QUOTE(Tenboro @ Jan 30 2011, 05:13)

The Monster Lab
The 0.5 series will largely be based around the Monster Lab, which is primarily a way for players to populate the HentaiVerse with new monsters. You can find it under the Bazaar menu.
Like when equipment was first added, the monster lab is far from finished. Right now, you can only list your existing monsters as well as create new monsters. For now, the options are limited to selecting a class, a primary melee attack, and (obviously) a name.
You unlock monster slots with Chaos Tokens. If you have the Gold Star or above, each "unlock" will give you two slots.
What's not done yet is:
- the main monster stat screen
- the monster skill editor
- upgrades for primary stats and elemental ratings (through crystals)
- class-specific monster upgrades (through chaos tokens)
- various other things you can do with your monsters
These things will be added in future patches. (And yes, I know that some of the monster descriptions are rather short and unsubstantive, those will be fleshed out as well.)
Note: Don't create monsters that are obviously based on people on the forums without their permission. You can, of course, make yourself. Also, don't be retarded.
I guess this'll keep us entertained for a bit. Also, awesomeness for GSC. There's also a bug with walloftext overlapping with stuff when you select the "species".
QUOTE(Tenboro @ Jan 30 2011, 05:13)

Equipment/Inventory Management
- You can now find a padlock icon next to your equipment everywhere equipment can be selected. Clicking this padlock will toggle whether the equipment is considered "locked" or not.
-- Locked equipment will not appear in the Equipment Shop or MoogleMail. You have to unlock the equipment elsewhere to let it be displayed on these pages. Note that equipment isn't hidden until the next pageload, in case of misclicks.
- Various tweaks have been made to how equipment and items are selected. Instead of the flashy thing we used before, it now simply highlights to red.
-- Among other things, this means that stuff can remain selected while scrolling in a pane. This was not possible before, for technical reasons.
- You can now use the mouse scroll wheel to scroll the various scrollable panes.
- The current/maximum equipment count is now displayed on the equipment screen.
- The stat box for equipment stat display has been fixed in place. So it should no longer go wandering off out of bounds.
Yaaay~
QUOTE(Tenboro @ Jan 30 2011, 05:13)

-- Heavy Chain: decreased Burden/Interference from (35,25) to (25,15); increased Physical Absorption from (12,32) to (16,32); increased Physical/Magical Mitigation from (10,24) to (12,24); increased STR/END bonus from (0,8) to (2,8); added +resist (9,15)
-- Heavy Plate: decreased Burden/Interference from (45,25) to (35,20); added +resist (10,16)
I still think Heavy should get its base mitigations increased to keep up with damage at higher levels. Decreasing Compromise really doesn't make it any better and buffing Mail only makes it closer to Plate.
QUOTE(Tenboro @ Jan 30 2011, 05:13)

- A new rare heavy armor type, Shield Armor, has been added. Shield Armor is essentially Plate Armor that has been magically enhanced to deflect localized attacks. This makes them the only equipment piece outside of shields to give a +Block bonus.
-- Note that while Shield Armor will allow you to block without a shield, you are not able to Counter or gain shield proficiency unless you are in fact holding one.
Interesting.
QUOTE(Tenboro @ Jan 30 2011, 05:13)

- The percentage-based stats for elemental mitigations, evade, parry, block and resist are no longer affected by gear proficiency.
D=
QUOTE(Tenboro @ Jan 30 2011, 05:13)

One-Handed Changes
- When equipping a shield, Counter can now also trigger on a Parry
- The number of times you can Counter in one round now depends on your Shield Proficiency. A proficiency above 100 lets you counter twice, while a proficiency above 200 lets you counter thrice.
Sweet.
QUOTE(Tenboro @ Jan 30 2011, 05:13)

Two-Handed Changes
- The cap for Domino Strike was increased from 70% to 80%.
- Domnio Strike can now reach up to 3 and 4 monsters away from the primary target at proficiency 100 and 200, respectively. Getting a hit on the second monster is an automatic hit on the third and fourth.
- The damage of Domino Strike has changed from 75%/50% to 75%/60%/40%/20%, increasing by one percentage point for every 10 points of proficiency, capping at 250 proficiency.
(These changes only apply when using the Two-Handed fighting style; not when using Niten.)
Yay for buffing 2H, not so much for not applying (even at a reduced rate) for Niten.
QUOTE(Tenboro @ Jan 30 2011, 05:13)

Dualwield Changes
- Whenever the mainhand and offhand weapons have the same proc, they are now combined in the following way:
-- The proc chance is combined multiplicatively, as (1 - ((1 - mainhand_chance) * (1 - offhand_chance)))
-- The duration and damage are the weighted average of the duration and damage on the proc of the two weapons, with a 0.75 weight on the main hand and 0.25 on the off hand.
Does this affect Niten?
QUOTE(Tenboro @ Jan 30 2011, 05:13)

MoogleMail
- You can now transfer Hath and Credits through Mooglemail. This works the same as attaching items/equipment, except that you cannot set a CoD. (That wouldn't make much sense.)
-- Note that you cannot attach more than one "thing" per message.
Yay.
QUOTE(Tenboro @ Jan 30 2011, 05:13)

- The new training "Set Collector" was added. This has 4 training levels.
-- Each level of Set Collector increases your number of usable equipment sets by one, for a total maximum of 7.
Yaaay~
QUOTE(Tenboro @ Jan 30 2011, 05:13)

Drop Changes
- The drop rates for certain scrolls and infusions have been adjusted.
- The equipment drop chance bonus for the Arena clear bonus has been increased. The new probabilities are as such:
-- base+10% for the first five
-- base+25% for New Beginning through Killzone
-- base+50% for Endgame through Eve of Death
-- base+100% (always) for Trio and above
- Ring of Blood challenges will now always drop a piece of equipment as clear bonus.
Let's see how this pans how.
QUOTE(Tenboro @ Jan 30 2011, 05:13)

- The "Soul Fire" effect was renamed to "Burning Soul" to distinguish it from the spell with the same name.
Thanks.
QUOTE(Tenboro @ Jan 30 2011, 05:13)

- Innate Arcana no longer deducts mana for spell upkeep unless you actually perform an action.
Cool.
Crap, I'm going to have a lot of work to do on STAT.