QUOTE(ehwiki)
Most monsters require at least 50% of their full MP in order to employ a skill. You'll soon find out which ones don't.
Tough luck,
QUOTE
34 1 You cast Regen.
33 2 You cast Cure.
coupled with major risk. Regen is useless as emergency healing, and Cure II/two Cures might have saved your life.
Get a spark ready on the last round of Endgame+ arenas and make sure you have enough SP, it'll save you some frustration.
QUOTE(coredumperror)
I've never seen any evidence of this, empirical or otherwise. Can anyone else confirm that Tier 1 spells have a lower action time than Tier 3 spells? Do you just have to be insanely high level, thus high Supportive prof for Haste, to see any difference?
Several releases tweaked this, using the most up-to-date (or rather, the least obsolete) -
0.3.0 release notes :
QUOTE(Tenboro)
-- Reduced the cast time of Tier 1 (Fireball, etc) offensive spells by 0.4. The usage time of Tier 1 single-target spells is now equal to that of normal attacks.
-- Reduced the cast time of Tier 2 (Flare, etc) offensive spells by 0.2.
-- Reduced the cast time of Tier 3 (Nova, etc) offensive spells by 0.1
Tier 4 have the same cast time as before. This is mostly to differentiate between the different tiers of spells, and make the lower tiers more useful on later levels.
Old, but still true in my opinion. I'm at a low level and usually get double-mauled if I cast a Tier 3 spell and do it wrong (effective ASPD 230). Not at all if I do the same with Tier 1 spells.
QUOTE(varst)
So i can assume that the amount of mana used on a particular spell doesn't affect its speed?
And the speed for any spell is pre-determined and fixed?
Mana cost doesn't affect the speed, tier does for tier-based spells. Arcane Focus probably is only that expensive because of its duration.
X-commands probably are the only things that can reduce action time for the corresponding commands (by 25%).
Edit : Also, triple ninja'd on the first part. Slow posting is slow.
This post has been edited by Mika Kurogane: May 10 2011, 15:28