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> HentaiVerse 0.5.0, Everything You Know Is Wrong

 
post Feb 5 2011, 18:52
Post #541
Tenboro

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QUOTE(sushi0 @ Feb 5 2011, 15:47) *

What two-handed weapons did you change exactly? I only see katanas, estocs, and maces with the new cap, longswords and scythes still seem to have the previous cap of 25%.


I changed the cap. The weapon in question still needs to actually have that high a proc chance. For most two-handers, that will only be true for rare stuff generated before a certain patch.

QUOTE(cmdct @ Feb 5 2011, 16:59) *

I have no problem the new rules of PA, but since the spirit attack is only a desperate attack, and now with the current rules it's worthless, can you make the spirit attack much stronger?


Spirit Attack in its current form won't be around for much longer. It was already pretty worthless.
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post Feb 5 2011, 19:05
Post #542
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QUOTE(Tenboro @ Feb 5 2011, 11:52) *

Spirit Attack in its current form won't be around for much longer. It was already pretty worthless.

Commence the wild speculations on what will happen to Spirit Attacks. Here's one to start it off: we'll be able to summon one of our Lab Monsters to do stuff.
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post Feb 5 2011, 19:08
Post #543
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QUOTE(cmal @ Feb 5 2011, 11:05) *

Commence the wild speculations on what will happen to Spirit Attacks. Here's one to start it off: we'll be able to summon one of our Lab Monsters to do stuff.

Do stuff as in auto attack/use skills for us?

I'm putting my money on a souped-up version of the current-gen spirit attacks but will instead do lots and lots of massive awesome damage. Did I mention lots of damage?

Inb4nerfmelee

This post has been edited by sushi0: Feb 5 2011, 19:09
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post Feb 5 2011, 19:09
Post #544
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QUOTE(cmal @ Feb 5 2011, 20:05) *

Commence the wild speculations on what will happen to Spirit Attacks. Here's one to start it off: we'll be able to summon one of our Lab Monsters to do stuff.

Hopefully my Attuned through Grace will become worth 2500 hath (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Feb 5 2011, 19:29
Post #545
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make it atleast hit every monster instead of 1

though it doesn't matter much for the higher level persons that are not melee, atleast it would be a better desperate attack for the lower level people (IMG:[invalid] style_emoticons/default/smile.gif)

Edit: does ER on the crystals stands for Elemental rating or elemental resistance?

This post has been edited by hyl: Feb 5 2011, 19:36
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post Feb 5 2011, 20:14
Post #546
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QUOTE(hyl @ Feb 5 2011, 12:29) *

Edit: does ER on the crystals stands for Elemental rating or elemental resistance?

Probably resistance if it matches what Tenboro told me about elemental stuff from Scan.
QUOTE
They have specific resistances, so they work much like players in that regard. Scan basically just tells you if the resistance is <0, >=50 or >=95, respectively.
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post Feb 5 2011, 20:44
Post #547
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QUOTE(Tenboro @ Jan 31 2011, 08:47) *

35 chars.



I have a question about length of a custom monsters name since my "Ravenous Bugblatter Beast of Traal" was 34 characters which was below the stated character limit but the name of my monster name has since been shortened to "Ravenous Bugblatter Beast".

I have noticed that my monster was reported in the 'The Official "Report A Retarded Monster" Thread' for having too long a name but I was below the stated number of characters at the time. Since the name of my monster changed does this mean the possible length of monster name has been shortened below 35 characters? I just want to know for future reference.

Also, how do you tell if a monster has been deactivated or not?

I haven't actually seen my monster in combat since the name was shortened (this may just be bad luck on my part but I just want to make sure my monster can still be encountered).
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post Feb 5 2011, 20:49
Post #548
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QUOTE(nomoreid123 @ Feb 5 2011, 13:44) *

I have a question about length of a custom monsters name since my "Ravenous Bugblatter Beast of Traal" was 34 characters which was below the stated character limit but the name of my monster name has since been shortened to "Ravenous Bugblatter Beast".

I have noticed that my monster was reported in the 'The Official "Report A Retarded Monster" Thread' for having too long a name but I was below the stated number of characters at the time. Since the name of my monster changed does this mean the possible length of monster name has been shortened below 35 characters? I just want to know for future reference.

Also, how do you tell if a monster has been deactivated or not?

I haven't actually seen my monster in combat since the name was shortened (this may just be bad luck on my part but I just want to make sure my monster can still be encountered).

The limit was 35, but it overflows, so he probably clipped it since then. You can tell if a monster is inactive by clicking on it in the lab and seeing if the [Active] element is set to 0 or going to the master Monster List page and checking if its grayed out.
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post Feb 6 2011, 00:08
Post #549
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Monster lab's default font for the monster name entry makes it hard to see whether the letter is capitalized or not (using a custom font ATM (Verdana) doesn't affect it). I ended up making a "Zombie ika musume" instead of "Zombie Ika Musume".

Regarding the monster resists buff, is there a reason why holy spells have been nerfed to oblivion, shouldn't monsters with 99.99% elemental damage mitigation require a ton of crystals to create? I've also been noticing monsters in general seem to outright resist more (0% damage), even when they're weak to the spell I just cast on them. Switched back to my destruction staff for the moment as the focus staff (+50% magic accuracy) is a waste considering I have to multi-cast anyway. This update feels like one big nerf (IMG:[invalid] style_emoticons/default/sad.gif)
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post Feb 6 2011, 03:36
Post #550
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Quite a few people (including me) are unsatisfied about artifact dropping a flower vase and such. How about erasing those items from the loot table (so the only way to obtain them would be via artifiacts)?
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post Feb 6 2011, 08:17
Post #551
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QUOTE(Golden Sun @ Feb 5 2011, 22:36) *

Quite a few people (including me) are unsatisfied about artifact dropping a flower vase and such. How about erasing those items from the loot table (so the only way to obtain them would be via artifiacts)?

I like the specials dropping. I don't like the scrolls dropping. And I think the AP should work like the Primary Stats, in the sense that the closer you are to finishing your abilities the smaller the chance the AP being the drop.
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post Feb 6 2011, 15:31
Post #552
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QUOTE(DemonEyesBob @ Feb 6 2011, 06:17) *

I like the specials dropping. I don't like the scrolls dropping. And I think the AP should work like the Primary Stats, in the sense that the closer you are to finishing your abilities the smaller the chance the AP being the drop.
I like both dropping. I agree with the AP thing, but I think it's too complicated make a "cap", since other tiers/abilities can be created in the future.

Edit:
Btw what's the HV font? I would like to download it (IMG:[invalid] style_emoticons/default/unsure.gif)

This post has been edited by cmdct: Feb 6 2011, 15:42
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post Feb 6 2011, 16:30
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i always thought it looked like starcrafts font
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post Feb 6 2011, 18:31
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Hey, does anyone know how to get a Chaos Token? The Wiki says fight in the arena, which I've been doing, but no luck. (IMG:[invalid] style_emoticons/default/sad.gif) Is there a certain level I have to get to, or am I just not lucky so far?
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post Feb 6 2011, 18:35
Post #555
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QUOTE
Hey, does anyone know how to get a Chaos Token? The Wiki says fight in the arena, which I've been doing, but no luck. sad.gif Is there a certain level I have to get to, or am I just not lucky so far?

Fight in the arena. It drops.
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post Feb 6 2011, 18:36
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QUOTE(cowpies @ Feb 7 2011, 00:31) *

Hey, does anyone know how to get a Chaos Token? The Wiki says fight in the arena, which I've been doing, but no luck. (IMG:[invalid] style_emoticons/default/sad.gif) Is there a certain level I have to get to, or am I just not lucky so far?


It's like a 15% Arena Token Bonus drop, and a really, really rare normal drop (something like 0.01%).
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post Feb 6 2011, 19:47
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QUOTE(Rei-Tenshi @ Feb 6 2011, 09:36) *

It's like a 15% Arena Token Bonus drop, and a really, really rare normal drop (something like 0.01%).




that is good to know! been wondering how often it drops, now just need to stop getting reamed by the arena monsters, hurt more now then before, witch is kinda fun (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Feb 6 2011, 20:47
Post #558
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QUOTE(cmdct @ Feb 6 2011, 08:31) *

Edit:
Btw what's the HV font? I would like to download it (IMG:[invalid] style_emoticons/default/unsure.gif)

[www.hentaiverse.org] http://www.hentaiverse.org/css/hentaiverse.ttf
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post Feb 7 2011, 00:14
Post #559
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I have only noticed it just now, but if you hit a monster with ethertheft and that hit kills it then you won't get any mp back. I am not sure if it's intentional though

5 5 You gain 3658.13 EXP!
5 4 Mantitcore dropped [Crystal of Swiftness]
5 3 You are Victorious!
5 2 Blue Slime has been defeated.
5 1 You hit Blue Slime for 288 crushing damage.
4 4 Ether Theft drains 18 points of mana from Blue Slime.
4 3 Bouip hits you for 297 holy damage.
4 2 Blue Slime casts Bouip
4 1 You hit Blue Slime for 229 crushing damage.
3 3 Blue Slime gains the effect Ether Theft.

This post has been edited by hyl: Feb 7 2011, 00:18
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post Feb 7 2011, 00:25
Post #560
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QUOTE(hyl @ Feb 6 2011, 22:14) *

I have only noticed it just now, but if you hit a monster with ethertheft and that hit kills it then you won't get any mp back. I am not sure if it's intentional though
It was always like that. Oh well I suppose it's better post every thing that we think is "weird" now.

This post has been edited by cmdct: Feb 7 2011, 00:25
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