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> HentaiVerse 0.5.0, Everything You Know Is Wrong

 
post Jan 30 2011, 22:39
Post #201
tribalspirit



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just for appoint something....
seems that the drop rate of crystals is independent from potions and scrolls
i got the exact same number of potions and scrolls that i have normally at this daytime

someone got less?
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post Jan 30 2011, 22:39
Post #202
hitokiri84



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@Tenboro

While you're fixing things, the popup for redeeming Mithra trophies still says
CODE
"Are you sure you wish to offer Snowflake a Mithra&#039;s Flower"?


It's been like that since Snowflake was implemented, IIRC.

This post has been edited by hitokiri84: Jan 30 2011, 22:43
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post Jan 30 2011, 22:43
Post #203
Bloodthirster18



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This might have been asked in the other 9 pages of this thread (I'm not reading it all) but isn't there a way to make all monster creations pending, awaiting the approval of tenboro or some other mod, so that we don't get a flood of bullshit monsters?

Oh, and nice update overall. Makes for a nice change to a rather old game.
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post Jan 30 2011, 23:05
Post #204
Tenboro

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QUOTE(bloodthirster18 @ Jan 30 2011, 21:43) *

This might have been asked in the other 9 pages of this thread (I'm not reading it all) but isn't there a way to make all monster creations pending, awaiting the approval of tenboro or some other mod, so that we don't get a flood of bullshit monsters?


When it comes to monsters, I'm actually screening them and deactivating those that are retarded. In the future, I dunno... I guess we can do that reality show thing where we vote monsters off the island or something.
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post Jan 30 2011, 23:05
Post #205
bladejtr



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Can I have any of my monsters back -.-
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post Jan 30 2011, 23:22
Post #206
HNTI



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How about creating monsters and justifying in one sentence or 2-3 why they should be accepted ? Of course such option needs some staff to supervise incoming prototypes.
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post Jan 30 2011, 23:32
Post #207
Msgr. Radixius



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What, exactly, is the drop rate for Chaos Tokens? Is it akin to the rate for Blood Tokens, or even more rare? I've been throttling things all day and still have yet to see a single Chaos Token.
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post Jan 30 2011, 23:36
Post #208
HNTI



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Up today I had 12 of them, at 110 lvl (IMG:[invalid] style_emoticons/default/tongue.gif). they usually drop from arenas and very , very rarely from normal drops. I'm not sure if they are somehow connected with level of Scavenger, but I guess that's not the case here.
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post Jan 30 2011, 23:41
Post #209
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QUOTE(radixius @ Jan 30 2011, 21:32) *

What, exactly, is the drop rate for Chaos Tokens? Is it akin to the rate for Blood Tokens, or even more rare? I've been throttling things all day and still have yet to see a single Chaos Token.
It's rarer than tokens of blood. STAT says I have ~11% of getting one as arena's token reward vs ~16% of getting blood's one.
(outside of rewards, 0.02% of total drops is the rate of getting one, but with only ~9% drop chance, actually getting one is very rare)
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post Jan 30 2011, 23:42
Post #210
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Wait...Legendary monsters can appear in Item Worlds now?
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post Jan 30 2011, 23:45
Post #211
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QUOTE(Frith @ Jan 30 2011, 20:24) *

I was already having trouble getting Ability Points with the odds at 33%. Now that its been reduced to 20% it's going to be very hard to gain AP, especially since the cost of training for ability points remaining rather high (13,462 at level 46). For melee you need overcharge to do any damage but at level 130 you need 103 ability points for full the overcharge (plus more for other abilities) and that won't be easy to obtain.

With the current market value for artefacts (8800) and a 20% chance of getting an ability point, one AP will now cost you an average of 44,000 credits, so that has essentially killed one method of gaining AP. Training is now the only way to gain additional ability points, but that's still not cheap.

From 20 offered artifacts after 0.5 was implemented I got ZERO AP! But I'm collecting a lot of crystals and useless consumables. That sucks! Before 0.5 I got 4-5 AP for 10 artifacts.

Is there any chance that Snowflake changes her mind and starts rewarding some AP?

This post has been edited by Master_S: Jan 30 2011, 23:53
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post Jan 30 2011, 23:57
Post #212
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QUOTE(Master_S @ Jan 30 2011, 21:45) *

From 20 offered artifacts after 0.5 was implemented I got ZERO AP! But I'm collecting a lot of crystals and useless consumables. That sucks! Before 0.5 I got 4-5 AP for 10 artifacts.

Is there any chance that Snowflake changes her mind and starts rewarding some AP?
I think that was the point. Too "many" players with the tree mastered (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Jan 30 2011, 23:58
Post #213
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Can we safely change our trophies or should we wait a bit longer?
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post Jan 30 2011, 23:58
Post #214
NFM



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I cant wait for the crystals to actually do something and not just waste item drop space, I already have hundreds of these things. I mean, I know that when they DO do something it will at the very least be fun to buff my guys.

Though this is my chance to beat up any fictional character with the sheer power of statistics in a text based web game!
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post Jan 31 2011, 00:00
Post #215
hgbdd



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QUOTE(Cyberdemon @ Jan 30 2011, 21:58) *

Can we safely change our trophies or should we wait a bit longer?
That was already answered, and yes we can.
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post Jan 31 2011, 00:01
Post #216
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QUOTE(cmdct @ Jan 30 2011, 22:57) *

I think that was the point. Too "many" players with the tree mastered (IMG:[invalid] style_emoticons/default/laugh.gif)

But doesn't capping the training to get more ap to 100 and getting less ap from artifacts make it harder for lower level players (atleast the trainings are slightly cheaper now )
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post Jan 31 2011, 00:03
Post #217
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Fighting Style Procs

Offhand Strike
35.3 % chance on hit
Counter-Attack
29.7 % chance on block

Why would it show Counter when you can't actually do it? (IMG:[invalid] style_emoticons/default/wacko.gif)

Maybe I can after all..? (IMG:[invalid] style_emoticons/default/huh.gif) (I don't think so..)
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post Jan 31 2011, 00:13
Post #218
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Here's my critique on the new update:

You've done it again Tenboro! You've shown why you are a deity on this site! I immensely enjoy the newest aspects of the game, especially the Monster Lab and finally solving the mystery of that Crystal of Corruption that I got back in December.

I love the buff Heavy Armor has received.

There are things I hate about the new update, though:

I used to love the level indicating equipment names and leveling myself up to get the next highest name. Now that those are gone, I have to carefully inspect every new piece of equipment that I get because the generic names make it very hard to identify if it is going to be good or not.

I hate the new Phase suffixes. To me, those are just more useless Phase drops to get.

If I want a Phase drop, I'd rather have it be of a useful suffix, not of the Raccoon, or of the Cheetah.

I hate that Phase no longer gives resist percentages.

I give this new release a 7.5/10.

I hate that FSM's clear bonus has been dropped to 200,000C.

I hate that scrolls of Life and of the Gods now take SP to run...this means that high level arenas such as FSM and IPU are going to be immensely difficult to go through.

This post has been edited by Razorflame: Jan 31 2011, 00:14
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post Jan 31 2011, 00:15
Post #219
grumpymal



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QUOTE(Tenboro @ Jan 30 2011, 05:13) *

- The current/maximum equipment count is now displayed on the equipment screen.

Can you also show this in the Equipment Shop, please?
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post Jan 31 2011, 00:17
Post #220
Panuru



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Well this explains where "Grankuwagamon" came from.
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