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> The Official Hentaiverse Chat, Post your random thoughts or theorycrafts about HV

 
post Oct 1 2020, 15:06
Post #49177
Noni



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This post has been edited by DJNoni: Oct 1 2020, 15:09
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post Oct 2 2020, 05:12
Post #49178
Arkoniusx



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QUOTE(DJNoni @ Oct 1 2020, 16:06) *

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(IMG:[invalid] style_emoticons/default/huh.gif) Hey, I didn't know anything about the event, I thought it was a lie, and what is it about or how do we get that? I already got one in the Arena, but how long is the event and how do you get that trophy?

(IMG:[invalid] style_emoticons/default/happy.gif) Thanks to anyone who helps me with information on this topic.
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post Oct 2 2020, 05:33
Post #49179
lololo16




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QUOTE(Arkoniusx @ Oct 2 2020, 00:12) *


(IMG:[invalid] style_emoticons/default/happy.gif) Thanks to anyone who helps me with information on this topic.

https://forums.e-hentai.org/index.php?showt...p;#entry5771533
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post Oct 5 2020, 09:29
Post #49180
Arkoniusx



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(IMG:[invalid] style_emoticons/default/sleep.gif) Well, it's time to withdraw from this for a long time.
I was going to continue, but today it happened to me that I spilled the drop of my patience with this.

Making the last challenge of the arena they defeated me, even though I am very well armed and had just improved my defense. That was the last thing, I was not spending credits on this for that to happen to me, and it does not even happen to me when I get to battle 112 of that challenge which is where I would consider that they could defeat me since I am fighting with 10 monsters at the same time .

Yes, in addition to that, I don't like the current state of the HV market anymore, it's too unstable, and lately everything has been devalued. Yes, I think it is time to withdraw from this, at least possibly until December. See you later.

(IMG:[invalid] style_emoticons/default/tongue.gif) By the way lololo16, I wanted to get you Karma points but I don't know how to do it.
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post Oct 5 2020, 11:34
Post #49181
needaname



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Does anyone have any notable results from the coupons yet?
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post Oct 5 2020, 11:36
Post #49182
Noni



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QUOTE(needaname @ Oct 5 2020, 11:34) *

Does anyone have any notable results from the coupons yet?

7 HGC - all from magnificents....
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post Oct 5 2020, 11:56
Post #49183
Shank



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14 HGW (staffs), mostly mags, and 2 junk legendaries

Legendary Shocking Oak Staff of the Earth-walker
Legendary Tempestuous Oak Staff of Focus

Not done todays arenas yet
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post Oct 5 2020, 16:38
Post #49184
mundomuñeca



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QUOTE(Arkoniusx @ Oct 5 2020, 08:29) *

(IMG:[invalid] style_emoticons/default/tongue.gif) By the way lololo16, I wanted to get you Karma points but I don't know how to do it.


You see his post, with his avatar ? You see under it the date he joined and his current level ?

You see on the right of his level that "+K" ? You just click on it (IMG:[invalid] style_emoticons/default/wink.gif)
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post Oct 7 2020, 12:28
Post #49185
Evil Scorpio



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People are still playing HV? How cute. (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Oct 7 2020, 16:55
Post #49186
Noni



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QUOTE(Evil Scorpio @ Oct 7 2020, 12:28) *

People are still playing HV? How cute. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

yes, they are - it's quite a good game, still.
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post Oct 7 2020, 21:46
Post #49187
mundomuñeca



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QUOTE(DJNoni @ Oct 7 2020, 15:55) *

yes, they are - it's quite a good game, still.


No, it isn't, actually. But it's strangely addictive to certain kinds of minds (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Oct 9 2020, 18:14
Post #49188
Noni



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dudes, I did spend a lot of real money on this little game... who would ever have guessed that such a low-graphics minigame could be so addicting?
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post Oct 9 2020, 21:00
Post #49189
BlueWaterSplash



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We can still try to add our own graphics some day through the scripts. Add some (hentai) thumbnail images for each monster. The owners and/or players can upload the images we want to see.

And add some sounds, this would probably help our play too. For example we might hear a chopping noise when we hit a monster, and/or a screwup noise when we miss (so we appreciate Overpower and Penetrator more).
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post Oct 9 2020, 22:03
Post #49190
Nezu



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QUOTE(BlueWaterSplash @ Oct 9 2020, 20:00) *

We can still try to add our own graphics some day through the scripts. Add some (hentai) thumbnail images for each monster. The owners and/or players can upload the images we want to see.

And add some sounds, this would probably help our play too. For example we might hear a chopping noise when we hit a monster, and/or a screwup noise when we miss (so we appreciate Overpower and Penetrator more).


Auditory feedback is actually a pretty good idea for making the game feel more interactive; add a little visual effect on crits - say a screen shake (or just shake the specific monster's box) perhaps - and it'll enormously improve the play experience.
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post Oct 9 2020, 22:22
Post #49191
Noni



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QUOTE(lestion @ Oct 9 2020, 22:03) *

Auditory feedback is actually a pretty good idea for making the game feel more interactive; add a little visual effect on crits - say a screen shake (or just shake the specific monster's box) perhaps - and it'll enormously improve the play experience.

dude, at the rate we're hover-attacking it would be a continuous wall of sound
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post Oct 10 2020, 02:19
Post #49192
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QUOTE(DJNoni @ Oct 9 2020, 20:22) *

dude, at the rate we're hover-attacking it would be a continuous wall of sound


How else shall we hear the lamentation of their women?

This post has been edited by kamio11: Oct 10 2020, 02:19
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post Oct 10 2020, 09:13
Post #49193
BlueWaterSplash



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QUOTE(DJNoni) *
at the rate we're hover-attacking it would be a continuous wall of sound

Indeed, that's why I originally said "and/or" so that maybe we could only be bothered to hear a missing noise. Presumably everything would be optional anyway. Or instead of a noise, we could see a subtle flash or something if we miss a monster.

If you think about, one of the most lucrative genres of gaming (collectibles cards such as magic the gathering, and yugioh) which has created an entire industry of retail stores worldwide, has similarities with this game. They just got some people to draw pictures to put on their cards. If we put random pictures for our monsters it could be similar (well not quite, this game would need some serious updates that allow us to customize our monsters more meaningfully).
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post Oct 12 2020, 17:50
Post #49194
Katajanmarja



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If you guys, one day, get to adding lots of images and possibly sounds, I think it would be a good idea to make that part of the game optional (togglable).

Sure, one reason is the wall of sound which fast players would be constantly exposed to. But I also think it may be unnecessary to spend more bandwidth on every most casual player all the time. The audiovisual extras could be implemented as very cheap hath perks, relatively cheap trainings, or something like that.

I’m sure I would pay 10 hath for the images perk, but not for the sounds perk. That’s just my opinion, though. And my only ways to get hath are from artifacts or by buying with credits.

***

Ever since I learned that nobody buys below-average gear (and extremely few people buy even averages or superiors, except maybe some beginners at the bazaar), I have been pondering about the inflation problem of Hentaiverse. I may be the only person on earth who considers it a problem, but... heh, perhaps somebody will find my thoughts entertaining.

This is going to be an essay. You should skip it if you consider it irrelevant. TL;DR: I am discussing different types of what I call in-universe inflation or in-world inflation, and contemplating measures that could potentially be taken against it and a couple of other problems in Hentaiverse.

I admit that Hentaiverse manages to be strangely addictive. I am not a gamer, and have previously spent this much time on extremely few videogames of any kind. Then again, would I have given up by now if it was not for the prospect of making (modest amounts of) credits that have uses outside the game itself? Probably.

I have faced the undesirable effects of in-universe inflation before, in tabletop roleplaying games. As the characters get tougher, they can often make ridiculous amounts of money or other valuables without anyone stopping them. RPGs (not only gamemasters but official game materials as well) typically react to this by throwing harder and harder enemies at the strengthening players. This is, in my opinion, undesirable inflation of sorts: it leads to a situation where run-of-the-mill thugs are tougher than most bosses were earlier, questioning the credibility of the whole setting.

Why are different kinds of in-game inflation so common? I believe the reason is that it is just too handy a way to react to the advance of player characters. The player characters are heroes, so they are pretty tough themselves to begin with, and most often it is not a good idea to kill them realistically often. Realistically often even for exceptionally tough fighters, that is.

In story-intensive roleplaying, the high road would be to increase the complexity of the surrounding universe. Instead of introducing unlikely tough common thugs, the gamemaster should introduce better enemy masterminds who are able to make normal common thugs appear in the right place at the right time, thus making them more dangerous. Important supporting non-player characters should have problems, including social problems, that require serious attention from the player characters. And so forth.

As far as I understand Hentaiverse (and I admit I do not understand it very well), here the main problem is how the amounts of goods, especially weapons, keep accumulating. Simultaneously, the discussions revolve around the experiences of rich veteran players. Many of the veterans are surprisingly positive and helpful towards newbies, but in a way, this just exacerbates the problem. As there is a constant flux of free or very cheap weapons, restoratives and other goods from veterans to newbies, the first 150–300 levels are increasingly seen as a meaningless grind towards the "real game", which is all about the speed of killing on PFUDOR difficulty. A level 97 player can shrug off and bazaar a drop that would have become his most valuable possession some years earlier. Soon he will realize that for most items and equipment pieces, the bazaar is no bazaar, more like a smelter. If crude weapons are this common, even the NPCs of this game world should have stopped buying them long ago.

Experts have described Hentaiverse as "very well balanced", and for most part I agree with them. I also admire the complexity of a mostly text-based game that has so many different aspects such as the trainings, the shrine, gear upgrades and gear potencies.

When examined from my point of view, the main shortcoming of Hentaiverse is its lack of social interaction. However, I have pretty much accepted this deficiency. I can imagine how boring it would get in the long run if I needed to engage in template discussions with bazaar NPCs. On the forums and over mooglemail, the amount of real interaction is satisfactory, and what it lacks is, so I believe, strongly linked to the second worst shortcoming of the game.

Yes, that would be the in-world inflation. I have no easy fix in mind, and if I had one, I would probably advise against implementing it. It would change the foundations of the game so drastically that it would lead to an in-world economical chaos, and probably to several dedicated players leaving for good. I do not wish to see that.

And still, it keeps bugging me that this game could be more fun in the long run, especially for us newbies, if goods were harder to obtain, not easier. If the game world somehow reflected the facts that...

1. Gear has to be produced by someone, with skill, from raw materials that have to be obtained. As it is now, the game is giving the impression that weapons and other goods magically grow inside monsters, although some wordings try to hint at monsters obtaining them from fallen adventurers.

2. Gear cannot always be repaired. To some extent, sure. But does everybody else really consider it a good idea that quality gear is practically indestructible? Furthermore, in real life, gear may also be lost so that it will never be found again. (As far as I understand, there are only two ways for gear to be destroyed: when it accumulates enough at the bazaar, which takes care of most low-quality equipment, and if its owners quit the game without selling their goods, which takes care of a fraction of high-quality equipment.)

3. When people are killed they die. It is obvious that Hentaiverse battles are fought following some sort of "danmaku rules", preventing both PCs and monsters from dying "for real". (If you have no idea what I’m talking about, that is a Touhou reference. You can consult the Touhou wiki.) Still, I think there should be tougher penalties for dying in-game, such as loss of all equipment and items carried at that moment, or loss of some, or a notable deduction of one or more attributes. That would also strongly encourage players to flee more often instead of getting themselves killed, which I would consider a big improvement.

This post has been edited by Katajanmarja: Oct 12 2020, 18:13
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post Oct 12 2020, 17:56
Post #49195
Shank



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I'm gonna read your post fully later when I finish work (I promise), but one thing that caught my eye

QUOTE

I think there should be tougher penalties for dying in-game, such as loss of all equipment and items carried at that moment, or loss of some, or a notable deduction of one or more attributes.

Attributes wouldn't work with the current system as you stop gaining spending exp at 500

As for losing gear, do you mean actual worn gear, or gear dropped during the battle? Both are horrible ideas, but the former specifically is horrendous
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post Oct 12 2020, 18:16
Post #49196
taro_



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QUOTE(Angaver @ Oct 13 2020, 00:56) *

Both are horrible ideas, but the former specifically is horrendous

If it was the former,
Perhaps many users will dislike it and quit. (IMG:[invalid] style_emoticons/default/cry.gif)

This post has been edited by taro_: Oct 12 2020, 18:17
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