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The Official Hentaiverse Chat, Post your random thoughts or theorycrafts about HV |
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Jul 26 2020, 09:53
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Noni
Group: Catgirl Camarilla
Posts: 13,514
Joined: 19-February 16

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Wow, the crowd funding bounty is over 30m already! I forgot who did the previous api, perhaps we should notify him?
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Jul 26 2020, 11:00
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Arkoniusx
Group: Members
Posts: 1,607
Joined: 21-December 08

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QUOTE(Basara Nekki @ Jul 25 2020, 23:00)  All the time, from the first to the last round (the same way I play 1H). Interesting. I usually randomly attack all monsters. I will try to use spirit stance against SGs. Thank you both for the tips. (IMG:[ invalid] style_emoticons/default/biggrin.gif) In fact, you use imperil wrongly, depending on what kind of challenge you do, you should or shouldn't use Imperil. For example, in the last 3 challenges of the arena you use imperil constantly on all the enemies that are in each round, in the IW you use imperil only in a part of them, preferably half when they are 7, and when they are 9 onwards You should only usually have 2 enemies that are not affected by the imperil to reload all your points from the spirit bar, and the grinfest is more or less the same, only you should keep in mind that here you go to spend more mp and you will have to be using potions even more continuously than in the IW. And this is if you don't play with the FUS RO DAH skill, with it it is already a totally different strategy. By the way, if you already have enough attack and a reasonable defense, in the other challenges of the Arena that are not the last 3, you no longer need to use imperil in the least, it is more; sometimes it is counterproductive to use it, because if you kill Too fast to the enemies in a certain round and you did not reload the points of the spirit bar properly, you are going to take longer to recharge them and you are also going to put on a brake on yourself, and your going to take longer to finish that challenge. The main thing is to always bring the spirit points in each battle to the maximum and go spending them equally to recover them so that you can be using Frenzy blows or FUS RO DAH, in each battle. This post has been edited by Arkoniusx: Jul 26 2020, 11:09
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Jul 26 2020, 11:38
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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QUOTE(DJNoni @ Jul 26 2020, 07:53)  Wow, the crowd funding bounty is over 30m already! I forgot who did the previous api, perhaps we should notify him?
Alrerady done. But since email notifications for PMs have been disabled, we'll have to rely on luck for the next time he cdrops by. I believe he will see it, since his last time active was barely more than 1 week ago.
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Jul 29 2020, 21:13
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Venvalion
Group: Members
Posts: 614
Joined: 8-January 20

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Saw a Legendary Reinforced Leather Breastplate of Deflection in my soulfuse range, in the Bazaar. Thought it might be interesting, checked the stats with the Percentiles script on... Damage Mitigations -> Piercing -2% (IMG:[ invalid] style_emoticons/default/blink.gif) " Ah, so that's why it was baazar'd. Never mind then." But I found it funny nonetheless (IMG:[ invalid] style_emoticons/default/biggrin.gif) Couldn't get the actual stats 'cause it was deleted by the time I deactivated the script and reloaded, but here's a screen of all stats percentiles: 
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Jul 30 2020, 02:31
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shote1369
Group: Gold Star Club
Posts: 1,574
Joined: 24-April 18

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IF i win this day weapon lottery i would vegtable only for a week! ↑
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Aug 6 2020, 19:45
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Hinoka
Group: Catgirl Camarilla
Posts: 2,033
Joined: 28-April 13

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The lottery has been good to mages this last week.
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Aug 6 2020, 20:52
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Nezu
Group: Catgirl Camarilla
Posts: 3,947
Joined: 29-January 12

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QUOTE(Hinoka @ Aug 6 2020, 18:45)  The lottery has been good to mages this last week.
Common misconception - it's a really painful tax since we have to play the lottery, fully knowing we're only going to get fucking GLTs again... (IMG:[ invalid] style_emoticons/default/sad.gif)
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Aug 6 2020, 22:20
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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QUOTE(Hinoka @ Aug 6 2020, 17:45)  The lottery has been good to only three mages this last week.
FTFY
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Aug 7 2020, 04:11
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Hinoka
Group: Catgirl Camarilla
Posts: 2,033
Joined: 28-April 13

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Yeah the lottery has and will always be brutal. Still its pretty rare to see Peerless Charged back to back. The chaos tokens are also pretty nice when its mage gear. Hopefully we'll get another good staff later this year. It will almost be a year since our last PHOH lottery.
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Aug 7 2020, 05:53
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kamio11
Group: Catgirl Camarilla
Posts: 1,371
Joined: 6-June 13

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And yet the lottery is still the most reliable source of equipment...
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Aug 9 2020, 01:54
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Arkoniusx
Group: Members
Posts: 1,607
Joined: 21-December 08

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[Lig02] Legendary Jade Shade Boots of the Shadowdancer (355, ADB 95%) (seller: Bedbin) kullm 260k #190 Extend to 14:13 QUOTE(Arkoniusx @ Aug 3 2020, 18:00)  They are very good boots, and the fact that they have 95% damage makes them quite desirable, the bad thing is that they do not have a Savage or Agility prefix, and that lowers the price in a great way.
Now the bad news, the Leather market is very unstable lately, many shadowdancer equipment with the same ADB have not been sold and if they have, the maximum for what they have been sold is 90k, but also in past auctions someone paid 600k for similar equipment, the price for this equipment is too fluctuating lately.
For the level they are in I would say that a reasonable price would be 200k but depending on the auction, it is very possible that you will get much more for these boots, the best risk and auction them, because the low level helps them a lot.
I told you, the Leather equipment market is very volatile lately. This post has been edited by Arkoniusx: Aug 9 2020, 01:55
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Aug 9 2020, 09:27
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eomivan
Group: Members
Posts: 194
Joined: 27-November 11

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Finally switched from [240003478] Magnificent Agile Buckler of the Barrier (Level 259, Str Dex End, forged 5, BLK 3%)to [223553558] Legendary Ruby Force Shield of Deflection (Level Soulbound, Str Dex End, IW 10, forged 5, BLK 84%)I took a look at the stats of PFUDOR DwD (as a 1H heavy player) * The number of turns is almost unchanged (my equip set is not that good, it takes 11k+ turns). * -10% damage taken * About +5 mana draught and -5 spirit draught usage. I was originally thinking that less damage taken means less turns spent on cure and other supportive spells which will reduce the number of turns. It looks like it's not significant and I have to increase the damage output rate to reduce the number of turns.
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Aug 9 2020, 12:55
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Noni
Group: Catgirl Camarilla
Posts: 13,514
Joined: 19-February 16

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QUOTE(eomivan @ Aug 9 2020, 09:27)  Finally switched from [240003478] Magnificent Agile Buckler of the Barrier (Level 259, Str Dex End, forged 5, BLK 3%)to [223553558] Legendary Ruby Force Shield of Deflection (Level Soulbound, Str Dex End, IW 10, forged 5, BLK 84%)I took a look at the stats of PFUDOR DwD (as a 1H heavy player) * The number of turns is almost unchanged (my equip set is not that good, it takes 11k+ turns). * -10% damage taken * About +5 mana draught and -5 spirit draught usage. I was originally thinking that less damage taken means less turns spent on cure and other supportive spells which will reduce the number of turns. It looks like it's not significant and I have to increase the damage output rate to reduce the number of turns. You will notice more improvement on IW, grindfest and regular arena's. Thing is, Schoolgirls don't do that much damage in the first place. You need more damage against them, not better defense.
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Aug 9 2020, 22:37
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,135
Joined: 26-April 12

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QUOTE(eomivan @ Aug 9 2020, 09:27)  Finally switched from [240003478] Magnificent Agile Buckler of the Barrier (Level 259, Str Dex End, forged 5, BLK 3%)to [223553558] Legendary Ruby Force Shield of Deflection (Level Soulbound, Str Dex End, IW 10, forged 5, BLK 84%)I took a look at the stats of PFUDOR DwD (as a 1H heavy player) * The number of turns is almost unchanged (my equip set is not that good, it takes 11k+ turns). * -10% damage taken * About +5 mana draught and -5 spirit draught usage. I was originally thinking that less damage taken means less turns spent on cure and other supportive spells which will reduce the number of turns. It looks like it's not significant and I have to increase the damage output rate to reduce the number of turns. Forge, forge.
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Aug 9 2020, 23:05
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eomivan
Group: Members
Posts: 194
Joined: 27-November 11

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QUOTE(DJNoni @ Aug 9 2020, 03:55)  You will notice more improvement on IW, grindfest and regular arena's. Thing is, Schoolgirls don't do that much damage in the first place. You need more damage against them, not better defense.
Thanks. That's a good point. Recently when I was IW-ing I also thought about what mitigation potencies I need. When I looked at the stats for DwD and IW they show completely different distribution - For DwD, the damage I take is 39% void, 18 crushing, 15% dark and 87% physical. Cold damage is the most among elemental. Fire and holy are usually the second most. - For IW, the damage is 46% crushing, 22% pericing, 15% slashing and 96% physical. Dark and void add up to only 5% and I take more fire and holy damage among all elemental. So the general rule for me is probably - More physical mitigation - Slightly more fire and holy mitigation. More cold for player monsters and more dark for SG. - Crushing mitigation is more important than the mitigation of other specific types. - Things may change as I level up and upgrade my equipment.
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Aug 9 2020, 23:08
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eomivan
Group: Members
Posts: 194
Joined: 27-November 11

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QUOTE(Juggernaut Santa @ Aug 9 2020, 13:37)  Forge, forge.
I'm only getting less than 250k per day from arena. I have too many things to spend the credits, like upgrading equipment. The weapon I'm using is still the first legendary I got (see below). I have been wanting to change it for a long time. [239039299] Legendary Ethereal Wakizashi of the Nimble (Level Soulbound, IW 10, forged 5, ADB 61%, Parry 16%)
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Aug 10 2020, 00:03
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Arkoniusx
Group: Members
Posts: 1,607
Joined: 21-December 08

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QUOTE(eomivan @ Aug 10 2020, 00:08)  I'm only getting less than 250k per day from arena. I have too many things to spend the credits, like upgrading equipment. The weapon I'm using is still the first legendary I got (see below). I have been wanting to change it for a long time. [239039299] Legendary Ethereal Wakizashi of the Nimble (Level Soulbound, IW 10, forged 5, ADB 61%, Parry 16%) (IMG:[ invalid] style_emoticons/default/laugh.gif) I also still use one of the first legendary weapons that I obtained, not very good drops but it was ethereal, the bad thing is that I cannot get rid of it because it already has level 100 damage, and other stats that are already in its maximum of 50. By the way, what I recommend Jugernaut Santa is exactly what you have to do to be faster in the one-handed fighting style. Do you really want to do damage without improving any of your other equipment? If so, your shield must be at least level 30 blocking and you must be regularly lowering your agility, without it going over 320, because when an enemy collides with your shield, he will receive massive damage. And also, I'm very sorry but your weapon that you use must already be at least level 30 in all its stats, except for agility of course (which should stay at zero) and posibly physical damage because of how expensive it is to improve that stat. All that minimum it should cost you like 4 or 5 million credits, and that's if you get cheap materials. Good luck. This post has been edited by Arkoniusx: Aug 10 2020, 01:44
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Aug 10 2020, 00:28
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eomivan
Group: Members
Posts: 194
Joined: 27-November 11

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QUOTE(Arkoniusx @ Aug 9 2020, 15:03)  (IMG:[ invalid] style_emoticons/default/laugh.gif) I also still use one of the first legendary weapons that I obtained, not very good drops but it was ethereal, the bad thing is that I cannot get rid of it because it already has level 100 damage, and other stats that are already in its maximum of 50. By the way, what I recommend Jugernaut Santa is exactly what you have to do to be faster in the one-handed fighting style. Do you really want to do damage without improving any of your other equipment? If so, your shield must be at least level 30 blocking and you must be regularly lowering your agility, without it going over 320, because when an enemy collides with your shield, he will receive massive damage. And also, I'm very sorry but but your weapon that you use must already be at least level 30 in all its stats, except for agility of course (which should stay at zero) and posibly physical damage because of how expensive it is to improve that stat. All that minimum it should cost you like 4 or 5 million credits, and that's if you get cheap materials. Good luck. I haven't thought of the gain on the damage dealt when lowering agi. My agi now is 408+17+81 (IMG:[ invalid] style_emoticons/default/sad.gif) I will try to lower my agi to see if things will change.
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Aug 10 2020, 01:50
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Arkoniusx
Group: Members
Posts: 1,607
Joined: 21-December 08

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QUOTE(eomivan @ Aug 10 2020, 01:28)  I haven't thought of the gain on the damage dealt when lowering agi. My agi now is 408+17+81 (IMG:[ invalid] style_emoticons/default/sad.gif) I will try to lower my agi to see if things will change. (IMG:[ invalid] style_emoticons/default/happy.gif) That is why you are not doing massive damage, you are wasting the 80% block you have. Now the bad news, because it occurred to you to raise your agility to 400, you are going to have to wait something like 15 days to lower your agility points to 300, because you are only allowed to drop 10 points I think per level or something like that, so you will have to go down the points of 10 in 10., The best thing I recommend is that you create another person and distribute your skill points better so you can play more properly.
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