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> The Official Hentaiverse Chat, Post your random thoughts or theorycrafts about HV

 
post Jul 14 2017, 21:50
Post #40001
Benny-boy



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Yep, Friday Fire T&T IWBTH 694 rounds is not

Server communication failed: 0 () is mean (IMG:[invalid] style_emoticons/default/sleep.gif)
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post Jul 14 2017, 22:21
Post #40002
KitsuneAbby



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QUOTE(End Of All Hope @ Jul 14 2017, 14:31) *

Post #40000 of the Ponyverse (IMG:[invalid] style_emoticons/default/ohmy.gif)

I agree on the ethereal part with Uncle (IMG:[invalid] style_emoticons/default/biggrin.gif)


And that's how you celebrate it Santa?
No fanfare, no funny thing, NO PONY?
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post Jul 15 2017, 12:46
Post #40003
Cleavs



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[docs.google.com] https://docs.google.com/spreadsheets/d/18eJ...J1rQ/edit#gid=0

that's the file about the mage buff days. any comment, anyone? any objection on the "supposed element" row?
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post Jul 15 2017, 12:50
Post #40004
Uncle Stu



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QUOTE(Scremaz @ Jul 15 2017, 12:46) *

any comment, anyone?

I have decide that as a 1H player i dont care because in the end i dont benefit in a way i would even notice if i would not know about the buff day. Does this count as a comment? (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Jul 15 2017, 13:10
Post #40005
Cleavs



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QUOTE(Uncle Stu @ Jul 15 2017, 12:50) *

I have decide that as a 1H player i dont care because in the end i dont benefit in a way i would even notice if i would not know about the buff day. Does this count as a comment? (IMG:[invalid] style_emoticons/default/unsure.gif)

no. but at least it was polite enough to stay.
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post Jul 15 2017, 13:16
Post #40006
Superlatanium



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QUOTE(Uncle Stu @ Jul 15 2017, 10:50) *
I have decide that as a 1H player i dont care because in the end i dont benefit in a way i would even notice if i would not know about the buff day.
I can't say for sure, but if you play against SGs regularly, I suspect you might see a not-completely-insignificant difference in average clear times on days matching your extra strike element, especially if the element is neither Holy nor Dark. Extra strike damage isn't all that high, it's true, but small fractional improvements are notable once people are at the point where increasing clear speed by a couple percent costs millions in forging (or in equip costs).
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post Jul 15 2017, 13:28
Post #40007
Uncle Stu



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QUOTE(Superlatanium @ Jul 15 2017, 13:16) *

I can't say for sure, but if you play against SGs regularly,


All three every day since i got my GS.

QUOTE(Superlatanium @ Jul 15 2017, 13:16) *

I suspect you might see a not-completely-insignificant difference in average clear times on days matching your extra strike element, especially if the element is neither Holy nor Dark.


Well TBH we are talking about such a low difference in turns and clearing speed, i wouldnt think that a Buff day would be reason behind it, more the usual RNG fluctuations you got every day. And no i was so lucky to get elec as elemtal strike. (IMG:[invalid] style_emoticons/default/dry.gif)
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post Jul 15 2017, 13:35
Post #40008
Superlatanium



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QUOTE(Uncle Stu @ Jul 15 2017, 11:28) *
Well TBH we are talking about such a low difference in turns and clearing speed, i wouldnt think that a Buff day would be reason behind it, more the usual RNG fluctuations you got every day. And no i was so lucky to get elec as elemtal strike.
Clear speed variance may well be higher than the gain from reduced mitigation day, but if things work the way I think they do, it's still an improvement on the average.

(those melees with the less desirable strike elements like you will theoretically see the greatest benefits to the reduced mitigation day, since SGs generally have low resistance to holy/dark and higher resistance to elements. so, uh, smile, I guess, since this is a game mechanic that benefits you more than some others? even if the element is worse overall... (IMG:[invalid] style_emoticons/default/dry.gif))
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post Jul 15 2017, 13:44
Post #40009
Uncle Stu



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QUOTE(Superlatanium @ Jul 15 2017, 13:35) *

(those melees with the less desirable strike elements like you will theoretically see the greatest benefits to the reduced mitigation day, since SGs generally have low resistance to holy/dark and higher resistance to elements. so, uh, smile, I guess, since this is a game mechanic that benefits you more than some others? even if the element is worse overall... (IMG:[invalid] style_emoticons/default/dry.gif))

I dont think that with my actual playstyle in the SG arenas i could really benefit from it. Most damage i do to the SG is done by Vital strike. With imperil during active Spirit Stance that means for 95% of the time a one hit Kill for Konata, the others get also a quite hard hit when they have imperil and also Penetrated Armor on them.
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post Jul 15 2017, 13:48
Post #40010
Superlatanium



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QUOTE(Uncle Stu @ Jul 15 2017, 11:44) *
I dont think that with my actual playstyle in the SG arenas i could really benefit from it. Most damage i do to the SG is done by Vital strike. With imperil during active Spirit Stance that means for 95% of the time a one hit Kill for Konata, the others get also a quite hard hit when they have imperil and also Penetrated Armor on them.
Ah, good point, if you use weapon skills (or do anything other than mindlessly attack) you probably wouldn't see as much of a difference.
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post Jul 15 2017, 14:01
Post #40011
Uncle Stu



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QUOTE(Superlatanium @ Jul 15 2017, 13:48) *

Ah, good point, if you use weapon skills (or do anything other than mindlessly attack) you probably wouldn't see as much of a difference.

Well, it just sort of happened after i did notice that i could use vital strike without using shield bash first. It was a bit unfamiliar first, because the use of vital strike means Spirit Stance is not active most of the time but i have to wait sometimes for the overcharge to get full. And i guess that was the change 10bo meant when he was talking about the (not sure about the exact wording) versatility for melee. Well 1H dont have any Skills that would be worth using outside of SG or FSM, but at least when i got somewhere i can use them. The game feels much more varying. Or at least thats how i see it.
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post Jul 15 2017, 14:58
Post #40012
Cleavs



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QUOTE(Uncle Stu @ Jul 15 2017, 14:01) *

And i guess that was the change 10bo meant when he was talking about the (not sure about the exact wording) versatility for melee.

i'm not so sure. but still, it remains that since this patch weapon skills aren't chain-bounded anymore. a DWer being able to use Frenzied Blows from the very start is nice as well (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Jul 15 2017, 15:05
Post #40013
Uncle Stu



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QUOTE(Scremaz @ Jul 15 2017, 14:58) *

i'm not so sure.

But that is the only change i did notice that really affect melee. So what did he mean? (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Jul 15 2017, 15:16
Post #40014
Cleavs



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QUOTE(Uncle Stu @ Jul 15 2017, 15:05) *

But that is the only change i did notice that really affect melee. So what did he mean? (IMG:[invalid] style_emoticons/default/unsure.gif)

i may also be wrong and actually be this one. it's not like i have so many details more than you *shrugs*
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post Jul 15 2017, 15:23
Post #40015
Uncle Stu



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QUOTE(Scremaz @ Jul 15 2017, 15:16) *

i may also be wrong and actually be this one. it's not like i have so many details more than you *shrugs*

Fine, fine, so what do you think did he mean? (IMG:[invalid] style_emoticons/default/huh.gif)
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post Jul 15 2017, 15:39
Post #40016
Sapo84



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QUOTE(Scremaz @ Jul 15 2017, 14:58) *

DWer being able to use Frenzied Blows from the very start is nice as well (IMG:[invalid] style_emoticons/default/biggrin.gif)

Just curious since I don't have a DW persona to test it out.
Is it using 75 OC for Frenzied Blows better than waiting for OFC?
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post Jul 15 2017, 17:05
Post #40017
Cleavs



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QUOTE(Uncle Stu @ Jul 15 2017, 15:23) *

Fine, fine, so what do you think did he mean? (IMG:[invalid] style_emoticons/default/huh.gif)

as i said, i don't know, really (IMG:[invalid] style_emoticons/default/heh.gif)

QUOTE(Sapo84 @ Jul 15 2017, 15:39) *

Just curious since I don't have a DW persona to test it out.
Is it using 75 OC for Frenzied Blows better than waiting for OFC?

depends on the enemy you're after, i guess.
my DW set currently is powerful enough to rely on standard hits (possibly spirit Stance), at least for PF arenas and i don't even have too much time to play these days, so i don't have so many datas either.
but i'd say that due to the fact that Frenzied Blows can hit up to 5 targets, you'd better save OC for OFC if you're doing PF IWs. you'll be able to cast it every two rounds or so either way, so we're somehow on tier with 1H frequency. but if you're up against tanky mobs (didn't try with SGs, but that would be the bare minimum), then a Frenzied Blows should work to deal with one of them away. as soon as i'll find 2 blood tokens i'll try it.
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post Jul 15 2017, 17:15
Post #40018
Uncle Stu



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QUOTE(Scremaz @ Jul 15 2017, 17:05) *

as i said, i don't know, really (IMG:[invalid] style_emoticons/default/heh.gif)


But with your

QUOTE(Scremaz @ Jul 15 2017, 14:58) *

i'm not so sure.


You let me think that you would know, or at least had an idea what else it could be. Thats just cruel. (IMG:[invalid] style_emoticons/default/anime_cry.gif)
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post Jul 15 2017, 17:52
Post #40019
KitsuneAbby



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QUOTE(Sapo84 @ Jul 15 2017, 15:39) *

Just curious since I don't have a DW persona to test it out.
Is it using 75 OC for Frenzied Blows better than waiting for OFC?


It depends on the number of mobs. I tried DW PFUDOR DwD yesterday, and even though I don't have OFC, even FUS RO DAH starts being much better when there are 7-9 monsters at once. It doesn't kill everything, but removes roughly half the HP of all the regular mobs and leaves you enough time to finish them before taking on the SGs. Frenzied Blows is definitely worth it till 6 or 7 monsters, especially because it deals more damage per mob than FUS RO DAH.

As for OFC... well, it's definitely good to kill 8/9 monsters at once. But considering that it takes 50 turns to recharge it, I don't think it should be your main way to finish a round. Just a bonus every now and then.
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post Jul 15 2017, 18:41
Post #40020
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QUOTE(Scremaz @ Jul 15 2017, 19:46) *

[docs.google.com] https://docs.google.com/spreadsheets/d/18eJ...J1rQ/edit#gid=0

that's the file about the mage buff days. any comment, anyone? any objection on the "supposed element" row?



There are a few data I've done.

07 (Fri) Arena 1755 1189 862 502 / GF 7458
08 (Sat) Arena 1761 1226 866 518 / GF 7334
09 (Sun) Arena 1810 1208 885 518 / GF 7507
10 (Mon) Arena 1794 1232 886 522 / GF 7492
11 (Tue) Arena 1806 1184 874 489 / GF 7461
12 (Wed) Arena 1813 1231 867 497 / GF 7468
13 (Thu) Arena 1814 1239 838 525 / GF 7489
14 (Fri) Arena 1778 1236 839 510 / GF 7501
15 (Sat) Arena 1778 1219 834 497 / GF 7376
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