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> The Official Hentaiverse Chat, Post your random thoughts or theorycrafts about HV

 
post May 12 2011, 17:21
Post #4581
buktore



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But it's so fucking slow... (IMG:[invalid] style_emoticons/default/sad.gif)
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post May 12 2011, 17:41
Post #4582
marcho



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Thats the problem I have with melee. I could do it more efficiently, item wise, but god it takes 10x+ longer.
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post May 12 2011, 17:44
Post #4583
flint



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Not without the burden.

With haste on, my Actionspeed is over 240. Fast enough to get an extra attack every round (IMG:[invalid] style_emoticons/default/smile.gif)
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post May 12 2011, 17:56
Post #4584
buktore



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It's slow in real life.

Melee, using the fastest kind of setup, is already so damn slow compared to maging, and increased that by (at least) a factor of 2 if using mace...
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post May 12 2011, 17:57
Post #4585
hgbdd



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Trade the mana restorative items with soul stones.
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post May 12 2011, 17:59
Post #4586
flint



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Oh, you mean that. DW wasn't that fast either and I haven't maged since level 20 so I don't really know the difference.

Maging is also more expensive in terms of items and AP. So if you aren't rich, you can't exactly just blast through everything indefinitely.
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post May 12 2011, 18:08
Post #4587
marcho



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QUOTE(flint @ May 12 2011, 10:59) *

Oh, you mean that. DW wasn't that fast either and I haven't maged since level 20 so I don't really know the difference.

Maging is also more expensive in terms of items and AP. So if you aren't rich, you can't exactly just blast through everything indefinitely.


I'm definitely not rich, and with midling gear I can clear rounds in 1-2 actions. So I burn through godly mana pots, I'm still finding them at a slightly higher rate than I use them, and 1-2 actions vs melee keymashing saves me a tremendous amount of actual clock time.
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post May 12 2011, 18:32
Post #4588
buktore



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QUOTE(cmdct @ May 12 2011, 22:57) *
Trade the mana restorative items with soul stones.

I would love to have a hath perk that make every mana pot drop as soul stones instead!

Really though, melee slowness is not really about the damage ... It's about how the game was designed. (IMG:[invalid] style_emoticons/default/heh.gif)



PS. Just to let you know... While I say that it's slow. it's not a complaint. (IMG:[invalid] style_emoticons/default/smile.gif)

This post has been edited by buktore: May 12 2011, 18:40
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post May 12 2011, 18:50
Post #4589
hgbdd



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Well it will be always slow, but I do like to use my mace one day in IWBTH EoD+ arenas one day...

And soul stones cost the same as mana elixirs now, plus their drop rate as been doubled.
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post May 12 2011, 19:11
Post #4590
flint



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I'm getting way more mana elixirs than Soul Stones. Not a general rule, it's just me, I know.

Just for fun, I did Real Life with it. I was hit only one out of four attacks against me. It took me 19 minutes, dunno how fast I could do it with DW and recasting everything all the time.

Hits taken: 1/4 (25.00%), Missed: 1/4 (25.00%), Evaded: 2/4 (50.00%), Blocked: 0/4 (0.00%), Parried: 0/4 (0.00%), Resisted: 0/0 (0%), Crits taken: 0/1 (0.00%), Total taken: 376, Avg taken: 376.00

1471 9 You gain 1071 Credits!
1471 8 You gain 47682.4 EXP!
1471 7 Your HP and MP have been fully restored!
1471 6 Arena Token Bonus! [Token of Healing]
1471 5 Arena Clear Bonus! [Fine Longsword of the Ox]
1471 4 Real Life dropped [Black T-Shirt]
1471 3 You are Victorious!
1471 2 Real Life has been defeated.
1471 1 You crit Real Life for 242 soul damage.
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post May 13 2011, 00:24
Post #4591
grumpymal



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I wonder if people would give me stuff so they can get the new HV script modules.
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post May 13 2011, 00:33
Post #4592
20200



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People should give me stuff so I can generate enough credits to buy crystals.

Or they could just give me credits.

Or they could just give me crystals.
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post May 13 2011, 03:18
Post #4593
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First post in a few days.

So like... giant mage nerfs incoming? (IMG:[invalid] style_emoticons/default/laugh.gif)
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post May 13 2011, 03:57
Post #4594
Ballistic9



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What makes you say that?
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post May 13 2011, 04:07
Post #4595
buktore



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QUOTE(Conquest101 @ May 13 2011, 08:18) *

So like... giant mage nerfs incoming? (IMG:[invalid] style_emoticons/default/laugh.gif)


It will come right after the patch that made Estoc to be something more than 'just another bazaar food' ... I'm sure of it! (IMG:[invalid] style_emoticons/default/heh.gif)
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post May 13 2011, 04:24
Post #4596
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QUOTE(Ballistic9 @ May 12 2011, 18:57) *

What makes you say that?



QUOTE(Namespoofer @ May 12 2011, 06:37) *

Oh no D:
You're dropping Ratings aren't you?


QUOTE(Tenboro @ May 12 2011, 07:17) *

Yes. Or rather, it's being changed to Elemental Resistance instead of Rating. I don't like stuff that doesn't make sense, and that hasn't for some time.


QUOTE(Tenboro @ May 12 2011, 12:56) *

In some far future patch, proficiency will likely no longer affect damage directly. It might affect stuff like cast time, interruption chance, target chaining, the width/length of column and cone AoEs, the diameter/range of targeted/self-centered AoEs, and stuff like that. But since we don't have any of that in today's system, it won't, yet. (IMG:[invalid] style_emoticons/default/smile.gif)
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post May 13 2011, 05:06
Post #4597
buktore



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I wonder if there are any difference when maging after the change to how custom mobs are spawn and the 'agitated' feature added in the 0.5.2 patch ...? (IMG:[invalid] style_emoticons/default/huh.gif)

I sure got my ass kicked a lot recently... especially by Bunko! (IMG:[invalid] style_emoticons/default/cry.gif) (and he show up like.. every 3 rounds on average!)

QUOTE
0 2 Spawned Monster A: MID=3801 (Bunko) LV=134 HP=3353 MP=66 SP=0 NA=168 Type=hostile
0 1 Initializing arena challenge #21 (Round 7 / 40) ...

6 4 Bunko crits you for 1368 piercing damage.
6 3 Bunko is agitated!
5 3 Bunko hits you for 552 piercing damage.
4 4 Bunko crits you for 825 piercing damage.
2 5 Bunko misses the attack against you.
1 3 Bunko hits you for 303 piercing damage.

6 1 You hit Bunko for 504 slashing damage.
5 1 You hit Bunko for 541 slashing damage.
4 2 Your offhand hits Bunko for 210 slashing damage.
4 1 You hit Bunko for 456 slashing damage.


Then again... No pain, No gain. (IMG:[invalid] style_emoticons/default/laugh.gif)
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post May 13 2011, 07:35
Post #4598
Ichy



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QUOTE
In some far future patch, proficiency will likely no longer affect damage directly. It might affect stuff like cast time, interruption chance, target chaining, the width/length of column and cone AoEs, the diameter/range of targeted/self-centered AoEs, and stuff like that. But since we don't have any of that in today's system, it won't, yet

Once this patch is out our Prof will be so high our AoEs will hit anything anyway (IMG:[invalid] style_emoticons/default/happy.gif)
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post May 13 2011, 08:43
Post #4599
grumpymal



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QUOTE(Ichy @ May 13 2011, 01:35) *

Once this patch is out our Prof will be so high our AoEs will hit anything anyway (IMG:[invalid] style_emoticons/default/happy.gif)

You know what would be hilarious? If Tenboro reset everyone's level to 0 for that patch.
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post May 13 2011, 09:30
Post #4600
Ichy



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QUOTE(cmal @ May 13 2011, 08:43) *

You know what would be hilarious? If Tenboro reset everyone's level to 0 for that patch.

Trainings, Perks and Metallic Auras needs to get reseted too!
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