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> The Official Hentaiverse Chat, Post your random thoughts or theorycrafts about HV

 
post Feb 2 2017, 00:35
Post #37824
lazyNPC



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QUOTE(Scremaz @ Feb 1 2017, 23:32) *

yes, didn't you know it? what would've been the point of the whole persona system otherwise? if you wanted more sets there still was the training (IMG:[invalid] style_emoticons/default/huh.gif)

Only used the default persona till now.
I thought the Personas were only for having different PABs allocation (IMG:[invalid] style_emoticons/default/heh.gif)

PS: I have unlocked 5 Equipment sets slots, i know of Set Collector (IMG:[invalid] style_emoticons/default/smile.gif)

This post has been edited by gianfrix94: Feb 2 2017, 00:49
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post Feb 2 2017, 00:45
Post #37825
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QUOTE(gianfrix94 @ Feb 1 2017, 23:28) *

Seems like i won't need too many APs (IMG:[invalid] style_emoticons/default/ohmy.gif)

Let's talk about this after you try converting to mage (IMG:[invalid] style_emoticons/default/heh.gif)
Elemental mage is as AP intensive as HV can get.
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post Feb 2 2017, 00:50
Post #37826
lazyNPC



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How should i subdivide the Personas Abilities, by the way?
In one goes Mage and its abilities, and in one Melee (all together 1H+2H+DW+Heavy+Light) and its abilities? Or should i subdivide Melee further?
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post Feb 2 2017, 00:58
Post #37827
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QUOTE(gianfrix94 @ Feb 1 2017, 23:50) *

How should i subdivide the Personas Abilities, by the way?
In one goes Mage and its abilities, and in one Melee (all together 1H+2H+DW+Heavy+Light) and its abilities? Or should i subdivide Melee further?

according to my experience, you can safely keep all melees into one persona. maybe you can even group some elements here and there, but pretty much either elemental, holy and dark mage would require a dedicated persona each

This post has been edited by Scremaz: Feb 2 2017, 00:59
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post Feb 2 2017, 00:59
Post #37828
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QUOTE(Scremaz @ Feb 1 2017, 23:58) *

according to my experience, you can safely keep all melees into one persona. but pretty much every mage element will require a proper set. or at least some resets every now and then.

Good then, thanks (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Feb 2 2017, 01:00
Post #37829
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QUOTE(gianfrix94 @ Feb 1 2017, 23:59) *

Good then, thanks (IMG:[invalid] style_emoticons/default/biggrin.gif)

did an edit, btw.
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post Feb 2 2017, 01:02
Post #37830
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QUOTE(Scremaz @ Feb 2 2017, 00:00) *

did an edit, btw.

Saw it, seems right, every mage uses different Abilities, after all.
But Dissociation isn't cheap so i'll keep the number of Mages low, when i'll have them (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Feb 2 2017, 01:05
Post #37831
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QUOTE(gianfrix94 @ Feb 2 2017, 00:02) *

Saw it, seems right, every mage uses different Abilities, after all.
But Dissociation isn't cheap so i'll keep the number of Mages low, when i'll have them (IMG:[invalid] style_emoticons/default/laugh.gif)

simply sticking with an element and a holy/dark for optimized SGs should be enough for us commoners.
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post Feb 2 2017, 01:09
Post #37832
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QUOTE(Scremaz @ Feb 2 2017, 00:05) *

simply sticking with an element and a holy/dark for optimized SGs should be enough for us commoners.

I'm too poor for branching out, that's for sure (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Feb 2 2017, 11:13
Post #37833
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QUOTE(Scremaz @ Feb 2 2017, 05:58) *

according to my experience, you can safely keep all melees into one persona. maybe you can even group some elements here and there, but pretty much either elemental, holy and dark mage would require a dedicated persona each


One persona for mage profiles is enough.
Each sets can have different ability settings.
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post Feb 2 2017, 11:22
Post #37834
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QUOTE(arialinnoc @ Feb 2 2017, 10:13) *

One persona for mage profiles is enough.
Each sets can have different ability settings.

but you'll need to grind APs like crazy, isn't it?
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post Feb 2 2017, 11:24
Post #37835
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yes. i'm only 152 ability boost and i'm actually pretty deficient in ability points. jsut the passives/supportive/depreciating takes up the bulk of my ability points. as for the mage spells i'd have to pick 1 element and that's it
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post Feb 2 2017, 11:29
Post #37836
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QUOTE(Slobber @ Feb 2 2017, 09:24) *
yes. i'm only 152 ability boost and i'm actually pretty deficient in ability points. jsut the passives/supportive/depreciating takes up the bulk of my ability points. as for the mage spells i'd have to pick 1 element and that's it
Now that Drain is completely unnecessary, I think training a bonus 160 AP or so is enough. 150 is a bit low for those using Imperil and 170 is more than needed.
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post Feb 2 2017, 11:31
Post #37837
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I'm at 160 Ability Boost and I think I'm comfortable with APs (IMG:[invalid] style_emoticons/default/unsure.gif) Max'd out all everything I'm using, only need 1 more AP to MAX MagNet and the next upgrades are at lv 445 (regen, req 9 AP) and 450 (sp tank, req 5 AP + soul fire req 15 AP), may have slightly overshot.
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post Feb 2 2017, 11:38
Post #37838
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def getting by with 150. just less convenient. i try to do the bare minimum so i can pump more creds into the bounties.

ctag you're a holy mage right? i think if you spec in holy or dark you need less AP than if you spec in elemental? i was able to spec holy+dark but taht same amount of AP was only able to spec 1 element for elementalist
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post Feb 2 2017, 11:51
Post #37839
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QUOTE(Slobber @ Feb 2 2017, 09:38) *

def getting by with 150. just less convenient. i try to do the bare minimum so i can pump more creds into the bounties.

ctag you're a holy mage right? i think if you spec in holy or dark you need less AP than if you spec in elemental? i was able to spec holy+dark but taht same amount of AP was only able to spec 1 element for elementalist

Yup, that may be it

Holy mage to completely cap all the Divine abilities needs:

Better Smite: 3 + 5 = 8
Better Banish: 5 + 7 = 12
Better Paradise: 7 + 9 + 12 = 28
Soul Fire: 7 + 10 + 15 = 32
Holy Imperil: 2 + 3 + 5 + 7 + 9 = 26

Total: 106 AP

Whereas a single Element mage:

Element (eg. Conflagration): 3 + 4 + 5 + 6 + 8 + 10 + 12 = 48
Sorcery: 1 + 2 + 3 + 4 + 5 = 15
Elementalism: 2 + 3 + 5 + 7 + 9 = 26
Archmage: 5 + 7 + 9 + 12 + 15 = 48

Total: 137 AP
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post Feb 2 2017, 11:53
Post #37840
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QUOTE(Slobber @ Feb 2 2017, 10:38) *

def getting by with 150. just less convenient. i try to do the bare minimum so i can pump more creds into the bounties.

ctag you're a holy mage right? i think if you spec in holy or dark you need less AP than if you spec in elemental? i was able to spec holy+dark but taht same amount of AP was only able to spec 1 element for elementalist

yep, holy/dark surely requires less APs than elemental. according to this page: https://ehwiki.org/wiki/Abilities a full set of abilities for holy/dark requires 80 APs, 32 of which are for ripened soul/soul fire (plus those eventually required for spirit/ether theft and holy/dark imperil), but still quite far from those required by one element, which goes up to 137, plus 48 for every other element you decide to use with the same persona

This post has been edited by Scremaz: Feb 2 2017, 11:54
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post Feb 2 2017, 12:03
Post #37841
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QUOTE(Scremaz @ Feb 2 2017, 16:22) *

but you'll need to grind APs like crazy, isn't it?

Not that much you earn AP each level. Mostly mage are 400+ also for ppl who get another mage style maybe 450+.
Btw, Deprecating spells I use AP are imperil/silence (actually I don't use silence long time ago lol )

QUOTE(Superlatanium @ Feb 2 2017, 16:29) *

Now that Drain is completely unnecessary, I think training a bonus 160 AP or so is enough. 150 is a bit low for those using Imperil and 170 is more than needed.

^This
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post Feb 2 2017, 12:14
Post #37842
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ah that makes sense. im still using more deprec spells for TTT magnet/slow/imperil/one or two weakens

edit: probably due to the diff in our gear, so you can be more lax with the debuffs.

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post Feb 2 2017, 12:20
Post #37843
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QUOTE(Slobber @ Feb 2 2017, 10:14) *
ah that makes sense. im still using more deprec spells for TTT magnet/slow/imperil/one or two weakens

edit: probably due to the diff in our gear, so you can be more lax with the debuffs.
Due to cast time, it's likely better just to straight Imperil and use attack spells. Imperil 2-5-8, T3, and cure if you have to. Spending additional time on a round than absolutely necessary results in a negative feedback cycle for mage, which you want to avoid at all costs. Even if you have to use health potions or elixirs every now and then, it's worth it if you can clear in less action time overall.

Btw
QUOTE(Slobber @ Feb 2 2017, 09:24) *
as for the mage spells i'd have to pick 1 element and that's it
Don't ever use more than one element, even if you have the AP for it
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