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The Official Hentaiverse Chat, Post your random thoughts or theorycrafts about HV |
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Jul 25 2021, 21:50
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BlueWaterSplash
Group: Members
Posts: 3,325
Joined: 15-March 11

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QUOTE(mathl33t @ the Dovahkiin)  My suggestion for haste is to make overcharge decrease with each tick, rather than each action. That way 1H players can choose whether to get even more overcharge with haste, or to do more counterattacks without haste. Other melee styles also get buffed, and could potentially perma spirit stance with enough attack speed. An interesting suggestion, but 1H would seemingly benefit the least of all melee styles from this, which sort of defeats the purpose of introducing it since you wanted to make haste better for 1H. Another idea I had was to change status effect durations to decrease with each action, rather than each tick. That would eliminate the improvement that haste gives to Overwhelming Strikes in 1H style, but also remove the "detriment" that haste increases Stun duration that is actually the greatest contributor to lessening counter attacks in 1H style. Overall I guess I vote for neither of the above. I think the game is already very well balanced with beautifully complex mechanics for 1H as it is. Maybe tweaking Overwhelming Strikes would be a better way to improve haste with 1H than the above suggestions, but care needs to be taken not to make 1H too good with that. To be clear, I'm fine with leaving everything exactly as it is, with evade being very, very slightly negative to 1H, and similarly for action speed. Don't forget that we can also burden away most of evade, and I think this also applies to the Godslayer/Ponyslayer evade? This post has been edited by BlueWaterSplash: Jul 25 2021, 22:01
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Jul 27 2021, 14:23
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Necromusume
Group: Catgirl Camarilla
Posts: 6,832
Joined: 17-May 12

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And we're back to Xeda monopolizing the arbitrage profits on HVMarket again.
Nobody cares about this but me? It is not "bickering" over economic theory. A system that lets one person monopolize arbitrage profits has a problem.
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Jul 27 2021, 14:34
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Nezu
Group: Catgirl Camarilla
Posts: 3,932
Joined: 29-January 12

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QUOTE(Necromusume @ Jul 27 2021, 13:23)  And we're back to Xeda monopolizing the arbitrage profits on HVMarket again.
Nobody cares about this but me? It is not "bickering" over economic theory. A system that lets one person monopolize arbitrage profits has a problem.
Go compete with him and drive his profits down then? He can't hold an actual monopoly, other resellers are just being lazy?
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Jul 27 2021, 15:02
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qr12345
Group: Gold Star Club
Posts: 1,905
Joined: 27-April 17

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QUOTE(Necromusume @ Jul 27 2021, 12:23)  And we're back to Xeda monopolizing the arbitrage profits on HVMarket again.
Nobody cares about this but me? It is not "bickering" over economic theory. A system that lets one person monopolize arbitrage profits has a problem.
That guy optimize his price finely like a 24/7 basis management or maybe sort of botting. I don't appreciate it but as far as he don't offended any rules, it should be consider as a mere market operation and result of his hardworking isn't it?
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Jul 27 2021, 15:08
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Nezu
Group: Catgirl Camarilla
Posts: 3,932
Joined: 29-January 12

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QUOTE(qr12345 @ Jul 27 2021, 14:02)  That guy optimize his price finely like a 24/7 basis management or maybe sort of botting. I don't appreciate it but as far as he don't offended any rules, it should be consider as a mere market operation and result of his hardworking isn't it?
It may be possible he's using helper scripts as part of his price management, but I can assure you Xeda is not 24/7 botting HVMarket.
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Jul 27 2021, 15:09
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(Necromusume @ Jul 27 2021, 13:23)  And we're back to Xeda monopolizing the arbitrage profits on HVMarket again.
Nobody cares about this but me? It is not "bickering" over economic theory. A system that lets one person monopolize arbitrage profits has a problem.
I care. That's why stopped to just send my stuff to the market without checking the current prices. Anyone can do the same. Necromusume, it's fine to worry and express your opinion, but if it is a problem, that's for the "administration" to solve. Btw, it's not like Xeda is favored over others who can do the same easy: The "extreme players". Now that I think about it, I find it ironic how these players wouldn't like to use the market if there was a tax, but don't care (apparently) to pay the arbitrary profits. (IMG:[ invalid] style_emoticons/default/wink.gif)
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Jul 27 2021, 16:16
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Mud attheBaseofLotus
Group: Members
Posts: 776
Joined: 25-February 15

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QUOTE(Necromusume @ Jul 27 2021, 12:23)  Nobody cares about this but me?
To effectively fight reseller you need to introduce another reseller, who will work at lower, much lower profit, most people wouldn't bother about few credits of profit so this must be someone who work for idea itself, also need huge bad of credits, and apparently some software to balance prices. Most funny situation with figurines, 500-700c of profit with 30 items monthly volume - its just pathetic, it is not even about profit at this point, it's more like to show off yourself. (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Jul 27 2021, 18:28
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Necromusume
Group: Catgirl Camarilla
Posts: 6,832
Joined: 17-May 12

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QUOTE(Nezu @ Jul 27 2021, 12:34)  Go compete with him and drive his profits down then? Yeah, the problem is like I said, whenever someone tries to compete, he starts going up/down by 1c infinite times per day to prevent them from buying or selling. I am supposed to burn all of my time meat-botting just to make him work. When I stop, he goes back to making easy money. I have a proposed solution. One, restrict the number of times per day a player can adjust their prices on an item. It could be 3 times each for the buy price & the sell price. That should be enough to let people adjust to long-term price fluctuations, but it prevents someone who is willing to camp the exchange from shutting everyone else out. Reward strategic gameplay, not brainless meatbotting. Two, when two or more players are at the same price point, change the algorithm that distributes the items as follows: For each item in a stack, roll randomly, with each player having an equal chance of getting it. So if there are two players buying at 10,047c for Unicorn Horns and 9 horns come in, on average each of them will get 4.5. Same with sell offers. Then everybody should have an equal opportunity to be a market maker without having to waste all their time camping. This post has been edited by Necromusume: Jul 27 2021, 18:40
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Jul 27 2021, 19:26
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Nezu
Group: Catgirl Camarilla
Posts: 3,932
Joined: 29-January 12

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QUOTE(Necromusume @ Jul 27 2021, 17:28)  Yeah, the problem is like I said, whenever someone tries to compete, he starts going up/down by 1c infinite times per day to prevent them from buying or selling. I am supposed to burn all of my time meat-botting just to make him work. When I stop, he goes back to making easy money.
I have a proposed solution. One, restrict the number of times per day a player can adjust their prices on an item. It could be 3 times each for the buy price & the sell price. That should be enough to let people adjust to long-term price fluctuations, but it prevents someone who is willing to camp the exchange from shutting everyone else out. Reward strategic gameplay, not brainless meatbotting.
The problem I'm seeing with this is that you're seeing HVMarket as 'gameplay' and I'm seeing HVMarket as a market tool... it's not meant to be balanced around reselling. It's just balanced around pure convenience from the buyer/seller point of view. Not to mention resellers competing hotly is actually an intended mechanic, because it helps reach price equilibriums faster. If Xeda wants to put in more effort than you, and earns more rewards because he does so, that's fine. I'm not going to rework the market because of some hurt feelings. QUOTE(Necromusume @ Jul 27 2021, 17:28)  Two, when two or more players are at the same price point, change the algorithm that distributes the items as follows: For each item in a stack, roll randomly, with each player having an equal chance of getting it. So if there are two players buying at 10,047c for Unicorn Horns and 9 horns come in, on average each of them will get 4.5. Same with sell offers.
No. It's intended that the player with the oldest bid at a certain price gets priority, otherwise there would be less reason to compete.
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Jul 27 2021, 19:57
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Necromusume
Group: Catgirl Camarilla
Posts: 6,832
Joined: 17-May 12

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Not sure where you're getting "hurt feelings" out of it. The way the market works encourages everyone but one reseller to give up out of pure rational self-interest. They would have to compete hotly if that wasn't the case. QUOTE(Nezu @ Jul 27 2021, 17:26)  It's intended that the player with the oldest bid at a certain price gets priority, otherwise there would be less reason to compete. Does the bid age carry over when the buy offer is moved to a new price point? I think I went to 10,045c first but I didn't get those 10 horns.
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Jul 27 2021, 20:01
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Jake643
Group: Gold Star Club
Posts: 458
Joined: 8-October 20

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QUOTE(Nezu @ Jul 27 2021, 13:26)  It's intended that the player with the oldest bid at a certain price gets priority, otherwise there would be less reason to compete.
This is not the current behaviour. Right now, oldest bid priority is kept when changing the price of a bid, only lost when the bid's count reach 0. I'm fairly certain I've outbid Xeda several times, then he changed his bid to tie me and get all incoming items. Also, the bid count can be updated without losing bid priority too. This post has been edited by Jake643: Jul 27 2021, 20:15
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Jul 27 2021, 20:36
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Nezu
Group: Catgirl Camarilla
Posts: 3,932
Joined: 29-January 12

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QUOTE(Necromusume @ Jul 27 2021, 18:57)  Not sure where you're getting "hurt feelings" out of it. The way the market works encourages everyone but one reseller to give up out of pure rational self-interest. They would have to compete hotly if that wasn't the case.
Not really, it just encourages people to compete until there's such a small profit left in it only one person is willing to take the risk (which may vary per item). If you are finding undercutting by 1c at a time isn't enough to make you the 'winner', undercut in larger amounts until either you or Xeda are no longer willing to compete for that item. Or leave buy orders at your acceptable profit margin so Xeda can't lower his bid after you're gone to increase his own profits... QUOTE(Necromusume @ Jul 27 2021, 18:57)  Does the bid age carry over when the buy offer is moved to a new price point? I think I went to 10,045c first but I didn't get those 10 horns.
QUOTE(Jake643 @ Jul 27 2021, 19:01)  This is not the current behaviour. Right now, oldest bid priority is kept when changing the price of a bid, only lost when the bid's count reach 0. I'm fairly certain I've outbid Xeda several times, then he changed his bid to tie me and get all incoming items. Also, the bid count can be updated without losing bid priority too.
It was supposed to, so I've fixed that (probably). Now any changes to a buy order will put it to the back of the queue.
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Jul 28 2021, 13:09
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Kaithera
Group: Members
Posts: 229
Joined: 3-February 14

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Noob question: for melee evade + parry build, which shield agument will I benefit the most from? right now I'm using wind for the -10% accuracy on enemies.
Also are most people playing on Isekai now?
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Jul 28 2021, 15:05
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sharmy
Group: Gold Star Club
Posts: 2,373
Joined: 20-May 19

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QUOTE(Kaithera @ Jul 28 2021, 13:09)  Noob question: for melee evade + parry build, which shield agument will I benefit the most from? right now I'm using wind for the -10% accuracy on enemies.
Also are most people playing on Isekai now?
evade + parry ? 2H/DW-Light build? I think the fire one is the best, but in experiment, difference among 4 shields is almost unmeasurable
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Jul 28 2021, 15:50
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Benny-boy
Group: Gold Star Club
Posts: 1,921
Joined: 27-December 10

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QUOTE(Kaithera @ Jul 28 2021, 14:09)  Noob question: for melee evade + parry build, which shield agument will I benefit the most from? right now I'm using wind for the -10% accuracy on enemies.
You should use ask experts thread for this kind of questions. AFAIK except matching weapon elemental strike augment type is more or less irrelevant. QUOTE(Kaithera @ Jul 28 2021, 14:09)  Also are most people playing on Isekai now?
That's a good question, but I think not.
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Jul 28 2021, 16:52
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Greshnik
Group: Members
Posts: 669
Joined: 13-January 15

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Sigh... Only got 1 blood token after clearing all the arena today... Now I can't do daily FSM...(ノ`Д´)ノ彡┻━┻
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