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HentaiVerse 0.5.0, Everything You Know Is Wrong |
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Feb 2 2011, 18:20
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Sushilicious
Group: Catgirl Camarilla
Posts: 10,384
Joined: 21-October 10

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QUOTE(Tenboro @ Feb 2 2011, 09:49)  The order they appear in mostly indicate the order they were added to the loot table.
I love how you answer the question without actually answering it. QUOTE(Tenboro @ Feb 2 2011, 09:49)  Pretty much. Any loot drop will first roll on whether it's an equipment piece, and if not, roll on which item it is.
Does this mean that items in general will have a reduced frequency of dropping to make room for crystals? If so, did you intend for this to happen or did you forget to boost the consumables drop rate while adding in the crystals to the loot table?
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Feb 2 2011, 18:56
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Tenboro

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QUOTE(sushi0 @ Feb 2 2011, 17:20)  I love how you answer the question without actually answering it.
Thanks, it's one of those things I'm really proud of. QUOTE(sushi0 @ Feb 2 2011, 17:20)  Does this mean that items in general will have a reduced frequency of dropping to make room for crystals? If so, did you intend for this to happen or did you forget to boost the consumables drop rate while adding in the crystals to the loot table?
Item drop rate wasn't boosted overall, so yeah... crystals will obviously drop instead of other stuff, mostly potions.
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Feb 2 2011, 20:05
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dlhmmr
Group: Catgirl Camarilla
Posts: 2,577
Joined: 20-March 09

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Ether Theft drains 27 points of mana from Tentacle Monster. mana cost 14
Ether Theft drains 27 points of mana from Zombie Cow. mana cost 31
Ether Theft drains 27 points of mana from Konata. mana cost 45 Ether Theft drains 27 points of mana from Ryouko Asakura. mana cost 45 < Banish mana cost 63 < Ragnarok
Ether Theft drains 27 points of mana from Yggdrasil. mana cost 45 Ether Theft drains 27 points of mana from Verdandi. mana cost 45
Tenboro, would you consider taking a bribe to change ET back to values is was before 5.0 It is so out of balance like it is.
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Feb 2 2011, 21:30
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(Tenboro @ Jan 30 2011, 10:13)  - Equipment now gives larger primary stat boosts at early levels. At higher levels (250-300) it should even out and scale to roughly the same as before. (This applies retroactively to old equipment.)
It's all the stats, or only the primary attribute bonuses?
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Feb 2 2011, 21:42
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Ser6IjVolk
Group: Members
Posts: 928
Joined: 5-July 08

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I was wondering why "Set Collector" costs 12k+ credits to train. It's nice not having to rummage trough your stuff to change from your wizard to your tank item configuration, but the default three is enough. And I just can't imagine there's a guy here who's so desperate to change between more then three item configurations slightly quicker that he'd cough up 12k for it.
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Feb 2 2011, 21:50
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Cronauron
Group: Members
Posts: 3,406
Joined: 29-November 06

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You're probably just not aware of users that stay at or near the 1000 piece limit. Sorting through that many pieces for what you want would be time consuming enough to merit the training costs.
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Feb 2 2011, 22:23
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hyl
Group: Gold Star Club
Posts: 3,381
Joined: 11-January 07

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1 elemental set, 1 divine/holy set, 1 dark/forbidden set and probably a flee and anti god sets when i get the ability trained
So that makes atleast 6 sets for me
This post has been edited by hyl: Feb 2 2011, 22:24
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Feb 2 2011, 22:56
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Tenboro

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QUOTE(cmdct @ Feb 2 2011, 20:30)  It's all the stats, or only the primary attribute bonuses?
Primary stats = primary attributes.
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Feb 2 2011, 22:59
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(Ser6IjVolk @ Feb 2 2011, 22:42)  I was wondering why "Set Collector" costs 12k+ credits to train. It's nice not having to rummage trough your stuff to change from your wizard to your tank item configuration, but the default three is enough. And I just can't imagine there's a guy here who's so desperate to change between more then three item configurations slightly quicker that he'd cough up 12k for it.
Farming 12k does not take long (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Feb 2 2011, 23:02
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hyl
Group: Gold Star Club
Posts: 3,381
Joined: 11-January 07

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QUOTE(Ichy @ Feb 2 2011, 21:59)  Farming 12k does not take long (IMG:[ invalid] style_emoticons/default/tongue.gif) For a lvl 36 player. yes But for someone who is atleast lvl 100, no This post has been edited by hyl: Feb 2 2011, 23:02
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Feb 2 2011, 23:02
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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QUOTE(Ichy @ Feb 2 2011, 14:59)  Farming 12k does not take long (IMG:[ invalid] style_emoticons/default/tongue.gif) 12k does not require farming.
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Feb 2 2011, 23:18
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Yukihira
Newcomer
 Group: Members
Posts: 23
Joined: 16-January 11

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QUOTE(Tenboro @ Jan 30 2011, 04:13)  - The threshold for when Ethereal weapons can be generated was dropped from 0.6 to 0.5, corresponding to the "Fine" weapon tier.
Average Ethereal? =0
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Feb 2 2011, 23:24
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Tenboro

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Made a couple of minor balance tweaks:
- Spark of Life from scrolls now consume half the normal spirit (25%).
- Either Theft's capping formula has been slightly changed so that powerful mobs again return more mana than the weaker ones.
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Feb 2 2011, 23:27
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thomasishere
Group: Members
Posts: 394
Joined: 12-October 10

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QUOTE(Tenboro @ Feb 2 2011, 16:24)  Made a couple of minor balance tweaks:
- Spark of Life from scrolls now consume half the normal spirit (25%).
- Either Theft's capping formula has been slightly changed so that powerful mobs again return more mana than the weaker ones.
Thank you for that. (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Feb 2 2011, 23:29
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(Tenboro @ Feb 2 2011, 20:56)  Primary stats = primary attributes.
Thanks. QUOTE(Tenboro @ Feb 2 2011, 21:24)  Made a couple of minor balance tweaks:
- Spark of Life from scrolls now consume half the normal spirit (25%).
- Either Theft's capping formula has been slightly changed so that powerful mobs again return more mana than the weaker ones.
(IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Feb 2 2011, 23:32
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dlhmmr
Group: Catgirl Camarilla
Posts: 2,577
Joined: 20-March 09

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QUOTE(Tenboro @ Feb 2 2011, 14:24)  Made a couple of minor balance tweaks:
- Spark of Life from scrolls now consume half the normal spirit (25%).
- Either Theft's capping formula has been slightly changed so that powerful mobs again return more mana than the weaker ones.
OOOOHHH! God Bless you Good Sir
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Feb 2 2011, 23:47
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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QUOTE(Tenboro @ Feb 2 2011, 15:24)  - Either Theft's capping formula has been slightly changed so that powerful mobs again return more mana than the weaker ones.
Good. It's getting me 5 more points per turn for legendaries, which makes End of Time slightly less unbearable.
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Feb 3 2011, 01:14
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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QUOTE(Tenboro @ Feb 2 2011, 10:49)  I didn't do anything, I was asleep while you posted all that. Did it give you any errors?
It didn't spit out any errors or anything. The pieces just weren't on my list. They weren't locked, either. But I did clear them the day before in IW and I'm not sure if the cooldown and run out, so it may have something to do with that since it seems to fit (neither appearing, then one, then the other). QUOTE(Tenboro @ Jan 30 2011, 05:13)  - Equipment now gives larger primary stat boosts at early levels. At higher levels (250-300) it should even out and scale to roughly the same as before. (This applies retroactively to old equipment.)
Question about what this exactly means. Does it mean you changed the scaling factor for primary stat bonuses? It obviously doesn't mean you changed the base values, since the only changes that have retroactive effects so far have been due to scaling being adjusted.
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Feb 3 2011, 01:20
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Sushilicious
Group: Catgirl Camarilla
Posts: 10,384
Joined: 21-October 10

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QUOTE(cmal @ Feb 2 2011, 17:14)  Question about what this exactly means. Does it mean you changed the scaling factor for primary stat bonuses? It obviously doesn't mean you changed the base values, since the only changes that have retroactive effects so far have been due to scaling being adjusted.
Yes, it changes the scaling factor and not base stats. Take any low level item with primary attributes and put it into your calculator and you will notice that it will give enormous PAB's scaled to level 250-300. An example would be: Old system: Level 10 item: .25 STR, .4 DEX, etc New system: Level 10 Item, .6 STR, .9 DEX, etc Despite starting off with different PAB's, once they scale to 250 they will have the same stats.
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Feb 3 2011, 01:37
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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QUOTE(sushi0 @ Feb 2 2011, 18:20)  Yes, it changes the scaling factor and not base stats. Take any low level item with primary attributes and put it into your calculator and you will notice that it will give enormous PAB's scaled to level 250-300.
An example would be: Old system: Level 10 item: .25 STR, .4 DEX, etc New system: Level 10 Item, .6 STR, .9 DEX, etc
Despite starting off with different PAB's, once they scale to 250 they will have the same stats.
I had pretty much assumed that, but I was hoping for official confirmation and maybe the new scaling factor so we don't have to go through the trouble of figuring it out again.
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