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> HentaiVerse 0.5.0, Everything You Know Is Wrong

 
post Feb 1 2011, 13:38
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My goodness. Give it some time. It could well be crystals will become priceless in the future, but everyone is already mindlessly trashing it. Just hold on to your crystals, don't sell them to the bazaar, wait for the next patch, THEN you could still deliver your judgement.
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post Feb 1 2011, 13:42
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Well, I had had level 5 a bit earlier than path 5.0 came, so I though I might have some profit from it - read AP points.

I can't imagine crystals being priceless with such high drop rate unlike magnificent items or elem. cloth sets, however I don't mind their drops as long as they don't affect our normal drop rates (I'm not well informed on this topic, maybe it's like that already).

I guess, I'll stick with collecting artefacts till the next patch and till that moment I can solely got credits from arenas.

This post has been edited by HNTI: Feb 1 2011, 13:54
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post Feb 1 2011, 14:16
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HVStat:
Coalesced Mana chance: 5.01%
Channeling chance: 10.42%
(IMG:[invalid] style_emoticons/default/huh.gif)


Sadly, that's not a bug in HVStat. It really did drop to almost nothing. I was trying out Nintendo difficulty to see how many times I needed to hit a monster to get ET to switch to channeling... Usually I'd hit a monster many (5+) times and not get it. Thinking it might just be not as easy on that difficulty, I also noticed normal/easy/cake don't allow it much, even on bosses. Also, I think there's an unintended consequence that makes staff proficiency not help channeling. Can anyone else confirm this? Or post your before/after CM/channeling precents?

It seems to not just be nerfed, but nuked! (IMG:[invalid] style_emoticons/default/blink.gif)

This post has been edited by lovehcomics: Feb 1 2011, 14:17
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post Feb 1 2011, 14:38
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I am sorry this is going to be a long post (and sorry for my poor English), but there is something I’ve been thinking since the release of patch 5.0, regarding the Monster Lab. I do like the idea that people get the chance to create their own monsters (and breed them), the crystal thing is kinda annoying, but not really a big deal for me. Although the Monster Lab is still on its experimental stage, and I don’t know how exactly Tenboro is going to improve it in the future, there might be something to think before actually giving people complete accessibility to the full functions of monster lab.

Growth of the custom monsters: There’s gonna to be some limitations done with that, or else we will have all-resistance legendary creatures with awful high states spamming out in every round of your normal difficulty Grindfest (especially hard for those low-level players, they would pretty much become dead meat if they encounter one). We already know that Crystals played an essential role in monster breeding, so something like “limiting the total number of crystals that can apply on a single monster” is needed. If someone really want to create a super strong monster, that’s fine, just make it an unlockable new option in hath perk such as “create custom mini-boss/legendary”. Bosses should not flooding everywhere like ants.

Also, the monster ranking might keep the game more fun. By that I mean every monster should have a formula apply to it in order to calculate how strong that monster is, so people can earn more exp, credits and better loots by fighting stronger monsters, and such formula should not just take monster’s level and monster type as factors, all other stats (primary stats, ER, etc) should also be accounted for.

There are also some other things can be done to make the custom monster system more balanced, e.g. a stronger monster can become a rarer spam, or won’t appear in low-difficulty modes. I understand balancing is a real pain, and will take tremendous time for testing, but it must be done, or else the whole monster lab system will become a pathway for demons to rush into our realm.


This post has been edited by eeveelugia: Feb 1 2011, 14:38
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post Feb 1 2011, 14:57
Post #405
tribalspirit



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QUOTE(eeveelugia @ Feb 1 2011, 13:38) *

I am sorry this is going to be a long post (and sorry for my poor English), but there is something I’ve been thinking since the release of patch 5.0, regarding the Monster Lab. I do like the idea that people get the chance to create their own monsters (and breed them), the crystal thing is kinda annoying, but not really a big deal for me. Although the Monster Lab is still on its experimental stage, and I don’t know how exactly Tenboro is going to improve it in the future, there might be something to think before actually giving people complete accessibility to the full functions of monster lab.

Growth of the custom monsters: There’s gonna to be some limitations done with that, or else we will have all-resistance legendary creatures with awful high states spamming out in every round of your normal difficulty Grindfest (especially hard for those low-level players, they would pretty much become dead meat if they encounter one). We already know that Crystals played an essential role in monster breeding, so something like “limiting the total number of crystals that can apply on a single monster” is needed. If someone really want to create a super strong monster, that’s fine, just make it an unlockable new option in hath perk such as “create custom mini-boss/legendary”. Bosses should not flooding everywhere like ants.

Also, the monster ranking might keep the game more fun. By that I mean every monster should have a formula apply to it in order to calculate how strong that monster is, so people can earn more exp, credits and better loots by fighting stronger monsters, and such formula should not just take monster’s level and monster type as factors, all other stats (primary stats, ER, etc) should also be accounted for.

There are also some other things can be done to make the custom monster system more balanced, e.g. a stronger monster can become a rarer spam, or won’t appear in low-difficulty modes. I understand balancing is a real pain, and will take tremendous time for testing, but it must be done, or else the whole monster lab system will become a pathway for demons to rush into our realm.

tenb is working to balance all this

QUOTE(dkplee @ Feb 1 2011, 12:38) *

My goodness. Give it some time. It could well be crystals will become priceless in the future, but everyone is already mindlessly trashing it. Just hold on to your crystals, don't sell them to the bazaar, wait for the next patch, THEN you could still deliver your judgement.


the problem it's not the crystals, i can live with it expecially because they surely will be useful
what most people are raging about are the ridiculous drops from artifacts.. now it's better to sell them to bazaar and with the money buying hath or ap training
they still can drop good things but now it' a fuckin lottery everytime

we have to crearly say NO to another ripoff
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post Feb 1 2011, 15:25
Post #406
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Well even I won't try to defend those rare item drops (IMG:[invalid] style_emoticons/default/tongue.gif)

I guess it's just Tenb's way to do some damage control and make it way harder for us to max the ability tree and get infinity hath plus one.

...which does give a bit more power to those that get hath consistantly via donations or server adoptions, etc. Well, it's his website afterall, I can respect his vision of what his site should be like.
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post Feb 1 2011, 15:29
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I wouldn't mind something different from nerfing things once for a while especially when I can't run H@H (no public IP and access to internet provider's router).

This post has been edited by HNTI: Feb 1 2011, 15:31
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post Feb 1 2011, 15:43
Post #408
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QUOTE(dkplee @ Feb 1 2011, 14:25) *

Well even I won't try to defend those rare item drops (IMG:[invalid] style_emoticons/default/tongue.gif)

I guess it's just Tenb's way to do some damage control and make it way harder for us to max the ability tree and get infinity hath plus one.

...which does give a bit more power to those that get hath consistantly via donations or server adoptions, etc. Well, it's his website afterall, I can respect his vision of what his site should be like.


the ap thing can be controlled at the same way of bonus abilities, it's a poor excuse
i repeat i'm not against the new drops but against the poor quantity and their very poor credits value, even inferior to their bazaar price (and i think that it's what people are thinking)

everything in this game is becoming a fuckin lottery
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post Feb 1 2011, 17:18
Post #409
Tenboro

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QUOTE(bladejtr @ Feb 1 2011, 08:54) *

Yes and no, good phase, now with a good stat bonus for them would be as desirable as a good fleet silk.


Bingo. Phase is supposed to be superior to both Gossamer and Silk, for both purposes, depending on how you roll it.

QUOTE(YukaThunder @ Feb 1 2011, 09:25) *

PS3 browser


The PS3 browser is kinda retarded, I'm surprised HV works on it at all.

QUOTE(tribalspirit @ Feb 1 2011, 11:19) *
whinewhinewhine


Shut up. You're not being constructive.

QUOTE(lovehcomics @ Feb 1 2011, 13:16) *

HVStat:
Coalesced Mana chance: 5.01%
Channeling chance: 10.42%


You're probably doing it wrong. Coalesced Mana and Channeling both use the same probability, factored from Staff Proficiency, and is always between 10% and 35%. (You can see yours on the Equip screen.)
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post Feb 1 2011, 17:28
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QUOTE(Tenboro @ Feb 1 2011, 07:18) *

You're probably doing it wrong. Coalesced Mana and Channeling both use the same probability, factored from Staff Proficiency, and is always between 10% and 35%. (You can see yours on the Equip screen.)


Crap. You were right cmdct. (IMG:[invalid] style_emoticons/default/tongue.gif)

QUOTE(Conquest101 @ Jan 31 2011, 18:56) *

Question though. Does clearing an IW on IWBTH have a higher chance of gaining +3 levels compared to Battletoads?


? (IMG:[invalid] style_emoticons/default/smile.gif)
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post Feb 1 2011, 17:33
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QUOTE(ravage_mk2 @ Feb 1 2011, 10:39) *

Also, it's a bit of a shame the Scan skill doesn't list who created a monster.

This would be a good idea IMO.
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post Feb 1 2011, 17:36
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QUOTE(Tenboro @ Feb 1 2011, 23:18) *

Phase is supposed to be superior to both Gossamer and Silk, for both purposes, depending on how you roll it.


How about making Phase have the Fleet suffix instead of the useless Cheetah/Raccoon ones?
That way, they'd really be better when it comes to evade. The Phase pieces with really good evades are the pre-nerf ones anyway.
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post Feb 1 2011, 17:38
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QUOTE(Rei-Tenshi @ Feb 1 2011, 07:36) *

How about making Phase have the Fleet suffix instead of the useless Cheetah/Raccoon ones?
That way, they'd really be better when it comes to evade. The Phase pieces with really good evades are the pre-nerf ones anyway.


It seems unlikely that Tenboro would nerf avoidance and then buff evade. But who knows.

And I'm going to regret saying this I bet, but why is Phase the only "rare" armor with the stat suffixes. Why no Kevlar of the Ox or Shield Armor of the Turtle?
Cloth in general actually, now that I think about it.

This post has been edited by Conquest101: Feb 1 2011, 17:43
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post Feb 1 2011, 17:45
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I agree with Tenboro that an Ether Theft targeted with an AoE spell triggering multiple Channelings was an obvious bug that I am glad he fixed. What I miss is that before, when I cast an AoE spell on a hoard of monsters, I use to get an average of 3 Coalesced Manas out of the one cast. Now, I get one at the most. It is as if the first one that generates causes no more to generate.
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post Feb 1 2011, 17:46
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QUOTE(Tenboro @ Feb 1 2011, 22:18) *

Bingo. Phase is supposed to be superior to both Gossamer and Silk, for both purposes, depending on how you roll it.


But there's no Fleet phase...

I did see it could be use if you get one with high evade and good stats bonus. Heck, I even use one Raccoon silks regularly myself. (IMG:[invalid] style_emoticons/default/heh.gif)

The biggest problem about stats bonus (at least for me, it's my No.1 question I want to know) is that no one really know what exactly does it do... For example, If one want a higher defense, what would one choose between more absorb armor or the one with more END? Most would go with absorb since at least you know what it will do.

That's why most people think it's just a decoration to the "main stats" of whatever gear they interested and hardly look at it with any significant.

This problem is particularly frustrating for melee char since the there's 4 stats to considered, not mainly just INT and WIS like mage. Also, you have to tightly balanced out both the offense and defense, and these always involve lots of trade-off between these factors before a perceived optimal setup is reached (I called it 'tank design'). And without knowing the difference in something like 1%ADM and X STR ... It made me feel like playing lego brick in a dark room at time.

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post Feb 1 2011, 17:58
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QUOTE(Conquest101 @ Feb 1 2011, 23:38) *

It seems unlikely that Tenboro would nerf avoidance and then buff evade. But who knows.


He did say that Phase was meant to be superior to both Gossamer and Silk depending on the rolls.
I still haven't seen a non-prenerf Phase with better evade than a Silk Fleet.

And on another note, while tribalspirit did sound super whiny, he has a point.
The original three artifact rewards were around equal in value.
I think most people would agree that 1 Artifact = 1AP = 3-4 Hath = 1 permanent stat boost.
The addition of the crystals and the random items greatly messed this up.

Now we're still not sure how valuable the crystals are gonna be in the future, but the items (worth around 500c) are definitely the worst of the rewards you can get (all other possible rewards except crystals are worth around 8k-10k). I think if you at least remove those random toplist items, most people would shut up about the artifact situation. Before this upgrade, I didn't care what reward came out, but now I'm always begging Snowflake "please, anything but those shitty items".


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post Feb 1 2011, 18:00
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Tenboro, did you increase the chances of artifacts and other "rare" items?
I have seen much more scrolls of shadows/gods/avatars/life dropped in the past 2 days and i have just found 10 artifacts in less than 3 hours
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post Feb 1 2011, 18:14
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QUOTE(hyl @ Feb 1 2011, 17:00) *

Tenboro, did you increase the chances of artifacts and other "rare" items?
I have seen much more scrolls of shadows/gods/avatars/life dropped in the past 2 days and i have just found 10 artifacts in less than 3 hours


I thought of the idea, that artifact have do drop more often to justify the possibilities of offering results (if for example artifact drop 66% more often, the AP, Stat & Hath income throught artifact shoult be same and some extra items but the value of an individual artifact drops and should be adjusted).

I hope Tenboro makes a statement to this because all whining about the artifact is a little bit annoying.

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post Feb 1 2011, 18:28
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QUOTE(buktore @ Feb 1 2011, 16:46) *

The biggest problem about stats bonus (at least for me, it's my No.1 question I want to know) is that no one really know what exactly does it do... For example, If one want a higher defense, what would one choose between more absorb armor or the one with more END? Most would go with absorb since at least you know what it will do.


This is mostly because the primary/secondary stats and the equipment stats were added like a year apart. I'm aware that "Attack/Shield/Magic/Barrier Rating" is somewhat vague, but it's not that trivial to just rip them out.

QUOTE(Rei-Tenshi @ Feb 1 2011, 16:58) *

He did say that Phase was meant to be superior to both Gossamer and Silk depending on the rolls.
I still haven't seen a non-prenerf Phase with better evade than a Silk Fleet.


You're focusing on one single stat. You need to stop doing that.

(And no, Phase doesn't have +evade since they already had a very high natural evade.)

QUOTE(hyl @ Feb 1 2011, 17:00) *

Tenboro, did you increase the chances of artifacts and other "rare" items?


Drop rates for some of the rare items were adjusted. I don't think the artifact drop rate has been touched, though.
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post Feb 1 2011, 18:30
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Did you see my pm about a certain bug
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