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> HentaiVerse 0.5.0, Everything You Know Is Wrong

 
post Jan 30 2011, 18:32
Post #161
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QUOTE(buttseckz @ Jan 30 2011, 19:32) *

So how can i spend crystals on my monsters? i just created one but obviously, i cannot do anything about it except checking its stats.
but i really wish i could configure my fumofu! v.v



Read the first post.
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post Jan 30 2011, 18:33
Post #162
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QUOTE(buttseckz @ Jan 30 2011, 17:32) *

So how can i spend crystals on my monsters? i just created one but obviously, i cannot do anything about it except checking its stats.
but i really wish i could configure my fumofu! v.v

other than that, the changes are really cool, especially the new trainings and the new layout in equipment shop (i love that lock. ^^)

edit ninja'd

edit2: is it possible that the created monsters have magic attacks and spirit attacks that can be named by the creator? (IMG:[invalid] style_emoticons/default/smile.gif)

This post has been edited by hyl: Jan 30 2011, 18:40
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post Jan 30 2011, 18:45
Post #163
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IMO, Bleed damage should be combined in DW/Niten with ratio of 1 / 0.25 ... At the moment, you'll almost always get lower bleed damage than before... unless you're using Niten with a new Katana with improved bleed damage.
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post Jan 30 2011, 18:47
Post #164
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@TB
What were the changes that were done to trophies for this patch? Read all 9 pages but couldn't find any mention of it.

Regarding the phase changes, could you take out the cheetah and raccoon suffixes for them? Cheetah and raccoon seems more melee oriented and if someone wants to use phase to melee instead of leather and heavy, then they are probably doing it wrong

I can understand the fox and owl suffixes but even that is a stretch, considering how rare phase is.
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post Jan 30 2011, 18:50
Post #165
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QUOTE(buktore @ Jan 30 2011, 11:31) *

I just wish Niten could gain prof, now that 2H get something Niten didn't...

Still waiting for that, yeah.

QUOTE(buktore @ Jan 30 2011, 11:45) *

IMO, Bleed damage should be combined in DW/Niten with ratio of 1 / 0.25 ... At the moment, you'll almost always get lower bleed damage than before... unless you're using Niten with a new Katana with improved bleed damage.

I agree.

Tenb: I'm assuming Lab monsters start at MID 1000, correct?
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post Jan 30 2011, 18:51
Post #166
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Why can't I create a munstar?
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post Jan 30 2011, 18:55
Post #167
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QUOTE(sushi0 @ Jan 30 2011, 16:47) *

Regarding the phase changes, could you take out the cheetah and raccoon suffixes for them? Cheetah and raccoon seems more melee oriented and if someone wants to use phase to melee instead of leather and heavy, then they are probably doing it wrong

I can understand the fox and owl suffixes but even that is a stretch, considering how rare phase is.
Because phase isn't "rare" in shrine, that's why. I have no problem with those changes.
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post Jan 30 2011, 19:06
Post #168
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but it's still a waste of a uncommon drop ...

high level get always the cake, dammit (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Jan 30 2011, 19:07
Post #169
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QUOTE(cmal @ Jan 30 2011, 11:11) *

There's also a bug with walloftext overlapping with stuff when you select the "species".

Forgot to say this was with DL Fonts. It also appears on the IW page.
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post Jan 30 2011, 19:18
Post #170
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QUOTE(tribalspirit @ Jan 30 2011, 17:06) *

but it's still a waste of a uncommon drop ...

high level get always the cake, dammit (IMG:[invalid] style_emoticons/default/tongue.gif)
That's why I said:
QUOTE(cmdct @ Jan 30 2011, 14:52) *
QUOTE(DemonEyesBob @ Jan 30 2011, 14:47) *
Also, do you think you might increase the rate of phase drops since the chance of finding a specific type we're looking for just got shot to hell?
Seconded. By 5x times, I only got 3 phase drops (not shrine) ever.

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post Jan 30 2011, 19:20
Post #171
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QUOTE(Tenboro @ Jan 31 2011, 00:26) *

Fixed one bug related to how CM procs with AoE.


I think something got messed up with Channeling this time.
Now, it won't proc if you use an AoE spell, you must use single target ones.
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post Jan 30 2011, 19:22
Post #172
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One more thing! Does the Lab check for monsters that have the same name? It seems like a logical thing to do, but you can never tell.
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post Jan 30 2011, 19:28
Post #173
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Hi!
Recently I locked some pieces of equipment within equipment screen to see if they appeared in the bazaar, but when I clicked on the tab of bazaar, I got this message. (IMG:[invalid] style_emoticons/default/sad.gif)

Log Code# 35957: An error has occurred. Please try again later, or alert the staff if this error persists.
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post Jan 30 2011, 19:32
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QUOTE(cmal @ Jan 30 2011, 18:22) *
One more thing! Does the Lab check for monsters that have the same name? It seems like a logical thing to do, but you can never tell.




QUOTE(Tenboro @ Jan 30 2011, 17:26) *

No.



that should sort it out, right? ^^
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post Jan 30 2011, 19:36
Post #175
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Tenb, you really need to fix Ether Theft!

You only changed the way it's calculated (so a player shouldn't get as much mana anymore considering it's based off your base max mana without the tanks now), but now it seems to hit some sort of a cap with most normal mobs, mini-bosses, bosses, etc., so now they all give the same amount of mana!

Before, you'd get more mana depending on the level of the mob, and type (if it's a mini-boss or a boss+).
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post Jan 30 2011, 19:46
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i still have problems to proc CM with aoe spells on untargeted enemies
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post Jan 30 2011, 19:48
Post #177
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QUOTE(tribalspirit @ Jan 30 2011, 18:46) *

i still have problems to proc CM with aoe spells on untargeted enemies

it does work though, but the % seem less than on the targetted monster
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post Jan 30 2011, 19:51
Post #178
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QUOTE(buttseckz @ Jan 30 2011, 12:32) *

that should sort it out, right? ^^

Certainly does. I tend to skim posts in awkward English.

Also, seconding being able to at least change the case of monster names, if its possible.
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post Jan 30 2011, 20:11
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QUOTE(Rei-Tenshi @ Jan 31 2011, 01:20) *

I think something got messed up with Channeling this time.
Now, it won't proc if you use an AoE spell, you must use single target ones.


Ok, I think I figured this one out.
Channeling only procs IF the target survives. Similar to how Domino Strikes didn't proc before if the main target died first.
Can somebody else test and confirm this for me?
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post Jan 30 2011, 20:12
Post #180
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I have this when trying to create new monster: "There are no free slots left."
(IMG:[invalid] style_emoticons/default/huh.gif)
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