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> The Official Hentaiverse Chat, Post your random thoughts or theorycrafts about HV

 
post Apr 29 2011, 13:43
Post #4261
KamuiSeph



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Sweet! I was getting short on godly mana pots (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Apr 29 2011, 14:42
Post #4262
ootoro



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3 5 Gloomy Ghost Girl hits you for 2014 crushing damage.
3 4 Your spirit shield absorbs 4641 points of damage from the attack into 50.55 points of spirit damage.
3 3 Gloomy Ghost Girl is agitated!

Spirit Shield to the rescue! I heart you Spirit Shield!
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post Apr 29 2011, 15:49
Post #4263
Ichy



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QUOTE(Tenboro @ Apr 29 2011, 12:54) *

Monster damage was bugged. Fixed now.


Damn I must have missed some fun (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Apr 29 2011, 15:52
Post #4264
Msgr. Radixius



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QUOTE(Tenboro @ Apr 29 2011, 05:54) *

Monster damage was bugged. Fixed now.


From when to when?
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post Apr 29 2011, 19:02
Post #4265
varst



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Um....agitation only starts if there's no status effect. (right now)
I wonder if i can make gods less angry by making him continuously burn? (IMG:[invalid] style_emoticons/default/biggrin.gif)

And it seems to work with searing skin only?

This post has been edited by varst: Apr 29 2011, 19:06
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post Apr 29 2011, 19:10
Post #4266
Cronauron



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It also appears that way with ether theft. In actuality the monster doesn't get the agitated state until it takes a turn after it has been reduced to 20% or lower. If you're fast enough you won't even notice.

This post has been edited by Cronauron: Apr 29 2011, 19:12
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post Apr 29 2011, 19:21
Post #4267
varst



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QUOTE(Cronauron @ Apr 30 2011, 01:10) *

It also appears that way with ether theft. In actuality the monster doesn't get the agitated state until it takes a turn after it has been reduced to 20% or lower. If you're fast enough you won't even notice.


No, i haven't copied it down, but i actually see a mini-boss, which is hard to kill with searing skin only, to be not agitated several turns after it's under 20% and with searing skin. I will have to hit another to be sure though

Edit: Seems not working on custom monsters. WTF is happening! There's no consistency

Edit: Think again, maybe you're right. I am just spamming cure at that moment, so there may be several turns passed before the mini-boss can really react

This post has been edited by varst: Apr 29 2011, 19:38
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post Apr 29 2011, 21:59
Post #4268
Ichy



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Wow there is someone buying Artifacts from the shop for THAT price (IMG:[invalid] style_emoticons/default/blink.gif)
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post Apr 29 2011, 23:19
Post #4269
KamuiSeph



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Ok this is just weird...
Just went through Dark Skies.
This is one line from each round:
0 2 Spawned Monster A: MID=3647 (Liselotte Werckmeister) LV=172 HP=2435 MP=73 SP=75 NA=144 Type=hostile
0 3 Spawned Monster B: MID=3647 (Liselotte Werckmeister) LV=175 HP=2480 MP=79 SP=40 NA=143 Type=hostile
0 4 Spawned Monster C: MID=3647 (Liselotte Werckmeister) LV=172 HP=2435 MP=226 SP=63 NA=144 Type=hostile
0 3 Spawned Monster B: MID=3647 (Liselotte Werckmeister) LV=175 HP=2460 MP=209 SP=70 NA=143 Type=hostile
0 3 Spawned Monster B: MID=3647 (Liselotte Werckmeister) LV=171 HP=2425 MP=192 SP=73 NA=144 Type=hostile
0 2 Spawned Monster A: MID=3647 (Liselotte Werckmeister) LV=170 HP=2410 MP=106 SP=86 NA=144 Type=hostile
0 5 Spawned Monster D: MID=3647 (Liselotte Werckmeister) LV=172 HP=2435 MP=79 SP=60 NA=144 Type=hostile
0 6 Spawned Monster E: MID=3647 (Liselotte Werckmeister) LV=170 HP=2410 MP=20 SP=1 NA=144 Type=hostile
0 3 Spawned Monster B: MID=3647 (Liselotte Werckmeister) LV=174 HP=2465 MP=178 SP=22 NA=143 Type=hostile
0 8 Spawned Monster G: MID=3647 (Liselotte Werckmeister) LV=173 HP=2450 MP=12 SP=64 NA=143 Type=hostile

Not that I have trouble with her, but how the fucking hell is this even statistically possible lol?

This post has been edited by (Cheater) KamuiSeph: Apr 29 2011, 23:20
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post Apr 29 2011, 23:28
Post #4270
Sayo Aisaka



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Random thought: There should be a separate monster class for fish and other aquatic creatures.
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post Apr 29 2011, 23:38
Post #4271
grumpymal



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QUOTE(Sayo Aisaka @ Apr 29 2011, 17:28) *

Random thought: There should be a separate monster class for fish and other aquatic creatures.

You cast Thunderstorm!
Its super effective!

Other than the Amphibious Sperm Whale, none of the existing monsters would qualify as a sea critter. Intentional?
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post Apr 29 2011, 23:52
Post #4272
marcho



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So looks like artifacts now pay out 5-7 hath instead of 2-4 when you roll hath

I just went from ~60 hath to 132
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post Apr 30 2011, 01:55
Post #4273
grumpymal



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[wikiwiki.jp] Ahaha.
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post Apr 30 2011, 02:05
Post #4274
marcho



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QUOTE(cmal @ Apr 29 2011, 18:55) *

[wikiwiki.jp] Ahaha.


Oh wow.
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post Apr 30 2011, 02:10
Post #4275
Sushilicious



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That's pretty old, I've seen it a few months ago. Not surprising really, considering that more Japanese people visit this site than Americans.
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post Apr 30 2011, 02:14
Post #4276
Drahnier



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wow, when did health potions get the new buff? I like
(they now heal some immediately)

seems Tenboro's still aha updating the update

This post has been edited by Drahnier: Apr 30 2011, 02:16
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post Apr 30 2011, 02:16
Post #4277
4EverLost



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If you can get 7 hath per artifact now its nice that was changed after I used up +200 artifacts in this patch.
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post Apr 30 2011, 02:19
Post #4278
marcho



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I had been saving artifacts for the day something good finally happened to artifacts. Today was that day.

Turned in 60+ for delicious drinks and hath, and also got a bunch of fort crystals and only 4 AP
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post Apr 30 2011, 02:51
Post #4279
hitokiri84



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QUOTE(4EverLost @ Apr 29 2011, 19:16) *

If you can get 7 hath per artifact now its nice that was changed after I used up +200 artifacts in this patch.

No kidding.
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post Apr 30 2011, 03:47
Post #4280
dkplee



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Sadoboro
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