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The Official Hentaiverse Chat, Post your random thoughts or theorycrafts about HV |
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Jul 17 2011, 10:01
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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I just noticed: IF we get Void Spells and IF said spells are powered by Forbidden Prof I will regret selling some of my better Demon Fiend Gears (IMG:[ invalid] style_emoticons/default/dry.gif)
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Jul 17 2011, 10:21
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masquepiph
Group: Gold Star Club
Posts: 6,823
Joined: 23-February 07

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QUOTE(Ichy @ Jul 17 2011, 04:01)  I just noticed: IF we get Void Spells and IF said spells are powered by Forbidden Prof I will regret selling some of my better Demon Fiend Gears (IMG:[ invalid] style_emoticons/default/dry.gif) There's no Void EDB though... I think you'd end up just going fox suit, same way you do with Soul.
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Jul 17 2011, 20:48
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Slobber
Group: Gold Star Club
Posts: 7,794
Joined: 4-February 11

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yeah i agree with demon there. it seems like void will be the new soul and soul is totally f-ed over. damn mechs need a slight soul resist nerf
This post has been edited by dcherry: Jul 17 2011, 20:49
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Jul 17 2011, 21:03
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(dcherry @ Jul 17 2011, 19:48)  yeah i agree with demon there. it seems like void will be the new soul and soul is totally f-ed over. damn mechs need a slight soul resist nerf
There won't be any dmg void type spells, unless monsters can have resistance against it.
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Jul 17 2011, 21:18
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(cmdct @ Jul 17 2011, 21:03)  There won't be any dmg void type spells, unless monsters can have resistance against it.
Or the spells are not very strong to begin with.
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Jul 17 2011, 21:19
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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QUOTE(cmdct @ Jul 17 2011, 14:03)  There won't be any dmg void type spells, unless monsters can have resistance against it.
That would make the classes unbalanced in favor of melee again. Like the snail's pace of the dark ages before 0.4.
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Jul 17 2011, 21:42
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(Ichy @ Jul 17 2011, 20:18)  Or the spells are not very strong to begin with.
Very weak or very expensive, but always worthless when grinding. QUOTE(hitokiri84 @ Jul 17 2011, 20:19)  That would make the classes unbalanced in favor of melee again. Like the snail's pace of the dark ages before 0.4.
What I said is only valid until the" OMG how do we play now?" change, or to AoE spells without pre-conditions like soul burst has. Speaking of unbalanced, there's already some people with those new void weapons, but no one brag about them against legendary/gods yet? (IMG:[ invalid] style_emoticons/default/huh.gif) This post has been edited by cmdct: Jul 17 2011, 21:43
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Jul 17 2011, 21:48
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(cmdct @ Jul 17 2011, 21:42)  Speaking of unbalanced, there's already some people with those new void weapons, but no one brag about them against legendary/gods yet? (IMG:[ invalid] style_emoticons/default/huh.gif) 15 seconds each non Konata Round (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Jul 17 2011, 22:04
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(Ichy @ Jul 17 2011, 20:48)  15 seconds each non Konata Round (IMG:[ invalid] style_emoticons/default/tongue.gif) Turns please.
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Jul 17 2011, 22:06
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(cmdct @ Jul 17 2011, 22:04)  Turns please.
Dunno lol. i check tomorrow (IMG:[ invalid] style_emoticons/default/smile.gif) /edit: Did a quick RoB. 30 turns for Ryoko on normal status. Still much room to improve since my Rapier is really shitty. This post has been edited by Ichy: Jul 17 2011, 22:18
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Jul 17 2011, 22:21
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(Ichy @ Jul 17 2011, 21:06)  Dunno lol. i check tomorrow (IMG:[ invalid] style_emoticons/default/smile.gif) /edit: Did a quick RoB. 30 turns for Ryoko on normal status. Still much room to improve since my Rapier is really shitty. That's better than using holy (IMG:[ invalid] style_emoticons/default/blink.gif)
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Jul 17 2011, 22:25
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Slobber
Group: Gold Star Club
Posts: 7,794
Joined: 4-February 11

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hvaen't seen any *good* void weapons drop yet though so that might be why =\
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Jul 17 2011, 22:33
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(cmdct @ Jul 17 2011, 22:29)  Or until we can upgrade our old Eths (IMG:[ invalid] style_emoticons/default/biggrin.gif) Nah my 2 Ethereal Estocs are not that great and probably not worth whatever the upgrade will cost. And Maces will be not that fast since PA/Void is what really hurts them (IMG:[ invalid] style_emoticons/default/happy.gif)
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Jul 17 2011, 22:33
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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QUOTE(cmdct @ Jul 17 2011, 15:21)  That's better than using holy (IMG:[ invalid] style_emoticons/default/blink.gif) Only if you are talking about melee with an infusion.
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Jul 17 2011, 22:36
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(hitokiri84 @ Jul 17 2011, 21:33)  Only if you are talking about melee with an infusion.
Yes.
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Jul 17 2011, 22:46
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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I find meleeing them more fun. Its a nice change to maging everything and now it can be done without loosing so much time (IMG:[ invalid] style_emoticons/default/happy.gif)
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Jul 18 2011, 05:14
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Bunker Buster
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10

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Stamina drain rate is now 0.1 for Grindfest in Great status.
Still way worth it for me, as that's currently 1.8 million EXP per Great Status run.
The reasoning for this is that there isn't that much potential lost.
Great Status efficiency differentials:
Item World/Arena: 0.05 vs 0.01 - better yield playing at Normal, even if things will take 33% longer to kill Grindfest: 0.1 vs 0.05 - horrifically low efficiency, but 50% base enemy damage for 100% exp is pretty hard to beat for time investment, especially for people who don't play four hours a day.
This post has been edited by Bunker Buster: Jul 18 2011, 05:25
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Jul 18 2011, 09:58
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Tsunade_lover
Group: Gold Star Club
Posts: 2,719
Joined: 20-July 08

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QUOTE(Bunker Buster @ Jul 18 2011, 04:14)  Stamina drain rate is now 0.1 for Grindfest in Great status.
Still way worth it for me, as that's currently 1.8 million EXP per Great Status run.
The reasoning for this is that there isn't that much potential lost. Great Status efficiency differentials:
Item World/Arena: 0.05 vs 0.01 - better yield playing at Normal, even if things will take 33% longer to kill Grindfest: 0.1 vs 0.05 - horrifically low efficiency, but 50% base enemy damage for 100% exp is pretty hard to beat for time investment, especially for people who don't play four hours a day.
Your priorities change when more arenas open up to you, imagine great status+high level arenas+high difficulty, you get a ton load of EXP. Some days I have very little time, I do arenas+FSM and that is it :S This post has been edited by Tsunade_lover: Jul 18 2011, 09:58
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