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HentaiVerse 0.5.0, Everything You Know Is Wrong |
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Feb 3 2011, 01:56
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(cmal @ Feb 2 2011, 23:37)  I had pretty much assumed that, but I was hoping for official confirmation and maybe the new scaling factor so we don't have to go through the trouble of figuring it out again.
I knew it (IMG:[ invalid] style_emoticons/default/tongue.gif) QUOTE(Tenboro @ Feb 2 2011, 20:56)  QUOTE(cmdct @ Feb 2 2011, 19:30)  QUOTE(Tenboro @ Jan 30 2011, 10:13)  - Equipment now gives larger primary stat boosts at early levels. At higher levels (250-300) it should even out and scale to roughly the same as before. (This applies retroactively to old equipment.)
It's all the stats, or only the primary attribute bonuses? Primary stats = primary attributes. This post has been edited by cmdct: Feb 3 2011, 01:59
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Feb 3 2011, 02:16
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Lezard12345
Group: Members
Posts: 255
Joined: 11-June 08

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QUOTE(Tenboro @ Feb 2 2011, 16:24)  Made a couple of minor balance tweaks:
- Spark of Life from scrolls now consume half the normal spirit (25%).
- Either Theft's capping formula has been slightly changed so that powerful mobs again return more mana than the weaker ones.
That seems pretty reasonable. It's less extreme than making scrolls useless or godly, and also helps make arenas workable... although I really don't use either, I can see the greatness. All I want are coloured flags for sorting items. Of course I'm one of those people who are always near the 1000 equipment limit, and I just wish I could scroll down the list to see coloured items that are ones I'm working on in IW, ones that are the best of their category that I compare new drops to, and so on. Not sure if anyone else would find this useful though. Of course depending on how it is programmed, this could be a pain. Also not that critical during current balance issues that people are talking about.
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Feb 3 2011, 11:41
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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Double post, meh...Tenb, while adding prof gain capability to Niten, have a look at this as well. QUOTE(buktore @ Feb 3 2011, 15:02)  Anyone got a mace with 26% - 30% proc chance yet? According to the logs, it should drop. There's a floods of 25% mace in the bazaar and I've yet to a see more. There might be a bug; the proc chance was increased but the cap is still at 25, perhaps? (IMG:[ invalid] style_emoticons/default/huh.gif) And fix the bugs that make melee sucks too! There must be tons of it lurking inside the code. It had to... it just simply didn't make sense otherwise! (IMG:[ invalid] style_emoticons/default/wacko.gif)
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Feb 3 2011, 11:48
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bladejtr
Group: Gold Star Club
Posts: 10,969
Joined: 9-April 07

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Niten does not, and won't ever give prof gains, and shouldn't.
It is more powerful than either 2 handers or dual wield and should therefor have a downside to balance it out, this downside is that you have to gain both dual and 2 hand profs separately from wielding you niten in order to use it effectively.
If tenb removed this penalty then there would be no point in dual wielding or using 2 handers once you managed to get a hold of a decent niten set, which is quite possible at fairly low level if you try.
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Feb 3 2011, 12:38
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Tenboro

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QUOTE(cmal @ Feb 3 2011, 00:14)  It didn't spit out any errors or anything. The pieces just weren't on my list. They weren't locked, either. But I did clear them the day before in IW and I'm not sure if the cooldown and run out, so it may have something to do with that since it seems to fit (neither appearing, then one, then the other).
Weird. Let me know if you encounter that again. QUOTE(cmal @ Feb 3 2011, 00:14)  Question about what this exactly means. Does it mean you changed the scaling factor for primary stat bonuses? It obviously doesn't mean you changed the base values, since the only changes that have retroactive effects so far have been due to scaling being adjusted.
Yes, the scaling was changed. Basically, every type of attribute has two adjustment factors in the system: a base scaling modifier and a level scaling modifier. The base scaling modifier was increased, while the level scaling modifier was decreased. The new ones are 0.10 and 1.40 respectively, but I dunno if that means anything for you.
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Feb 3 2011, 12:52
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Conquest101
Group: Gold Star Club
Posts: 2,852
Joined: 10-March 08

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QUOTE(Tenboro @ Feb 3 2011, 02:38)  The new ones are 0.10 and 1.40 respectively, but I dunno if that means anything for you.
Do you remember what the old ones were? That might give us something to work off of.
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Feb 3 2011, 13:15
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Tenboro

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QUOTE(Conquest101 @ Feb 3 2011, 11:52)  Do you remember what the old ones were? That might give us something to work off of.
Remember, no. Can look at the code for the previous release, yes. The old ones were 0.03 and 5.00, respectively.
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Feb 3 2011, 13:54
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HNTI
Group: Members
Posts: 2,422
Joined: 20-April 08

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At least the issue with crystals looks a bit more optimistic as some users are willing to buy them for 2k-2,5k per 100 crystals. But yeah getting consumables is right now the worst possible result of offering, especially for higher levels who doesn't use them and prospects of selling them are next to 0 %.
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Feb 3 2011, 14:00
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Tenboro

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Most of the "rare" drops don't seem to be piling up on the item shop, so I wouldn't count out selling them. Flower vases and Gaia infusions might need a bit of a looking at, but the rest are sold out.
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Feb 3 2011, 14:08
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Alpha 7
Group: Gold Star Club
Posts: 14,999
Joined: 24-October 08

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I am having problems seeing the Red highlighting on selected Equipment. Perhaps a different color could be used?
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Feb 3 2011, 14:14
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HNTI
Group: Members
Posts: 2,422
Joined: 20-April 08

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*Checks out the item shop *
21 Flower Vase ;O ?
They don't pile up because, price of them is pitiful in the shop ? Anyway, my range over new items is only targeted towards their value because I guess, it was intended since introduction of artefacts that offering will reward us with something quite valuable 8k C+. Now, it's a bit of lottery.
This post has been edited by HNTI: Feb 3 2011, 14:22
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Feb 3 2011, 14:23
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Tenboro

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QUOTE(Alpha 7 @ Feb 3 2011, 13:08)  I am having problems seeing the Red highlighting on selected Equipment. Perhaps a different color could be used?
Well, we have red, brown, yellow and gray, without making even more font sets - which is a pain to maintain. How is it hard to see, exactly? QUOTE(HNTI @ Feb 3 2011, 13:14)  it was intended since introduction of artefacts that offering will reward us with something quite valuable 8k C+. Now, it's a bit of lottery.
It used to be a bit of a lottery, and then hath prices assploded.
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Feb 3 2011, 15:05
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HNTI
Group: Members
Posts: 2,422
Joined: 20-April 08

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QUOTE It used to be a bit of a lottery, and then hath prices assploded. So hath were intended to be cheap or what ?
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Feb 3 2011, 15:18
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Alpha 7
Group: Gold Star Club
Posts: 14,999
Joined: 24-October 08

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QUOTE(Tenboro @ Feb 3 2011, 07:23)  Well, we have red, brown, yellow and gray, without making even more font sets - which is a pain to maintain. How is it hard to see, exactly?
I have to squint and at times just hope I clicked the correct Equipment. Yellow might be somewhat garish but the most visible. Brown likely would not be much of an improvement.
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Feb 3 2011, 15:19
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Tenboro

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QUOTE(HNTI @ Feb 3 2011, 14:05)  So hath were intended to be cheap or what ?
No, but I didn't really expect them to surpass the purchase value of the artifacts. Which they pretty much have. QUOTE(Alpha 7 @ Feb 3 2011, 14:18)  I have to squint and at times just hope I clicked the correct Equipment. Yellow might be somewhat garish but the most visible. Brown likely would not be much of an improvement.
Uhm, are you using custom colors on the background or something?
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Feb 3 2011, 15:22
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Conquest101
Group: Gold Star Club
Posts: 2,852
Joined: 10-March 08

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QUOTE(Alpha 7 @ Feb 3 2011, 05:18)  I have to squint and at times just hope I clicked the correct Equipment. Yellow might be somewhat garish but the most visible. Brown likely would not be much of an improvement.
Is your HV background the default off white-ish color? Yellow would be impossibly painful to see. This post has been edited by Conquest101: Feb 3 2011, 15:22
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Feb 3 2011, 15:37
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4EverLost
Group: Gold Star Club
Posts: 36,632
Joined: 2-April 10

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maybe just a brighter red would work?
I seem to have a problem when using Google Chrome, when I lock an item I don't see the yellow/orange circle over the lock (like i do in IE & FF). What I see is a little square blank box without the lock or circle. Is this something with Chrome or maybe I'm blocking something (I don't think I am)
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