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> The Official Hentaiverse Chat, Post your random thoughts or theorycrafts about HV

 
post Jan 20 2017, 00:44
Post #37561
cmos



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QUOTE(End Of All Hope @ Jan 20 2017, 01:20) *

And that's why is trash. Finding something more boring than imperiling every round with mage, congratulations to you!

You only need 1-2 frd per round on a random monster while with imperil you need 3-5 casts per round on 2-5-8 and then on whatever monsters that resisted it so casting imperil is actually worse. If 2h had just a bit higher damage output then it would be just as fast or faster than 1h, but alas apparently it's a "feature" of 1h to have the highest defense (which is logical for a tank) and the highest offense and the best innate crowd control with stunning most monsters all the time while all other styles have to compromise on something. (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Jan 20 2017, 01:05
Post #37562
KitsuneAbby



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QUOTE(Scremaz @ Jan 19 2017, 21:02) *

it's not useless. it's broken. it completely lacks defense and mobs are so chaosed that they will parry your hits quite often. nonetheless, at Hard difficulty a Mace can surely work for a SG arena.


Well, even if the monsters tend to parry my attacks, it still goes faster when I play 2H. I just land more hits with 2H in a single turn than I do with any other style.

I wouldn't say no to a better parry, a better domino, a better bleeding, a better counter-attack or just better raw damage. Or even the possibility of having every domino hit to increase the overcharge bar, so that it allows for perm-spirit + the usage of 2H skills.

Or nerf the 1H, that would do it too I guess. Because seriously, blocking alone is already very good by itself, why does it need to have overwhelming strikes on top of that?
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post Jan 20 2017, 01:10
Post #37563
Cleavs



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QUOTE(Sapo84 @ Jan 19 2017, 23:41) *

Most of the katana/niten philosophy started in the takugawa shogunate, which was a peace period (IMG:[invalid] style_emoticons/default/heh.gif)
But well, both plate and niten existed (even if not applied to real battles, who cares at the end of the day) (IMG:[invalid] style_emoticons/default/heh.gif)
I replied mostly because it was funny that he linked a halloween props (IMG:[invalid] style_emoticons/default/heh.gif)

hmm... now that you make me think about it, apart for being weapons they were also a symbol of richness, authority and such, right?

QUOTE(Sapo84 @ Jan 19 2017, 23:41) *

Funny thing, the fightings in the anime "Maria the Virgin Witch" were pretty historically accurate.

didn't look the anime but that blonde seems nice (IMG:[invalid] style_emoticons/default/laugh.gif)

QUOTE(Sapo84 @ Jan 19 2017, 23:41) *

Every type of weapon returns the same kind of material, making every weapon returns a different material would be quite complicated, in particular for newbies.

agree. even Force Shields armors returning woods is quite unrealistic, but they simply fit the Shield category, so... same goes for Shade armors returning Leather or Phase and Silk returning Cotton.

QUOTE(cmos @ Jan 19 2017, 23:44) *

You only need 1-2 frd per round on a random monster while with imperil you need 3-5 casts per round on 2-5-8 and then on whatever monsters that resisted it so casting imperil is actually worse. If 2h had just a bit higher damage output then it would be just as fast or faster than 1h, but alas apparently it's a "feature" of 1h to have the highest defense (which is logical for a tank) and the highest offense and the best innate crowd control with stunning most monsters all the time while all other styles have to compromise on something. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

which makes me wonder: which style are you currently playing? if not 2H (i guess it's the case since your rank isn't Dovahkiin), it seems like you used it quite a lot and recently, right?
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post Jan 20 2017, 01:17
Post #37564
Cleavs



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QUOTE(decondelite @ Jan 20 2017, 00:05) *

Well, even if the monsters tend to parry my attacks, it still goes faster when I play 2H. I just land more hits with 2H in a single turn than I do with any other style.

of course. splash damage is the whole purpose of domino strike. but you'll see what we mean yourself when you'll past a certain level and a certain difficulty (IMG:[invalid] style_emoticons/default/tongue.gif)

QUOTE(decondelite @ Jan 20 2017, 00:05) *

I wouldn't say no to a better parry, a better domino, a better bleeding, a better counter-attack or just better raw damage. Or even the possibility of having every domino hit to increase the overcharge bar, so that it allows for perm-spirit + the usage of 2H skills.

speaking of which, personally i'm positive about every melee style having the chance of perma-spirit stance. OC is basically a prerogative of melees afterall. so why not boosting it as a whole? i don't say it'll make every style playable again, but at least they'll all be on the same boat.
incidentally, this would also mean more credits sunk in upgrades, catalysts etc etc. i don't see why Tenboro shouldn't be happy with this (IMG:[invalid] style_emoticons/default/rolleyes.gif)

QUOTE(decondelite @ Jan 20 2017, 00:05) *

Or nerf the 1H, that would do it too I guess. Because seriously, blocking alone is already very good by itself, why does it need to have overwhelming strikes on top of that?

lol. the matter is, currently 1H is the only melee style that can grant you certain performances. albeit not bad on its own, in comparison the second one (which should be DW) isn't even close. should 1H be nerfed without a valid option, many people will simply be doomed (IMG:[invalid] style_emoticons/default/heh.gif)
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post Jan 20 2017, 01:22
Post #37565
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QUOTE(Scremaz @ Jan 20 2017, 00:17) *

lol. the matter is, currently 1H is the only melee style that can grant you certain performances. albeit not bad on its own, in comparison the second one (which should be DW) isn't even close. should 1H be nerfed without a valid option, many people will simply be doomed (IMG:[invalid] style_emoticons/default/heh.gif)

At that point everyone over level 300 would jump to the Mage train, and everyone under would be fucked.
Definitely not a good idea to nerf 1H, let's just boost the other melee styles.
(And while we're at it let's make 1H Mage great)

This post has been edited by gianfrix94: Jan 20 2017, 01:23
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post Jan 20 2017, 01:26
Post #37566
Cleavs



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QUOTE(gianfrix94 @ Jan 20 2017, 00:22) *

At that point everyone over level 300 would jump to the Mage train, and everyone under would be fucked.
Definitely not a good idea to nerf 1H, let's just boost the other melee styles.

sir scorpio and many others would rather prefer to play at Normal at that point (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Jan 20 2017, 02:36
Post #37567
Juggernaut Santa



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QUOTE(cmos @ Jan 19 2017, 23:44) *

You only need 1-2 frd per round on a random monster while with imperil you need 3-5 casts per round on 2-5-8 and then on whatever monsters that resisted it so casting imperil is actually worse. If 2h had just a bit higher damage output then it would be just as fast or faster than 1h, but alas apparently it's a "feature" of 1h to have the highest defense (which is logical for a tank) and the highest offense and the best innate crowd control with stunning most monsters all the time while all other styles have to compromise on something. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

Basically forced to play without mousemelee since stun's duration is ridicolously low (IMG:[invalid] style_emoticons/default/heh.gif)
No permastance (IMG:[invalid] style_emoticons/default/heh.gif)
A few hit hurt your guts (IMG:[invalid] style_emoticons/default/heh.gif)
If you get to the point you have to cure it's bad (IMG:[invalid] style_emoticons/default/heh.gif)
Mage is way faster anyway (IMG:[invalid] style_emoticons/default/heh.gif)


Annnnd...why should you do something like this when you can get 1h and just go up and down on the screen while watching another way? (IMG:[invalid] style_emoticons/default/duck.gif)
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post Jan 20 2017, 10:26
Post #37568
cmos



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QUOTE(Scremaz @ Jan 20 2017, 02:10) *

which makes me wonder: which style are you currently playing? if not 2H (i guess it's the case since your rank isn't Dovahkiin), it seems like you used it quite a lot and recently, right?

My main set for now is elec mage. I have used 2h from level 0 to around 407 since I don't like playing tanks in my RPGs and I thought mage was too complicated. Somewhere along the road I also used DW for PF SG arenas and RoB since those are the places where 2h unquestionably sucks. I now have an unfinished barely forged 2h shade set which I occasionally use for fun, but even that is enough to clear pffest, albeit slowly, so I wouldn't call it complete trash.

QUOTE(End Of All Hope @ Jan 20 2017, 03:36) *

Basically forced to play without mousemelee since stun's duration is ridicolously low (IMG:[invalid] style_emoticons/default/heh.gif)
No permastance (IMG:[invalid] style_emoticons/default/heh.gif)
A few hit hurt your guts (IMG:[invalid] style_emoticons/default/heh.gif)
If you get to the point you have to cure it's bad (IMG:[invalid] style_emoticons/default/heh.gif)
Mage is way faster anyway (IMG:[invalid] style_emoticons/default/heh.gif)

That's because, as I said, you're doing it wrong. 1h relies on block and mitigations, while 2h relies on speed, so you need high AGI, some agile pieces and/or swift strike on your weapon. With high enough speed one stun is enough to kill most of the monsters if they are weak, or get just a bit under 100 oc for another stun if they are tanky. After that you just finish off 1-3 stragglers that barely deal you any damage and replenish oc for the next round. You barely get hit at all and even the last rounds of PFfest are a breeze. Mage is better, sure, but it also requires much higher investment.
QUOTE
Annnnd...why should you do something like this when you can get 1h and just go up and down on the screen while watching another way? (IMG:[invalid] style_emoticons/default/duck.gif)

This is a "feature" of 1h only, so it's not that all other styles including mages are trash, it's just that 1h is ridiculously overpowered and needs nerfing. (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Jan 20 2017, 12:28
Post #37569
Cleavs



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QUOTE(End Of All Hope @ Jan 20 2017, 01:36) *

Annnnd...why should you do something like this when you can get 1h and just go up and down on the screen while watching another way? (IMG:[invalid] style_emoticons/default/duck.gif)

someone may want to have fun while playing, rather than doing mechanical things (IMG:[invalid] style_emoticons/default/tongue.gif)

QUOTE(cmos @ Jan 20 2017, 09:26) *

That's because, as I said, you're doing it wrong. 1h relies on block and mitigations, while 2h relies on speed, so you need high AGI, some agile pieces and/or swift strike on your weapon. With high enough speed one stun is enough to kill most of the monsters if they are weak, or get just a bit under 100 oc for another stun if they are tanky. After that you just finish off 1-3 stragglers that barely deal you any damage and replenish oc for the next round. You barely get hit at all and even the last rounds of PFfest are a breeze. Mage is better, sure, but it also requires much higher investment.

i always thought that 2H relied in power. but i guess that's only when you pair it with Power armors.
either way, seems like Swift Strike isn't useless on its own, but you need to have a build which revolves around attack speed for it to be useful - hujan knows something as well, according to his sig. how high is your attack speed? and what are you using, an Estoc?
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post Jan 20 2017, 12:55
Post #37570
cmos



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QUOTE(Scremaz @ Jan 20 2017, 13:28) *

i always thought that 2H relied in power. but i guess that's only when you pair it with Power armors.
either way, seems like Swift Strike isn't useless on its own, but you need to have a build which revolves around attack speed for it to be useful - hujan knows something as well, according to his sig. how high is your attack speed? and what are you using, an Estoc?

Yep, an Estoc. With 32.1% attack speed I get 13 attacks during the stun and since stunned monsters can't evade and parry they all come through.
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post Jan 20 2017, 13:22
Post #37571
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2H era in HV is long gone since 2014 (IMG:[invalid] style_emoticons/default/mellow.gif)
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post Jan 20 2017, 13:34
Post #37572
Juggernaut Santa



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QUOTE(nobody_xxx @ Jan 20 2017, 12:22) *

2H era in HV is long gone since 2014 (IMG:[invalid] style_emoticons/default/mellow.gif)

^
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post Jan 20 2017, 14:04
Post #37573
Cleavs



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QUOTE(cmos @ Jan 20 2017, 11:55) *

With 32.1% attack speed

on pair with a Rapier + SS2 Waki + Shade set. really not bad, i'd say
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post Jan 20 2017, 18:23
Post #37574
KitsuneAbby



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QUOTE(Scremaz @ Jan 20 2017, 11:28) *

i always thought that 2H relied in power. but i guess that's only when you pair it with Power armors.
either way, seems like Swift Strike isn't useless on its own, but you need to have a build which revolves around attack speed for it to be useful - hujan knows something as well, according to his sig. how high is your attack speed? and what are you using, an Estoc?


Well, ironically, I consider that Swift Strike doesn't help in any way when it comes to kill monsters "faster". You don't do any more damage per player turn, and you don't hit any better in that one turn either. It will only help in getting hit less often.

I'm not saying that it isn't interesting, but it certainly doesn't fit the same role than the other upgrades that we can do to a 2H weapon. I'd say that Swift Strike can be very interesting when you want to spam your supports less often, as it decreases the frequency of both monster attacks and recasts, which in the end could make you win a bit of real life time.

All in all, all upgrades are good, what you want as upgrade is only up to what you want to focus on.
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post Jan 20 2017, 18:46
Post #37575
Cleavs



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QUOTE(decondelite @ Jan 20 2017, 17:23) *

Well, ironically, I consider that Swift Strike doesn't help in any way when it comes to kill monsters "faster". You don't do any more damage per player turn, and you don't hit any better in that one turn either. It will only help in getting hit less often.

I'm not saying that it isn't interesting, but it certainly doesn't fit the same role than the other upgrades that we can do to a 2H weapon. I'd say that Swift Strike can be very interesting when you want to spam your supports less often, as it decreases the frequency of both monster attacks and recasts, which in the end could make you win a bit of real life time.

All in all, all upgrades are good, what you want as upgrade is only up to what you want to focus on.

afaik Swift Strike "shortens" the duration of your own turns. it's not like you'll hit more per player turn. player turn is always the same. you'll hit more per monster turns.
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post Jan 20 2017, 19:32
Post #37576
KitsuneAbby



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That's exactly what I was saying. But in the end, you will still do only 1 attack every half a second or so, that's what I meant.
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post Jan 20 2017, 19:56
Post #37577
Cleavs



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QUOTE(decondelite @ Jan 20 2017, 18:32) *

That's exactly what I was saying. But in the end, you will still do only 1 attack every half a second or so, that's what I meant.

the sweet part is that all effects on mobs' side aren't calculated on your turns, but on theirs. therefore, all effects (PA, Stun, Imperil, Silence, Weaken, spike shields... whatever) will last something like ( 1 + attack_speed_bonus ) turns. plus Haste's effect, which stacks. you won't see this directly like, saying, PA with 10 turns duration, but you will still see the number of turns remaining decreasing at a slower pace.
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post Jan 20 2017, 20:35
Post #37578
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yes and in the case of cmos's stun that means 0 evasion/parry which means ++dmg from the swiftstrike effectively since more hits are scored while stunned
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post Jan 20 2017, 20:41
Post #37579
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I'm guessing for 2H one of the best styles would be an Ethereal Mace (But+SS) + all Agile Shade.
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post Jan 20 2017, 20:56
Post #37580
Epion



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