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The Official Hentaiverse Chat, Post your random thoughts or theorycrafts about HV |
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May 4 2011, 04:14
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coredumperror
Group: Gold Star Club
Posts: 2,750
Joined: 31-January 09

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QUOTE(Conquest101 @ May 3 2011, 18:56)  2 24 You gain 241487.35 EXP! 2 23 The level of your item has increased by 2! 0 1 Initializing Item World (Round 432 / 432) ... 0 0 Battle Start!
Jeeez, 241k EXP from one round??
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May 4 2011, 04:15
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Conquest101
Group: Gold Star Club
Posts: 2,852
Joined: 10-March 08

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QUOTE(coredumperror @ May 3 2011, 19:14)  Jeeez, 241k EXP from one round??
That's really not that much (IMG:[ invalid] style_emoticons/default/tongue.gif) I'm certain all the other 300's people would get more than that under the same circumstances.
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May 4 2011, 05:55
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4EverLost
Group: Gold Star Club
Posts: 36,632
Joined: 2-April 10

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QUOTE(coredumperror @ May 4 2011, 02:14)  Jeeez, 241k EXP from one round??
With your 5 stars you should be getting some nice exp too. If you don't then maybe your AL is low or maybe you don't have any of the exp hath perks. Those are used after all your other exp bonus are added up, so they help a lot. Conquest101: did you have to use ET to gain back any of your mana or did you just try to get channeling as often as you can? When I just go in casting spells I end up running low on mana since I don't want to take the time to use ET in a IW. If I were to stick to using tier 1 spells (to save on mana) I still don't think I'd get that far without 2nd winds
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May 4 2011, 06:20
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Sushilicious
Group: Catgirl Camarilla
Posts: 10,384
Joined: 21-October 10

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Using tier 1 spells in a BT magnificent IW is like committing seppuku. Highly unrecommended.
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May 4 2011, 06:35
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Conquest101
Group: Gold Star Club
Posts: 2,852
Joined: 10-March 08

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QUOTE(4EverLost @ May 3 2011, 20:55)  Conquest101: did you have to use ET to gain back any of your mana or did you just try to get channeling as often as you can? When I just go in casting spells I end up running low on mana since I don't want to take the time to use ET in a IW. If I were to stick to using tier 1 spells (to save on mana) I still don't think I'd get that far without 2nd winds
With great status + my equipment, I can one-shot a lot of the rounds if I take time to target the 75% resistant ones (Revenant, Kennel thingie, etc.). If I don't, those same monsters usually survive with 50% HP or so which makes them perfect to ET + setup channelings and such. Works pretty well. I used ET a decent amount (mostly for channelings) in the first 300 rounds or so. After that I mostly spammed except when I absolutely needed to refresh buffs. QUOTE(sushi0 @ May 3 2011, 21:20)  Using tier 1 spells in a BT magnificent IW is like committing seppuku. Highly unrecommended.
You can do it early on if you want. Once you get a ways in though, it's definitely not recommended. I accidentally let Haste expire off IA (mana got too low) once and lost like 300 spirit in one turn from Spirit Shield. This post has been edited by Conquest101: May 4 2011, 06:39
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May 4 2011, 06:45
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Sushilicious
Group: Catgirl Camarilla
Posts: 10,384
Joined: 21-October 10

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QUOTE(Conquest101 @ May 3 2011, 23:35)  You can do it early on if you want. Once you get a ways in though, it's definitely not recommended. I accidentally let Haste expire off IA (mana got too low) once and lost like 300 spirit in one turn from Spirit Shield.
What level is your IA? For me it's more mana efficient to actually caste haste rather than leave it on. But then again I only have level 1 IA so that's pretty moot.
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May 4 2011, 07:05
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Conquest101
Group: Gold Star Club
Posts: 2,852
Joined: 10-March 08

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QUOTE(sushi0 @ May 3 2011, 21:45)  What level is your IA? For me it's more mana efficient to actually caste haste rather than leave it on. But then again I only have level 1 IA so that's pretty moot.
I have level 2. It's more of a convenience thing for me.
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May 4 2011, 07:37
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4EverLost
Group: Gold Star Club
Posts: 36,632
Joined: 2-April 10

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QUOTE Using tier 1 spells in a BT magnificent IW is like committing seppuku. Highly unrecommended. Its a mana saving thing. Most of the time I cast cyclone then chain to clear a BT round. Later I'll start using WoT just so there is a smaller chance to anything left. Also casting a tier 1 spell is faster then starting out with a tier 3, so you can still cast the 2nd spell before they attack. This lets you cast the 2nd spell for half the cost while doing more damage. Also the mana cost of a tier 1 spells then a half cost tier 3 is less then just casting a tier 3. Conquest101: Normally when I do IW I don't want to take the time to use ET. So if I burn 13 godly manas I'm fine with that as long as its faster. But It seems now I'll have to start using ET more If I want to level up my toy Mace.
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May 4 2011, 12:44
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coredumperror
Group: Gold Star Club
Posts: 2,750
Joined: 31-January 09

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QUOTE(4EverLost @ May 3 2011, 20:55)  With your 5 stars you should be getting some nice exp too. If you don't then maybe your AL is low or maybe you don't have any of the exp hath perks. Those are used after all your other exp bonus are added up, so they help a lot. I have 135 AL, 20% EXP from perks (Disciplined Learner), all 3 spectral auras, and I always post at least 15 things in the Spamhaus before starting my day in the HV, and the most I've ever seen from a Hell IW is about 40k per round. I haven't played at all since the EXP bonus from custom mobs was added, though, so maybe that makes a big difference. I do see much more EXP/round from arenas, when there are 5 minibosses (I play arena on Nightmare). This post has been edited by coredumperror: May 4 2011, 12:47
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May 4 2011, 14:56
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Zero Angel
Group: Gold Star Club
Posts: 11,314
Joined: 29-December 07

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I just noticed that monsters don't miss against me anymore, even with SV up all the time. Can somebody near or above my level check if its the same for them?
If that's true, doesn't this mean that SV is useless at higher levels since it doesn't affect monster's miss chance anymore? (I'm pretty sure that SV affects monster's miss chance, not player's evade, somebody correct me if I'm wrong on this.)
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May 4 2011, 15:01
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(Rei-Tenshi @ May 4 2011, 20:56)  I just noticed that monsters don't miss against me anymore, even with SV up all the time. Can somebody near or above my level check if its the same for them?
If that's true, doesn't this mean that SV is useless at higher levels since it doesn't affect monster's miss chance anymore? (I'm pretty sure that SV affects monster's miss chance, not player's evade, somebody correct me if I'm wrong on this.)
As according to wiki, SV affects player's evade while blind affects monster's hit chance. Should be correct as SV is a supportice spell, so it should affect player's status only. Maybe it's because those custom monsters have high DEX so that they have low miss chance?
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May 4 2011, 15:27
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Zero Angel
Group: Gold Star Club
Posts: 11,314
Joined: 29-December 07

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QUOTE(varst @ May 4 2011, 21:01)  As according to wiki, SV affects player's evade while blind affects monster's hit chance. Should be correct as SV is a supportice spell, so it should affect player's status only.
Where did you find that info? According to the Damage Avoidance page = Enemies have an additional chance to miss player that is not taken into account. Shadow Veil adds to this for physical attacks. QUOTE Maybe it's because those custom monsters have high DEX so that they have low miss chance?
It's always been that case even for the original monsters. I think their Hit Chance starts at 85% and slowly approaches 100% along with the Player's level. The issue here is that SV seems useless to me since Monster Hit Chance is now 100% and is unaffected by SV. This post has been edited by Rei-Tenshi: May 4 2011, 15:29
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May 4 2011, 15:42
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(Rei-Tenshi @ May 4 2011, 21:27)  Where did you find that info? According to the Damage Avoidance page = Enemies have an additional chance to miss player that is not taken into account. Shadow Veil adds to this for physical attacks. Just found in Spells page. Shadow Veil: Evade boost = 5 + supportive proficiency/10 Blind: Base attack/magic hit chance = -25%. I would say your statement (SV affects monster's miss chance, not player's evade) should be wrong based on that. Also, i assume that 'supportive spells' means 'adding positive status to player', since it targets the player rather than the monsters.
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May 4 2011, 16:01
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Zero Angel
Group: Gold Star Club
Posts: 11,314
Joined: 29-December 07

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(IMG:[ i1224.photobucket.com] http://i1224.photobucket.com/albums/ee375/Rei-Tenshi/SV.png) According to you, if it increased my evade by 31.5%, then my evade rate should be 85.2% if its additive 70.6% if its multiplicative But it's still around 53%, according to STAT.
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May 4 2011, 16:11
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coredumperror
Group: Gold Star Club
Posts: 2,750
Joined: 31-January 09

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My guess about your problem, Rei-Tenshi, is that STAT is probably not recording misses properly. Monsters miss their attacks against me all the time, like in this round I just did 2 minutes ago:
1 13 Cockatrice misses the attack against you. 1 12 You evade the attack from Amphibious Sperm Whale. 1 11 Eila Ilmatar Juutilainen misses the attack against you. 1 10 Liselotte Werckmeister misses the attack against you. 1 9 You gain 0.03 points of cloth armor proficiency. 1 8 Amphibious Sperm Whale gains the effect Coalesced Mana. 1 7 Thunderstorm hits Amphibious Sperm Whale for 7460 elec damage. 1 6 Thunderstorm hits Liselotte Werckmeister for 3815 elec damage. 1 5 Thunderstorm hits Eila Ilmatar Juutilainen for 9467 elec damage. 1 4 Cookie Monster has been defeated. 1 3 Thunderstorm blasts Cookie Monster for 11641 elec damage. 1 2 Thunderstorm hits Cockatrice for 5223 elec damage. 1 1 You cast Thunderstorm. 0 6 Spawned Monster E: MID=26 (Amphibious Sperm Whale) LV=223 HP=10420 MP=181 SP=7 NA=152 Type=hostile 0 5 Spawned Monster D: MID=3647 (Liselotte Werckmeister) LV=222 HP=12600 MP=39 SP=54 NA=123 Type=hostile 0 4 Spawned Monster C: MID=3730 (Eila Ilmatar Juutilainen) LV=227 HP=12420 MP=145 SP=18 NA=125 Type=hostile 0 3 Spawned Monster B: MID=9 (Cookie Monster) LV=222 HP=9216 MP=203 SP=34 NA=164 Type=hostile 0 2 Spawned Monster A: MID=4 (Cockatrice) LV=222 HP=9040 MP=203 SP=66 NA=164 Type=hostile 0 1 Initializing Grindfest (Round 14) ...
I'm jealous of your supportive prof, though. MY SV only gives 23.7% miss. But, that's why I'm training Assimilator 5/10 right now.
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May 4 2011, 16:17
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Zero Angel
Group: Gold Star Club
Posts: 11,314
Joined: 29-December 07

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QUOTE(coredumperror @ May 4 2011, 22:11)  My guess about your problem, Rei-Tenshi, is that STAT is probably not recording misses properly. Monsters miss their attacks against me all the time, like in this round I just did 2 minutes ago:
Yeah, you're right, it's probably something with STAT. I just got a monster miss now. My fault for not looking at the screen that much and just relying on STAT lol.
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May 4 2011, 16:46
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(Rei-Tenshi @ May 4 2011, 22:17)  Yeah, you're right, it's probably something with STAT. I just got a monster miss now. My fault for not looking at the screen that much and just relying on STAT lol.
Problem on STAT, cmal acknowledged on other thread. But poor cmal, he has to rearrange the UI interface as tenboro changes it in 0.5.2 in one day. So no blame on him (IMG:[ invalid] style_emoticons/default/smile.gif)
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May 4 2011, 23:30
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20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

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QUOTE(Rei-Tenshi @ May 4 2011, 06:27)  Where did you find that info? According to the Damage Avoidance page = Enemies have an additional chance to miss player that is not taken into account. Shadow Veil adds to this for physical attacks. . QUOTE(varst @ May 4 2011, 06:42)  Just found in Spells page. Suggestion: Don't trust anything on the Wiki that I didn't write. Now, if you look at who authored those pages...
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May 4 2011, 23:58
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marcho
Group: Gold Star Club
Posts: 2,017
Joined: 25-February 09

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Anyone still use absorb?
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