My Griffin iMic came in the mail today.
Despite being a basic USB Audio Class device from the early to mid 2000's (mine was new in box and the copyright year is 2004 - so it's as old as my Powerbook), the Nintendo Switch ignores it even while it works with my Bose USB adapter from much later. Which is a bit bizarre. This is literally a USB 1.1 era device.
Although I can still use it with my laptops and leave the bose adapter connected to the switch. That way I get a stereo line level input, too.
The noise level is quite good, too.
On the downside, the USB cable that's attached to it developed some sort of very slightly sticky residue in that vacuum sealed package in the last eighteen years. So I might think about soldering a new one on at some point. For now I don't mind it, though.
Alsamixer exposes some nice controls for it, too.
Allegedly the imic 2 has lower noise levels, but I can't hear anything with my stereo cranked to the max so I'm not sure it matters.
Anyway, happy with my ~$30 purchase. Nice USB sound card that's obscure enough now (to anyone who doesn't own a PowerPC Mac cube) that the prices are reasonable, even for a brand new in box one.
Mine uses a Philips UDA1325 chip. Apparently, it used to be available in a DIP package as well... I'd buy some for my own projects, if I could only find them. Or any other DIP packaged USB audio codec chip. I've messed with some surface mount ones before and would rather not have to.
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It also pushes a substantially stronger signal than the built in headphone output on my laptop. That switch on the front between the two jacks lets you choose between line level and mic-level for audio input. Left position for line level.
The box also came with a little gold plated 3.5" to stereo RCA adapter, which was handy and half the reason I chose this particular unit when factoring in the price of buying another adapter separately. That and all the mac idiots who bought cube G4's seem to love them (cube G4's have no analogue audio at all).
QUOTE(uareader @ Sep 12 2022, 08:03)

I formulated a theory on why rendered graphics may look weird:
An object is never in contact with another object. It is in contact with the shadow that separate them.
I wonder if graphics would look less like they're floating or merging into each others if this could somehow be applied to rendering.
I think it's often field of vision/view at fault. Also you get z fighting if you try to have a shadow in a conventional 3D lighting environment and you don't put the shadow on an intermediary layer. Z-fighting is way worse. Think Mario 64 shadows.
Also you are describing a problem ray tracing could actually solve, if I understand correctly. Historically it just wasn't used because of the extreme computational power it requires. To this day RTX cards are space heaters.
This post has been edited by dragontamer8740: Sep 13 2022, 06:38