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The Official Hentaiverse Chat, Post your random thoughts or theorycrafts about HV |
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Jun 26 2017, 03:20
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,132
Joined: 26-April 12

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QUOTE(Uncle Stu @ Jun 26 2017, 02:27)  The same was told about a peerless, and still was uncle really happy when he got his first. (IMG:[ invalid] style_emoticons/default/happy.gif) And the money he got for it. (IMG:[ invalid] style_emoticons/default/wub.gif) But a peerless is something that exist, and you can possess it. A GLT is just a mere chance to have more chances, that bounds you to spend a lot for such chance, and that will probably bring you to the wasting of such lot, leaving you with no chance at all. That's a GLT in a nutshell (IMG:[ invalid] style_emoticons/default/cry.gif)
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Jun 26 2017, 22:55
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Noni
Group: Catgirl Camarilla
Posts: 13,160
Joined: 19-February 16

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QUOTE - Things that parse the game state in order to, in any way, trigger or selectively present an action. (For example, a generic "use the potion that would fix my current threshold trigger" button would not be allowed.) Brilliant idea nr 1: There may be a way to solve the expired Scroll recast. And the expired Infusion of Frost recast. We can't selectively present an action. But what about NOT-selectively? So when my Scroll of the Gods expires, we can show all icon for all scrolls in my battle inventory. I then need to select the right one. Same for infusions. Not selectively present an incon for my Infusion of Frost. When my Frost is expiring, just show me all my available infusions in my battle inventory as clickable icons. This doesn't work for buff spells, but this may make infusions and scrolls much easier to code. And the game state doesn't trigger an action nor selectively presents an action. _____ Brilliant idea nr 2: solution for the internal timer for buff expiration or cooldown: We can't use the buff expiration numbers on the screen to determine when a buff expires, we need to use an internal timer. But what we CAN do: we use the buff duration numbers to calibrate the internal timer. The script uses the buff duration numbers to determine how many actions one round is. And this figure isn't used for making decisions, just to determine how many actions the internal timer must count before the buff expires. And the internal timer then triggers the hover-stop. Then we show the available buffs at that moment, and the player decides which one to use. This post has been edited by DJNoni: Jun 26 2017, 23:05
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Jun 26 2017, 23:05
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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QUOTE(DJNoni @ Jun 26 2017, 22:55)  There may be a way to solve the Scroll cooldown recast. And Infusion of Frost recast.
We can't selectively present an action. But what about NOT-selectively? So when my Scroll of the Gods expires, we can show all icon for all scrolls in my battle inventory. I then need to select the right one.
Same for infusions. Not selectively present an incon for my Infusion of Frost. When my Frost is expiring, just show me all my available infusions in my battle inventory as clickable icons.
for a first version is surely a good workaround. but i wonder if saving a list of the items in your battle slots (in localstorage or whatever the temporary variable is called) at the moment in which your quest start and then comparing it with the list of all the possible upgrades is possible as well. QUOTE(DJNoni @ Jun 26 2017, 22:55)  Brilliant idea nr 2: solution for the internal timer for buff expiration or cooldown:
We can't use the buff expiration numbers on the screen to determine when a buff expires, we need to use an internal timer. But what we CAN do: we use the buff duration numbers to calibrate the internal timer. The script uses the buff duration numbers to determine how many actions one round is. And this figure isn't used for making decisions, just to determine how many actions the internal timer must count before the buff expires. And the internal timer then triggers the hover-stop. Then we show the available buffs at that moment, and the player decides which one to use.
speaking of which, isn't the buff expiration number calculated as, like: standard_duration / (1 - speed_bonus) ? standard_duration should be somehow known (from wiki's formula) and speed_bonus too. reading infos from character stats page, ability tree and other ones and then storing it as variables for use in battle shouldn't be accounted as "parsing of live datas", right?
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Jun 27 2017, 00:52
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE current reward: 50M+ That day when uncle stu really wish he had done that advanced training about coding back in the days. But nope, he thought it would be better to do one about photovoltaics instead. (IMG:[ invalid] style_emoticons/default/anime_cry.gif)
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Jun 27 2017, 01:09
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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QUOTE(Uncle Stu @ Jun 27 2017, 00:52)  That day when uncle stu really wish he had done that advanced training about coding back in the days. But nope, he thought it would be better to do one about photovoltaics instead. (IMG:[ invalid] style_emoticons/default/anime_cry.gif) lol. don't tell me, these days i'm also thinking i picked the wrong university quite often (IMG:[ invalid] style_emoticons/default/heh.gif)
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Jun 27 2017, 01:23
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,132
Joined: 26-April 12

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Okay, let's add more salt. I had the chance to make a Java Script Course...it was between the available ones for extra credits. I clearly didn't pick it (IMG:[ invalid] style_emoticons/default/cry.gif)
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Jun 27 2017, 01:24
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(Scremaz @ Jun 27 2017, 01:09)  lol. don't tell me, these days i'm also thinking i picked the wrong university quite often (IMG:[ invalid] style_emoticons/default/heh.gif) Yeah, why didnt someone told us that we should learn something that would us help to earn a shit-tone of credits in a game? We both had bad parents that didnt prepare us for our life. (IMG:[ invalid] style_emoticons/default/happy.gif)
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Jun 27 2017, 01:31
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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QUOTE(End Of All Hope @ Jun 27 2017, 01:23)  Okay, let's add more salt. I had the chance to make a Java Script Course...it was between the available ones for extra credits. I clearly didn't pick it (IMG:[ invalid] style_emoticons/default/cry.gif) QUOTE(Uncle Stu @ Jun 27 2017, 01:24)  Yeah, why didnt someone told us that we should learn something that would us help to earn a shit-tone of credits in a game? We both had bad parents that didnt prepare us for our life. (IMG:[ invalid] style_emoticons/default/happy.gif) these days i submitted an application to try to become a teacher. just looking at all the titles that could've boosted my score and could've done back then... (IMG:[ invalid] style_emoticons/default/anime_cry.gif)
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Jun 27 2017, 06:17
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Basara Nekki
Group: Gold Star Club
Posts: 7,596
Joined: 13-September 12

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About "Monster Lab", I've been scanning some monsters today and I've noticed that some have already changed their name. Most were of Nero-Arc and serorin. And a few of Mao Motomiya. And is that restriction to repeated names is already happening? (IMG:[ invalid] style_emoticons/default/huh.gif) I did not find, for example, the monsters of frankmelody, issary, MidNightPass, sssss2 (except Sssss2 and Sssss3), Teana Lanster, wannaf. And I found less than usual those of gc00018, morineko. Is it just a coincidence?
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Jun 27 2017, 07:45
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Noni
Group: Catgirl Camarilla
Posts: 13,160
Joined: 19-February 16

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QUOTE(Scremaz @ Jun 26 2017, 23:05)  reading infos from character stats page, ability tree and other ones and then storing it as variables for use in battle shouldn't be accounted as "parsing of live datas", right?
Definitely not live datas. We've got to work with something, don't we?
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Jun 27 2017, 09:30
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bensalenkkari
Group: Catgirl Camarilla
Posts: 893
Joined: 30-January 17

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QUOTE(Basara Nekki @ Jun 27 2017, 07:17)  About "Monster Lab", I've been scanning some monsters today and I've noticed that some have already changed their name. Most were of Nero-Arc and serorin. And a few of Mao Motomiya. And is that restriction to repeated names is already happening? (IMG:[ invalid] style_emoticons/default/huh.gif) I did not find, for example, the monsters of frankmelody, issary, MidNightPass, sssss2 (except Sssss2 and Sssss3), Teana Lanster, wannaf. And I found less than usual those of gc00018, morineko. Is it just a coincidence? Monster name change is now free, so that's probably one reason why so many name changes are happening. I don't remember exactly what the cost was beyond a certain plvl, but it was something ridiculous that no one wanted to pay.
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Jun 27 2017, 09:46
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Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09

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QUOTE(Scremaz @ Jun 26 2017, 23:05)  standard_duration should be somehow known (from wiki's formula) and speed_bonus too.
But you don't know what action has happened unless you re-implement everything so that every click, every keypress, every hover pass through some function that updates the expiration. It's much easier to just keybind everything (stupid example, q for scroll, w for buff1, e for buff2, r for buff 3) and present a big fat red warning like "scroll is expiring, press q for rebuff". Anyway, a very good freelance JS coder can probably earn much more than 50M credits translated in $ in the time that it would require to write and maintain the script.
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Jun 27 2017, 10:01
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friggo
Group: Gold Star Club
Posts: 2,134
Joined: 9-October 14

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QUOTE(Sapo84 @ Jun 27 2017, 10:46)  Anyway, a very good freelance JS coder can probably earn much more than 50M credits translated in $ in the time that it would require to write and maintain the script.
I don't doubt the validity of this statement, but it's kinda missing the point, isn't it? I mean, the same could be said about ALL bounties: a very good freelance translator/editor can earn much more than the amount of credits translated in $ in the time that it takes to finish a bounty. But people still do it because they like the site and want to contribute to it. It's the same with scripts. I think 50m is a very generous reward for something that's normally done pro bono (IMG:[ invalid] style_emoticons/default/blush.gif)
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Jun 27 2017, 10:42
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Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09

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QUOTE(friggo @ Jun 27 2017, 10:01)  I don't doubt the validity of this statement, but it's kinda missing the point, isn't it?
I was referring to "I should have learned javascript" answers because of the 50M. I mean, even disregarding the fact that it's credits in a browser game connected to a porn site (basically Uncle Stu's answer) 50M credits is peanuts considering the amount of work that has to be done. (also some translation-only bounties are not actually that low, and many weeabo japanese translation works are underpaid anyway (I laugh hard when I read VN kickstarters and the money allocated to the translation is nearly half of what a good translation would cost given the amount of work), but that is besides my point)
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Jun 27 2017, 11:15
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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QUOTE(Sapo84 @ Jun 27 2017, 10:42)  I was referring to "I should have learned javascript" answers because of the 50M. I mean, even disregarding the fact that it's credits in a browser game connected to a porn site (basically Uncle Stu's answer) 50M credits is peanuts considering the amount of work that has to be done.
i'm pretty confident that, given the amount of old scripts that were around (which is basically like saying: "hey, i made my own script because i thought the existing ones weren't good enough"), such a script would've been eventually made anyways. afaik the are already sprouts of a hovering system, and you should know it quite well, right? (IMG:[ invalid] style_emoticons/default/tongue.gif) at this point, the bounty is merely a mean to convince people to work on a single script, fully comply with tenboro's guidelines (which is needed in order to avoid problems to other users), with the features that were deemed as more important (yeah, possibly in quite the short timespan, but well...) and to make a proper collage of all functions. possibly even to standardize the variables of the many modules, at least to a certain extent. and even to allow us to buy enough time to develop a certain other project, but since it will need to be done on its own, it'll be a whole other matter. not sure i'll start a crowdfunding for that as well, let's see how this one goes. if you think it this way, the bounty should be more than enough. or am i too naive? (IMG:[ invalid] style_emoticons/default/heh.gif) This post has been edited by Scremaz: Jun 27 2017, 11:18
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Jun 27 2017, 15:59
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,132
Joined: 26-April 12

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QUOTE(Basara Nekki @ Jun 27 2017, 06:17)  About "Monster Lab", I've been scanning some monsters today and I've noticed that some have already changed their name. Most were of Nero-Arc and serorin. And a few of Mao Motomiya. And is that restriction to repeated names is already happening? (IMG:[ invalid] style_emoticons/default/huh.gif) I did not find, for example, the monsters of frankmelody, issary, MidNightPass, sssss2 (except Sssss2 and Sssss3), Teana Lanster, wannaf. And I found less than usual those of gc00018, morineko. Is it just a coincidence? In any case, if it is, it's deserved.
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Jun 27 2017, 16:37
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Basara Nekki
Group: Gold Star Club
Posts: 7,596
Joined: 13-September 12

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QUOTE(bensalenkkari @ Jun 27 2017, 04:30)  Monster name change is now free, so that's probably one reason why so many name changes are happening. I don't remember exactly what the cost was beyond a certain plvl, but it was something ridiculous that no one wanted to pay.
I already know that. Before, monsters with PL equal to or greater than 1000 could no longer be renamed. What I meant is that a few trainers have already taken advantage of the new rule and have changed (or are still changing) the names of their monsters. While others, who apparently have not yet done so, have had a reduction in the visibility of their monsters. QUOTE(End Of All Hope @ Jun 27 2017, 10:59)  In any case, if it is, it's deserved.
Well, I never bothered with it. (IMG:[ invalid] style_emoticons/default/heh.gif) What I found strange is that was not disclosed anything about specific rules on how the system would remove these monsters. All we know is what was released in the 0.85 release notes.
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Jun 27 2017, 16:49
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friggo
Group: Gold Star Club
Posts: 2,134
Joined: 9-October 14

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QUOTE(Basara Nekki @ Jun 27 2017, 17:37)  What I found strange is that was not disclosed anything about specific rules on how the system would remove these monsters. All we know is what was released in the 0.85 release notes.
From the 0.85 thread, regarding penalizing repetitive monster names: QUOTE(Tenboro @ Jun 22 2017, 16:53)  Fewer or no encounters, and fewer or no gifts. I haven't fleshed it out yet.
QUOTE(Tenboro @ Jun 23 2017, 12:32)  It's not finalized yet, it would be in the next release whenever that is
Maybe Tenboro hasn't yet done anything and it's just a coincidence that you're not seeing certain monsters? Or maybe he did something during the 1 hour of downtime yesterday, I dunno.
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Jun 27 2017, 18:17
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PersonaFan08
Group: Members
Posts: 1,611
Joined: 31-October 12

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QUOTE(Basara Nekki @ Jun 26 2017, 21:17)  And is that restriction to repeated names is already happening? (IMG:[ invalid] style_emoticons/default/huh.gif) I did not find, for example, the monsters of frankmelody, issary, MidNightPass, sssss2 (except Sssss2 and Sssss3), Teana Lanster, wannaf. And I found less than usual those of gc00018, morineko. I keep bumping into monsters from Teana Lanster and Tim Duncan. I am actually fighting Teana Lanster 167 and Tim Duncan 004 right now. This post has been edited by PersonaFan08: Jun 27 2017, 18:32
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