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HentaiVerse 0.5.0, Everything You Know Is Wrong |
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Jan 31 2011, 22:21
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masquepiph
Group: Gold Star Club
Posts: 6,823
Joined: 23-February 07

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QUOTE(Tenboro @ Jan 31 2011, 17:14)  Yeah, I noticed that when I compared to the previous version. It was a bug, fixed by accident, but a bug regardless. (And that really didn't make any sense either. Why would *every other mob* give you a chance to proc Channeling?)
FUCK. FUCK. FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUUUUCK. Shit. Please unfix it? Pleease. I won't say anything else in this thread until the next update if you unfix this.
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Jan 31 2011, 22:25
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darciisfyer
Group: Members
Posts: 213
Joined: 31-December 08

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QUOTE(lovehcomics @ Jan 31 2011, 14:49)  CODE 3 9 You gain 7 Credits! 3 8 You gain 60.59 EXP! 3 7 You are Victorious! 3 6 Txt has been defeated. 3 5 Meteor hits Txt for 412 fire damage. 3 4 You gain the effect Channeling. 3 3 Blue Slime has been defeated. 3 2 Meteor hits Blue Slime for 813 fire damage. 3 1 You cast Meteor. 2 5 Txt hits you for 151 slashing damage. 2 4 Ether Theft drains 7 points of mana from Blue Slime. 2 3 Blue Slime hits you for 99 crushing damage. 2 2 Blue Slime gains the effect Ether Theft. 2 1 You hit Blue Slime for 128 crushing damage. 1 6 Txt hits you for 140 slashing damage. 1 5 Blue Slime hits you for 107 crushing damage. 1 4 Meteor hits Txt for 875 fire damage. 1 3 Blue Slime gains the effect Coalesced Mana. 1 2 Meteor hits Blue Slime for 319 fire damage. 1 1 You cast Meteor. 0 4 You gain the effect Hastened. 0 3 Spawned Monster B: MID=1210 (Txt) LV=61 HP=1161 MP=15 SP=8 NA=92 Type=hostile 0 2 Spawned Monster A: MID=10 (Blue Slime) LV=59 HP=932 MP=49 SP=17 NA=91 Type=hostile 0 1 Initializing arena challenge #5 (Round 1 / 3) ... 0 0 Battle Start!
It seems that channeling works on death, again. Still, channeling is so rarely achieved, that I'm giving up on it until the next patch. 50% ET BTW! Meh, better to just try getting more mana. Totally envious of that log btw. I gotta switch to mage pretty soon, having buffed monsters is more harmful to melee since we have to endure a lot more turns with them around.
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Jan 31 2011, 22:38
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Msgr. Radixius
Group: Gold Star Club
Posts: 30,859
Joined: 15-May 06

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Mages whine about balance ITT.
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Jan 31 2011, 23:02
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Sushilicious
Group: Catgirl Camarilla
Posts: 10,384
Joined: 21-October 10

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QUOTE(Tenboro @ Jan 31 2011, 13:05)  They do have 2.5x the health and do more damage.
0 4 Spawned Monster C: MID=12 (Manthra) LV=256 HP=159950 MP=130 SP=85 NA=50 Type=hostile 0 3 Spawned Monster B: MID=3 (Mantitcore) LV=257 HP=68100 MP=242 SP=25 NA=53 Type=hostile 0 2 Spawned Monster A: MID=1060 (Faker) LV=259 HP=73150 MP=131 SP=59 NA=50 Type=hostile 0 1 Initializing Grindfest (Round 4) ... 0 0 Battle Start! I guess you weren't kidding after all. (IMG:[ invalid] style_emoticons/default/tongue.gif) Did you only change the health and damage? Is the loot quality still the same as BT? Also, can you answer my artifact question? Just a simple yes, no, or maybe would be enough.
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Jan 31 2011, 23:04
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lovehcomics
Group: Members
Posts: 1,354
Joined: 28-August 09

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Well, I've been experimenting with dual-wielding as well... hehe weird to mix weapons with different rules than used to.
2H and 1H and unarmed I haven't really tested at all since 5.0.
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Jan 31 2011, 23:12
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masquepiph
Group: Gold Star Club
Posts: 6,823
Joined: 23-February 07

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QUOTE(sushi0 @ Jan 31 2011, 18:02)  Is the loot quality still the same as BT?
Yes. That was answered earlier in the Equipment thread I think.
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Jan 31 2011, 23:16
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Sushilicious
Group: Catgirl Camarilla
Posts: 10,384
Joined: 21-October 10

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QUOTE(DemonEyesBob @ Jan 31 2011, 15:12)  Yes. That was answered earlier in the Equipment thread I think.
That was prior to the new tweaks he made to IWBTH.
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Jan 31 2011, 23:52
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(Tenboro @ Jan 30 2011, 10:13)  Balancing Changes
- The effect of Deprecating Proficiency on the duration of deprecating spells has been doubled.
- Poison now lasts twice as long, and also lowers the target's Shield Rating
Oops, I misread the first part, I thought they were doubled. Can you explain how much poison lower shield rating? (With proficiency) This post has been edited by cmdct: Jan 31 2011, 23:53
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Feb 1 2011, 00:12
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tribalspirit
Group: Members
Posts: 999
Joined: 9-May 10

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tenb, not for whining but there will be a chance that shrine rewards from artifacts gets buffed? i dont want to revert it's pointless but a littele increase of quantity?
expecially the consumables: i.e.1x flower vase is a bad joke, at least give a number of consumbles worth some k of credits, elsewhere none even bother redeem artifact and train archeologist
also could you make a custom percentage for abilities? something like that it decreases the more total AP point you have (used and not) just to help a bit lower characters... they are seriosly hampered now beacause a so wide table of loot has extremely low pergcentage to give an AP also high levels with full tree will be happier to have more useful things like hath
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Feb 1 2011, 00:25
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(tribalspirit @ Jan 31 2011, 22:12)  also high levels with full tree will be happier to have more useful things like hath
Not. AP is useless for them, but the crystals aren't (When they'll do something)
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Feb 1 2011, 01:10
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darciisfyer
Group: Members
Posts: 213
Joined: 31-December 08

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BTW, there should totally be a sort of survivor voteoff thing with the player monsters like suggested earlier. It could even be like the ehentai galleries, with <petition to expunge>, <report gallery>, a user rating system and all that jazz.
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Feb 1 2011, 01:21
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tribalspirit
Group: Members
Posts: 999
Joined: 9-May 10

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QUOTE(cmdct @ Jan 31 2011, 23:25)  Not. AP is useless for them, but the crystals aren't (When they'll do something)
yes everything except AP why not also selling AP in excess!? it could be a relieve on the situation....
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Feb 1 2011, 01:33
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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QUOTE(darciisfyer @ Jan 31 2011, 17:10)  BTW, there should totally be a sort of survivor voteoff thing with the player monsters like suggested earlier. It could even be like the ehentai galleries, with <petition to expunge>, <report gallery>, a user rating system and all that jazz.
That wouldn't work. People would simply vote out enemies that become too strong.
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Feb 1 2011, 01:42
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KamuiSeph
Group: Gold Star Club
Posts: 2,076
Joined: 29-August 08

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I must also add to the rants on artifact butchering.
I already got 3 elixirs and 200 crystals. Both are utterly useless to me. Even if I plan on ever leveling my monster creation, I doubt I would waste actual money on it.
On that note, potions, scrolls and other things are dropping a lot less now, but crystals are dropping like hell. Why not make them a separate thing?
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Feb 1 2011, 02:29
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masquepiph
Group: Gold Star Club
Posts: 6,823
Joined: 23-February 07

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So, you know how when you kill any of the Trio the surviving ones get a buff? Well, the buff that grants increased hit/crit chance apparently cancels out Weaken's ability to prevent the enemy from (physical) critting. Can we please get that changed?
With the new channeling changes I got it to proc like twice, the mana usage is so much greater now.
This post has been edited by DemonEyesBob: Feb 1 2011, 05:59
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Feb 1 2011, 02:40
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hong_mei_ling
Group: Members
Posts: 1,303
Joined: 10-November 09

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please be the next update is "the raise of the magi II"..
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Feb 1 2011, 03:06
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Eutopia
Group: Members
Posts: 2,392
Joined: 15-March 09

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QUOTE(hong_mei_ling @ Feb 1 2011, 01:40)  please be the next update is "the raise of the magi II"..
Ya like that will ever happen since this patch was to nerf the mages a bit. This post has been edited by Eutopia: Feb 1 2011, 03:06
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Feb 1 2011, 03:13
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dlhmmr
Group: Catgirl Camarilla
Posts: 2,577
Joined: 20-March 09

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I suspect & hope that Tenboro plans to change the crystal drop rate with the next update. The only reason I can think of for such a high drop rate is so we have some to use when the next patch is done. Other wise Tenb would have to listen to the whining about no crystals (IMG:[ invalid] style_emoticons/default/ohmy.gif)
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Feb 1 2011, 03:51
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(dlhmmr @ Feb 1 2011, 01:13)  I suspect & hope that Tenboro plans to change the crystal drop rate with the next update. The only reason I can think of for such a high drop rate is so we have some to use when the next patch is done. Other wise Tenb would have to listen to the whining about no crystals (IMG:[ invalid] style_emoticons/default/ohmy.gif) Considering 1 artifact can give 100 of it, don't think so.
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Feb 1 2011, 04:07
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LordDyhalto
Group: Members
Posts: 1,079
Joined: 4-October 10

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The Monster Lab rules are already being broken. Metallica and Galvatron's names were spelt wrong (Metalica and Gavatron). On a side note, I love the Monster Lab idea. It's sort of a free market for monster generation. Ironic that someone added "Capitalism" to the list of monsters... In your next update, could you implement something along the lines of Item Sets similiar to Equipment Sets? I use Lesser Potions for grindfest and lower level arenas, and switch to Greater for RoB and tougher arenas. There's no bulk-equip so I have to click each item once. It's a drag when you do it a few times every day. QUOTE(dlhmmr @ Jan 31 2011, 20:13)  I suspect & hope that Tenboro plans to change the crystal drop rate with the next update.
I suspect the cost of raising monster stats in Crystals will be cumulative like Training costs. 1, 4, 11, 25, 46, etc. That sort of thing. It's nice to not get swarmed with nothing but potions too. In this scenario, I can see a Crystal Exchange being useful in the future. This post has been edited by LordDyhalto: Feb 1 2011, 04:14
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