QUOTE(Tenboro @ Jan 30 2011, 05:13)

Note: Don't create monsters that are obviously based on people on the forums without their permission. You can, of course, make yourself. Also, don't be retarded.
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Is there a way to see what monsters were created?
I'd like to (re?)create the Forum Troll, for example. What if somebody created a Forum troll? Can we fix typo's in monsters (Forum torll?).
Regarding monsters based on forum members, perhaps there could be a (perk?) that would allow people to officially adopt a monster. They would get some control over what monster that is, and the creator would get some kind of reward. To prevent abuse, only members with stars or such could be eligible for it. We would have to associate the few monsters already based on the members with them with no reward, but I guess that wouldn't be an issue...
QUOTE(Tenboro @ Jan 30 2011, 05:13)

-- Buckler Shield: reduced base Interference from (15,5) to (7,2); reduced base Burden from (15,5) to (8,4); increased base Block from (5,15) to (8,18).
-- Kite Shield: changed base Block from (10,25) to (12,22)
-- Tower Shield: increased base Block from (15,25) to (16,26); reduced Burden and Interference from (35,25) to (30,20)
Cool, but I still fail to see why would anybody use bucklers or kites. Isn't block the only thing to care in the shields?
QUOTE(Tenboro @ Jan 30 2011, 05:13)

-- Dagger/Wakizashi: increased +AGI bonus from (0,10) to (2,14)
-- Clubs: increased base damage from (18,36) to (20,40); decreased base Burden from (24,16) to (22,15); increased base turn factor for stun from (1,5) to (3,6)
-- Mace/Estoc: decreased base Burden from (50,30) to (40,20); decreased base Interference from (30,10) to (24,10)
-- Mace: increased base damage from (28,44) to (30,50); increased base turn factor for stun proc from (3,7) to (5,8); increased base probability factor for stun proc from (15,25) to (16,30); increased +STR bonus from (0,14) to (5,25)
-- Estoc: increased base accuracy from (0,10) to (6,12); changed primary stat bonus to DEX/AGI; increased +DEX bonus to (5,25)
-- Scythe: increased base damage from (28,48) to (35,60); increased +STR bonus from (0,14) to (5,25); increased Bleed damage from (10,20) to (20,30)
Crap + 25% power is still crap, I am afraid. Why would anybody use daggers? Estocs still are not as good as dual wielding rapier and a Bleed Weapon, they would really need some serious damage increase for that.
New Scythes may be good, with what looks like the highest BW bonus.
Maybe dual wielding 4-turn 25% stun weapons will be playable, so I'll reserve my comment on new clubs/maces till I think more about it.
QUOTE(Tenboro @ Jan 30 2011, 05:13)

-- Redwood Staff: increased probability for Ether Theft from (10,20) to (15,25)
-- Willow Staff: increased deprecating proficiency bonus from (7,20) to (15,30)
-- Oak Staff: increased supportive/curative magic bonus from (7,20) to (10,25); increased magic accuracy bonus from (8,18) to (16,28)
Still need to play more mage, so no opinion here, other than I like to see "increases" (IMG:[
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QUOTE(Tenboro @ Jan 30 2011, 05:13)

-- Cloth Cotton: decreased Burden from (14,8) to (8,4); increased Physical Absorption from (4,14) to (10,15); increased Magical Absorption from (4,14) to (6,15); increased Physical Mitigation from (2,10) to (6,12); increased Magical Mitigation from (2,10) to (4,10)
Interesting. Will it make it not crap? I doubt it, but then, cotton is supposed to be crap, unless it's some specialized resist.
QUOTE(Tenboro @ Jan 30 2011, 05:13)

-- Cloth Phase: added DEX primary stat bonus; increased AGI primary stat bonus from (1,10) to (2,12); can now drop in Cheetah, Racoon, Fox and Owl variants; no longer drops with +resist
Hmm, this means it will be even more difficult to get good phase (+proficiency and such). I don't think anybody treats Cheetah and Raccon drops in cloth as non-trash, unless they happen to have some rare high evade bonus.
QUOTE(Tenboro @ Jan 30 2011, 05:13)

-- Light Leather: increased physical/magical absorb from (8,24) to (12,24); increased physical/magical mitigation from (6,20) to (10,20); decreased interference from (15,10) to (12,8); increased +resist from (1,8) to (4,10)
-- Light Dragon: increased physical/magical absorb from (10,26) to (13,27); increased physical/magical mitigation from (8,22) to (11,22); decreased interference from (12,8) to (10,7); increased +resist from (3,10) to (6,12)
-- Light Kevlar: increased physical/magical absorb from (12,28) to (14,30); increased physical/magical mitigation from (8,24) to (12,24); decreased interference from (10,6) to (9,6); increased +resist from (5,12) to (8,14)
Cool, even if it means my current kevlar will need replacing.
QUOTE(Tenboro @ Jan 30 2011, 05:13)

-- Heavy Chain: decreased Burden/Interference from (35,25) to (25,15); increased Physical Absorption from (12,32) to (16,32); increased Physical/Magical Mitigation from (10,24) to (12,24); increased STR/END bonus from (0,8) to (2,8); added +resist (9,15)
-- Heavy Plate: decreased Burden/Interference from (45,25) to (35,20); added +resist (10,16)
But is it usable at higher levels now?
QUOTE(Tenboro @ Jan 30 2011, 05:13)

- A new rare heavy armor type, Shield Armor, has been added. Shield Armor is essentially Plate Armor that has been magically enhanced to deflect localized attacks. This makes them the only equipment piece outside of shields to give a +Block bonus.
Sounds fun. Not sure if it is usable, but.... how does it stack with a shield?
QUOTE(Tenboro @ Jan 30 2011, 05:13)

- The percentage-based stats for elemental mitigations, evade, parry, block and resist are no longer affected by gear proficiency.
Can somebody tell me how significant that is?
QUOTE(Tenboro @ Jan 30 2011, 05:13)

- Infusions now also add +50% to the weapon attack damage multiplier.
Slowly becoming not crap... good.
QUOTE(Tenboro @ Jan 30 2011, 05:13)

- When equipping a shield, Counter can now also trigger on a Parry
Trigger a Parry? How is that different from normal Parry triggering?
QUOTE(Tenboro @ Jan 30 2011, 05:13)

- The number of times you can Counter in one round now depends on your Shield Proficiency. A proficiency above 100 lets you counter twice, while a proficiency above 200 lets you counter thrice.
I presume that before, you couldn't counter twice?
QUOTE(Tenboro @ Jan 30 2011, 05:13)

- The cap for Domino Strike was increased from 70% to 80%.
- Domnio Strike can now reach up to 3 and 4 monsters away from the primary target at proficiency 100 and 200, respectively. Getting a hit on the second monster is an automatic hit on the third and fourth.
- The damage of Domino Strike has changed from 75%/50% to 75%/60%/40%/20%, increasing by one percentage point for every 10 points of proficiency, capping at 250 proficiency.
(These changes only apply when using the Two-Handed fighting style; not when using Niten.)
Cool. That means that Niten uses the old 70% 75%/50% rules, right?
QUOTE(Tenboro @ Jan 30 2011, 05:13)

- You can now transfer Hath and Credits through Mooglemail. This works the same as attaching items/equipment, except that you cannot set a CoD. (That wouldn't make much sense.)
-- Note that you cannot attach more than one "thing" per message.
Cool. No more bounty system spam'o'buse, huh?
QUOTE(Tenboro @ Jan 30 2011, 05:13)

- The new training "Spelunker" was added. This has 10 training levels.
-- Each level of Spelunker increases the number of Item Worlds you can enter by one each day, and reduces the cooldown on individual items by one hour.
I still can't understand why some people wanted it, but why not...
QUOTE(Tenboro @ Jan 30 2011, 05:13)

- The new training "Set Collector" was added. This has 4 training levels.
-- Each level of Set Collector increases your number of usable equipment sets by one, for a total maximum of 7.
Thank you! But... why only 4? I'd like to have 20 or 30 sets...
QUOTE(Tenboro @ Jan 30 2011, 05:13)

- The "Ability Boost" training was re-capped to 100. The cost function was somewhat adjusted to fit the new scaling.
No reimbursement upcoming, right? :>
EDIT: done reading all 13 pages of the discussion. I very much think we will need a vigi-like thread for expunging / renaming monsters soon.
This post has been edited by Red_Piotrus: Jan 31 2011, 03:15