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> HentaiVerse 0.5.0, Everything You Know Is Wrong

 
post Jan 30 2011, 15:40
Post #101
tribalspirit



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thanks for the explanation, nice things that monster have their level lol i didn't thinked about that

and the coalesced mana thing missing on not targeted? it's intentional?
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post Jan 30 2011, 15:42
Post #102
hgbdd



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Never mind.

This post has been edited by cmdct: Jan 30 2011, 16:27
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post Jan 30 2011, 15:44
Post #103
Zero Angel



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QUOTE(Tenboro @ Jan 30 2011, 21:28) *

Alright, seems like the thing that tells the battle system that it's ok to go nuts with proficiency gains was triggering after the thing that checked for proficiency gains for casting spells. Whops.

Woot.

Can you also check Coalesced Mana/Channeling?
I'm pretty sure that when you cast an AoE, only the target monster gets the CM effect now.
Which is a problem since the target monster is usually the one that dies first.
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post Jan 30 2011, 15:44
Post #104
Cumsprite



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Awesome update, thanks!
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post Jan 30 2011, 15:45
Post #105
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QUOTE(Alpha 7 @ Jan 30 2011, 14:49) *

Is it safe to assume I should now cash in my Shimmering Present and Tenbora's Box?


I second this question @_@
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post Jan 30 2011, 15:55
Post #106
tribalspirit



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QUOTE(Rei-Tenshi @ Jan 30 2011, 14:44) *

Woot.

Can you also check Coalesced Mana/Channeling?
I'm pretty sure that when you cast an AoE, only the target monster gets the CM effect now.
Which is a problem since the target monster is usually the one that dies first.


up and quote this
high turns of item worlds are becoming impossible
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post Jan 30 2011, 15:58
Post #107
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Cant you make mooglemail able to send crystals?
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post Jan 30 2011, 16:08
Post #108
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QUOTE(Rei-Tenshi @ Jan 30 2011, 15:44) *

Woot.

Can you also check Coalesced Mana/Channeling?
I'm pretty sure that when you cast an AoE, only the target monster gets the CM effect now.
Which is a problem since the target monster is usually the one that dies first.


I think, That was only normal Monster. (Except MiniBoss / BOSS )

Mini BOSS
(IMG:[img37.imageshack.us] http://img37.imageshack.us/img37/853/test1gc.jpg)

(IMG:[img694.imageshack.us] http://img694.imageshack.us/img694/1366/test2ebj.jpg)

I never seen normal monster getting CM effect at this time. what's happened?

This post has been edited by purng: Jan 30 2011, 16:20
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post Jan 30 2011, 16:09
Post #109
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QUOTE(Tenboro @ Jan 30 2011, 10:28) *

Well gee, I guess I'll just have to add more powerful equipment and stuff to compensate for that. (IMG:[invalid] style_emoticons/default/wink.gif)

THIS is what I've been waiting for since I was level 141! I want to be able to find some Awesome Weapons of Smashed Rainbow Dragons or something. I haven't found an exquisite in 90 levels and Snowflake has been skipping her anti-depression medication since the nerf.



Unrelated: The no highlighting of selected item/equipment for Downloadable Fonts is an enormous pain in the ass.
Also the channeling/coalesced issues has made IW untenable at the moment.

This post has been edited by DemonEyesBob: Jan 30 2011, 16:14
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post Jan 30 2011, 16:15
Post #110
Tenboro

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QUOTE(Eutopia @ Jan 30 2011, 14:58) *

Cant you make mooglemail able to send crystals?


*code* *code* *upload* sure.

QUOTE(DemonEyesBob @ Jan 30 2011, 15:09) *

THIS is what I've been waiting for since I was level 141! I want to be able to find some Awesome Weapons of Smashed Rainbow Dragons or something. I haven't found an exquisite in 90 levels and Snowflake has been skipping her anti-depression medication since the nerf.


The problem has always been that with static monsters, actually making players more powerful just makes things easier and easier. This whole system is basically the hard counter to that. (IMG:[invalid] style_emoticons/default/smile.gif)

The difficulty setting helps, and it's not going anywhere, but it will eventually have a more profound effect than just boosting the HP and damage output of the monsters.
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post Jan 30 2011, 16:15
Post #111
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QUOTE(Rei-Tenshi @ Jan 30 2011, 20:44) *

Woot.

Can you also check Coalesced Mana/Channeling?
I'm pretty sure that when you cast an AoE, only the target monster gets the CM effect now.
Which is a problem since the target monster is usually the one that dies first.


I second this too.

I can't go through 80 round of item world now since I empty mana. (IMG:[invalid] style_emoticons/default/sad.gif)
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post Jan 30 2011, 16:18
Post #112
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Coalescent mana, instead of proccing 20% of the time, now procces like.. 1% of the time.

Ether Theft now gives back same mana for any type of mob, since it's all been crap-capped.

Channeling also seems to proc like.. never, or close to that.
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post Jan 30 2011, 16:25
Post #113
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For names of custom monsters can you create a second line (or expand the screen whichever) that says " the [insert class]" so we can get a better idea what class monsters are and people can stop poorly naming their monsters in a vain attempt to make them more difficult to kill.
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post Jan 30 2011, 16:26
Post #114
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QUOTE(Tenboro @ Jan 30 2011, 11:15) *

*code* *code* *upload* sure.

That actually made me smile.

QUOTE(Tenboro @ Jan 30 2011, 11:15) *

The problem has always been that with static monsters, actually making players more powerful just makes things easier and easier. This whole system is basically the hard counter to that. (IMG:[invalid] style_emoticons/default/smile.gif)

My problem has always been that I don't get satisfaction from beating some insanely difficult arena or monster, but from finding some amazing piece of equipment (which has not been happening even after beating some insanely difficult arena or monster (IMG:[invalid] style_emoticons/default/tongue.gif)).

QUOTE(Tenboro @ Jan 30 2011, 11:15) *

The difficulty setting helps, and it's not going anywhere, but it will eventually have a more profound effect than just boosting the HP and damage output of the monsters.

I was actually going to ask about that. I kind of assumed that was inevitable. In return I hope you might lower some of those modifiers xD

Do you remember way back when, when you said that monsters gave a bonus to quality in a round and that the bonus would increase with player/monster level? Does that still hold true (and if yes will it apply to player-created monsters)?
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post Jan 30 2011, 16:26
Post #115
Tenboro

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QUOTE(DemonEyesBob @ Jan 30 2011, 15:09) *

Unrelated: The no highlighting of selected item/equipment for Downloadable Fonts is an enormous pain in the ass.


Fix'd.
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post Jan 30 2011, 16:27
Post #116
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QUOTE(Tenboro @ Jan 30 2011, 11:26) *

Fix'd.

Thank you! (IMG:[invalid] style_emoticons/default/biggrin.gif)

Oh beautiful visible selections, how I missed thee!

This post has been edited by DemonEyesBob: Jan 30 2011, 16:37
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post Jan 30 2011, 16:31
Post #117
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when i clicked on an item in IW, it is not highlighted. tried it on both chrome and firefox, still no highlight...

anyway level 36 of Ability boost used to cost slightly more than 10k. now it just cost 8.5k. I DEMAND SOME FORM OF COMPENSATION!
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post Jan 30 2011, 16:33
Post #118
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QUOTE(cmdct @ Jan 30 2011, 14:42) *

It seems there's a bug with MP/SP


Uhm, that's their starting MP/SP. Which is random.
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post Jan 30 2011, 16:33
Post #119
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QUOTE(hentai_fusion @ Jan 30 2011, 15:31) *

when i clicked on an item in IW, it is not highlighted. tried it on both chrome and firefox, still no highlight...

anyway level 36 of Ability boost used to cost slightly more than 10k. now it just cost 8.5k. I DEMAND SOME FORM OF COMPENSATION!

i have paid more than you for the higher levels (IMG:[invalid] style_emoticons/default/smile.gif)
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post Jan 30 2011, 16:37
Post #120
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QUOTE(Tenboro @ Jan 30 2011, 11:33) *

Uhm, that's their starting MP/SP. Which is random.

I remember making that mistake many updates ago (IMG:[invalid] style_emoticons/default/rolleyes.gif)


And since I must find more things that need... "changes":

[i.imgur.com] ICK!!!
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