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HentaiVerse 0.5.0, Everything You Know Is Wrong |
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Jan 31 2011, 20:32
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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As average user with average gear I can say: 25x exp is okay! Sure I can get a lot of exp but the fuckers have so much HP. 2x WoT is not enough.
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Jan 31 2011, 20:37
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diverrr
Newcomer
 Group: Members
Posts: 29
Joined: 2-December 08

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Please, someone answer me. I can't unlock a Monster Lab slot, is it level-capped or what? I do have a Chaos Token.
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Jan 31 2011, 20:40
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Master_S
Group: Gold Star Club
Posts: 2,063
Joined: 18-April 09

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QUOTE(sushi0 @ Jan 31 2011, 18:06)  Are there plans to change how artifacts work or is it set in stone?
I don't really mind the crystals, but can you remove the rare consumables? It's hard enough to max the stat points without getting too many AP, but with the addition of these new items to the artifact turn-ins, it's going to take an absurd amount of artifacts.
Prior to 5.0, I've kept track of the last ~100 artifacts I turned in and I got nothing but AP and Hath, not even a single stat point, but I'm not complaining since they are both useful. With all these new items added in to the artifact roll, I'm not sure if I can even get my final 3 stat points. It's probably going to take a few hundred artifacts now just to get 1 point.
This. Let everyone discard one option he doesn't like, so you still have 25% probability for each reward. Yesterday I turned in 20 artifacts and didn't get one AP!
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Jan 31 2011, 20:48
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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QUOTE(Rei-Tenshi @ Jan 31 2011, 10:04)  CM only proccing one at a time, instead of multiple targets. Channeling not proccing unless the target survives, similar to the old Domino Strike bug.
QUOTE(Tenboro @ Jan 31 2011, 10:18)  It's funny that people are asking for less EXP, but I'd rather make it harder. I've been tweaking it a bit since release, but difficulty-wise it should be fair compared to Battletoads.
So, you intend for CM to only proc on one target max when using an AOE, or did you just lower the chance of getting CM so much that it only seems that way? It definitely wasn't like that before. Also, I think the chance to proc Channeling is screwed up as well. Like it's back to only being able to proc on the target of an AOE, which severely hampers basic high difficulty strategies. I just tried to proc Channeling with AOE about 20 times, and it only worked a single time. QUOTE(Tenboro @ Jan 31 2011, 10:11)  Oh, I see your problem. That's because all effects are cleared from monsters when they die, so when you get that far, they no longer actually *have* Ether Theft. Fixed. (IMG:[ invalid] style_emoticons/default/smile.gif) Part of my BT/IWBTH strategy is restored. (IMG:[ invalid] style_emoticons/default/biggrin.gif) Now just fix the above issue. QUOTE(Tenboro @ Jan 31 2011, 10:18)  It's funny that people are asking for less EXP, but I'd rather make it harder. I've been tweaking it a bit since release, but difficulty-wise it should be fair compared to Battletoads.
QUOTE(sushi0 @ Jan 31 2011, 10:23)  Some people actually want to earn their exp, not get ludicrous amounts from a minor increase in difficulty. Like me for example. (IMG:[ invalid] style_emoticons/default/smile.gif) Tweaking the difficulty is a good idea, maybe with a boost to quality bonus. What's ideal, to me at least, is decrease the exp multiplier, increase difficulty, and increase loot quality, like how all the previous difficulties have been. 25x EXP would be fine if it were 2.5 times as hard as Battletoads and 2.5 times the loot quality bonus as Battletoads. Right now it's just a slightly harder BT used for ill-gotten level gains. This post has been edited by hitokiri84: Jan 31 2011, 20:49
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Jan 31 2011, 20:58
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dlhmmr
Group: Catgirl Camarilla
Posts: 2,577
Joined: 20-March 09

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Hey Tenboro, any idea when we can start buffing out mobs with crystals? I am assuming that was the plan.
OH, where'd you post the monster quidlines?
This post has been edited by dlhmmr: Jan 31 2011, 21:00
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Jan 31 2011, 21:01
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(dlhmmr @ Jan 31 2011, 18:58)  OH, where'd you post the monster quidlines?
At the end of the first post.
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Jan 31 2011, 21:05
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dlhmmr
Group: Catgirl Camarilla
Posts: 2,577
Joined: 20-March 09

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QUOTE(cmdct @ Jan 31 2011, 12:01)  At the end of the first post.
Missed that, thx
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Jan 31 2011, 21:05
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Tenboro

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QUOTE(4EverLost @ Jan 31 2011, 19:00)  maybe a conformation screen for new monsters could be added. Something that would show its name, stats, class or something. I know when I first made a monster I couldn't tell if capital letters worked until after it was made. I don't know if that was because of the default font or the one I was using.
Maybe. I added a simple confirmation popup for now. Note that the game automatically recapitalizes the names. QUOTE(hitokiri84 @ Jan 31 2011, 19:48)  So, you intend for CM to only proc on one target max when using an AOE, or did you just lower the chance of getting CM so much that it only seems that way? It definitely wasn't like that before.
Also, I think the chance to proc Channeling is screwed up as well. Like it's back to only being able to proc on the target of an AOE, which severely hampers basic high difficulty strategies.
Yes, CM only procs once. Yes, Channeling only procs if the targeted monster has CM. Yes, it's working as intended. QUOTE(hitokiri84 @ Jan 31 2011, 19:48)  25x EXP would be fine if it were 2.5 times as hard as Battletoads and 2.5 times the loot quality bonus as Battletoads. Right now it's just a slightly harder BT used for ill-gotten level gains.
They do have 2.5x the health and do more damage. QUOTE(dlhmmr @ Jan 31 2011, 19:58)  Hey Tenboro, any idea when we can start buffing out mobs with crystals? I am assuming that was the plan.
Gee, I only released the patch yesterday, and I've been busy tuning it since. Whenever the next patch is done.
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Jan 31 2011, 21:17
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Cyberdemon
Group: Members
Posts: 9,093
Joined: 2-March 10

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How come some monsters appears A LOT more often than others?
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Jan 31 2011, 21:18
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(Cyberdemon @ Jan 31 2011, 19:17)  How come some monsters appears A LOT more often than others?
Snowflake's mood perhaps, or some classes can appear more often than others. This post has been edited by cmdct: Jan 31 2011, 21:19
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Jan 31 2011, 21:21
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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QUOTE(Tenboro @ Jan 31 2011, 13:05)  Yes, Channeling only procs if the targeted monster has CM. That wasn't quite my question. Before the release, if you used an AOE on a target with ET procced, then all remaining mobs had a chance to proc Channeling. Did you change this? It was a pretty important part of advancing to high round numbers on high difficulties. This post has been edited by hitokiri84: Jan 31 2011, 21:25
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Jan 31 2011, 21:22
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Kuro Neko
Group: Gold Star Club
Posts: 2,434
Joined: 22-April 09

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Please say it man can rename mobs in the monster lab :S
I did Kuro Neko but i like to have the name KuroNeko.
This post has been edited by starlight: Jan 31 2011, 21:32
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Jan 31 2011, 21:43
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Lezard12345
Group: Members
Posts: 255
Joined: 11-June 08

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Although minor compared to more pressing balance changes in HV, I hope a change can be made where locked equipment still appear in the bazaar. It's difficult to check if new gear drops are better than what you currently have by going to the equipment screen to view your better locked gear, then going back to the bazaar to sell one or the other.
The flags I find are an easy enough indicator to view the equipment being important, and maybe just a selling-prevention mechanism should occur upon attempting to sell it. An option to allow the viewing of locked equipment in the bazaar screen could be a good option in the Settings tab if people disagree. With the recently implementations of mouse scrolling, it is easier to view your whole inventory already so a few more locked items should not be a problem.
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Jan 31 2011, 21:49
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(starlight @ Jan 31 2011, 19:22)  Please say it man can rename mobs in the monster lab :S
I did Kuro Neko but i like to have the name KuroNeko.
Not for now, you have to wait for the next release.
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Jan 31 2011, 21:49
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lovehcomics
Group: Members
Posts: 1,354
Joined: 28-August 09

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CODE 3 9 You gain 7 Credits! 3 8 You gain 60.59 EXP! 3 7 You are Victorious! 3 6 Txt has been defeated. 3 5 Meteor hits Txt for 412 fire damage. 3 4 You gain the effect Channeling. 3 3 Blue Slime has been defeated. 3 2 Meteor hits Blue Slime for 813 fire damage. 3 1 You cast Meteor. 2 5 Txt hits you for 151 slashing damage. 2 4 Ether Theft drains 7 points of mana from Blue Slime. 2 3 Blue Slime hits you for 99 crushing damage. 2 2 Blue Slime gains the effect Ether Theft. 2 1 You hit Blue Slime for 128 crushing damage. 1 6 Txt hits you for 140 slashing damage. 1 5 Blue Slime hits you for 107 crushing damage. 1 4 Meteor hits Txt for 875 fire damage. 1 3 Blue Slime gains the effect Coalesced Mana. 1 2 Meteor hits Blue Slime for 319 fire damage. 1 1 You cast Meteor. 0 4 You gain the effect Hastened. 0 3 Spawned Monster B: MID=1210 (Txt) LV=61 HP=1161 MP=15 SP=8 NA=92 Type=hostile 0 2 Spawned Monster A: MID=10 (Blue Slime) LV=59 HP=932 MP=49 SP=17 NA=91 Type=hostile 0 1 Initializing arena challenge #5 (Round 1 / 3) ... 0 0 Battle Start!
It seems that channeling works on death, again. Still, channeling is so rarely achieved, that I'm giving up on it until the next patch. 50% ET BTW! Meh, better to just try getting more mana. This post has been edited by lovehcomics: Jan 31 2011, 21:52
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Jan 31 2011, 22:00
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masquepiph
Group: Gold Star Club
Posts: 6,823
Joined: 23-February 07

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QUOTE(Tenboro @ Jan 31 2011, 13:11)  Oh, I see your problem. That's because all effects are cleared from monsters when they die, so when you get that far, they no longer actually *have* Ether Theft. Fixed. (IMG:[ invalid] style_emoticons/default/smile.gif) See! I wasn't making things up! (IMG:[ invalid] style_emoticons/default/tongue.gif) QUOTE(Tenboro @ Jan 31 2011, 13:11)  ET used to cap off the tank-modified player MP value, and that was fixed. It's all in the patch notes.
EoD now unplayable. Used to get 39MP from ET against the girls (banish costs 44), now I get 28 (IMG:[ invalid] style_emoticons/default/sad.gif) Took me more than 3 hours to beat it before the update (on normal). -------- QUOTE(Tenboro @ Jan 31 2011, 16:05)  Yes, CM only procs once. Yes, Channeling only procs if the targeted monster has CM. Yes, it's working as intended.
I assume you meant if the targeted monster has ET. Why the change to only 1CM per AOE? QUOTE(hitokiri84 @ Jan 31 2011, 16:21)  That wasn't quite my question. Before the release, if you used an AOE on a target with ET procced, then all remaining mobs had a chance to proc Channeling. Did you change this? It was a pretty important part of advancing to high round numbers on high difficulties.
THIS. A BILLION TIMES THIS!
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Jan 31 2011, 22:08
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(DemonEyesBob @ Jan 31 2011, 20:00)  Why the change to only 1CM per AOE?
I was wondering that myself, especially now that we can counter more than 1 monster per turn (1HS) on the other side.
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Jan 31 2011, 22:14
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Tenboro

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QUOTE(hitokiri84 @ Jan 31 2011, 20:21)  That wasn't quite my question. Before the release, if you used an AOE on a target with ET procced, then all remaining mobs had a chance to proc Channeling. Did you change this? It was a pretty important part of advancing to high round numbers on high difficulties.
Yeah, I noticed that when I compared to the previous version. It was a bug, fixed by accident, but a bug regardless. (And that really didn't make any sense either. Why would *every other mob* give you a chance to proc Channeling?)
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Jan 31 2011, 22:14
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dlhmmr
Group: Catgirl Camarilla
Posts: 2,577
Joined: 20-March 09

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QUOTE(Tenboro @ Jan 31 2011, 12:05)  They do have 2.5x the health and do more damage. Gee, I only released the patch yesterday, and I've been busy tuning it since. Whenever the next patch is done.
Sorry Boss (IMG:[ invalid] style_emoticons/default/unsure.gif) I'm just anxious to buff my mob's BTW: Me Likey Monster lab (IMG:[ invalid] style_emoticons/default/biggrin.gif) THX
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