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HV Wiki Thread, Discussion and Suggestions (to the Wiki) |
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Oct 29 2010, 02:00
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20200
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We need a single place to discuss changes to the wiki. Wiki To-Do List: - Split equipment suffix table into armor and weapons.
- Write killing God's guide
- Add more stuff to FAQ page. (What, I'm not sure at the moment)
This post has been edited by Boggyb: Oct 30 2010, 00:49
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Oct 29 2010, 04:10
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Conquest101
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I can confirm that the following suffixes now drop on Gossamer.
Priestess, Earth-Walker, Demon-fiend. This would suggest that Curse-weaver at least would as well.
This post has been edited by Conquest101: Oct 29 2010, 04:10
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Oct 29 2010, 04:14
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20200
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Makes sense. I've added all those to gossamer on the equipment suffix page which reminds me that I might split it into weapons and armor.
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Oct 29 2010, 04:23
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Conquest101
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Curse-weaver is confirmed now.
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Oct 29 2010, 04:30
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grumpymal
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We need to figure out what we're gonna do with elemental weaknesses now that we've got Scan. Previously, it was determined that there were major and minor weaknesses, but is it really true or is it just a perception? Also, Bosses are classified as "Rare". I'll hop into Trio later when I slip into my mage gear and play voyeur. I've got plenty of Blood Tokens, so I can take a peep at the Gods, too. And for the sake of preserving it, here's EvoKing's Scan results: QUOTE(EvolutionKing @ Oct 28 2010, 11:19)  Scanning Amphibious Sperm Whale... Monster Class: Common Melee Attack: Crushing Weak against: Fire, Holy Resistant to: Wind, Dark Impervious to: Nothing
Scanning Blue Slime... Monster Class: Common Melee Attack: Crushing Weak against: Wind, Dark Resistant to: Fire, Elec Impervious to: Nothing
Scanning Cockatrice... Monster Class: Common Melee Attack: Piercing Weak against: Holy, Dark Resistant to: Cold, Elec Impervious to: Nothing
Scanning Cookie Monster... Monster Class: Common Melee Attack: Slashing Weak against: Wind Resistant to: Cold, Holy Impervious to: Nothing
Scanning Fire Fox... Monster Class: Common Melee Attack: Slashing Weak against: Cold, Holy Resistant to: Fire, Dark Impervious to: Nothing
Scanning Giant Panda... Monster Class: Common Melee Attack: Slashing Weak against: Fire, Dark Resistant to: Cold, Wind Impervious to: Nothing
Scanning Green Slime... Monster Class: Common Melee Attack: Crushing Weak against: Fire, Cold Resistant to: Wind, Holy Impervious to: Nothing
Scanning Mantitcore... Monster Class: Common Melee Attack: Piercing Weak against: Cold, Elec Resistant to: Fire, Holy Impervious to: Nothing
Scanning Mutant Peacock... Monster Class: Common Melee Attack: Piercing Weak against: Wind, Dark Resistant to: Fire, Holy Impervious to: Nothing
Scanning Rabid Hamster... Monster Class: Common Melee Attack: Piercing Weak against: Elec, Holy Resistant to: Fire, Cold Impervious to: Nothing
Scanning Scary Ghost... Monster Class: Common Melee Attack: Physical Weak against: Fire, Holy Resistant to: Wind, Dark Impervious to: Nothing
Scanning Tentacle Monster... Monster Class: Common Melee Attack: Piercing Weak against: Fire, Elec Resistant to: Holy, Dark Impervious to: Nothing
Scanning Apathetic Canuck... Monster Class: Uncommon Melee Attack: Piercing Weak against: Fire, Holy Resistant to: Cold, Dark Impervious to: Nothing
Scanning Blue Hedgehog... Monster Class: Uncommon Melee Attack: Crushing Weak against: Elec, Dark Resistant to: Cold, Holy Impervious to: Nothing
Scanning Manthra... Monster Class: Uncommon Melee Attack: Slashing Weak against: Dark Resistant to: Fire, Elec, Holy Impervious to: Nothing
Scanning Mind Raper... Monster Class: Uncommon Melee Attack: Crushing Weak against: Fire, Holy Resistant to: Elec, Dark Impervious to: Nothing
Scanning Zombie Cow... Monster Class: Uncommon Melee Attack: Slashing Weak against: Cold, Elec Resistant to: Fire, Wind Impervious to: Nothing
Scanning Konata... Monster Class: Legendary Melee Attack: Crushing Weak against: Wind Resistant to: Fire, Cold, Elec, Holy, Dark Impervious to: Nothing
Scanning Mikuru Asahina... Monster Class: Legendary Melee Attack: Piercing Weak against: Holy, Dark, Piercing Resistant to: Physical, Fire, Cold, Elec, Wind, Crushing, Slashing Impervious to: Nothing
Scanning Ryouko Asakura... Monster Class: Legendary Melee Attack: Slashing Weak against: Holy, Dark, Slashing Resistant to: Physical, Fire, Cold, Elec, Wind, Crushing, Piercing Impervious to: Nothing
Scanning Yuki Nagato... Monster Class: Legendary Melee Attack: Crushing Weak against: Holy, Dark, Crushing Resistant to: Physical, Fire, Cold, Elec, Wind, Slashing, Piercing Impervious to: Nothing
QUOTE(cmal @ Oct 29 2010, 17:46)  Scanning Manbearpig... HP: 41360/41360 MP: 208/906 SP: 222/423 Monster Class: Rare Melee Attack: Slashing Weak against: Fire Resistant to: Cold, Elec, Wind, Holy, Dark Impervious to: Nothing
Scanning White Bunneh... HP: 41525/41525 MP: 151/909 SP: 208/425 Monster Class: Rare Melee Attack: Piercing Weak against: Cold Resistant to: Fire, Elec, Wind, Holy, Dark Impervious to: Nothing
Scanning Mithra... HP: 41195/41195 MP: 443/902 SP: 24/422 Monster Class: Rare Melee Attack: Slashing Weak against: Holy Resistant to: Fire, Cold, Elec, Wind, Dark Impervious to: Nothing
Scanning Dalek... HP: 41030/41030 MP: 36/899 SP: 201/421 Monster Class: Rare Melee Attack: Piercing Weak against: Elec Resistant to: Fire, Cold, Wind, Holy, Dark Impervious to: Nothing
Scanning Real Life... HP: 455510/455510 MP: 128/902 SP: 243/683 Monster Class: Ultimate Melee Attack: Soul Weak against: Nothing Resistant to: Soul Impervious to: Physical, Fire, Cold, Elec, Wind, Holy, Dark, Crushing, Slashing, Piercing
Scanning Invisible Pink Unicorn... HP: 717250/717250 MP: 60/950 SP: 146/913 Monster Class: Ultimate Melee Attack: Holy Weak against: Dark Resistant to: Soul Impervious to: Physical, Fire, Cold, Elec, Wind, Holy, Crushing, Slashing, Piercing
Scanning Flying Spaghetti Monster... HP: 1039170/1039170 MP: 195/1034 SP: 343/962 Monster Class: Ultimate Melee Attack: Dark Weak against: Holy Resistant to: Soul Impervious to: Physical, Fire, Cold, Elec, Wind, Dark, Crushing, Slashing, Piercing
Scanning Urd... HP: 101530/101530 MP: 359/781 SP: 129/409 Monster Class: Ultimate Melee Attack: Piercing Weak against: Soul, Cold Resistant to: Fire, Elec, Wind, Holy, Dark Impervious to: Nothing
Scanning Verdandi... HP: 100750/100750 MP: 429/775 SP: 293/407 Monster Class: Ultimate Melee Attack: Slashing Weak against: Soul, Wind Resistant to: Fire, Cold, Elec, Holy, Dark Impervious to: Nothing
Scanning Yggdrasil... HP: 42295/42295 MP: 413/769 SP: 201/405 Monster Class: Ultimate Melee Attack: Soul Weak against: Soul, Fire Resistant to: Cold, Elec, Wind, Holy, Dark Impervious to: Nothing
Scanning Skuld... HP: 101530/101530 MP: 453/781 SP: 305/409 Monster Class: Ultimate Melee Attack: Crushing Weak against: Soul, Elec Resistant to: Fire, Cold, Wind, Holy, Dark Impervious to: Nothing
One more thing: Red Piotrus added this line to the 2H info on the FS Page: QUOTE Splash damage does not skip over dead enemies. I have no idea what this means or what it implies, but DomStrikes can proc on a non-adjacent if the adjacent is dead. Which is what it says in the original bullet point below it. This post has been edited by cmal: Oct 29 2010, 23:48
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Oct 29 2010, 04:35
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20200
Group: Gold Star Club
Posts: 7,687
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QUOTE(cmal @ Oct 28 2010, 19:30)  Previously, it was determined that there were major and minor weaknesses, but is it really true or is it just a perception?
Who knows. I would say that Manthra takes more from Wind than Cold despite not being "weak" or "resistant" to either. QUOTE(cmal @ Oct 28 2010, 19:30)  Also, Bosses are classified as "Rare". I'll hop into Trio later when I slip into my mage gear and play voyeur.
I seem to recall the trio class being something starting with an O. QUOTE(cmal @ Oct 28 2010, 19:30)  I've got plenty of Blood Tokens, so I can take a peep at the Gods, too.
That's good because I only have 1 having spent them recently on testing Fox gear. QUOTE(cmal @ Oct 28 2010, 19:30)  One more thing: Red Piotrus added this line to the 2H info on the FS Page:
I have no idea what this means or what it implies, but DomStrikes can proc on a non-adjacent if the adjacent is dead. Which is what it says in the original bullet point below it.
PM him and ask him what he meant.
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Oct 29 2010, 04:49
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4EverLost
Group: Gold Star Club
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the info on Metallic Auras (stars) is still wrong. https://e-hentai.org/?spg=donation is what you get now Catgirl increases the values to +300% EXP, +300% Power, 5 Hath and 5000 daily credits.
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Oct 29 2010, 04:50
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20200
Group: Gold Star Club
Posts: 7,687
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QUOTE(4EverLost @ Oct 28 2010, 19:49)  the info on Metallic Auras (stars) is still wrong. https://e-hentai.org/?spg=donation is what you get now Catgirl increases the values to +300% EXP, +300% Power, 5 Hath and 5000 daily credits. I can't edit the mainpage...
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Oct 29 2010, 05:58
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Red of EHCOVE
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QUOTE(cmal @ Oct 28 2010, 22:30)  One more thing: Red Piotrus added this line to the 2H info on the FS Page:
I have no idea what this means or what it implies, but DomStrikes can proc on a non-adjacent if the adjacent is dead. Which is what it says in the original bullet point below it. What I meant - I guess I wasn't clear - is that the Domino Strike will not target enemy more than 2 spots from the center, even if those spots are no longer alive.
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Oct 29 2010, 08:03
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20200
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Someone who pays attention to Shields should add the new suffixes for Tower shields to the equipment suffixes page. I also get the feeling that Tower shields should be split from bucklers/kites, but someone who knows more about them should probably do that (or tell me what needs to be done)
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Oct 29 2010, 08:10
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grumpymal
Group: Gold Star Club
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QUOTE(Boggyb @ Oct 29 2010, 02:03)  Someone who pays attention to Shields should add the new suffixes for Tower shields to the equipment suffixes page. I also get the feeling that Tower shields should be split from bucklers/kites, but someone who knows more about them should probably do that (or tell me what needs to be done) Shoulda said something before I got rid of them all. From my records, I've had: *Warding *Protection *Barrier *Stone-Skinned *Dampening
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Oct 29 2010, 23:46
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grumpymal
Group: Gold Star Club
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And here are Scan Results for everything else. I was feeling pretty shitty last night, so I turned in early. I'll append it to the post from earlier. QUOTE Scanning Manbearpig... HP: 41360/41360 MP: 208/906 SP: 222/423 Monster Class: Rare Melee Attack: Slashing Weak against: Fire Resistant to: Cold, Elec, Wind, Holy, Dark Impervious to: Nothing
Scanning White Bunneh... HP: 41525/41525 MP: 151/909 SP: 208/425 Monster Class: Rare Melee Attack: Piercing Weak against: Cold Resistant to: Fire, Elec, Wind, Holy, Dark Impervious to: Nothing
Scanning Mithra... HP: 41195/41195 MP: 443/902 SP: 24/422 Monster Class: Rare Melee Attack: Slashing Weak against: Holy Resistant to: Fire, Cold, Elec, Wind, Dark Impervious to: Nothing
Scanning Dalek... HP: 41030/41030 MP: 36/899 SP: 201/421 Monster Class: Rare Melee Attack: Piercing Weak against: Elec Resistant to: Fire, Cold, Wind, Holy, Dark Impervious to: Nothing
Scanning Real Life... HP: 455510/455510 MP: 128/902 SP: 243/683 Monster Class: Ultimate Melee Attack: Soul Weak against: Nothing Resistant to: Soul Impervious to: Physical, Fire, Cold, Elec, Wind, Holy, Dark, Crushing, Slashing, Piercing
Scanning Invisible Pink Unicorn... HP: 717250/717250 MP: 60/950 SP: 146/913 Monster Class: Ultimate Melee Attack: Holy Weak against: Dark Resistant to: Soul Impervious to: Physical, Fire, Cold, Elec, Wind, Holy, Crushing, Slashing, Piercing
Scanning Flying Spaghetti Monster... HP: 1039170/1039170 MP: 195/1034 SP: 343/962 Monster Class: Ultimate Melee Attack: Dark Weak against: Holy Resistant to: Soul Impervious to: Physical, Fire, Cold, Elec, Wind, Dark, Crushing, Slashing, Piercing
Scanning Urd... HP: 101530/101530 MP: 359/781 SP: 129/409 Monster Class: Ultimate Melee Attack: Piercing Weak against: Soul, Cold Resistant to: Fire, Elec, Wind, Holy, Dark Impervious to: Nothing
Scanning Verdandi... HP: 100750/100750 MP: 429/775 SP: 293/407 Monster Class: Ultimate Melee Attack: Slashing Weak against: Soul, Wind Resistant to: Fire, Cold, Elec, Holy, Dark Impervious to: Nothing
Scanning Yggdrasil... HP: 42295/42295 MP: 413/769 SP: 201/405 Monster Class: Ultimate Melee Attack: Soul Weak against: Soul, Fire Resistant to: Cold, Elec, Wind, Holy, Dark Impervious to: Nothing
Scanning Skuld... HP: 101530/101530 MP: 453/781 SP: 305/409 Monster Class: Ultimate Melee Attack: Crushing Weak against: Soul, Elec Resistant to: Fire, Cold, Wind, Holy, Dark Impervious to: Nothing
I find it interesting the RL isn't weak against Soul. It doesn't seem like its that resistant, I used Soul spells and it died without much of a fight.
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Oct 29 2010, 23:49
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20200
Group: Gold Star Club
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Joined: 28-May 07

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QUOTE(cmal @ Oct 29 2010, 14:46)  I find it interesting the RL isn't weak against Soul. It doesn't seem like its that resistant, I used Soul spells and it died without much of a fight.
That is interesting.
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Oct 30 2010, 00:22
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grumpymal
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I think we need to ask Tenboro for a clear answer as to elemental weaknesses and resistance. Are they damage value modifiers for each element, or are they hard and fast rules (booleans)? And depending on his answer, how that relates to the info Scan tells us.
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Oct 30 2010, 00:39
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20200
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QUOTE(cmal @ Oct 29 2010, 15:22)  I think we need to ask Tenboro for a clear answer as to elemental weaknesses and resistance. Are they damage value modifiers for each element, or are they hard and fast rules (booleans)? And depending on his answer, how that relates to the info Scan tells us.
By we do you mean me?
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Oct 30 2010, 01:15
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grumpymal
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QUOTE(Boggyb @ Oct 29 2010, 18:39)  By we do you mean me?
Not necessarily. Just putting it out there so we don't all barrage him with the question.
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Oct 30 2010, 01:20
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20200
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Since I'm vaguely confused as to what you mean (are you asking if resistances are all equal or whether an enemy can be resistant to 2 different things at different rates), you might want to do it.
Also, I've added a to-do list to the first post. Who knows when I'll get to any of them.
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Oct 30 2010, 19:23
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20200
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Double Post because I can: Does someone want to re-write this:
If the primary target is under the effect of Soul Fire, the base damage of the spell is multipled by a factor of (1 + 2 * (50 - interference)) - that is, 3 if your interference is 0, decreasing to 1 (no multiplier) passing 50. Furthermore, regardless of interference, all affected enemies gain/refresh the Soul Fire effect.
The problem is with the (50 - interference) which I why I kept in the clarification from Tenboro.
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Oct 30 2010, 20:18
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20200
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Triple post because I can: Option 1: Staffs split offOption 2: All equipment togetherOption 3: Weapons togetherIf people like the look of option 3, I'll make the chart for armor. This post has been edited by Boggyb: Oct 30 2010, 20:32
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Oct 30 2010, 20:29
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Conquest101
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I prefer the look of 3 as well.
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