QUOTE(hujan86 @ Sep 25 2013, 21:38)

AMD's TrueAudio technology for their upcoming 2014 line of GPU sounds good. If I understand it correctly, it is a dedicated DSP on the GPU for processing complex 3D audio. However developers need write plugins in order for their application to access the DSP. Once the audio is processed, it is passed back to the default sound device. This means the technology can be used for existing audio ports (e.g headphone, speakers ports for mobo's integrated audio or monitor speakers via HDMI etc.). No need for adapters or changing devices.
Since TrueAdio was only recently announced, I'll wait for more news & articles about it before making any conclusions. Like PhysX when I still have the Nvidia card. I was initially excited, but in the end I only have very few games that utilize it. So I didn't miss that feature very much when I decided to change to AMD's GPU.
Dedicated DSPs are generally terrible, however if they do a good job of it they might put creative out of business as they abandoned hardware dacs and went full DSP. The problem with that again is that you could run many of the DSPs in software with little loss of performance anyways these days. Also I disliked what the AMD powered version of the audio engine in Crysis 3 was like. The sound engine in Crysis 2 was magnificent. In Crysis 3 they tried to enhance the experience by having dynamic latency but it ended up that you couldn't hear the enemy accurately half the time. bleh.
I've got hardware stereo crossfeed with tweak-able latency which so far has done a better job than every dsp version I've heard. Asus's DSPs were alright (if you could get the latest drivers), the latest creative offerings were trash. It will be interesting to see what happens. It seems more like its a ploy like physix to give tools to developers that only work on AMD cards. Of course hopefully its more optimised as physix runs horribly even on Nvidia cards.