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The Official Hentaiverse Chat, Post your random thoughts or theorycrafts about HV |
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Jan 21 2020, 21:07
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Cleavs
Group: Gold Star Club
Posts: 24,313
Joined: 18-January 07

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QUOTE(Uncle Stu @ Jan 21 2020, 19:42)  Wow, whats up with all those spams? Is it this time of the year? (IMG:[ invalid] style_emoticons/default/unsure.gif) who knows. damage has been contained till an extent, but amount of said posts is escalating.
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Jan 21 2020, 21:10
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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Tell me about it. I mean two reports from a lazy shit as me at the same day? That should tell you shit hit the fan. (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Jan 21 2020, 21:38
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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I dont even get it who would even fall for this. (IMG:[ invalid] style_emoticons/default/unsure.gif) Hey, best fuck page in the whole net, you never heard of it before but it is, i promise. www.suspicious-link.co.uk.org.ru The fuck you get here is so real a STD computervirus is guaranteed. (IMG:[ invalid] style_emoticons/default/duck.gif)
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Jan 23 2020, 02:01
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jacquelope
Group: Members
Posts: 10,448
Joined: 28-July 15

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ROTFLMAO who deposited all that 3000 HGM in the item shop?
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Jan 24 2020, 01:58
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Shank
Group: Global Mods
Posts: 9,348
Joined: 19-May 12

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QUOTE(Juggernaut Santa @ Jan 23 2020, 23:12)  Unnecessary. Since it's needed to make a subpar weapon not subpar. Just use the non subpar weapon, no imperil, and the tendons will be safe no matter how you swipe the mouse or mousepad to hover. Easy (IMG:[ invalid] style_emoticons/default/wink.gif) I didn't mean turns, though. I literally meant clicks. Normal play: you click regen and heartseeker when they expire, at most you OFC. You toggle the spirit hopefully once, and it's done. Other play: less turns maybe (MAYBE) then you add countless clicks per round to imperil, re-imperil when it inevitably fails, mana draughts, mana potions. In the end it probably costs you the same amount of real time (less turns but also less t/s). But the difference is that you had to input hundred of extra times, compared to the normal play. That's why, "clicks" (IMG:[ invalid] style_emoticons/default/laugh.gif) This might be a better place rather than derailing the legendary equipment thread again. Like I said, not everyone uses monsterbation, which is why I said turns. QUOTE(Juggernaut Santa @ Jan 23 2020, 23:12)  re-imperil when it inevitably fails,
Just like penetrate armour is based on chance too, you mean? We'll call it clicks if you prefer, I don't mind. Let's compare styles. With rapier, assuming it's round 1, you would 1. Cast regen = 1 click 2. Cast heartseeker = 1 click 3. Attack = 1 click 4. IF penetrate armour lands, you've now got 25% mit reduction. If not, repeat 3. 5. Attack again, now at 25% mid reduction. Monsters probably almost dead by this point. = 1 click 6. IF penetrate armour lands, you've now got 50% mid reduction. 7. Monsters probably dead, but if it's not, you are now attacking with the same mit reduction as imperil. I'll assume it dies on this hit = 1 click After monster is dead, repeat all those steps until 3 monsters are dead. Assuming snowflake is smiling on you and penetrate armour procs first try, you're on 15 clicks for 3 monsters, assuming it dies on the 50% mitigation hit. It's 16 if at some point in that you activated spirit stance. Shortsword 1. Cast regen = 1 click 1. Cast heartseeker = 1 click 3. Cast imperil. = 1 click 4. IF it lands, you've now got 50% mit reduction. On up to THREE monsters. 5. Attack = 1 click. 6. Repeat 2 more times to have the same amount of attacks as the rapier (even though realistically, you'll be doing more damage sooner since you have 50% from the onset) 7. Repeat for 2 more monsters, sans casting imperil, because it has enough timer on it's cooldown for a mere 3 monsters. Like the rapier, I'll assume snowflake is smiling down and imperil lands (this is more common than you'd think at 150% magic accuracy), you're on 6 clicks, 7 if at some point you enabled spirit stance. This isn't taking into account bleeding wounds, which is doing damage on top of normal attacks, a higher ADB, higher str and agi (improved damage and crit chance, but also improved mits assuming you don't reduce agility to avoid slight evade/attack speed increase). It's also not accounting for the fact that counters on the other 2 monsters are benefiting from imperil, unlike penetrate armour which is single target only. Sure, you're right that you'll need more mana draughts. It probably adds up over an entire grindfest, but one mana draught lasts you several rounds, and recovers more than you use even with imperil (excepting on rounds with very few monsters, as you burn through them too quickly). You rarely, if ever, need mana pots. There's also the real time taken consideration, there's realistically no way of having the same t/s using imperil than using without, but it just depends on if the turn reduction makes up for it. Petetrate armour also has a greater mid reduction when fully stacked than imperil does, but the only time that's particularly useful is against bosses, normal mobs shouldn't be alive all that often to receive 3 stacks of it, and even if they do, you've had some clicks at only 0%, 25%, or 50% mit, reduction getting there. Do correct me if I'm wrong on any mitigation %'s, my memory isn't always trustworthy. This post has been edited by Ubershank: Jan 24 2020, 02:29
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Jan 24 2020, 02:57
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,132
Joined: 26-April 12

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Oof. The difference is that imperil is a button every time. No imperil rapier: 1 heartseeker each 2-3 minutes, 1 regen every minute, Spirit once + screwups, OFC on a click on demand. Imperil anything: same as above but add mana restoratives AND several clicks per round, aka 3-4 if you land all imperils Let's take two examples. My DwD run (even though it's a sub optimal run, but w/e) QUOTE(Juggernaut Santa @ Dec 5 2019, 01:26)  snip 34 regen, 11 heartseeker, 35 spirit toggles*, 21 gems (mostly wasted to keep Mana Gems), 3 restoratives, 4 Imperil (spammed on the dragons just to wipe them with OFC), 47 cannons. *(new shitty pip overcharge system fucked the minimum threshold of deactivation raising it to 25 instead of 10, so OFC-ing is very likely to screw spirit stance over (IMG:[ invalid] style_emoticons/default/heh.gif) ) Total: 155 player interventions outside of hovering Can be reduced greatly if I discard OFC use, maybe for a couple of regens more. Average: 5 actions/minute, 1 action every 12 seconds If I discard OFC outside of last round, the number of action would be likely in the 65-70 for the whole DwD, aka slightly more than 2 actions per minute. A DwD run of yours, sw + imperil QUOTE(Ubershank @ Jan 2 2020, 19:02)  snip 36 regen, 11 heartseeker, 51 spirit toggles*, 16 gems, 46 restoratives, 468 imperils, 221 vital strikes *shitty OC is shitty with everyone (IMG:[ invalid] style_emoticons/default/laugh.gif) Total: 849 player interventions outside of hovering Average: almost 30 actions/minute, aka 1 action every 2 seconds As you can see, you have to keep intervening on the game, and have to focus 600%** more on it. On the other hand, I just swipe*** and keep the game in the corner of my eye (IMG:[ invalid] style_emoticons/default/laugh.gif) **That becomes 1500% more if we consider my no OFC option ***And moving the hand with the mouse barely counts as an action, (IMG:[ invalid] style_emoticons/default/laugh.gif) That's already enough to scrap the 1h shortsword option. If you want to focus on a game who doesn't need it, go on, free to do it Never said you can't (IMG:[ invalid] style_emoticons/default/laugh.gif) In fact, play any style you want. Even Heavy Mage. Not my concern (IMG:[ invalid] style_emoticons/default/laugh.gif) Just don't tell me that it's a good way to play, because overcomplicating is never good (IMG:[ invalid] style_emoticons/default/duck.gif) Usually people oversimplify, not the opposite (IMG:[ invalid] style_emoticons/default/heh.gif) This post has been edited by Juggernaut Santa: Jan 24 2020, 03:01
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Jan 24 2020, 03:18
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Shank
Group: Global Mods
Posts: 9,348
Joined: 19-May 12

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QUOTE(Juggernaut Santa @ Jan 24 2020, 00:57)  The difference is that imperil is a button every time.
I've never argued that it's less buttons, I'm arguing that more buttons doesn't make it worse. if you want to "play" the game like it's a job and do as few things in at as possible over having fun actually playing the game, that's up to you. I'm saying that as someone who planned to do just that originally, make an afk'able as possible setup. If you just want less buttons, how about ethereal rapier of nimble, feathered buckler of the barrier, + agile of the shadowdancer? Of course, your turns would suffer, but less buttons, so should be quicker right? QUOTE(Juggernaut Santa @ Jan 24 2020, 00:57)  My DwD run (even though it's a sub optimal run, but w/e) 34 regen, 11 heartseeker, 35 spirit toggles*, 21 gems (mostly wasted to keep Mana Gems), 3 restoratives, 4 Imperil (spammed on the dragons just to wipe them with OFC), 47 cannons. *(new shitty pip overcharge system fucked the minimum threshold of deactivation raising it to 25 instead of 10, so OFC-ing is very likely to screw spirit stance over (IMG:[ invalid] style_emoticons/default/heh.gif) ) Total: 155 player interventions outside of hovering Can be reduced greatly if I discard OFC use, maybe for a couple of regens more. Average: 5 actions/minute, 1 action every 12 seconds If I discard OFC outside of last round, the number of action would be likely in the 65-70 for the whole DwD, aka slightly more than 2 actions per minute. A DwD run of yours, sw + imperil 36 regen, 11 heartseeker, 51 spirit toggles*, 16 gems, 46 restoratives, 468 imperils, 221 vital strikes *shitty OC is shitty with everyone (IMG:[ invalid] style_emoticons/default/laugh.gif) Total: 849 player interventions outside of hovering Average: almost 30 actions/minute, aka 1 action every 2 seconds As you can see, you have to keep intervening on the game, and have to focus 600%** more on it. On the other hand, I just swipe*** and keep the game in the corner of my eye (IMG:[ invalid] style_emoticons/default/laugh.gif) **That becomes 1500% more if we consider my no OFC option ***And moving the hand with the mouse barely counts as an action, (IMG:[ invalid] style_emoticons/default/laugh.gif) That's already enough to scrap the 1h shortsword option. It's a bit daft comparing our runs. Just out of curiosity, how forged is your gear, and how many levels of dd do you have? I've posted my equipment somewhere in the dwd stats thread, you'll see I'm barely forged and dd 0. Then take into account level difference. If you want to compare runs, find someone with a similar setup to you, just using a shortsword instead. QUOTE(Juggernaut Santa @ Jan 24 2020, 00:57)  If you want to focus on a game who doesn't need it, go on, free to do it Never said you can't (IMG:[ invalid] style_emoticons/default/laugh.gif) In fact, play any style you want. Even Heavy Mage. Not my concern (IMG:[ invalid] style_emoticons/default/laugh.gif) Glad we agree on something. Do whatever you enjoy. QUOTE(Juggernaut Santa @ Jan 24 2020, 00:57)  Just don't tell me that it's a good way to play, because overcomplicating is never good (IMG:[ invalid] style_emoticons/default/duck.gif) Usually people oversimplify, not the opposite (IMG:[ invalid] style_emoticons/default/heh.gif) What defines a good way to play? I get more enjoyment and just as good if not better (hard to test without a similarly forged, similar rolled, rapier) times using a short sword, so to me, that's better. I'm not trying to say it's better for you, I was just saying it's not bad like you make it out to be.
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Jan 24 2020, 09:09
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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Give up dude. That's a "war" you will never win.
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Jan 24 2020, 09:31
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-vincento-
Group: Gold Star Club
Posts: 2,038
Joined: 30-August 17

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Ha Again.
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Jan 24 2020, 12:23
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mundomuñeca
Group: Members
Posts: 4,221
Joined: 14-July 17

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QUOTE(-vincento- @ Jan 24 2020, 09:31)  Ha Again.
M vs. S ( a short story ) (( p.s. very very short )) ((( p.p.s. shorter then all these comments, really ! ))) M :> "I want to suffer. Please, make me suffer!" S :> "NO!!" This post has been edited by mundomuñeca: Jan 24 2020, 12:24
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Jan 24 2020, 15:08
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,132
Joined: 26-April 12

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Jan 24 2020, 16:01
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ikki.
Group: Gold Star Club
Posts: 2,994
Joined: 11-October 16

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where is the best place to ask about bounties? i'm probably just stupid, but i can't find thread for asking questions, only see instructions and bounties/requests themselves
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Jan 24 2020, 16:43
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Noni
Group: Catgirl Camarilla
Posts: 13,398
Joined: 19-February 16

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QUOTE(Ikki Pop @ Jan 24 2020, 15:01)  where is the best place to ask about bounties? i'm probably just stupid, but i can't find thread for asking questions, only see instructions and bounties/requests themselves
not here, that's for sure. You should check this forum, Requests & bounties. Or for questions, if you feel that that forum isn't suitable, just use this. Also, wiki has lots of answers. Read that first. And IRC is always an option. (see? No Einstein needed!) This post has been edited by DJNoni: Jan 24 2020, 16:45
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Jan 24 2020, 17:50
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ikki.
Group: Gold Star Club
Posts: 2,994
Joined: 11-October 16

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QUOTE(DJNoni @ Jan 24 2020, 17:43)  not here, that's for sure. You should check this forum, Requests & bounties. Or for questions, if you feel that that forum isn't suitable, just use this. Also, wiki has lots of answers. Read that first. And IRC is always an option. (see? No Einstein needed!) sorry but i still don't see there such a thread as " Ask the Experts!" here in HV, just some pinned instructions and single-request
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Jan 24 2020, 21:57
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Noni
Group: Catgirl Camarilla
Posts: 13,398
Joined: 19-February 16

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QUOTE(Ikki Pop @ Jan 24 2020, 16:50)  sorry but i still don't see there such a thread as " Ask the Experts!" here in HV, just some pinned instructions and single-request There's always help for those who deserve it at Hogwards live chat (IMG:[ invalid] style_emoticons/default/wink.gif)
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