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> HentaiVerse 0.5.0, Everything You Know Is Wrong

 
post Jan 30 2011, 20:21
Post #181
hk762



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Though overall updates are great, I still disagree about disabling 'Penetrated Armor no longer affects magical defenses.' This makes several combat strategies completely ineffective and works against some players, particularly the warriors/battlecasters that use piercing weapons.

Also, just after fighting in IW I saw a large number of newly created monsters that have direct offensive names. Some can even be considered a spam. Also, some monsters have names identical to particular users in this forum which I assume these are intentional and should not be tolerated if such actions are to purposely insult someone.

About 'Monster Lab', if possible, please make monsters' name 'rename-able' once the entire system has been completely implemented.


With utmost respect,

HK762
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post Jan 30 2011, 20:22
Post #182
Rikis



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QUOTE(Jonavrek @ Jan 30 2011, 20:12) *

I have this when trying to create new monster: "There are no free slots left."
(IMG:[invalid] style_emoticons/default/huh.gif)

You must unlock slots.

QUOTE(hk762 @ Jan 30 2011, 20:21) *
Also, just after fighting in IW I saw a large number of newly created monsters that have direct offensive names. Some can even be considered a spam. Also, some monsters have names identical to particular users in this forum which I assume these are intentional and should not be tolerated if such actions are to purposely insult someone.

This is already stated in first post.

This post has been edited by Rikis: Jan 30 2011, 20:24
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post Jan 30 2011, 20:38
Post #183
hk762



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Oh... okay. Sorry I jumped the gun about users' names. Still, monsters with offensive and/or retarded names should be gone.
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post Jan 30 2011, 20:48
Post #184
Arkard



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Would like to see some sort of QA on the monster lab. Some of the monsters are interesting, some are just downright... idiotic...

Also, is there anyway for crystals to be considered a separate type of item drop? It seems like they're eating up a lot of drops, at least for me.
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post Jan 30 2011, 20:57
Post #185
buttseckz



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maybe the crystals drop quite frequently only right now and will drop less often after the next update (which will also include a fully working monster lab?), so in other words, they just drop that often right now so they will spread a bit and everybody will be able to use some and power his monsters? (IMG:[invalid] style_emoticons/default/wink.gif)
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post Jan 30 2011, 21:05
Post #186
Death Grunty



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I really wish Spelunker was divided in 2 trainings. 1 to reduce cooldown time and another 1 to increase Item Worlds. I really don't need both right now.

Other than that Tenb deserves some +karma.
https://e-hentai.org/dmspublic/karma.php?u=6&k=p
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post Jan 30 2011, 21:21
Post #187
Rikis



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QUOTE(buttseckz @ Jan 30 2011, 20:57) *

maybe the crystals drop quite frequently only right now and will drop less often after the next update (which will also include a fully working monster lab?), so in other words, they just drop that often right now so they will spread a bit and everybody will be able to use some and power his monsters? (IMG:[invalid] style_emoticons/default/wink.gif)

I'm getting 100x crystals for one artifact in shrine, so I don't think so.
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post Jan 30 2011, 21:24
Post #188
HNTI



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@Death Grunty : It would cause only one thing : more credits put to train both (IMG:[invalid] style_emoticons/default/sleep.gif).
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post Jan 30 2011, 21:24
Post #189
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QUOTE(Tenboro @ Jan 30 2011, 10:13) *

- Snowflake's Shrine now has two additional types of reward for artifacts:


I was already having trouble getting Ability Points with the odds at 33%. Now that its been reduced to 20% it's going to be very hard to gain AP, especially since the cost of training for ability points remaining rather high (13,462 at level 46). For melee you need overcharge to do any damage but at level 130 you need 103 ability points for full the overcharge (plus more for other abilities) and that won't be easy to obtain.

With the current market value for artefacts (8800) and a 20% chance of getting an ability point, one AP will now cost you an average of 44,000 credits, so that has essentially killed one method of gaining AP. Training is now the only way to gain additional ability points, but that's still not cheap.

Any plans to give people who paid a higher price for training some free ability points?
Any plans to allow users to select what they get when offering artefacts at the shrine?
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post Jan 30 2011, 21:27
Post #190
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Well this is a nice surprise.

1 2 Banish hits Death Bringer for 1887 holy damage.

Someone used my spirit attack name already (IMG:[invalid] style_emoticons/default/blink.gif)
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post Jan 30 2011, 21:29
Post #191
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Overall, pretty good upgrade, but i don't like the new artifacts rewards. Can you make that Snowflake gives you a bigger amount of hath?

And, "I Wanna Be The Hentai"? What did you smoke?
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post Jan 30 2011, 21:31
Post #192
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Anyone else still getting a broken img url for the equipment locks in Chrome? It's only for the "unlocked" image, not the locked one.

Seems to be fine in FF though.

Edit: nm, works after clearing cache.

This post has been edited by hitokiri84: Jan 30 2011, 21:34
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post Jan 30 2011, 21:37
Post #193
HNTI



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QUOTE
Overall, pretty good upgrade, but i don't like the new artifacts rewards.


Especially with 100 crystals reward :/.

QUOTE
Any plans to give people who paid a higher price for training some free ability points?


I wouldn't count on that :/.

This post has been edited by HNTI: Jan 30 2011, 21:38
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post Jan 30 2011, 21:38
Post #194
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QUOTE(Cyberdemon @ Jan 30 2011, 11:29) *

And, "I Wanna Be The Hentai"? What did you smoke?

That's kinda what I was thinking.


And I hate the fact that you're allowing people to run amok with being able to name monsters and letting them be put in the system like that. HATE it.

This post has been edited by Tenseigamoon: Jan 30 2011, 21:39
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post Jan 30 2011, 21:42
Post #195
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Giving a free hand in naming mobs is so-so annoying, but think that people with tons of credits will be creating legendaries and so on ><.
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post Jan 30 2011, 21:46
Post #196
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Freedom, sigh. LOL solution is banning from monster lab until they get the hint.
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post Jan 30 2011, 21:55
Post #197
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maybe there needs to be some way to report monsters with bad namings?


also, what i thought about when i saw the monster lab idea: what about if the system will in a future update allow the users to create new arena challenges? like: defining number of rounds, maybe specifying monsters from their own bestiary - or even selecting from all the monsters existing in the system - and such? somehow i think this could be awesome if done right. and of course, nobody needs to play them and maybe challenges that are never played just drop out of the public listing again?
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post Jan 30 2011, 21:58
Post #198
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(IMG:[invalid] style_emoticons/default/cry.gif) (IMG:[invalid] style_emoticons/default/cry.gif) (IMG:[invalid] style_emoticons/default/cry.gif) I was so afraid!!! of all the new MOBS!!!! o.O

=P

this will be interesting.
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post Jan 30 2011, 22:10
Post #199
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QUOTE(buttseckz @ Jan 30 2011, 11:55) *

maybe there needs to be some way to report monsters with bad namings?

Most of them are pretty bad. It's like the retards have been given free reign over HV.

Come on, Tenboro. Really?
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post Jan 30 2011, 22:31
Post #200
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Does Monster Lab got disabled? It's not working for me, I can't unlock a slot, although I've got a Chaos Token.
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