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The Official Hentaiverse Chat, Post your random thoughts or theorycrafts about HV |
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Jun 16 2011, 16:02
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(Ichy @ Jun 16 2011, 14:36)  I wish there is an option to murder people who send random PMs like 'I wanna buy pots' and shit like this (IMG:[ invalid] style_emoticons/default/dry.gif) If I have something to sell i would open a thread. I believe the problem came from your thread, it's soooo misleading..... (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Jun 16 2011, 16:26
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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No its one jackass asking for a random thing every second day.
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Jun 16 2011, 16:32
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masquepiph
Group: Gold Star Club
Posts: 6,823
Joined: 23-February 07

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QUOTE(Ichy @ Jun 16 2011, 10:26)  No its one jackass asking for a random thing every second day.
QUOTE wanna be my creator partner? please, Jun 13 2011, 00:31 ------------------------------------------------------------------------- I am a good artist and I got awesome ideas for hentai comics I want to upload them like a pro, but I need someone to help me, I am a bad editor for my drawings, so the thing is I need help with that. So I would be just send my drawings to you, and you would just edit them and thats it, or maybe if you want you can draw too, whatever. So easy, Please send me a message, our creations would be epic. You wont regret. -ax704
it would be epic man, epic. This post has been edited by DemonEyesBob: Jun 16 2011, 16:33
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Jun 16 2011, 16:45
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Tenboro

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QUOTE(cmal @ Jun 15 2011, 23:28)  So 0.6 will be awesome and solve the mysteries of some of the weird things like Attack/Magic/Shield/Barrier Ratings? Or are we talking still in the 0.5.x series of revisions? Also, does that mean a leaner, faster, sexier HV experience? It probably will be 0.6 since a rewrite of that magnitude doesn't really fit in a point revision. I *might* remove Attack/Magic/Shield/Barrier ratings, but I could also decide to keep them in for one more patch, to avoid obscuring other stuff that inevitably gets broken in the rewrite. It *will* remove the "derived" accuracy and crit stats. The primary purpose of the rewrite is to improve how stats are handled internally, and also unify the stat system for players and monsters in order to enable future functionality. But it won't have any major changes on the front-end.
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Jun 16 2011, 18:57
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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QUOTE(Tenboro @ Jun 16 2011, 09:45)  It probably will be 0.6 since a rewrite of that magnitude doesn't really fit in a point revision. I *might* remove Attack/Magic/Shield/Barrier ratings, but I could also decide to keep them in for one more patch, to avoid obscuring other stuff that inevitably gets broken in the rewrite. It *will* remove the "derived" accuracy and crit stats.
The primary purpose of the rewrite is to improve how stats are handled internally, and also unify the stat system for players and monsters in order to enable future functionality. But it won't have any major changes on the front-end.
You better allow a one-time attribute reset if the removal of Attack/Magic/Shield/Barrier Ratings has any impact on the amount of damage you can deal or receive. Some people are seriously invested in maximizing one or more of those ratings for that very purpose. This post has been edited by hitokiri84: Jun 16 2011, 18:58
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Jun 16 2011, 19:12
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flint
Group: Gold Star Club
Posts: 1,412
Joined: 3-November 08

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QUOTE(Sayo Aisaka @ Jun 16 2011, 03:21)  About that: It looks like SP and Stamina regenerate during the last round of a battle only, and you have to win the battle to get it. It doesn't do it if you flee. (Or get killed? Don't know, didn't check, don't really care.)
There's no such thing as 'not really caring for HV mechanics' for you. I thought.
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Jun 16 2011, 19:24
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(hitokiri84 @ Jun 16 2011, 17:57)  You better allow a one-time attribute reset if the removal of Attack/Magic/Shield/Barrier Ratings has any impact on the amount of damage you can deal or receive. Some people are seriously invested in maximizing one or more of those ratings for that very purpose.
Won't be a problem I think: QUOTE(Tenboro @ Jun 9 2011, 15:22)  QUOTE(DemonEyesBob @ Jun 9 2011, 03:59)  So... I was thinking... why don't we have a 'decrease' button to go along with the 'increase' button for primary stats? It seems like a simple way to adjust our stats without needing to reset them entirely. Not that we can reset them, but this way we could mess with our stats when new updates come out, which would be pretty fucking awesome.
It's on the to-do list. I dunno if you noticed that display changed slightly in the last patch; that was me thinking about adding it, but since it was Saturday and the patch was already kinda big I decided to ship it as it was. (Which isn't saying that it'll necessarily be in the next one.) Now I wonder how it will work, will we pay a fee for decreasing a stat? Should exist one, so people don't abuse it, but in other hand can't be a high fee or else, well you understand. This post has been edited by cmdct: Jun 16 2011, 19:28
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Jun 16 2011, 19:35
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Tenboro

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QUOTE(cmdct @ Jun 16 2011, 19:24)  Now I wonder how it will work, will we pay a fee for decreasing a stat? Should exist one, so people don't abuse it, but in other hand can't be a high fee or else, well you understand. No fees. You'll be able to reassign (well, un-assign) a certain number of points per day.
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Jun 16 2011, 19:36
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Slobber
Group: Gold Star Club
Posts: 7,794
Joined: 4-February 11

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That's pretty awesome. If it were a straight up reset... omgosh... high levels would be stuck there for half an hour pumping stats probably lol
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Jun 16 2011, 20:04
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x_Kurgan_x
Group: Members
Posts: 165
Joined: 9-July 10

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Decrease of primary starts without fees? That sounds great ! (IMG:[ invalid] style_emoticons/default/laugh.gif) But since I keep my primary stats balanced ,I'm not gonna mess up with that that much (IMG:[ invalid] style_emoticons/default/tongue.gif) May help in the future if I ever think about in switching to a mage. This post has been edited by x_Kurgan_x: Jun 16 2011, 20:04
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Jun 16 2011, 20:16
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foolboy
Group: Members
Posts: 920
Joined: 5-May 10

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I wonder when melee will get more buffs. The shade is heading to the right direction, but could melee get some unique skills? It seems a melee deals much less damage in higher level compared to a mage.
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Jun 16 2011, 22:22
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20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

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QUOTE(Tenboro @ Jun 16 2011, 10:35)  No fees. You'll be able to reassign (well, un-assign) a certain number of points per day.
If there is a wholesale change to mechanics, I would hope there is a grace period in which you can do infinite (or a significantly larger amount than normal)
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Jun 16 2011, 22:51
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EvolutionKing
Group: Gold Star Club
Posts: 9,454
Joined: 2-May 07

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QUOTE(Tenboro @ Jun 16 2011, 13:35)  No fees. You'll be able to reassign (well, un-assign) a certain number of points per day.
And then a Hath perk to increase that certain number?
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Jun 16 2011, 22:56
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Honeycat
Group: Catgirl Camarilla
Posts: 61,632
Joined: 25-February 07

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Ew, I played HentaiVerse yesterday. I might do it again. Gross.
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Jun 16 2011, 22:58
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Cyberdemon
Group: Members
Posts: 9,112
Joined: 2-March 10

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QUOTE(EvolutionKing @ Jun 16 2011, 17:51)  And then a Hath perk to increase that certain number?
No more hath perks, please. The hath prices are already ridiculously high.
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Jun 16 2011, 23:27
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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QUOTE(Tenboro @ Jun 16 2011, 10:45)  It probably will be 0.6 since a rewrite of that magnitude doesn't really fit in a point revision. I *might* remove Attack/Magic/Shield/Barrier ratings, but I could also decide to keep them in for one more patch, to avoid obscuring other stuff that inevitably gets broken in the rewrite. It *will* remove the "derived" accuracy and crit stats.
The primary purpose of the rewrite is to improve how stats are handled internally, and also unify the stat system for players and monsters in order to enable future functionality. But it won't have any major changes on the front-end.
Huh. That'll be interesting. So I guess updates for 0.5 will be sparse except for Things That Don't Mess With Those Other Things. QUOTE(hitokiri84 @ Jun 16 2011, 12:57)  You better allow a one-time attribute reset if the removal of Attack/Magic/Shield/Barrier Ratings has any impact on the amount of damage you can deal or receive. Some people are seriously invested in maximizing one or more of those ratings for that very purpose.
LOL, Fox suits. Dammit. QUOTE(Cyberdemon @ Jun 16 2011, 16:58)  No more hath perks, please. The hath prices are already ridiculously high.
Then its working as intended.
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Jun 16 2011, 23:43
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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QUOTE(cmal @ Jun 16 2011, 16:27)  LOL, Fox suits. Dammit. What do Fox suits have to do with distribution of EXP to attributes? Nothing? That's what I thought.
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Jun 17 2011, 00:37
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(foolboy @ Jun 16 2011, 19:16)  I wonder when melee will get more buffs. The shade is heading to the right direction, but could melee get some unique skills? It seems a melee deals much less damage in higher level compared to a mage.
That will come one day, don't worry. Although about buffs, I think the gear is fine, but all that interference coming from power gear and without being reduced any more, just fucked up the extra dmg from HS, and poison (IMG:[ invalid] style_emoticons/default/sad.gif) QUOTE(EvolutionKing @ Jun 16 2011, 21:51)  And then a Hath perk to increase that certain number?
A training is better.
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