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The Official Hentaiverse Chat, Post your random thoughts or theorycrafts about HV |
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Feb 14 2020, 21:04
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Venvalion
Group: Members
Posts: 614
Joined: 8-January 20

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Feels like the Riddlemaster has a favorite Pony for his puzzle, Applejack appears a lot for me... Also, is the wiki page for it still up-to-date? Don't really pay attention now that I understood the principle, but I think the timer is higher than 30 seconds. edit: just got another riddle, this time with Twilight Sparkle (to prove me wrong?). About the timer, it started at 40 seconds, so the wiki page is seemingly outdated. This post has been edited by Venvalion: Feb 14 2020, 21:17
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Feb 14 2020, 21:19
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Evil Scorpio
Group: Gold Star Club
Posts: 6,565
Joined: 9-May 10

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QUOTE(Venvalion @ Feb 14 2020, 22:04)  Feels like the Riddlemaster has a favorite Pony for his puzzle, Applejack appears a lot for me... Applejack is best pony, duh. 
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Feb 14 2020, 21:44
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Venvalion
Group: Members
Posts: 614
Joined: 8-January 20

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QUOTE(Evil Scorpio @ Feb 14 2020, 20:19)  Applejack is best pony, duh.
That I can't say, given my limited knowledge about the show. But now I posted about it, it seems the Riddlemaster finally remembered about the others (got 2 Rainbow Dash in a row, after the previously mentioned Twilight Sparkle)... Really, another of those "talk about it and it's solved" stuff.
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Feb 15 2020, 22:45
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ikki.
Group: Gold Star Club
Posts: 2,994
Joined: 11-October 16

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Feb 15 2020, 22:49
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Shank
Group: Global Mods
Posts: 9,346
Joined: 19-May 12

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QUOTE(Ikki Pop @ Feb 15 2020, 20:45)  Don't quote me on it as only got a little experience with niten or dw, but probably not. At that level, most people will want legendaries, and probably good ones, decent ones probably aren't all that expensive to buy either. Ethereal would be preferable (though fairly sure you can fully feather waki's so not the end of the world), demonics only helpful for arenas really
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Feb 15 2020, 23:00
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ikki.
Group: Gold Star Club
Posts: 2,994
Joined: 11-October 16

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level is high but has not bad stats for mag, so if someone want that waki for experiments i'll gift it
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Feb 16 2020, 15:59
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Venvalion
Group: Members
Posts: 614
Joined: 8-January 20

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Coming back to the question of the Riddlemaster's timer... QUOTE(Venvalion @ Feb 14 2020, 20:04)  I think the timer is higher than 30 seconds. [...] it started at 40 seconds, so the wiki page is seemingly outdated. So, the timer starts at 40 sec. for me currently. Thinking back on it, I remember it being above 40 sec. a few times recently. Meaning it was probably starting at 50 seconds when I was still under lv.200. Don't remember all the way back when I was under lv.100, but it may start at 60 sec., though I'm not sure about that. Which means the wiki seems to be outdated or inaccurate: QUOTE The time limit starts at 30 seconds; it is decreased gradually to 20 at level 300. I checked HV version notes back to 0.77 (based on the wiki page history, timer info was changed around Dec. 2013 and Jan. 2014), but no info on a possible timer change. In summary (and to confirm) : > lv.0 - 100 = timer 60 seconds? > lv.100 - 200 = timer 50 seconds > lv.200 - 250? = timer 40 seconds > lv.250 - 300 = timer 30 seconds? > lv.300+ = timer 20 seconds?
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Feb 16 2020, 22:13
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Arkoniusx
Group: Members
Posts: 1,607
Joined: 21-December 08

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I think someone has already talked about this before, but I think it's time to talk again.
I believe that it is time for another update of the game, one that mostly fixes the fighting styles that cannot be used after certain levels, and that removes all the garbage equipment that exists (which are many, just see the bazaar).
In addition to bringing us something new, possibly speaking equipment, or something that helps us balance certain things in the game.
Because I read a comment from Uncle Stu, there was an update point in the game where it was more balanced than it is currently, since I was not active at that time, I would like to know what it was, that it was removed or added, and which made it a better version than we are currently.
I say that to not be throwing suggestions like a fool, without knowing anything beforehand, although one that if I would like to do is to improve the style of fighting 2 hands, whether you create a new set of equipment or give him more attributes or whatever, since those weapons are worthless compared to other equipment, although I am seriously suspecting that fighting style could cease to exist.
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Feb 16 2020, 22:39
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Nezu
Group: Catgirl Camarilla
Posts: 3,939
Joined: 29-January 12

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QUOTE(Arkoniusx @ Feb 16 2020, 20:13)  I think someone has already talked about this before, but I think it's time to talk again.
I believe that it is time for another update of the game, one that mostly fixes the fighting styles that cannot be used after certain levels, and that removes all the garbage equipment that exists (which are many, just see the bazaar).
In addition to bringing us something new, possibly speaking equipment, or something that helps us balance certain things in the game.
Because I read a comment from Uncle Stu, there was an update point in the game where it was more balanced than it is currently, since I was not active at that time, I would like to know what it was, that it was removed or added, and which made it a better version than we are currently.
I say that to not be throwing suggestions like a fool, without knowing anything beforehand, although one that if I would like to do is to improve the style of fighting 2 hands, whether you create a new set of equipment or give him more attributes or whatever, since those weapons are worthless compared to other equipment, although I am seriously suspecting that fighting style could cease to exist.
Yeah, no shit, the game is in sore need of some balance hcanges. However, admin does not really have time / health to work on HV right now. Galleries, H@H and various backend things need his attention, and have obviously much much higher priority. HV is just an extra hobby. There are millions of suggestions on what people want to make the game better and you will get a lot of opinions on this question that won't actually help at all. The problem with game design is that what's best for the game is almost never what people actually want. For my part, I think an equipment update targeting underused equipment with the intent of making it perform closer to the optimal choices right now (or at least different in interesting ways) would kill many birds with one stone: economy problems mainly, but they could go a long way towards helping with the style imbalance. (Style balance is a complex problem that would need to be tuned further). A simple example of this: all 2H weapons could come with endurance on them. 2H already suffers considerably from the weakest survival of all the styles (yes, even worse than mage, because it's killing at the same pace as other melee) - without relying on blanket stun tactics - because it has very limited access to parry. Even a very small change would be a good start towards helping with that. Nonetheless - do not expect any changes. They are not coming for a long, long time yet. They may never come. If they do come, they will probably not be what you want. If we do get another update, it will PROBABLY be simple feature additions or upgrades - things that were already planned, like the trophy mass-shrine option. Enjoy HV in its current form as best you can. This post has been edited by lestion: Feb 16 2020, 22:39
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Feb 16 2020, 23:40
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ikki.
Group: Gold Star Club
Posts: 2,994
Joined: 11-October 16

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the most important thing for me in equipment is to make useless prefixes and suffixes useful. this will not destroy the current builds and styles, but will add new ones.
for example:
1) mitigation prefixes for phases can add more EDB like staffs prefixes so mitigation-prefixed phase can be an alternative to radiant-prefixed - no MDB but more EDB
2) mystic prefix can be more useful simply by improving it's bonuses: add much more spell crit damage bonus and add good spell crit chance bonus so mystic build can be an alternative to radiant build - less MDB but powerfull and regular crits
3) focus suffix for staff can add bonus to all staff profs. or AGI PAB. or both
4) my favorite one: frugal prefix can add a elemental prof bonus (but obviously much smaller than cotton has) so dream build without prof cotton with 2-3 radiant and 2-3 frugal phases
5) illitid suffix can add an additional ability which reset the monster's mp banshee suffix can add an additional ability which reset the monster's sp so DW with Illitid+Banshee prevents all apecial attacks
i have a lot of ideas, i'm sure that experienced players have even more of them
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Feb 16 2020, 23:41
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Arkoniusx
Group: Members
Posts: 1,607
Joined: 21-December 08

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(IMG:[ invalid] style_emoticons/default/laugh.gif) I do it, I only think about what others have commented, and the fact that I really liked playing with two-handed weapons, a pity that one has to abandon it from a certain level at that point in the game is very possible that you never arrive To see and use a legendary 2-hand weapon in that fighting style (As it was in my case), I mean you will never enjoy that fighting style as it really should. And I still think that this game could improve a lot if we take some suggestions of Castlevania games, such as the fact that when you are using 2-handed weapons in some games, you depend more than anything on the relics you have equipped, and not so much the armor, helmet boots and others. As I mentioned, it would be pretty good to have a new set of equipment to help the 2-hand fighting style. QUOTE(Ikki Pop @ Feb 17 2020, 00:40) 
5) illitid suffix can add an additional ability which reset the monster's mp banshee suffix can add an additional ability which reset the monster's sp so DW with Illitid+Banshee prevents all apecial attacks
i have a lot of ideas, i'm sure that experienced players have even more of them
(IMG:[ invalid] style_emoticons/default/ohmy.gif) This suggestion is SOLID GOLD OF 40 KILATES, imagine that combination, although if it feels too easy for some to do this, it could also simply allow us to improve the extraction of MP or SP in those weapons, and with that it would also greatly improve that type of suffix . This post has been edited by Arkoniusx: Feb 16 2020, 23:47
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Feb 17 2020, 11:02
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Nezu
Group: Catgirl Camarilla
Posts: 3,939
Joined: 29-January 12

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QUOTE(Ikki Pop @ Feb 16 2020, 21:40)  5) illitid suffix can add an additional ability which reset the monster's mp banshee suffix can add an additional ability which reset the monster's sp so DW with Illitid+Banshee prevents all apecial attacks
i have a lot of ideas, i'm sure that experienced players have even more of them
As cool as this one is... there is zero chance of it ever happening, I think. If we do ever get a patch like this, it'll be data-driven, with adjustments in terms of stats that already exist, rather than new features. At least for the foreseeable future. QUOTE(Arkoniusx @ Feb 16 2020, 21:41)  (IMG:[ invalid] style_emoticons/default/laugh.gif) I do it, I only think about what others have commented, and the fact that I really liked playing with two-handed weapons, a pity that one has to abandon it from a certain level at that point in the game is very possible that you never arrive To see and use a legendary 2-hand weapon in that fighting style (As it was in my case), I mean you will never enjoy that fighting style as it really should. Tell that to sickentide... This post has been edited by lestion: Feb 17 2020, 11:04
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Feb 17 2020, 14:55
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ikki.
Group: Gold Star Club
Posts: 2,994
Joined: 11-October 16

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QUOTE(lestion @ Feb 17 2020, 12:02)  If we do ever get a patch like this, it'll be data-driven, with adjustments in terms of stats that already exist, rather than new features.
that's what i mean, no need new features just adding and increasing of existing bonuses for not valibale prefixes/suffixes 1) for mitigation prefix on phase just add EDB 2) for mystic prefix just add Crit Chance and increase Crit Damage 3) for focus suffix just add PABs and increase profs 4) for frugal prefix just add profs 5) for vampire, illitid, banshee suffixes just increase very-very much siphon power 6) for balance suffix just increase much Crit Chance and Crit Damage 7) for mithril prefix on shield just add 4th PAB 8) for reinforced prefix on shield could add profs so it's gonna be option for 1h mage 9) for eart-walker/curse-weaver suffix on staffs just add casting speed
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Feb 17 2020, 15:45
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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QUOTE(Ikki Pop @ Feb 17 2020, 12:55)  that's what i mean, no need new features just adding and increasing of existing bonuses for not valibale prefixes/suffixes 1) for mitigation prefix on phase just add EDB 2) for mystic prefix just add Crit Chance and increase Crit Damage 3) for focus suffix just add PABs and increase profs 4) for frugal prefix just add profs 5) for vampire, illitid, banshee suffixes just increase very-very much siphon power 6) for balance suffix just increase much Crit Chance and Crit Damage 7) for mithril prefix on shield just add 4th PAB 8) for reinforced prefix on shield could add profs so it's gonna be option for 1h mage 9) for eart-walker/curse-weaver suffix on staffs just add casting speed
Most of these are only band-aid that don't solve the actual, real issues.
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Feb 17 2020, 16:57
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ikki.
Group: Gold Star Club
Posts: 2,994
Joined: 11-October 16

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i think that most of prefixes/suffixes useless not because they're bad but not enough good in numbers
simple example: Annihilator potency of staffs it's good but no one wants it just beacause Penetrator is musthave, and for second slot Archmage (for arenas) and Spellweaver (for fests) simple better choise but if crit bonuses from mystic and annihilator was much more they may be useful in one set. imagine: +75% crit chance and +100% damage on magic attack. radiant may cry or siphon procs good idea but they're too weak against Slaughter ADB burst but what if second hand waki of banshee drain all sp from monster and return big amount to you?
and what real issues?
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Feb 17 2020, 20:02
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Noni
Group: Catgirl Camarilla
Posts: 13,396
Joined: 19-February 16

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Real isse: there are a lot of players that have strong income from h@h and no goals to spend the income. A lot of credits is spreading through to non-players, for downloading galleries. Or to get ahead in hv real quickly. And, if you dont download, you actually don't need credits to visit the site. Result: very low number of new players. Just like lots of countries where the hey-Boomers retire with money to burn, no mortgage, excellent pension... doesn't work unless there are a lot of young people working. Which we don't have.
So if you decide to ragequit, dear catgirl, please don't give your wealth to new players. If you must, give it to fellow old fatrs that heve nothing better to do than upgrade from 89% radiant to 91% radiant.
...actually, I guess only boss boro can fix this. Make galleries more expensive, requiring more gp.
This post has been edited by DJNoni: Feb 17 2020, 20:03
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Feb 17 2020, 21:02
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Dead-ed
Group: Members
Posts: 3,577
Joined: 4-March 14

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Yes, give credits & materials to me. I'm gon' sink'em good.
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Feb 17 2020, 22:13
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Noni
Group: Catgirl Camarilla
Posts: 13,396
Joined: 19-February 16

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Dudes.... :facepalm:
I meant me!
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