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> HentaiVerse 0.5.0, Everything You Know Is Wrong

 
post Feb 2 2011, 18:20
Post #461
Sushilicious



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QUOTE(Tenboro @ Feb 2 2011, 09:49) *

The order they appear in mostly indicate the order they were added to the loot table.

I love how you answer the question without actually answering it.

QUOTE(Tenboro @ Feb 2 2011, 09:49) *

Pretty much. Any loot drop will first roll on whether it's an equipment piece, and if not, roll on which item it is.

Does this mean that items in general will have a reduced frequency of dropping to make room for crystals? If so, did you intend for this to happen or did you forget to boost the consumables drop rate while adding in the crystals to the loot table?
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post Feb 2 2011, 18:56
Post #462
Tenboro

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QUOTE(sushi0 @ Feb 2 2011, 17:20) *

I love how you answer the question without actually answering it.


Thanks, it's one of those things I'm really proud of.

QUOTE(sushi0 @ Feb 2 2011, 17:20) *
Does this mean that items in general will have a reduced frequency of dropping to make room for crystals? If so, did you intend for this to happen or did you forget to boost the consumables drop rate while adding in the crystals to the loot table?


Item drop rate wasn't boosted overall, so yeah... crystals will obviously drop instead of other stuff, mostly potions.
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post Feb 2 2011, 20:05
Post #463
dlhmmr



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Ether Theft drains 27 points of mana from Tentacle Monster. mana cost 14

Ether Theft drains 27 points of mana from Zombie Cow. mana cost 31

Ether Theft drains 27 points of mana from Konata. mana cost 45
Ether Theft drains 27 points of mana from Ryouko Asakura. mana cost 45 < Banish mana cost 63 < Ragnarok

Ether Theft drains 27 points of mana from Yggdrasil. mana cost 45
Ether Theft drains 27 points of mana from Verdandi. mana cost 45


Tenboro, would you consider taking a bribe to change ET back to values is was before 5.0
It is so out of balance like it is.
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post Feb 2 2011, 21:30
Post #464
hgbdd



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QUOTE(Tenboro @ Jan 30 2011, 10:13) *

- Equipment now gives larger primary stat boosts at early levels. At higher levels (250-300) it should even out and scale to roughly the same as before. (This applies retroactively to old equipment.)
It's all the stats, or only the primary attribute bonuses?
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post Feb 2 2011, 21:42
Post #465
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I was wondering why "Set Collector" costs 12k+ credits to train. It's nice not having to rummage trough your stuff to change from your wizard to your tank item configuration, but the default three is enough. And I just can't imagine there's a guy here who's so desperate to change between more then three item configurations slightly quicker that he'd cough up 12k for it.
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post Feb 2 2011, 21:50
Post #466
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You're probably just not aware of users that stay at or near the 1000 piece limit. Sorting through that many pieces for what you want would be time consuming enough to merit the training costs.
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post Feb 2 2011, 22:23
Post #467
hyl



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1 elemental set, 1 divine/holy set, 1 dark/forbidden set and probably a flee and anti god sets when i get the ability trained

So that makes atleast 6 sets for me

This post has been edited by hyl: Feb 2 2011, 22:24
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post Feb 2 2011, 22:56
Post #468
Tenboro

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QUOTE(cmdct @ Feb 2 2011, 20:30) *

It's all the stats, or only the primary attribute bonuses?


Primary stats = primary attributes.
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post Feb 2 2011, 22:59
Post #469
Ichy



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QUOTE(Ser6IjVolk @ Feb 2 2011, 22:42) *

I was wondering why "Set Collector" costs 12k+ credits to train. It's nice not having to rummage trough your stuff to change from your wizard to your tank item configuration, but the default three is enough. And I just can't imagine there's a guy here who's so desperate to change between more then three item configurations slightly quicker that he'd cough up 12k for it.

Farming 12k does not take long (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Feb 2 2011, 23:02
Post #470
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QUOTE(Ichy @ Feb 2 2011, 21:59) *

Farming 12k does not take long (IMG:[invalid] style_emoticons/default/tongue.gif)

For a lvl 36 player. yes
But for someone who is atleast lvl 100, no

This post has been edited by hyl: Feb 2 2011, 23:02
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post Feb 2 2011, 23:02
Post #471
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QUOTE(Ichy @ Feb 2 2011, 14:59) *

Farming 12k does not take long (IMG:[invalid] style_emoticons/default/tongue.gif)

12k does not require farming.
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post Feb 2 2011, 23:18
Post #472
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QUOTE(Tenboro @ Jan 30 2011, 04:13) *

- The threshold for when Ethereal weapons can be generated was dropped from 0.6 to 0.5, corresponding to the "Fine" weapon tier.


Average Ethereal? =0
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post Feb 2 2011, 23:24
Post #473
Tenboro

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Made a couple of minor balance tweaks:

- Spark of Life from scrolls now consume half the normal spirit (25%).

- Either Theft's capping formula has been slightly changed so that powerful mobs again return more mana than the weaker ones.
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post Feb 2 2011, 23:27
Post #474
thomasishere



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QUOTE(Tenboro @ Feb 2 2011, 16:24) *

Made a couple of minor balance tweaks:

- Spark of Life from scrolls now consume half the normal spirit (25%).

- Either Theft's capping formula has been slightly changed so that powerful mobs again return more mana than the weaker ones.


Thank you for that. (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Feb 2 2011, 23:29
Post #475
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QUOTE(Tenboro @ Feb 2 2011, 20:56) *

Primary stats = primary attributes.
Thanks.
QUOTE(Tenboro @ Feb 2 2011, 21:24) *

Made a couple of minor balance tweaks:

- Spark of Life from scrolls now consume half the normal spirit (25%).

- Either Theft's capping formula has been slightly changed so that powerful mobs again return more mana than the weaker ones.
(IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Feb 2 2011, 23:32
Post #476
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QUOTE(Tenboro @ Feb 2 2011, 14:24) *

Made a couple of minor balance tweaks:

- Spark of Life from scrolls now consume half the normal spirit (25%).

- Either Theft's capping formula has been slightly changed so that powerful mobs again return more mana than the weaker ones.



OOOOHHH! God Bless you Good Sir
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post Feb 2 2011, 23:47
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QUOTE(Tenboro @ Feb 2 2011, 15:24) *
- Either Theft's capping formula has been slightly changed so that powerful mobs again return more mana than the weaker ones.

Good. It's getting me 5 more points per turn for legendaries, which makes End of Time slightly less unbearable.
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post Feb 3 2011, 01:14
Post #478
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QUOTE(Tenboro @ Feb 2 2011, 10:49) *

I didn't do anything, I was asleep while you posted all that. Did it give you any errors?

It didn't spit out any errors or anything. The pieces just weren't on my list. They weren't locked, either. But I did clear them the day before in IW and I'm not sure if the cooldown and run out, so it may have something to do with that since it seems to fit (neither appearing, then one, then the other).

QUOTE(Tenboro @ Jan 30 2011, 05:13) *

- Equipment now gives larger primary stat boosts at early levels. At higher levels (250-300) it should even out and scale to roughly the same as before. (This applies retroactively to old equipment.)

Question about what this exactly means. Does it mean you changed the scaling factor for primary stat bonuses? It obviously doesn't mean you changed the base values, since the only changes that have retroactive effects so far have been due to scaling being adjusted.
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post Feb 3 2011, 01:20
Post #479
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QUOTE(cmal @ Feb 2 2011, 17:14) *

Question about what this exactly means. Does it mean you changed the scaling factor for primary stat bonuses? It obviously doesn't mean you changed the base values, since the only changes that have retroactive effects so far have been due to scaling being adjusted.

Yes, it changes the scaling factor and not base stats. Take any low level item with primary attributes and put it into your calculator and you will notice that it will give enormous PAB's scaled to level 250-300.

An example would be:
Old system: Level 10 item: .25 STR, .4 DEX, etc
New system: Level 10 Item, .6 STR, .9 DEX, etc

Despite starting off with different PAB's, once they scale to 250 they will have the same stats.
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post Feb 3 2011, 01:37
Post #480
grumpymal



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QUOTE(sushi0 @ Feb 2 2011, 18:20) *

Yes, it changes the scaling factor and not base stats. Take any low level item with primary attributes and put it into your calculator and you will notice that it will give enormous PAB's scaled to level 250-300.

An example would be:
Old system: Level 10 item: .25 STR, .4 DEX, etc
New system: Level 10 Item, .6 STR, .9 DEX, etc

Despite starting off with different PAB's, once they scale to 250 they will have the same stats.

I had pretty much assumed that, but I was hoping for official confirmation and maybe the new scaling factor so we don't have to go through the trouble of figuring it out again.
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