QUOTE(Tenboro @ Jan 30 2011, 11:15)

*code* *code* *upload* sure.
That actually made me smile.
QUOTE(Tenboro @ Jan 30 2011, 11:15)

The problem has always been that with static monsters, actually making players more powerful just makes things easier and easier. This whole system is basically the hard counter to that. (IMG:[
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My problem has always been that I don't get satisfaction from beating some insanely difficult arena or monster, but from finding some amazing piece of equipment (which has not been happening even after beating some insanely difficult arena or monster (IMG:[
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QUOTE(Tenboro @ Jan 30 2011, 11:15)

The difficulty setting helps, and it's not going anywhere, but it will eventually have a more profound effect than just boosting the HP and damage output of the monsters.
I was actually going to ask about that. I kind of assumed that was inevitable. In return I hope you might lower some of those modifiers xD
Do you remember way back when, when you said that monsters gave a bonus to quality in a round and that the bonus would increase with player/monster level? Does that still hold true (and if yes will it apply to player-created monsters)?