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> The Official Hentaiverse Chat, Post your random thoughts or theorycrafts about HV

 
post May 15 2011, 20:16
Post #4681
Ichy



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QUOTE(Death Grunty @ May 15 2011, 20:14) *

Oh but wouldn't nerfing the scaling for MDM while buffing the scaling for edb solve this?

Im going to murder you if you nerf my staff (IMG:[invalid] style_emoticons/default/laugh.gif)
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post May 15 2011, 20:19
Post #4682
marcho



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QUOTE(dcherry @ May 15 2011, 13:11) *

Lies! I still play Diablo II. The old gear is worth a lot still. Some way more than the new stuff (IMG:[invalid] style_emoticons/default/tongue.gif)


So do I... off the top of my head the only original Diablo II item that still has value is a Stone of Jordan.
A well equipped character is going to be using all LoD and Runeword items and uniques, barring the occasional SoJ.



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post May 15 2011, 20:20
Post #4683
varst



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QUOTE(dcherry @ May 16 2011, 02:11) *

Lies! I still play Diablo II. The old gear is worth a lot still. Some way more than the new stuff (IMG:[invalid] style_emoticons/default/tongue.gif)


Of course some old gears still worth a lot!
Look at that legendary staff, it's still damn useful! (IMG:[invalid] style_emoticons/default/tongue.gif)

Seriously, I have also paid a lot to get some good equipments.
But that's called 'investment'. Investments always comes with 'gain' and 'loss'.
I do think that we're all matured enough to accept the fact that we're not always on the 'gain' side.
What's the point of playing a game that can never strikes back?
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post May 15 2011, 20:21
Post #4684
varst



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QUOTE(Death Grunty @ May 16 2011, 02:14) *

Oh but wouldn't nerfing the scaling for MDM while buffing the scaling for edb solve this?


I will join in with Ichy (IMG:[invalid] style_emoticons/default/tongue.gif)

This post has been edited by varst: May 15 2011, 20:21
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post May 15 2011, 20:25
Post #4685
Death Grunty



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QUOTE(Ichy @ May 15 2011, 12:16) *

Well.. which of these 2 would you prefer in terms of nerfing?
Option A: The scaling of MDM is changed, but your staff will remain one of the best.
Option B: Base stats are increased by a margin and suddenly your staff is mediocre.

I really prefer changes in scaling - both ways. Instead of losing your equipment permanently. But that's just me I guess. (IMG:[invalid] style_emoticons/default/sleep.gif)
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post May 15 2011, 20:26
Post #4686
Slobber



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QUOTE(marcho @ May 15 2011, 12:19) *

So do I... off the top of my head the only original Diablo II item that still has value is a Stone of Jordan.
A well equipped character is going to be using all LoD and Runeword items and uniques, barring the occasional SoJ.


Nah the main thing is the old rares. Imp shanks, wraith brands, order spurs to name a few. All spawning mods that don't exist nowadays. On Non-Ladder players have the choice between classic/LOD items. Most choose the classic ones hehe

Although of course, the enigma etc is still really useful. But I digress! T_T
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post May 15 2011, 20:29
Post #4687
marcho



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QUOTE(dcherry @ May 15 2011, 13:26) *

Nah the main thing is the old rares. Imp shanks, wraith brands, order spurs to name a few. All spawning mods that don't exist nowadays. On Non-Ladder players have the choice between classic/LOD items. Most choose the classic ones hehe

Although of course, the enigma etc is still really useful. But I digress! T_T


Well, yeah theres the occasional super rare legacy item that has better mods than current gear... sort of like certain HV items are valuable for the same reason. But a large percentage of valuable items in DiaII took a nosedive in value as newer equip became available.

I remeber when I used to be able to trade 4 perfect skulls for an SoJ lol.
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post May 15 2011, 20:34
Post #4688
Slobber



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QUOTE(marcho @ May 15 2011, 12:29) *

Well, yeah theres the occasional super rare legacy item that has better mods than current gear... sort of like certain HV items are valuable for the same reason. But a large percentage of valuable items in DiaII took a nosedive in value as newer equip became available.

I remeber when I used to be able to trade 4 perfect skulls for an SoJ lol.


At the moment you still can (roughly). It's about 10 per SoJ although it takes some trades in between (IMG:[invalid] style_emoticons/default/tongue.gif)

But yeah, no more d2 talk. My bad lol
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post May 15 2011, 20:37
Post #4689
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QUOTE(marcho @ May 15 2011, 11:10) *

I've never played WoW, but I've heard (lol Drunk Tank podcasts) that each time a major patch is released pretty much every piece of equipment that people spent extraordinary amounts of time and effort into obtaining becomes useless.

It doesn't become useless, it becomes the entry level equipment for the next level of content. In those cases, the new tier of equipment takes effort to get. In this case, every piece of equipment magic damage bonus gear will be better than the old. That's significantly more harsh, especially coupled with the mage nerf.

(Note: This is not a complaint because frankly my dear, I don't give a damn.)
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post May 15 2011, 20:42
Post #4690
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so...in short
Elementalist gear is fucking useless now ?
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post May 15 2011, 20:46
Post #4691
4EverLost



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QUOTE(marcho @ May 15 2011, 18:29) *

Well, yeah theres the occasional super rare legacy item that has better mods than current gear... sort of like certain HV items are valuable for the same reason. But a large percentage of valuable items in DiaII took a nosedive in value as newer equip became available.

I remeber when I used to be able to trade 4 perfect skulls for an SoJ lol.


I've always been found of per LOD no level requirement unique items. all those +skill items on a lev 1 char or a bonesnap is fun. I should go see how many of my accounts are still current.


QUOTE
Elementalist gear is fucking useless now ?

I use a full elemental setup for T&T-BT and IWBTH. It takes more tier 3 & tier 1 spells then it use to.

This post has been edited by 4EverLost: May 15 2011, 20:49
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post May 15 2011, 21:45
Post #4692
Sayo Aisaka



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QUOTE(Shuleria @ May 15 2011, 19:42) *

so...in short
Elementalist gear is fucking useless now ?

No, that's Battlecaster gear. Or rather, mixing Battlecaster with a mainly Elementalist setup.
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post May 15 2011, 23:43
Post #4693
grumpymal



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Fuck Interfence and that BS.
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post May 15 2011, 23:58
Post #4694
buktore



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I wonder how long this pre-0.5.3 kevlar of mine, which is the best I have so far before 0.5.3, could hold on against the force of the shiny new one... If it could hold on for maybe 1-2 weeks before it falls, It's an honorable death. (IMG:[invalid] style_emoticons/default/sleep.gif)

And cmal, though it's not a problem for me (yet), I feels your pain... (IMG:[invalid] style_emoticons/default/sad.gif)
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post May 16 2011, 00:21
Post #4695
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QUOTE(Boggyb @ May 15 2011, 11:37) *
It doesn't become useless, it becomes the entry level equipment for the next level of content. In those cases, the new tier of equipment takes effort to get. In this case, every piece of equipment magic damage bonus gear will be better than the old. That's significantly more harsh.

No, it's really not. Each subsequent tier of gear released in a WoW patch is always significantly better than the best gear from the previous patch (compared to gear from the same difficulty of content). The exact same thing has happened here with the base EDB change.

Speaking of elemental damage changes, though... does anything think the Elemental Resistance abilities are worth anything any more? I can't think of a reason to keep any except the Dark Rating abilities, for defense against FSM. What do you guys think?
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post May 16 2011, 01:03
Post #4696
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QUOTE(coredumperror @ May 16 2011, 00:21) *

No, it's really not. Each subsequent tier of gear released in a WoW patch is always significantly better than the best gear from the previous patch (compared to gear from the same difficulty of content). The exact same thing has happened here with the base EDB change.

Speaking of elemental damage changes, though... does anything think the Elemental Resistance abilities are worth anything any more? I can't think of a reason to keep any except the Dark Rating abilities, for defense against FSM. What do you guys think?

Its either rating boosting magic defence or overcharge, so it isnt a hard choice.
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post May 16 2011, 01:19
Post #4697
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I don't understand anything about this new update.
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post May 16 2011, 01:38
Post #4698
hgbdd



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QUOTE(Tenseigamoon @ May 16 2011, 00:19) *

I don't understand anything about this new update.
Short version:

Custom monsters can have a skill now.
Healer disappeared, now we have to use our restorative items if we don't have tokens.
Silk, chainmail died, shade is the new silk.
Phase got buffed, mages got nerfed.
Heavy got buffed, tankers got magic nerfed.
We shouldn't mix cloth, light, heavy now.
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post May 16 2011, 02:22
Post #4699
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QUOTE(coredumperror @ May 15 2011, 15:21) *

QUOTE(Boggyb @ May 15 2011, 11:37) *

It doesn't become useless, it becomes the entry level equipment for the next level of content. In those cases, the new tier of equipment takes effort to get. In this case, every piece of equipment magic damage bonus gear will be better than the old. That's significantly more harsh, especially coupled with the mage nerf.

No, it's really not. Each subsequent tier of gear released in a WoW patch is always significantly better than the best gear from the previous patch (compared to gear from the same difficulty of content). The exact same thing has happened here with the base EDB change.

If I chuck my T11/purplies in favor of 4.2 greens, we'll have a valid comparison. I haven't hopped on the PTR, but I seriously doubt that will happen. Yeah, most will get replaced pretty quickly into Firelands and the new dailies (my H Halfus wrists will hopefully hold up awhile), but I fully expect to be able to jump in punch a spider in the face the first week (hopefully getting through the first 3 on week one).
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post May 16 2011, 03:01
Post #4700
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Yasterday I got only 1/2 exp than the day before.
what a wonderful patch
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