakizashi now?
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post Jan 30 2011, 14:32
Post #78
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QUOTE(Alpha 7 @ Jan 30 2011, 09:31) *

These new drops come from Trophies and/or Artifacts?

Artifacts.

Artifacts can be exchanged for a random
Reward. depending on your luck and earlier
Rewards, you can get one of the following:
- some hath
- a bunch of crystals
- some rare consumables

- one additional ability point
- a permanent +1 bonus to a primary stat
Note that you cannot receive more than
+10 to any primary stat...


QUOTE(Golden Sun @ Jan 30 2011, 09:12) *

confirmed

Yay I'm not going insane.


I refuse to go to sleep because I know if I do that everything will have changed by the time I wake up (IMG:[invalid] style_emoticons/default/rolleyes.gif)

EDIT: I would really appreciate a drop rate tweak on the crystals. Way too many and only sell for 2C :<

This post has been edited by DemonEyesBob: Jan 30 2011, 14:35
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post Jan 30 2011, 14:45
Post #79
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QUOTE(DemonEyesBob @ Jan 30 2011, 06:32) *

Artifacts.

Artifacts can be exchanged for a random
Reward. depending on your luck and earlier
Rewards, you can get one of the following:
- some hath
- a bunch of crystals
- some rare consumables

- one additional ability point
- a permanent +1 bonus to a primary stat
Note that you cannot receive more than
+10 to any primary stat...
Yay I'm not going insane.
I refuse to go to sleep because I know if I do that everything will have changed by the time I wake up (IMG:[invalid] style_emoticons/default/rolleyes.gif)

EDIT: I would really appreciate a drop rate tweak on the crystals. Way too many and only sell for 2C :<


It looks like we'll need hundreds just to make small changes to our monsters...
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post Jan 30 2011, 14:47
Post #80
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QUOTE(lovehcomics @ Jan 30 2011, 07:45) *

It looks like we'll need hundreds just to make small changes to our monsters...

More likely it'll be cheap to start, then get more and more expensive the nastier they get.
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