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> HentaiVerse 0.5.0, Everything You Know Is Wrong

 
post Jan 30 2011, 17:30
Post #141
hyl



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QUOTE(Sardion @ Jan 30 2011, 16:29) *

I know, but here is nothing to do when i got it on my path.
In the same time, mage will be dying having resources to kill it but dont using it since he dont now what is facing. (IMG:[invalid] style_emoticons/default/biggrin.gif)

With the lowered hp of the monsters, i don't care about the higher resistance to elemental damage (IMG:[invalid] style_emoticons/default/wink.gif)
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post Jan 30 2011, 17:30
Post #142
masquepiph



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QUOTE

- Various tweaks have been made to how equipment and items are selected. Instead of the flashy thing we used before, it now simply highlights to red.
-- Among other things, this means that stuff can remain selected while scrolling in a pane. This was not possible before, for technical reasons.

- You can now use the mouse scroll wheel to scroll the various scrollable panes.


I SEE WHAT YOU DID THAR:

CODE
function scrollpane_item_pane(e) {
    e = e ? e : window.event;
    var raw = e.detail ? e.detail : e.wheelDelta;
    var normal = (e.detail ? e.detail * -1 : e.wheelDelta / 40) * 20;

    if(normal > 0) {
        common.scrollpane_up("item_pane", Math.abs(normal), 1);
    } else if(normal < 0) {
        common.scrollpane_down("item_pane", Math.abs(normal), 1);
    }    

    common.cancelEvent(e);
}

common.hookEvent("item_pane", "mousewheel", scrollpane_item_pane);


(IMG:[invalid] style_emoticons/default/tongue.gif)

Came across that while trying to figure out how to fix my equipment scripts (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Jan 30 2011, 17:31
Post #143
tribalspirit



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temb said the stronger are the happier you will be
probably we will have a small reward every time they deal damage

dam i want it nao (IMG:[invalid] style_emoticons/default/tongue.gif)

i'm agree... non elemental phase will make people cry or rage
phase for mages and kevlar/shield armor for melee

something in my head is telling me that the change on CM was intentional
temb did't mentioned it because people will rage even more if he confirms (IMG:[invalid] style_emoticons/default/tongue.gif)

This post has been edited by tribalspirit: Jan 30 2011, 17:32
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post Jan 30 2011, 17:36
Post #144
Conquest101



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So, I saw that Tenboro mentioned something about how monsters would only show up for players whose level was at or below the created monster's level.

Is the monster's level determined by the creators level? Because if so, any monster I make will only annoy myself and Hito? (IMG:[invalid] style_emoticons/default/tongue.gif)

Cause I was going to start buying people's crystals (if that's possible) and create some ridiculously resistant to everything monster of annoyance. But it's not fun if it doesn't screw with everyone.
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post Jan 30 2011, 17:39
Post #145
Ichy



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QUOTE(Conquest101 @ Jan 30 2011, 18:36) *

So, I saw that Tenboro mentioned something about how monsters would only show up for players whose level was at or below the created monster's level.

Is the monster's level determined by the creators level? Because if so, any monster I make will only annoy myself and Hito? (IMG:[invalid] style_emoticons/default/tongue.gif)

Cause I was going to start buying people's crystals (if that's possible) and create some ridiculously resistant to everything monster of annoyance. But it's not fun if it doesn't screw with everyone.

They start at level 0 and only show up for people higher leveled then the monster.
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post Jan 30 2011, 17:41
Post #146
hgbdd



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QUOTE(hyl @ Jan 30 2011, 15:28) *

It still doesn't make battlecaster rapiers that much more usefull as a mage.
Ok...
QUOTE(cmdct @ Jan 30 2011, 15:25) *

Not everyone wants to beat all challenges as mage.
Corrected.
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post Jan 30 2011, 17:43
Post #147
hyl



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QUOTE(cmdct @ Jan 30 2011, 16:41) *

Ok...
Corrected.

well my point was directed to batlecaster rapiers being way less usefull , then someone came up with poison+ pa.

Even if you are not a mage, you are better off with high proc and duration stun clubs or rapiers with different suffix

This post has been edited by hyl: Jan 30 2011, 17:44
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post Jan 30 2011, 17:49
Post #148
turnop



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Sorry but I got "You have been banned from creating monsters"
why i get this? i just got home and don't do anything with monster lab. I don't understand (IMG:[invalid] style_emoticons/default/huh.gif)
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post Jan 30 2011, 17:50
Post #149
hyl



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QUOTE(turnop @ Jan 30 2011, 16:49) *

Sorry but I got "You have been banned from creating monsters"
why i get this? i just got home and don't do anything with monster lab. I don't understand (IMG:[invalid] style_emoticons/default/huh.gif)

Maybe you named your monsters offensively
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post Jan 30 2011, 17:52
Post #150
hgbdd



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QUOTE(hyl @ Jan 30 2011, 15:43) *

Even if you are not a mage, you are better off with high proc and duration stun clubs or rapiers with different suffix
That's not a problem (it's something I want to test play later), the problem is I'll need more turns/time to kill.

@Tenb: Another thing it's possible to have 2 different monsters with the same name? (created from 2 players)
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post Jan 30 2011, 17:55
Post #151
Draylof



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Hey, I think Overcharge Boost in the Abilities screen is broken. I can't place an ability point into an open Overcharge Boost slot.
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post Jan 30 2011, 17:55
Post #152
Golden Sun



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QUOTE
Maybe you named your monsters offensively

QUOTE
i just got home and don't do anything with monster lab


I didn't name my monsters offensively and I can still find them, but they're not listed as under me. (I'm supposed to have 4 slots, but only have 1). Perhaps there's a bug/hopefully they'll be returned to us with 5.1? Looking at the way the chaos token cost rises, those 3 slots may be very costly.
Also, can we rename our monsters in the future? I didn't know that capitalization matters, as llke most people here; the namespace being in all capital letters mislead me.
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post Jan 30 2011, 17:58
Post #153
turnop



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QUOTE(hyl @ Jan 30 2011, 17:50) *

Maybe you named your monsters offensively

ิิbut I just got back home. How can i name it outside (IMG:[invalid] style_emoticons/default/mellow.gif)

This post has been edited by turnop: Jan 30 2011, 17:59
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post Jan 30 2011, 18:08
Post #154
Spectre



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I can't make a new monster based off of me, since I already exist in system. At the same time though, I offer D.bob misery every day in ways a self made monster could never do. (IMG:[invalid] style_emoticons/default/cool.gif)
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post Jan 30 2011, 18:11
Post #155
grumpymal



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QUOTE(Tenboro @ Jan 30 2011, 05:13) *

The Monster Lab

The 0.5 series will largely be based around the Monster Lab, which is primarily a way for players to populate the HentaiVerse with new monsters. You can find it under the Bazaar menu.

Like when equipment was first added, the monster lab is far from finished. Right now, you can only list your existing monsters as well as create new monsters. For now, the options are limited to selecting a class, a primary melee attack, and (obviously) a name.

You unlock monster slots with Chaos Tokens. If you have the Gold Star or above, each "unlock" will give you two slots.

What's not done yet is:
- the main monster stat screen
- the monster skill editor
- upgrades for primary stats and elemental ratings (through crystals)
- class-specific monster upgrades (through chaos tokens)
- various other things you can do with your monsters

These things will be added in future patches. (And yes, I know that some of the monster descriptions are rather short and unsubstantive, those will be fleshed out as well.)

Note: Don't create monsters that are obviously based on people on the forums without their permission. You can, of course, make yourself. Also, don't be retarded.

I guess this'll keep us entertained for a bit. Also, awesomeness for GSC. There's also a bug with walloftext overlapping with stuff when you select the "species".

QUOTE(Tenboro @ Jan 30 2011, 05:13) *

Equipment/Inventory Management

- You can now find a padlock icon next to your equipment everywhere equipment can be selected. Clicking this padlock will toggle whether the equipment is considered "locked" or not.
-- Locked equipment will not appear in the Equipment Shop or MoogleMail. You have to unlock the equipment elsewhere to let it be displayed on these pages. Note that equipment isn't hidden until the next pageload, in case of misclicks.

- Various tweaks have been made to how equipment and items are selected. Instead of the flashy thing we used before, it now simply highlights to red.
-- Among other things, this means that stuff can remain selected while scrolling in a pane. This was not possible before, for technical reasons.

- You can now use the mouse scroll wheel to scroll the various scrollable panes.

- The current/maximum equipment count is now displayed on the equipment screen.

- The stat box for equipment stat display has been fixed in place. So it should no longer go wandering off out of bounds.

Yaaay~

QUOTE(Tenboro @ Jan 30 2011, 05:13) *

-- Heavy Chain: decreased Burden/Interference from (35,25) to (25,15); increased Physical Absorption from (12,32) to (16,32); increased Physical/Magical Mitigation from (10,24) to (12,24); increased STR/END bonus from (0,8) to (2,8); added +resist (9,15)
-- Heavy Plate: decreased Burden/Interference from (45,25) to (35,20); added +resist (10,16)

I still think Heavy should get its base mitigations increased to keep up with damage at higher levels. Decreasing Compromise really doesn't make it any better and buffing Mail only makes it closer to Plate.

QUOTE(Tenboro @ Jan 30 2011, 05:13) *

- A new rare heavy armor type, Shield Armor, has been added. Shield Armor is essentially Plate Armor that has been magically enhanced to deflect localized attacks. This makes them the only equipment piece outside of shields to give a +Block bonus.
-- Note that while Shield Armor will allow you to block without a shield, you are not able to Counter or gain shield proficiency unless you are in fact holding one.

Interesting.

QUOTE(Tenboro @ Jan 30 2011, 05:13) *

- The percentage-based stats for elemental mitigations, evade, parry, block and resist are no longer affected by gear proficiency.

D=

QUOTE(Tenboro @ Jan 30 2011, 05:13) *

One-Handed Changes

- When equipping a shield, Counter can now also trigger on a Parry

- The number of times you can Counter in one round now depends on your Shield Proficiency. A proficiency above 100 lets you counter twice, while a proficiency above 200 lets you counter thrice.

Sweet.

QUOTE(Tenboro @ Jan 30 2011, 05:13) *

Two-Handed Changes

- The cap for Domino Strike was increased from 70% to 80%.

- Domnio Strike can now reach up to 3 and 4 monsters away from the primary target at proficiency 100 and 200, respectively. Getting a hit on the second monster is an automatic hit on the third and fourth.

- The damage of Domino Strike has changed from 75%/50% to 75%/60%/40%/20%, increasing by one percentage point for every 10 points of proficiency, capping at 250 proficiency.

(These changes only apply when using the Two-Handed fighting style; not when using Niten.)

Yay for buffing 2H, not so much for not applying (even at a reduced rate) for Niten.

QUOTE(Tenboro @ Jan 30 2011, 05:13) *

Dualwield Changes

- Whenever the mainhand and offhand weapons have the same proc, they are now combined in the following way:
-- The proc chance is combined multiplicatively, as (1 - ((1 - mainhand_chance) * (1 - offhand_chance)))
-- The duration and damage are the weighted average of the duration and damage on the proc of the two weapons, with a 0.75 weight on the main hand and 0.25 on the off hand.

Does this affect Niten?

QUOTE(Tenboro @ Jan 30 2011, 05:13) *

MoogleMail

- You can now transfer Hath and Credits through Mooglemail. This works the same as attaching items/equipment, except that you cannot set a CoD. (That wouldn't make much sense.)
-- Note that you cannot attach more than one "thing" per message.

Yay.

QUOTE(Tenboro @ Jan 30 2011, 05:13) *

- The new training "Set Collector" was added. This has 4 training levels.
-- Each level of Set Collector increases your number of usable equipment sets by one, for a total maximum of 7.

Yaaay~

QUOTE(Tenboro @ Jan 30 2011, 05:13) *

Drop Changes

- The drop rates for certain scrolls and infusions have been adjusted.

- The equipment drop chance bonus for the Arena clear bonus has been increased. The new probabilities are as such:
-- base+10% for the first five
-- base+25% for New Beginning through Killzone
-- base+50% for Endgame through Eve of Death
-- base+100% (always) for Trio and above

- Ring of Blood challenges will now always drop a piece of equipment as clear bonus.

Let's see how this pans how.

QUOTE(Tenboro @ Jan 30 2011, 05:13) *

- The "Soul Fire" effect was renamed to "Burning Soul" to distinguish it from the spell with the same name.

Thanks.

QUOTE(Tenboro @ Jan 30 2011, 05:13) *

- Innate Arcana no longer deducts mana for spell upkeep unless you actually perform an action.

Cool.

Crap, I'm going to have a lot of work to do on STAT.
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post Jan 30 2011, 18:20
Post #156
buktore



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QUOTE
Does this affect Niten?


It does.
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post Jan 30 2011, 18:24
Post #157
Ichy



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I think monster creation should be limited to 2-3 monsters each user.

The way it is now we will get many many weak sauce monsters and will rarely encounter the buffed ones.
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post Jan 30 2011, 18:26
Post #158
Tenboro

Admin




Fixed one bug related to how CM procs with AoE.

QUOTE(Eutopia @ Jan 30 2011, 15:45) *

Will this ever work for chrome?


That all depends on whether Chrome implements downloadable fonts or not.

QUOTE(turnop @ Jan 30 2011, 16:49) *

Sorry but I got "You have been banned from creating monsters"


If you get banned for something, you get banned from everything.

QUOTE(cmdct @ Jan 30 2011, 16:52) *

@Tenb: Another thing it's possible to have 2 different monsters with the same name? (created from 2 players)


No.
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post Jan 30 2011, 18:31
Post #159
buktore



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QUOTE
Yay for buffing 2H, not so much for not applying (even at a reduced rate) for Niten.


I just wish Niten could gain prof, now that 2H get something Niten didn't...
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post Jan 30 2011, 18:32
Post #160
buttseckz



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So how can i spend crystals on my monsters? i just created one but obviously, i cannot do anything about it except checking its stats.
but i really wish i could configure my fumofu! v.v

other than that, the changes are really cool, especially the new trainings and the new layout in equipment shop (i love that lock. ^^)
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