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HentaiVerse 0.4.8, Next Big Thing still on the horizon |
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Nov 17 2010, 00:34
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Lord_Obagon
Group: Gold Star Club
Posts: 2,039
Joined: 11-April 07

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Bug found*
If you reload the page during battle you lose the mp for Innate Arcana even though nothing else happens.
To Replicate
-Have a spell set in Innate Arcana -Go into battle (arena/grindfest - I didn't try anything else yet) -Keep refreshing the page and watch as your MP drops!
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Nov 17 2010, 00:40
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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That's a known and reported bug. Boggy and I have both confirmed and made complete reports on it.
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Nov 17 2010, 01:12
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Lord_Obagon
Group: Gold Star Club
Posts: 2,039
Joined: 11-April 07

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QUOTE(cmal @ Nov 16 2010, 23:40)  That's a known and reported bug. Boggy and I have both confirmed and made complete reports on it.
I wasn't sure since I couldn't find anything about it. I'm surprised we don't just have one big thread in HV discussions to keep track of them.
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Nov 17 2010, 01:28
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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It was mentioned in an older patch notes thread.
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Nov 17 2010, 01:39
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Lord_Obagon
Group: Gold Star Club
Posts: 2,039
Joined: 11-April 07

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QUOTE(cmal @ Nov 17 2010, 00:28)  It was mentioned in an older patch notes thread.
I figured as much, but since who knows how long until it or others are fixed it would be helpful to have all that info down in one place. Mostly because I've seen several threads pop-up about bugs that were already brought up. Also because people will be looking in HV Discussion for that info and not here since that section's description mentions Bug reports.
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Nov 17 2010, 09:52
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Zero Angel
Group: Gold Star Club
Posts: 11,314
Joined: 29-December 07

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Is the 10% Trophy Droprate affected by Scavenger or anything?
Doing EoD is just sad, something needs to be improved on the later Arenas.
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Nov 17 2010, 09:55
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Conquest101
Group: Gold Star Club
Posts: 2,852
Joined: 10-March 08

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QUOTE(Rei-Tenshi @ Nov 16 2010, 23:52)  Is the 10% Trophy Droprate affected by Scavenger or anything?
Doing EoD is just sad, something needs to be improved on the later Arenas.
I don't think so, and I'd notice if anyone would. Yeah, like making it so that all the legendaries we have to slog through dropped trophies 100%. That'd be good. (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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Nov 17 2010, 10:28
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Zero Angel
Group: Gold Star Club
Posts: 11,314
Joined: 29-December 07

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x10 EXP and higher for EoD onwards would be nice. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) Maybe a new training could be added for higher Trophy droprates. Or just let them be affected by Scavenger.
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Nov 17 2010, 10:38
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Conquest101
Group: Gold Star Club
Posts: 2,852
Joined: 10-March 08

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Some sort of EXP thing might happen sure, but I would be shocked, absolutely shocked if we got anything that might potentially increase credit gain. Flabbergasted.
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Nov 21 2010, 16:01
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Sushilicious
Group: Catgirl Camarilla
Posts: 10,384
Joined: 21-October 10

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Increasing credits would be nice, currently I earn credits at snail pace...
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Nov 21 2010, 16:35
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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QUOTE(sushi0 @ Nov 21 2010, 09:01)  Increasing credits would be nice, currently I earn credits at snail pace...
colonawesomefacecolon
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Nov 24 2010, 05:03
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Death Grunty
Group: Gold Star Club
Posts: 2,788
Joined: 18-November 09

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QUOTE(Tenboro @ Oct 28 2010, 02:47)  - Equipment sold to the equipment shop will now live for at least one hour before being destroyed.
Is there an exception to this? I noticed old equipment disappear earlier than that. For instance I saw this earlier: Average Gold-trimmed Silk Robe of the Cheetah.It was destroyed shortly after. It's the second time this happened. But this time there's no way it was live for at least one hour. My guess is obviously that old equipment incl pre-nerf is set up to get destroyed soon after it hits the shop. Either that or I had some bad timing.
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Nov 24 2010, 10:41
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Tenboro

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Some types of gear with older naming conventions will be eaten faster, yeah. But it's been like that since back when those names changed.
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Nov 26 2010, 12:03
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insomnia
Group: Members
Posts: 530
Joined: 7-December 08

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umm, Question.
Has the token of blood been taken of the drop rate, because i have been getting alot of token of healings and chaos tokens instead?
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Nov 27 2010, 00:08
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Razorflame
Group: Gold Star Club
Posts: 5,271
Joined: 21-November 10

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I can confirm that Tokens of Healing are dropping fairly often now because I've gotten two in the past few hours...I always think that they are a rarer drop, but I keep getting them.
A bug that I've seen is that back when my instance of Firefox unexpectedly quit on me and I reloaded HentaiVerse, I was where I left off, but all the monsters HP stated Infinite/their HP Max, which I thought was kind of weird, but it corrected itself after a single hit...
Hmm...
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Nov 27 2010, 02:33
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Red of EHCOVE
Group: Gold Star Club
Posts: 9,493
Joined: 28-April 07

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Token of Healing are useless :> Could they be made useful? Sellable, for example, so we could dump them for some creds? QUOTE(Razorflame @ Nov 26 2010, 17:08)  I can confirm that Tokens of Healing are dropping fairly often now because I've gotten two in the past few hours...I always think that they are a rarer drop, but I keep getting them.
A bug that I've seen is that back when my instance of Firefox unexpectedly quit on me and I reloaded HentaiVerse, I was where I left off, but all the monsters HP stated Infinite/their HP Max, which I thought was kind of weird, but it corrected itself after a single hit...
Hmm... That's not a Hverse bug, but a h-stat/battle buddy script bug. This post has been edited by Red_Piotrus: Nov 27 2010, 02:34
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Nov 27 2010, 03:34
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Razorflame
Group: Gold Star Club
Posts: 5,271
Joined: 21-November 10

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QUOTE(Red_Piotrus @ Nov 26 2010, 18:33)  Token of Healing are useless :> Could they be made useful? Sellable, for example, so we could dump them for some creds?
That's not a Hverse bug, but a h-stat/battle buddy script bug.
Ah,..quite right...I'll see if I can bring it up to the person in charge of STAT. Cheers!
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Nov 27 2010, 23:34
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4EverLost
Group: Gold Star Club
Posts: 36,632
Joined: 2-April 10

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a Token of Healing can save me 1000's of credits each time I want to heal fast. I wouldn't call that useless.
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Nov 27 2010, 23:38
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Razorflame
Group: Gold Star Club
Posts: 5,271
Joined: 21-November 10

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QUOTE(4EverLost @ Nov 27 2010, 15:34)  a Token of Healing can save me 1000's of credits each time I want to heal fast. I wouldn't call that useless.
Yeah, they are fairly useful when you have to spend >500-1,000 credits per healing trip (IMG:[ invalid] style_emoticons/default/ohmy.gif)
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Nov 28 2010, 00:43
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(4EverLost @ Nov 27 2010, 21:34)  a Token of Healing can save me 1000's of credits each time I want to heal fast. I wouldn't call that useless.
Don't forget they also give elixirs sometimes QUOTE(Razorflame @ Nov 27 2010, 01:34)  Ah,..quite right...I'll see if I can bring it up to the person in charge of STAT.
That's here. This post has been edited by cmdct: Nov 28 2010, 00:45
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