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HentaiVerse 0.5.0, Everything You Know Is Wrong |
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Jan 30 2011, 20:21
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hk762
Group: Gold Star Club
Posts: 266
Joined: 4-September 10

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Though overall updates are great, I still disagree about disabling 'Penetrated Armor no longer affects magical defenses.' This makes several combat strategies completely ineffective and works against some players, particularly the warriors/battlecasters that use piercing weapons.
Also, just after fighting in IW I saw a large number of newly created monsters that have direct offensive names. Some can even be considered a spam. Also, some monsters have names identical to particular users in this forum which I assume these are intentional and should not be tolerated if such actions are to purposely insult someone.
About 'Monster Lab', if possible, please make monsters' name 'rename-able' once the entire system has been completely implemented.
With utmost respect,
HK762
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Jan 30 2011, 20:22
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Rikis
Group: Gold Star Club
Posts: 3,680
Joined: 7-July 09

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QUOTE(Jonavrek @ Jan 30 2011, 20:12)  I have this when trying to create new monster: "There are no free slots left." (IMG:[ invalid] style_emoticons/default/huh.gif) You must unlock slots. QUOTE(hk762 @ Jan 30 2011, 20:21)  Also, just after fighting in IW I saw a large number of newly created monsters that have direct offensive names. Some can even be considered a spam. Also, some monsters have names identical to particular users in this forum which I assume these are intentional and should not be tolerated if such actions are to purposely insult someone.
This is already stated in first post. This post has been edited by Rikis: Jan 30 2011, 20:24
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Jan 30 2011, 20:38
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hk762
Group: Gold Star Club
Posts: 266
Joined: 4-September 10

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Oh... okay. Sorry I jumped the gun about users' names. Still, monsters with offensive and/or retarded names should be gone.
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Jan 30 2011, 20:48
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Arkard
Group: Members
Posts: 2,001
Joined: 14-August 10

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Would like to see some sort of QA on the monster lab. Some of the monsters are interesting, some are just downright... idiotic...
Also, is there anyway for crystals to be considered a separate type of item drop? It seems like they're eating up a lot of drops, at least for me.
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Jan 30 2011, 20:57
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buttseckz
Group: Members
Posts: 126
Joined: 16-May 09

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maybe the crystals drop quite frequently only right now and will drop less often after the next update (which will also include a fully working monster lab?), so in other words, they just drop that often right now so they will spread a bit and everybody will be able to use some and power his monsters? (IMG:[ invalid] style_emoticons/default/wink.gif)
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Jan 30 2011, 21:05
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Death Grunty
Group: Gold Star Club
Posts: 2,788
Joined: 18-November 09

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I really wish Spelunker was divided in 2 trainings. 1 to reduce cooldown time and another 1 to increase Item Worlds. I really don't need both right now. Other than that Tenb deserves some +karma. https://e-hentai.org/dmspublic/karma.php?u=6&k=p
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Jan 30 2011, 21:21
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Rikis
Group: Gold Star Club
Posts: 3,680
Joined: 7-July 09

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QUOTE(buttseckz @ Jan 30 2011, 20:57)  maybe the crystals drop quite frequently only right now and will drop less often after the next update (which will also include a fully working monster lab?), so in other words, they just drop that often right now so they will spread a bit and everybody will be able to use some and power his monsters? (IMG:[ invalid] style_emoticons/default/wink.gif) I'm getting 100x crystals for one artifact in shrine, so I don't think so.
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Jan 30 2011, 21:24
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HNTI
Group: Members
Posts: 2,422
Joined: 20-April 08

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@Death Grunty : It would cause only one thing : more credits put to train both (IMG:[ invalid] style_emoticons/default/sleep.gif).
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Jan 30 2011, 21:24
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Frith
Group: Gold Star Club
Posts: 680
Joined: 31-January 10

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QUOTE(Tenboro @ Jan 30 2011, 10:13)  - Snowflake's Shrine now has two additional types of reward for artifacts:
I was already having trouble getting Ability Points with the odds at 33%. Now that its been reduced to 20% it's going to be very hard to gain AP, especially since the cost of training for ability points remaining rather high (13,462 at level 46). For melee you need overcharge to do any damage but at level 130 you need 103 ability points for full the overcharge (plus more for other abilities) and that won't be easy to obtain. With the current market value for artefacts (8800) and a 20% chance of getting an ability point, one AP will now cost you an average of 44,000 credits, so that has essentially killed one method of gaining AP. Training is now the only way to gain additional ability points, but that's still not cheap. Any plans to give people who paid a higher price for training some free ability points? Any plans to allow users to select what they get when offering artefacts at the shrine?
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Jan 30 2011, 21:27
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Moe Zayik
Group: Members
Posts: 8,038
Joined: 2-December 09

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Well this is a nice surprise. 1 2 Banish hits Death Bringer for 1887 holy damage. Someone used my spirit attack name already (IMG:[ invalid] style_emoticons/default/blink.gif)
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Jan 30 2011, 21:29
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Cyberdemon
Group: Members
Posts: 9,093
Joined: 2-March 10

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Overall, pretty good upgrade, but i don't like the new artifacts rewards. Can you make that Snowflake gives you a bigger amount of hath?
And, "I Wanna Be The Hentai"? What did you smoke?
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Jan 30 2011, 21:31
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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Anyone else still getting a broken img url for the equipment locks in Chrome? It's only for the "unlocked" image, not the locked one.
Seems to be fine in FF though.
Edit: nm, works after clearing cache.
This post has been edited by hitokiri84: Jan 30 2011, 21:34
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Jan 30 2011, 21:37
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HNTI
Group: Members
Posts: 2,422
Joined: 20-April 08

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QUOTE Overall, pretty good upgrade, but i don't like the new artifacts rewards. Especially with 100 crystals reward :/. QUOTE Any plans to give people who paid a higher price for training some free ability points? I wouldn't count on that :/. This post has been edited by HNTI: Jan 30 2011, 21:38
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Jan 30 2011, 21:38
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Honeycat
Group: Catgirl Camarilla
Posts: 61,626
Joined: 25-February 07

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QUOTE(Cyberdemon @ Jan 30 2011, 11:29)  And, "I Wanna Be The Hentai"? What did you smoke?
That's kinda what I was thinking. And I hate the fact that you're allowing people to run amok with being able to name monsters and letting them be put in the system like that. HATE it. This post has been edited by Tenseigamoon: Jan 30 2011, 21:39
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Jan 30 2011, 21:42
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HNTI
Group: Members
Posts: 2,422
Joined: 20-April 08

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Giving a free hand in naming mobs is so-so annoying, but think that people with tons of credits will be creating legendaries and so on ><.
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Jan 30 2011, 21:46
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lovehcomics
Group: Members
Posts: 1,354
Joined: 28-August 09

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Freedom, sigh. LOL solution is banning from monster lab until they get the hint.
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Jan 30 2011, 21:55
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buttseckz
Group: Members
Posts: 126
Joined: 16-May 09

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maybe there needs to be some way to report monsters with bad namings?
also, what i thought about when i saw the monster lab idea: what about if the system will in a future update allow the users to create new arena challenges? like: defining number of rounds, maybe specifying monsters from their own bestiary - or even selecting from all the monsters existing in the system - and such? somehow i think this could be awesome if done right. and of course, nobody needs to play them and maybe challenges that are never played just drop out of the public listing again?
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Jan 30 2011, 22:10
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Honeycat
Group: Catgirl Camarilla
Posts: 61,626
Joined: 25-February 07

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QUOTE(buttseckz @ Jan 30 2011, 11:55)  maybe there needs to be some way to report monsters with bad namings?
Most of them are pretty bad. It's like the retards have been given free reign over HV. Come on, Tenboro. Really?
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Jan 30 2011, 22:31
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diverrr
Newcomer
 Group: Members
Posts: 29
Joined: 2-December 08

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Does Monster Lab got disabled? It's not working for me, I can't unlock a slot, although I've got a Chaos Token.
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