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> HentaiVerse 0.5.0, Everything You Know Is Wrong

 
post Jan 31 2011, 09:06
Post #301
colosseum_guy



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Everyone would like to have some crystals due to curiosity.

But in exchange of my potions and equipments?
Let about 70% of loots be crystals?
No thanks (IMG:[invalid] style_emoticons/default/mad.gif)


And Why would I like to hinder others' gameplay with some great monsters?
What can I earn?
1 credit per damage done to others?
level-scaled credit when my monster killed someone?
Can this game really implement this?LOL
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post Jan 31 2011, 09:22
Post #302
Alpha 7



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QUOTE(Tenboro @ Jan 30 2011, 05:13) *

Equipment/Inventory Management

- Various tweaks have been made to how equipment and items are selected. Instead of the flashy thing we used before, it now simply highlights to red.


Request a change from Red to Blue. Red text can be too difficult to discern amongst black text.
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post Jan 31 2011, 09:27
Post #303
buttseckz



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QUOTE(Alpha 7 @ Jan 31 2011, 08:22) *


Request a change from Red to Blue. Red text can be too difficult to discern amongst black text.


why not green?

but seriously, blue is harder to differ from black than red!
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post Jan 31 2011, 09:48
Post #304
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Given the changes to phase, can you tweak it so that when you do get lucky enough to get one it focuses more on its suffix.

Average Phase Robe of Surtr - You might as well call it average phase robe of the cheetah :\ Would much rather have more points in EDB and evade/int/wis...

You said you made primary attribute changes, but this is kinda sad. I think any phase other than cheetah and raccoon should have more INT/WIS than AGI/DEX.

This post has been edited by DemonEyesBob: Jan 31 2011, 10:08
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post Jan 31 2011, 10:41
Post #305
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QUOTE(cmal @ Jan 31 2011, 07:06) *

I think you should wait to update the wiki with this stuff for a little while. For now, I think the Scan info should just be cataloged in a single post that is updated as people post more Scans.

You supposedly will be able to train them, so I don't think it is good idea.
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post Jan 31 2011, 10:50
Post #306
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QUOTE(Rikis @ Jan 31 2011, 02:41) *

You supposedly will be able to train them, so I don't think it is good idea.


Uwah!?

"Come on Zombie Jesus, 100 more push ups!"
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post Jan 31 2011, 10:57
Post #307
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QUOTE(fakeandfailure @ Jan 31 2011, 15:06) *

Everyone would like to have some crystals due to curiosity.

But in exchange of my potions and equipments?
Let about 70% of loots be crystals?
No thanks (IMG:[invalid] style_emoticons/default/mad.gif)
And Why would I like to hinder others' gameplay with some great monsters?
What can I earn?
1 credit per damage done to others?
level-scaled credit when my monster killed someone?
Can this game really implement this?LOL


Unless there are rewards, there are no good reason to make strong monsters. You'd just hinder others AND your own gameplay with idiotically hard monsters.

Then, there's the training + many monsters. You'd never know what you're up against. What it resists/weak to? No idea. Way too many monsters to keep track of.
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post Jan 31 2011, 10:58
Post #308
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QUOTE(DemonEyesBob @ Jan 31 2011, 08:48) *

Given the changes to phase, can you tweak it so that when you do get lucky enough to get one it focuses more on its suffix.

Average Phase Robe of Surtr - You might as well call it average phase robe of the cheetah :\ Would much rather have more points in EDB and evade/int/wis...

You said you made primary attribute changes, but this is kinda sad. I think any phase other than cheetah and raccoon should have more INT/WIS than AGI/DEX.


this need a fix asap
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post Jan 31 2011, 11:00
Post #309
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edit*replaced requests for other features with an actual question.

Is the bonus monster slots from having a Gold Aura retroactive, as in I buy 3 slots now, but then get a Gold Aura does it change to 6? or should I hold of on buying slots until I get a Gold Aura since the cost of each slot increases rapidly and it would be far more beneficial to get 2 slots for each level then 1?

This post has been edited by Lord_Obagon: Jan 31 2011, 11:21
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post Jan 31 2011, 11:32
Post #310
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QUOTE(Tenboro @ Jan 30 2011, 04:13) *
- The threshold for when Ethereal weapons can be generated was dropped from 0.6 to 0.5, corresponding to the "Fine" weapon tier.

I got an Average eth drop. I take it that's not supposed to happen.
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post Jan 31 2011, 13:00
Post #311
Can i haz milk?



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sounds nice (IMG:[invalid] style_emoticons/default/wink.gif)
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post Jan 31 2011, 13:35
Post #312
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"The "Ability Boost" training was re-capped to 100. The cost function was somewhat adjusted to fit the new scaling.
-- Note that the three people who actually got above 100 will remain at the level they were at, but obviously, cannot train it further."

that's not fair for the newbies.. abilities are crucial for mage..
and did infusion give 50% boost for magic damage multiplier too? if not, maybe you should consider it. Thanks.
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post Jan 31 2011, 14:03
Post #313
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QUOTE(hong_mei_ling @ Jan 31 2011, 12:35) *

"The "Ability Boost" training was re-capped to 100. The cost function was somewhat adjusted to fit the new scaling.
-- Note that the three people who actually got above 100 will remain at the level they were at, but obviously, cannot train it further."

that's not fair for the newbies.. abilities are crucial for mage..
and did infusion give 50% boost for magic damage multiplier too? if not, maybe you should consider it. Thanks.

You will probably never have the credits to reach 100 ability boost training and even assuming you could you wont need it since you will most likely have a surplus of AP when you have those credits.
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post Jan 31 2011, 15:42
Post #314
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QUOTE
You will probably never have the credits to reach 100 ability boost training and even assuming you could you wont need it since you will most likely have a surplus of AP when you have those credits.


Yeah, but till that point you can sit and cry :/.
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post Jan 31 2011, 16:17
Post #315
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QUOTE(HNTI @ Jan 31 2011, 14:42) *

Yeah, but till that point you can sit and cry :/.

I really cant see your reasoning here....... what is there to cry about if there is no downside for you?
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post Jan 31 2011, 16:36
Post #316
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The only upside that i can think of it that the trainings have become cheaper.
But getting ap is harder now, because artifacts have 1/5 chance to give ap instead of 1/3 chance.

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post Jan 31 2011, 17:14
Post #317
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i want to know if someone likes the fact that now artifact and all billions of credits burned on archeologist now worth shit

i really hope that this was done to balance the upcoming monster income or this will become a guro
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post Jan 31 2011, 17:28
Post #318
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To be honest, training too much archaelogist was never smart, because the chance of an artifact getting dropped was low to begin with. Those credits were better spent for scavanger.
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post Jan 31 2011, 17:38
Post #319
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A large increase in the rate of artifacts dropped would be nice.
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post Jan 31 2011, 17:47
Post #320
Tenboro

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Whee, 7 new pages.

QUOTE(cmdct @ Jan 30 2011, 23:59) *

Q: What's the max name's length we can give to monsters?


35 chars.

QUOTE(Sonic @ Jan 31 2011, 02:26) *

I'm slightly confused. I have 1 chaos token but I cannot unlock a monster slot. Did I miss something?


Hum-de-dum.. *changes a > to >=*

QUOTE(DemonEyesBob @ Jan 31 2011, 03:37) *

I'm really hoping that means it's a bug and not on purpose.


What exactly is wrong with CM now? I thought I fixed that yesterday.

QUOTE(Darq @ Jan 31 2011, 04:37) *

I've trained my Beastmaster Skill and the Chaos Token Cost for new slot also increased (Before the Training it cost 2 Chaos Token, after the Training it cost was 3). Is this intended to be in this way?


Ugh, Beastmaster wasn't actually supposed to go into the final release. And that's the second time it's gone live by mistake. It was originally the way to increase your monster slots, but I changed it to Chaos Tokens instead. And yay, now there's 176 people training it.

QUOTE(Lord_Obagon @ Jan 31 2011, 10:00) *

Is the bonus monster slots from having a Gold Aura retroactive, as in I buy 3 slots now, but then get a Gold Aura does it change to 6? or should I hold of on buying slots until I get a Gold Aura since the cost of each slot increases rapidly and it would be far more beneficial to get 2 slots for each level then 1?


It simply doubles the number of slots you get per "level", so yeah, it's retroactive.

QUOTE(hitokiri84 @ Jan 31 2011, 10:32) *

I got an Average eth drop. I take it that's not supposed to happen.


Sure isn't.
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