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> HentaiVerse 0.5.0, Everything You Know Is Wrong

 
post Jan 31 2011, 04:13
Post #261
hitokiri84



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QUOTE(tribalspirit @ Jan 30 2011, 17:52) *
CM need fixing, actually proc only if targeted monster surives
or it is a intentional magic nerf?

I'd like to know this as well. It needs to be fixed.

QUOTE(Red_Piotrus @ Jan 30 2011, 19:02) *
I'd like to (re?)create the Forum Troll, for example. What if somebody created a Forum troll? Can we fix typo's in monsters (Forum torll?).

Already beat you to it.

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post Jan 31 2011, 04:21
Post #262
hgbdd



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QUOTE(Golden Sun @ Jan 31 2011, 02:10) *

Wait... no more PA+poison? What? I thought it was only no more PA+soul burst. Can someone confirm this?
I checked with some casts vs 1 PA cast with a normal monster in fest, I didn't saw a visible difference.
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post Jan 31 2011, 04:21
Post #263
Red of EHCOVE



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QUOTE(DemonEyesBob @ Jan 30 2011, 20:55) *

Unlocking another slot will consume 5 chaos tokens.

I have 8 slots open.

Can we get a 'super-human' monster type? I want to create a mob based on a character who is human in look but godlike in power...



I thought it was supposed to be 1 token for 1-2 slots?

Also, I'd assume that super-human is a human with lots of crystals pumped into them...?

On PA+poison, it was a good and hardly broken strategy. Can Poison be changed back to work with PA?

This post has been edited by Red_Piotrus: Jan 31 2011, 04:22
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post Jan 31 2011, 04:35
Post #264
Pickled_Cow



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QUOTE(cmdct @ Jan 31 2011, 01:28) *

Really? Do you remember how rare was to get a flimsy? Probably it was 1/100 of crudes, so did you tested hundreds of crudes?


I got all my flimsies when they either appeared in the bazaar or C-Mart.
As for my IW testing, I don't remember the exact details, but I was basing it off how early and how often early I had to heal. I guess I'm going to have to run them again and collect actual data this time.
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post Jan 31 2011, 04:37
Post #265
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QUOTE(hitokiri84 @ Jan 30 2011, 23:13) *

I'd like to know this as well. It needs to be fixed.

QUOTE(Tenboro @ Jan 30 2011, 08:46) *

Can't remember touching that code, but I'll look at it.

I'm really hoping that means it's a bug and not on purpose.


QUOTE(Red_Piotrus @ Jan 30 2011, 23:21) *

I thought it was supposed to be 1 token for 1-2 slots?

The cost increases each time you unlock a slot, like training.

QUOTE

Also, I'd assume that super-human is a human with lots of crystals pumped into them...?

The Humanoid description just doesn't fit the character I'm trying to make (he's not actually human...), but I doubt it'll ever be perfect, it's not like we can customize them that way. I'll live.

This post has been edited by DemonEyesBob: Jan 31 2011, 04:40
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post Jan 31 2011, 04:44
Post #266
Alpha 7



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QUOTE(hitokiri84 @ Jan 30 2011, 15:39) *

@Tenboro

While you're fixing things, the popup for redeeming Mithra trophies still says
CODE
"Are you sure you wish to offer Snowflake a Mithra's Flower"?


It's been like that since Snowflake was implemented, IIRC.


Same with Tenbora's Box.

QUOTE(buktore @ Jan 30 2011, 11:45) *

IMO, Bleed damage should be combined in DW/Niten with ratio of 1 / 0.25 ... At the moment, you'll almost always get lower bleed damage than before... unless you're using Niten with a new Katana with improved bleed damage.


Testing Niten at Heroic.

Just the Katana...

7 4 Bleeding Wound hits Clubtail for 521 damage.

Katana+Balance Wakizashi

3 6 Bleeding Wound hits Blue Slime for 432 damage. FAIL

Katana+No-Bleed Wakizashi...

6 7 Bleeding Wound hits Cookie Monster for 545 damage. THE WIN!

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post Jan 31 2011, 04:55
Post #267
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QUOTE(Alpha 7 @ Jan 31 2011, 04:44) *

Same with Tenbora's Box.
Testing Niten at Heroic.

Just the Katana...

7 4 Bleeding Wound hits Clubtail for 521 damage.

Katana+Balance Wakizashi

3 6 Bleeding Wound hits Blue Slime for 432 damage. FAIL

Katana+No-Bleed Wakizashi...

6 7 Bleeding Wound hits Cookie Monster for 545 damage. THE WIN!


Interesting how the katana+no bleed produced more bleed damage than just the katana. Not too many of those no-bleed wakis exist anymore though...
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post Jan 31 2011, 05:17
Post #268
buktore



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QUOTE(Alpha 7 @ Jan 31 2011, 09:44) *

Katana+No-Bleed Wakizashi...

6 7 Bleeding Wound hits Cookie Monster for 545 damage. THE WIN!


I believe you get more bleed damage with no proc waki because you have more DW proficiency than 2H (Bleed damage in Niten came from DW prof).

If one want an absolute bleed damage, yeah, no proc waki is the best. (IMG:[invalid] style_emoticons/default/smile.gif) (I have one too! (IMG:[invalid] style_emoticons/default/biggrin.gif) )

But I choose to use this waki instead when Niten, it boosted mainhand proc chance by a huge amount. I like 37% - 177dMG more than 17% - 206dMG, it's more practical in everyday use.
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post Jan 31 2011, 05:37
Post #269
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I've trained my Beastmaster Skill and the Chaos Token Cost for new slot also increased (Before the Training it cost 2 Chaos Token, after the Training it cost was 3). Is this intended to be in this way?
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post Jan 31 2011, 05:52
Post #270
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i think i found a bug:
i just finished training my first level of spelunker and got this message in the screen:

QUOTE
You have gained another level in Spelunker
You can now explode the Item World more often!


somehow i guess it should mean explore and not explode, at least i do not want to explode my equip! o.O
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post Jan 31 2011, 05:52
Post #271
Red of EHCOVE



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QUOTE(Golden Sun @ Jan 30 2011, 21:55) *


Interesting how the katana+no bleed produced more bleed damage than just the katana. Not too many of those no-bleed wakis exist anymore though...


Uh, I thought the new changes were supposed to make the pre-nerf wakis no longer necessary. It seems that the old wakis which "sucked" because they didn't get a proc are still going to be in demand... (IMG:[invalid] style_emoticons/default/sad.gif)

QUOTE(Darq @ Jan 30 2011, 22:37) *
I've trained my Beastmaster Skill and the Chaos Token Cost for new slot also increased (Before the Training it cost 2 Chaos Token, after the Training it cost was 3). Is this intended to be in this way?


Uh. I hope not. For now, I am sticking to training Set Collector, worst case I can lose there are some credits, if the costs change (which I assume they will IF Ten listens to my begging and increases the number of sets we can have). Seriously, I can imagine quite a few people wanting to have one set for each suffix of equipment for testing purposes.
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post Jan 31 2011, 06:01
Post #272
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is it just me or do the custom monsters seem to have more HP than the old mosnters?
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post Jan 31 2011, 06:06
Post #273
4EverLost



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QUOTE(Alpha 7 @ Jan 31 2011, 02:44) *

Same with Tenbora's Box.


It also happens with account names that have the 's like for "Hairs' Fan" you see it when you imbue them with karma. It may also happen in MM or credit transfers.
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post Jan 31 2011, 06:06
Post #274
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Could a setting be implemented to allow locked equipment to appear on the bazaar screen , but just have it so it is impossible to sell it? I'm not sure of the best way to compare newly dropped equipment to locked equipment (based on their stats) to determine which one to sell.

Like if a shield drops, I want to compare the block and physical mitigation to my best shield, which I've locked. If my best locked shield is not viewable, it'll be a hassle to go to another screen to check it if I am not sure which one is better.

Maybe a "show locked equipment in bazaar and mooglemail" option?
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post Jan 31 2011, 06:12
Post #275
grumpymal



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QUOTE(Lezard12345 @ Jan 30 2011, 23:06) *

Could a setting be implemented to allow locked equipment to appear on the bazaar screen , but just have it so it is impossible to sell it? I'm not sure of the best way to compare newly dropped equipment to locked equipment (based on their stats) to determine which one to sell.

Like if a shield drops, I want to compare the block and physical mitigation to my best shield, which I've locked. If my best locked shield is not viewable, it'll be a hassle to go to another screen to check it if I am not sure which one is better.

Maybe a "show locked equipment in bazaar and mooglemail" option?

I agree with this. I ended up turning my locks off because I like using the shop to compare equipment -- its much easier to sort through things because of the category filters.
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post Jan 31 2011, 06:17
Post #276
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QUOTE(cmal @ Jan 31 2011, 01:12) *

I agree with this. I ended up turning my locks off because I like using the shop to compare equipment -- its much easier to sort through things because of the category filters.

I think it's more meant for your pre-nerf, ethereals, never-gonna ever sell type equipment.
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post Jan 31 2011, 06:22
Post #277
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QUOTE(Darq @ Jan 31 2011, 05:37) *

I've trained my Beastmaster Skill and the Chaos Token Cost for new slot also increased (Before the Training it cost 2 Chaos Token, after the Training it cost was 3). Is this intended to be in this way?

Confirming. (IMG:[invalid] style_emoticons/default/cry.gif)
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post Jan 31 2011, 06:38
Post #278
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QUOTE(Rikis @ Jan 31 2011, 04:22) *

Confirming. (IMG:[invalid] style_emoticons/default/cry.gif)


so you should use the tokens first then train it later if you still want more monsters, unless you don't have very many tokens. Saving them to use later for other upgrades wouldn't be a bad idea if the cost to training doesn't get too high.

next slot will cost me 4 tokens but to train level 2 Beastmaster is ~2k
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post Jan 31 2011, 06:38
Post #279
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I seem to be the first in cataloguing some of the new monsters in the Bestiary at EHWiki. I'm mostly doing it out of necessity, since being an elemental spellcaster means I have to take advantage of elemental weaknesses. As you can guess, it's a huge undertaking for just one man. The new entries only list regular attack type, resistances, and weaknesses.

Your contributions to the Bestiary would be much appreciated.

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post Jan 31 2011, 06:50
Post #280
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I hope it remains only two "player" monsters per round. I can't really handle more than five trucks crushing me while I whittle them down with a rapier (and this on arena normal). My envy goes to those mages whose only concern is having to two-shot mobs instead of one.
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