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The Official Hentaiverse Chat, Post your random thoughts or theorycrafts about HV |
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Jul 14 2017, 21:50
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Benny-boy
Group: Gold Star Club
Posts: 1,963
Joined: 27-December 10

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Yep, Friday Fire T&T IWBTH 694 rounds is not Server communication failed: 0 () is mean (IMG:[ invalid] style_emoticons/default/sleep.gif)
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Jul 15 2017, 12:50
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(Scremaz @ Jul 15 2017, 12:46)  any comment, anyone?
I have decide that as a 1H player i dont care because in the end i dont benefit in a way i would even notice if i would not know about the buff day. Does this count as a comment? (IMG:[ invalid] style_emoticons/default/unsure.gif)
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Jul 15 2017, 13:10
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Cleavs
Group: Gold Star Club
Posts: 24,313
Joined: 18-January 07

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QUOTE(Uncle Stu @ Jul 15 2017, 12:50)  I have decide that as a 1H player i dont care because in the end i dont benefit in a way i would even notice if i would not know about the buff day. Does this count as a comment? (IMG:[ invalid] style_emoticons/default/unsure.gif) no. but at least it was polite enough to stay.
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Jul 15 2017, 13:16
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Superlatanium
Group: Gold Star Club
Posts: 7,631
Joined: 27-November 13

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QUOTE(Uncle Stu @ Jul 15 2017, 10:50)  I have decide that as a 1H player i dont care because in the end i dont benefit in a way i would even notice if i would not know about the buff day. I can't say for sure, but if you play against SGs regularly, I suspect you might see a not-completely-insignificant difference in average clear times on days matching your extra strike element, especially if the element is neither Holy nor Dark. Extra strike damage isn't all that high, it's true, but small fractional improvements are notable once people are at the point where increasing clear speed by a couple percent costs millions in forging (or in equip costs).
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Jul 15 2017, 13:28
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(Superlatanium @ Jul 15 2017, 13:16)  I can't say for sure, but if you play against SGs regularly,
All three every day since i got my GS. QUOTE(Superlatanium @ Jul 15 2017, 13:16)  I suspect you might see a not-completely-insignificant difference in average clear times on days matching your extra strike element, especially if the element is neither Holy nor Dark.
Well TBH we are talking about such a low difference in turns and clearing speed, i wouldnt think that a Buff day would be reason behind it, more the usual RNG fluctuations you got every day. And no i was so lucky to get elec as elemtal strike. (IMG:[ invalid] style_emoticons/default/dry.gif)
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Jul 15 2017, 13:35
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Superlatanium
Group: Gold Star Club
Posts: 7,631
Joined: 27-November 13

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QUOTE(Uncle Stu @ Jul 15 2017, 11:28)  Well TBH we are talking about such a low difference in turns and clearing speed, i wouldnt think that a Buff day would be reason behind it, more the usual RNG fluctuations you got every day. And no i was so lucky to get elec as elemtal strike. Clear speed variance may well be higher than the gain from reduced mitigation day, but if things work the way I think they do, it's still an improvement on the average. (those melees with the less desirable strike elements like you will theoretically see the greatest benefits to the reduced mitigation day, since SGs generally have low resistance to holy/dark and higher resistance to elements. so, uh, smile, I guess, since this is a game mechanic that benefits you more than some others? even if the element is worse overall... (IMG:[ invalid] style_emoticons/default/dry.gif))
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Jul 15 2017, 13:44
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(Superlatanium @ Jul 15 2017, 13:35)  (those melees with the less desirable strike elements like you will theoretically see the greatest benefits to the reduced mitigation day, since SGs generally have low resistance to holy/dark and higher resistance to elements. so, uh, smile, I guess, since this is a game mechanic that benefits you more than some others? even if the element is worse overall... (IMG:[ invalid] style_emoticons/default/dry.gif)) I dont think that with my actual playstyle in the SG arenas i could really benefit from it. Most damage i do to the SG is done by Vital strike. With imperil during active Spirit Stance that means for 95% of the time a one hit Kill for Konata, the others get also a quite hard hit when they have imperil and also Penetrated Armor on them.
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Jul 15 2017, 13:48
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Superlatanium
Group: Gold Star Club
Posts: 7,631
Joined: 27-November 13

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QUOTE(Uncle Stu @ Jul 15 2017, 11:44)  I dont think that with my actual playstyle in the SG arenas i could really benefit from it. Most damage i do to the SG is done by Vital strike. With imperil during active Spirit Stance that means for 95% of the time a one hit Kill for Konata, the others get also a quite hard hit when they have imperil and also Penetrated Armor on them. Ah, good point, if you use weapon skills (or do anything other than mindlessly attack) you probably wouldn't see as much of a difference.
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Jul 15 2017, 14:01
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(Superlatanium @ Jul 15 2017, 13:48)  Ah, good point, if you use weapon skills (or do anything other than mindlessly attack) you probably wouldn't see as much of a difference.
Well, it just sort of happened after i did notice that i could use vital strike without using shield bash first. It was a bit unfamiliar first, because the use of vital strike means Spirit Stance is not active most of the time but i have to wait sometimes for the overcharge to get full. And i guess that was the change 10bo meant when he was talking about the (not sure about the exact wording) versatility for melee. Well 1H dont have any Skills that would be worth using outside of SG or FSM, but at least when i got somewhere i can use them. The game feels much more varying. Or at least thats how i see it.
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Jul 15 2017, 14:58
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Cleavs
Group: Gold Star Club
Posts: 24,313
Joined: 18-January 07

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QUOTE(Uncle Stu @ Jul 15 2017, 14:01)  And i guess that was the change 10bo meant when he was talking about the (not sure about the exact wording) versatility for melee.
i'm not so sure. but still, it remains that since this patch weapon skills aren't chain-bounded anymore. a DWer being able to use Frenzied Blows from the very start is nice as well (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Jul 15 2017, 15:05
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(Scremaz @ Jul 15 2017, 14:58)  i'm not so sure.
But that is the only change i did notice that really affect melee. So what did he mean? (IMG:[ invalid] style_emoticons/default/unsure.gif)
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Jul 15 2017, 15:16
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Cleavs
Group: Gold Star Club
Posts: 24,313
Joined: 18-January 07

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QUOTE(Uncle Stu @ Jul 15 2017, 15:05)  But that is the only change i did notice that really affect melee. So what did he mean? (IMG:[ invalid] style_emoticons/default/unsure.gif) i may also be wrong and actually be this one. it's not like i have so many details more than you *shrugs*
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Jul 15 2017, 15:23
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(Scremaz @ Jul 15 2017, 15:16)  i may also be wrong and actually be this one. it's not like i have so many details more than you *shrugs*
Fine, fine, so what do you think did he mean? (IMG:[ invalid] style_emoticons/default/huh.gif)
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Jul 15 2017, 15:39
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Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09

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QUOTE(Scremaz @ Jul 15 2017, 14:58)  DWer being able to use Frenzied Blows from the very start is nice as well (IMG:[ invalid] style_emoticons/default/biggrin.gif) Just curious since I don't have a DW persona to test it out. Is it using 75 OC for Frenzied Blows better than waiting for OFC?
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Jul 15 2017, 17:05
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Cleavs
Group: Gold Star Club
Posts: 24,313
Joined: 18-January 07

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QUOTE(Uncle Stu @ Jul 15 2017, 15:23)  Fine, fine, so what do you think did he mean? (IMG:[ invalid] style_emoticons/default/huh.gif) as i said, i don't know, really (IMG:[ invalid] style_emoticons/default/heh.gif) QUOTE(Sapo84 @ Jul 15 2017, 15:39)  Just curious since I don't have a DW persona to test it out. Is it using 75 OC for Frenzied Blows better than waiting for OFC?
depends on the enemy you're after, i guess. my DW set currently is powerful enough to rely on standard hits (possibly spirit Stance), at least for PF arenas and i don't even have too much time to play these days, so i don't have so many datas either. but i'd say that due to the fact that Frenzied Blows can hit up to 5 targets, you'd better save OC for OFC if you're doing PF IWs. you'll be able to cast it every two rounds or so either way, so we're somehow on tier with 1H frequency. but if you're up against tanky mobs (didn't try with SGs, but that would be the bare minimum), then a Frenzied Blows should work to deal with one of them away. as soon as i'll find 2 blood tokens i'll try it.
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Jul 15 2017, 17:15
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(Scremaz @ Jul 15 2017, 17:05)  as i said, i don't know, really (IMG:[ invalid] style_emoticons/default/heh.gif) But with your QUOTE(Scremaz @ Jul 15 2017, 14:58)  i'm not so sure.
You let me think that you would know, or at least had an idea what else it could be. Thats just cruel. (IMG:[ invalid] style_emoticons/default/anime_cry.gif)
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Jul 15 2017, 17:52
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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QUOTE(Sapo84 @ Jul 15 2017, 15:39)  Just curious since I don't have a DW persona to test it out. Is it using 75 OC for Frenzied Blows better than waiting for OFC?
It depends on the number of mobs. I tried DW PFUDOR DwD yesterday, and even though I don't have OFC, even FUS RO DAH starts being much better when there are 7-9 monsters at once. It doesn't kill everything, but removes roughly half the HP of all the regular mobs and leaves you enough time to finish them before taking on the SGs. Frenzied Blows is definitely worth it till 6 or 7 monsters, especially because it deals more damage per mob than FUS RO DAH. As for OFC... well, it's definitely good to kill 8/9 monsters at once. But considering that it takes 50 turns to recharge it, I don't think it should be your main way to finish a round. Just a bonus every now and then.
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Jul 15 2017, 18:41
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sssss2
Group: Gold Star Club
Posts: 4,017
Joined: 11-April 14

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QUOTE(Scremaz @ Jul 15 2017, 19:46)  [ docs.google.com] https://docs.google.com/spreadsheets/d/18eJ...J1rQ/edit#gid=0that's the file about the mage buff days. any comment, anyone? any objection on the "supposed element" row? There are a few data I've done. 07 (Fri) Arena 1755 1189 862 502 / GF 7458 08 (Sat) Arena 1761 1226 866 518 / GF 7334 09 (Sun) Arena 1810 1208 885 518 / GF 7507 10 (Mon) Arena 1794 1232 886 522 / GF 7492 11 (Tue) Arena 1806 1184 874 489 / GF 7461 12 (Wed) Arena 1813 1231 867 497 / GF 7468 13 (Thu) Arena 1814 1239 838 525 / GF 7489 14 (Fri) Arena 1778 1236 839 510 / GF 7501 15 (Sat) Arena 1778 1219 834 497 / GF 7376
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