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> The Official Hentaiverse Chat, Post your random thoughts or theorycrafts about HV

 
post Jun 1 2021, 00:25
Post #49881
Pretty anon



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I remember several months ago there was some account hijacking and the owner's account bought hath at a crazy prize all the way to 10k and sold back until the low 36xx so I suppose it's good to be wary of such movements I guess. That or people are taking a hit and protecting a lot of us from reaching crazy hath prizes (IMG:[invalid] style_emoticons/default/wub.gif)

Also thanks to BlueWaterSplash's last post I decided to check the isekai schedule and found out I had 8 days less to work with and that might be a life saver as I've yet to get the second voucher. Time to burn out stamina to the max (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Jun 1 2021, 14:48
Post #49882
hgbdd



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QUOTE(Necromusume @ May 31 2021, 14:18) *

They were saving for a hath perk, then they saw something good in the auction?
Good point, but that person didn't win anything in the auction.


QUOTE(Pretty anon @ May 31 2021, 23:25) *

I remember several months ago there was some account hijacking and the owner's account bought hath at a crazy prize all the way to 10k and sold back until the low 36xx so I suppose it's good to be wary of such movements I guess.
It's plausible.

QUOTE(Pretty anon @ May 31 2021, 23:25) *

That or people are taking a hit and protecting a lot of us from reaching crazy hath prizes (IMG:[invalid] style_emoticons/default/wub.gif)
IMO, the market don't need protection because is going to adjust it eventually (IMG:[invalid] style_emoticons/default/wink.gif)
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post Jun 2 2021, 17:10
Post #49883
Necromusume



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Wait, I got it. It was a Gundam character. Noah Hath Away.
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post Jun 3 2021, 17:59
Post #49884
little_wuke



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What is the optimal time of clearing arenas? I'm lv270 one handed, on PFUDOH it takes me 80-90mins to beat the lv250 arena, is that too slow?
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post Jun 3 2021, 18:50
Post #49885
Hinoka



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QUOTE(little_wuke @ Jun 3 2021, 08:59) *

What is the optimal time of clearing arenas? I'm lv270 one handed, on PFUDOH it takes me 80-90mins to beat the lv250 arena, is that too slow?


Clear times really depend on your gear, upgrades, proficiency, and hath perks. Also as you level up the monsters will have higher hp so your clear times will increase. You can browse the DwD stats thread to get a good idea of what to expect as you level up. My suggestion would be to find a good rapier of slaughter and upgrade it as much you can.

This post has been edited by Hinoka: Jun 3 2021, 18:51
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post Jun 3 2021, 19:08
Post #49886
Noni



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QUOTE(little_wuke @ Jun 3 2021, 17:59) *

What is the optimal time of clearing arenas? I'm lv270 one handed, on PFUDOH it takes me 80-90mins to beat the lv250 arena, is that too slow?

also: learn to use imperil and vital strike on the schoolgirls. Imperil+Stun => vital strike.
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post Jun 4 2021, 00:14
Post #49887
little_wuke



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QUOTE(Hinoka @ Jun 3 2021, 18:50) *

Clear times really depend on your gear, upgrades, proficiency, and hath perks. Also as you level up the monsters will have higher hp so your clear times will increase. You can browse the DwD stats thread to get a good idea of what to expect as you level up. My suggestion would be to find a good rapier of slaughter and upgrade it as much you can.


I only have crappy eqiup so I feel I spent most of "real" time rebuffing and healing, the difference in auto attack imo is acceptable. Maybe I should prioritizing more IA's?

QUOTE(Noni @ Jun 3 2021, 19:08) *

also: learn to use imperil and vital strike on the schoolgirls. Imperil+Stun => vital strike.

I'm doing that still even before I meet them the regular monsters are already taking me too much time.
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post Jun 4 2021, 00:48
Post #49888
Basara Nekki



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QUOTE(little_wuke @ Jun 3 2021, 12:59) *

What is the optimal time of clearing arenas? I'm lv270 one handed, on PFUDOH it takes me 80-90mins to beat the lv250 arena, is that too slow?


When I was about your level, that's how long it took me. In fact, even a little longer. But in my case, I didn't use scripts back then. (IMG:[invalid] style_emoticons/default/heh.gif)

Once you get better gear, your time tends to drop.

Other things that help the gameplay are:
- make the Item World of equipment;
- equipment upgrade, at least up to level 5 (at the time I did it up to level 13, because from 14 the catalyst is more expensive (IMG:[invalid] style_emoticons/default/tongue.gif) );
- make soulfuse, so that the equipment level matches your level.

Also, another thing that can influence is the connection with the website. In my case (and for many others as well), I play on the alternate site ( [alt.hentaiverse.org] http://alt.hentaiverse.org/ ) because it's faster than the main one ( https://hentaiverse.org/ ).
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post Jun 4 2021, 01:05
Post #49889
little_wuke



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QUOTE(Basara Nekki @ Jun 4 2021, 00:48) *

When I was about your level, that's how long it took me. In fact, even a little longer. But in my case, I didn't use scripts back then. (IMG:[invalid] style_emoticons/default/heh.gif)

Once you get better gear, your time tends to drop.

Other things that help the gameplay are:
- make the Item World of equipment;
- equipment upgrade, at least up to level 5 (at the time I did it up to level 13, because from 14 the catalyst is more expensive (IMG:[invalid] style_emoticons/default/tongue.gif) );
- make soulfuse, so that the equipment level matches your level.

Also, another thing that can influence is the connection with the website. In my case (and for many others as well), I play on the alternate site ( [alt.hentaiverse.org] http://alt.hentaiverse.org/ ) because it's faster than the main one ( https://hentaiverse.org/ ).

Wow thanks for your advice, didn't know about the alternative site, I live in certain country and have to use VPN for all e-hentai stuff, just tried alt site and it is faster for me.
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post Jun 4 2021, 01:31
Post #49890
hgbdd



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QUOTE(Basara Nekki @ Jun 3 2021, 23:48) *

Also, another thing that can influence is the connection with the website. In my case (and for many others as well), I play on the alternate site ( [alt.hentaiverse.org] http://alt.hentaiverse.org/ ) because it's faster than the main one ( https://hentaiverse.org/ ).

Is the alternate site insecure because there's no TLS/SSL encryption?

This post has been edited by hgbdd: Jun 4 2021, 01:32
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post Jun 4 2021, 03:06
Post #49891
sharmy



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QUOTE(little_wuke @ Jun 3 2021, 17:59) *

What is the optimal time of clearing arenas? I'm lv270 one handed, on PFUDOH it takes me 80-90mins to beat the lv250 arena, is that too slow?

No, that's regular for a lv.200ish player.

High-level players with top-match gears can easily clear lv250 arena in 10min. But for a low-level player it's almost impossible since:
·Hard to buy top-match gears
·Can't unlock some key abilities (eg: imperil)

So try to level up as quickly as possible, and buy good gears.
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post Jun 4 2021, 13:09
Post #49892
Necromusume



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QUOTE(hgbdd @ Jun 3 2021, 23:31) *
Is the alternate site insecure because there's no TLS/SSL encryption?

Yes.

It's possible to coerce it to use TLS. Steps:
- Go to [alt.hentaiverse.org] https://alt.hentaiverse.org and add a security exception to get your browser to accept the certificate that only names hentaiverse.org and www.hentaiverse.org.

- Install this mini-userscript:
CODE
// ==UserScript==
// @name         Cucaracha
// @namespace    986243
// @version      0.1
// @description  enable TLS for XHRs during combat on alt
// @match        https://alt.hentaiverse.org/*
// @exclude      *hentaiverse.org/equip/*
// @grant        none
// @run-at       document-end
// ==/UserScript==

MAIN_URL = "https://alt.hentaiverse.org/";


- Install the HTTPSEverywhere browser addon. Disable the HentaiVerse.org ruleset that ships with it, and add a custom ruleset for alt. Can be done via the GUI, or you can use the [github.com] debug interface to enter a full custom ruleset, so that equipment links and REs also go to alt:
CODE
<ruleset name="HentaiVerse.org (Custom)">
  <target host="hentaiverse.org"/>
  <target host="alt.hentaiverse.org"/>
  
  <rule from="^https?://hentaiverse\.org/" to="https://alt.hentaiverse.org/"/>
  
  <rule from="^http:" to="https:"/>
</ruleset>
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post Jun 5 2021, 18:26
Post #49893
Epion



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In the meanwhile 4th Avatar Beauty Pageant is now over.
I was thinking about doing something different for next week.
The music idea from the other day stuck well with me actually, but i wonder if it will be considered "hard"...
I'll think about it... but don't expect too much from someone like me...
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post Jun 6 2021, 19:55
Post #49894
evolut1010



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Is there any way to show the Round # during battle? I see it at the start of battle, but then it disappears towards the end of battle.
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post Jun 6 2021, 20:08
Post #49895
Rhydin



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QUOTE(evolut1010 @ Jun 6 2021, 19:55) *

Is there any way to show the Round # during battle? I see it at the start of battle, but then it disappears towards the end of battle.

Not sure if HV supports it natively, but Monsterbation offers the feature you are looking for. Just tick the box for show the current round number during battle.
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post Jun 6 2021, 20:49
Post #49896
evolut1010



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QUOTE(Rhydin @ Jun 6 2021, 20:08) *

Not sure if HV supports it natively, but Monsterbation offers the feature you are looking for. Just tick the box for show the current round number during battle.



Excellent. Thanks.
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post Jun 11 2021, 20:24
Post #49897
Epion



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New contests are up and running.
Have fun.
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post Jun 12 2021, 16:57
Post #49898
Skynerd



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Just starting to play and got to level 130ish using light armor with dual wield. What should I be keeping an eye out for in terms of gear? Right now I'm just kinda using whatever decent-looking one-handed weapon pops up, which ended up being two clubs.

Also, I'm just grinding arenas and doing new ring of blood challenges whenever I get the tokens for one. Is that an efficient way to grind for higher levels, credits and equipment or should I be looking at item world and grindfest?

For battles, I'm generally stacking haste, shadow veil, protection, regen and spark on myself and never letting it go off cooldown, and pretty much never using any other spells except maybe weaken and imperil when fighting bosses. What I'm more curious about is the best way to manage overcharge. I tend to save all my overcharge for frenzied blows so that I can clean up the field, but that also means I rarely use iris strike and backstab or even spirit mode. How should I be using overcharge?
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post Jun 12 2021, 17:09
Post #49899
Nezu



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QUOTE(Skynerd @ Jun 12 2021, 15:57) *

Just starting to play and got to level 130ish using light armor with dual wield. What should I be keeping an eye out for in terms of gear? Right now I'm just kinda using whatever decent-looking one-handed weapon pops up, which ended up being two clubs.

Also, I'm just grinding arenas and doing new ring of blood challenges whenever I get the tokens for one. Is that an efficient way to grind for higher levels, credits and equipment or should I be looking at item world and grindfest?

For battles, I'm generally stacking haste, shadow veil, protection, regen and spark on myself and never letting it go off cooldown, and pretty much never using any other spells except maybe weaken and imperil when fighting bosses. What I'm more curious about is the best way to manage overcharge. I tend to save all my overcharge for frenzied blows so that I can clean up the field, but that also means I rarely use iris strike and backstab or even spirit mode. How should I be using overcharge?


Ideally, you'll want savage shade of the shadowdancer in every armor slot. Weapons depend on what you're fighting against.

Most of the time you'll use an ethereal club of slaughter in your main hand, and any rapier of balance in your off-hand. Demonic or hallowed is preferable if you don't mind using featherweight shards on it. Ethereal is optimal, but you have to leave it at IW level 9 so you can use both infusions to control its elements (according to what content you're playing against).

If you need a more defensive setup, you can use a rapier of slaughter in the main hand with a wakizashi of the nimble in the off-hand. This grants very high parry, making it useful for surviving hard content earlier than you'd be able to with the more offensive club/rapier combination, although it does deal less damage and without the stun proc, it gets parried much more often.

You can mix and match these combinations according to your needs. In particular, using a wakizashi of the nimble in your off-hand slot can always make up a huge amount of parry.

Yes, it's preferable to do daily arenas and Ring of Blood fights as a priority. IW and Grindfest don't really have any particular modifiers that make them better for grinding - besides a crystal modifier on grindfest, which still doesn't outweigh arena profits.

The way overcharge is used for dual wield is a little complicated and depends on what you're facing. There are a few ways it can be used:

- Orbital Friendship Cannon (200 OC) - will generally fully clear a round of normal monsters, best used at the start of a round
- Spirit stance & OFC (210 OC) - can be used against bosses, particularly schoolgirls in the 110, 125 and 150 arenas - make sure you imperil them first
- Frenzied blows (75) - after using imperil to cover 5 monsters, will generally kill or at least get them close
- Spirit stance & frenzied blows (85) - if your damage is weak you may need to double it with spirit stance to get sure kills. Also should be used against bosses (make sure you imperil).

These 4 combinations, as well as the way you use imperil, can vary your turn count a lot depending on how well you get a feel for using them and in what situations, but it depends strongly on how much damage you're capable of doing with them, so nobody can give you an exact guide on when to use them.

Iris Strike is generally not used at all and Backstab is rarely used - only in niche situations (like, you're trying to hold onto around 200 overcharge to go into the next round, you have one enemy left, overcharge will be capped if you keep hitting normally but if you use frenzied blows, it'll take you down too much).
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post Jun 12 2021, 18:17
Post #49900
Skynerd



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QUOTE(Nezu @ Jun 13 2021, 00:09) *

Ideally, you'll want savage shade of the shadowdancer in every armor slot. Weapons depend on what you're fighting against.

Most of the time you'll use an ethereal club of slaughter in your main hand, and any rapier of balance in your off-hand. Demonic or hallowed is preferable if you don't mind using featherweight shards on it. Ethereal is optimal, but you have to leave it at IW level 9 so you can use both infusions to control its elements (according to what content you're playing against).

If you need a more defensive setup, you can use a rapier of slaughter in the main hand with a wakizashi of the nimble in the off-hand. This grants very high parry, making it useful for surviving hard content earlier than you'd be able to with the more offensive club/rapier combination, although it does deal less damage and without the stun proc, it gets parried much more often.

You can mix and match these combinations according to your needs. In particular, using a wakizashi of the nimble in your off-hand slot can always make up a huge amount of parry.

Yes, it's preferable to do daily arenas and Ring of Blood fights as a priority. IW and Grindfest don't really have any particular modifiers that make them better for grinding - besides a crystal modifier on grindfest, which still doesn't outweigh arena profits.

The way overcharge is used for dual wield is a little complicated and depends on what you're facing. There are a few ways it can be used:

- Orbital Friendship Cannon (200 OC) - will generally fully clear a round of normal monsters, best used at the start of a round
- Spirit stance & OFC (210 OC) - can be used against bosses, particularly schoolgirls in the 110, 125 and 150 arenas - make sure you imperil them first
- Frenzied blows (75) - after using imperil to cover 5 monsters, will generally kill or at least get them close
- Spirit stance & frenzied blows (85) - if your damage is weak you may need to double it with spirit stance to get sure kills. Also should be used against bosses (make sure you imperil).

These 4 combinations, as well as the way you use imperil, can vary your turn count a lot depending on how well you get a feel for using them and in what situations, but it depends strongly on how much damage you're capable of doing with them, so nobody can give you an exact guide on when to use them.

Iris Strike is generally not used at all and Backstab is rarely used - only in niche situations (like, you're trying to hold onto around 200 overcharge to go into the next round, you have one enemy left, overcharge will be capped if you keep hitting normally but if you use frenzied blows, it'll take you down too much).


Got it, guess I'll stop trying to fit iris strike and backstab into my moves and stick with frenzied blows. How do I unlock OFC, though?

I haven't seen any shade armor so far, but I assume any old leather armor should do okay until I reach higher levels, right?

I used a rapier in the main hand with a wakizashi in the offhand before, and switching over to the dual clubs felt like I was killing things a *lot* faster, but was also losing a lot more health. Personally think I prefer the higher damage, so I'll keep an eye out for a rapier of balance.

Using imperil more definitely makes fights a lot easier, I really was gimping myself by using it only on bosses. I haven't unlocked MagNet yet, but would I want to use that on every enemy too? From what I can tell, it makes enemies unable to evade and also makes them slower, right?
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