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> The Official Hentaiverse Chat, Post your random thoughts or theorycrafts about HV

 
post Oct 21 2016, 19:04
Post #36661
Basara Nekki



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QUOTE(ppp82p @ Oct 21 2016, 12:10) *

SG don't have holy or dark mitigations, it's pointless to imperil them


Abilities: Dark Imperil & Holy Imperil (up to -25%)
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post Oct 21 2016, 20:28
Post #36662
Cleavs



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QUOTE(Basara Nekki @ Oct 21 2016, 19:04) *

Abilities: Dark Imperil & Holy Imperil (up to -25%)

he means that SGs have static -1 Holy/Dark mitigations, and the most Imperil can do is bring mitigation = 0 so if you rely on Imperil to lower such elemental mitigations, it's pointless.
though other users pointed out that Imperil also lowers generic MMI meanwhile, so it may still be useful.
basically Imperil is useless from a Holy/Dark EDB point of view, but still useful from the point of view of raw MDB damage. something like that.
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post Oct 21 2016, 21:21
Post #36663
Basara Nekki



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QUOTE(Scremaz @ Oct 21 2016, 16:28) *

he means that SGs have static -1 Holy/Dark mitigations, and the most Imperil can do is bring mitigation = 0 so if you rely on Imperil to lower such elemental mitigations, it's pointless.
though other users pointed out that Imperil also lowers generic MMI meanwhile, so it may still be useful.
basically Imperil is useless from a Holy/Dark EDB point of view, but still useful from the point of view of raw MDB damage. something like that.


But it does not help to further reduce the resistance? For example, and quite simply, if my Holy attack causes 10,000 damage without this ability, it could be up to 12,500 with this?

I think I have to do a test to see if it has any significant difference.
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post Oct 21 2016, 22:25
Post #36664
Superlatanium



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QUOTE(cichy133 @ Oct 21 2016, 12:44) *
Is there any significant difference between elemental and holy/dark mages? I'm, pretty bored of fire mage and maybe changing the playstyle will bring me back to the game.
Big. Holy/dark is great for no-Imperil style, elemental is bad for no-Imperil style. Holy/dark is OK with Imperil style, elemental is good with Imperil style.
QUOTE(jenga201 @ Oct 21 2016, 16:26) *
I have questions for somebody that understands proficiency calcs.

What would be the real benefit of having 600 Prof vs 700 Prof?
Would it translate to just a couple % of counter-resist?

What would be the real benefit of having capped Prof (1000)?
Would the counter-resist actually be worth the lack of magic score?
The main benefit of proficiency is not the additional counter-resist (although that's a bit helpful), but the increased mitigation reduction.

High mitigation reduction is essential for Holy/Dark using no-Imperil style, for obvious reasons - without Imperil, you want to reduce mitigation as much as possible, else monsters will be pretty resistant to your element. I think this means 3 phase + 2 proficiency in most cases.

Holy/dark with Imperil need less mitigation reduction for monsters to reach 0 mitigation (and therefore less proficiency).

Elemental mages with Imperil generally encounter tough monsters with native mitigation resist of 66-68, reduced to 26-28 after Imperil, for which the player needs 0.68 prof_factor to reduce the 28 mitigation to 0.

Elemental mages without Imperil are doing it wrong.

---

In general, regardless of element or style, you want to trade off as much EDB (in Phase) as you can, in exchange for proficiency cotton, until the average tough monster has less than 5 specific mitigation remaining (if possible). If you do the math, given the high amounts of EDB high level players have, you'll see that overall damage always increases by trading EDB for prof, up until the point where tough 68-mitigation monsters have had their mitigation reduced as much as possible.

Counter-resist and reduced mana costs from increased proficiency are nice, but they're only side benefits and don't matter enough to think much about, I think.

---

That's when fighting ordinary monsters. When fighting SGs, it's a lot different, due to their very heavy resistance to elemental and their general lack of resistance to holy/dark.
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post Oct 21 2016, 23:15
Post #36665
cichy133



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QUOTE(Scremaz @ Oct 21 2016, 15:14) *

currently i use [www.cdisplayex.com] CDisplayEX


You just made my fapping experience so much better and this is very admirable (IMG:[invalid] style_emoticons/default/smile.gif)
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post Oct 22 2016, 00:39
Post #36666
skillchip



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QUOTE(jenga201 @ Oct 21 2016, 16:26) *

I have questions for somebody that understands proficiency calcs.

What would be the real benefit of having 600 Prof vs 700 Prof?
Would it translate to just a couple % of counter-resist?

What would be the real benefit of having capped Prof (1000)?
Would the counter-resist actually be worth the lack of magic score?

These questions apply to both Holy and Elemental separately.
(Excluding counter resist from Staffs)

Including Staffs, from what i've experienced;
Using Katalox or Redwood allows for use of Prof gear. Meaning 3 Phase 2 Prof is about the same damage as 5 Phase.
Using Willow or Oak does not allow for use of Prof gear. Meaning using any Prof is weaker than using 5 Phase.
Does this mean that the counter-resist gained from Staffs is roughly equivalent to capped Prof?


QUOTE(Superlatanium @ Oct 21 2016, 20:25) *

Big. Holy/dark is great for no-Imperil style, elemental is bad for no-Imperil style. Holy/dark is OK with Imperil style, elemental is good with Imperil style.
The main benefit of proficiency is not the additional counter-resist (although that's a bit helpful), but the increased mitigation reduction.

High mitigation reduction is essential for Holy/Dark using no-Imperil style, for obvious reasons - without Imperil, you want to reduce mitigation as much as possible, else monsters will be pretty resistant to your element. I think this means 3 phase + 2 proficiency in most cases.

Holy/dark with Imperil need less mitigation reduction for monsters to reach 0 mitigation (and therefore less proficiency).

Elemental mages with Imperil generally encounter tough monsters with native mitigation resist of 66-68, reduced to 26-28 after Imperil, for which the player needs 0.68 prof_factor to reduce the 28 mitigation to 0.

Elemental mages without Imperil are doing it wrong.

---

In general, regardless of element or style, you want to trade off as much EDB (in Phase) as you can, in exchange for proficiency cotton, until the average tough monster has less than 5 specific mitigation remaining (if possible). If you do the math, given the high amounts of EDB high level players have, you'll see that overall damage always increases by trading EDB for prof, up until the point where tough 68-mitigation monsters have had their mitigation reduced as much as possible.

Counter-resist and reduced mana costs from increased proficiency are nice, but they're only side benefits and don't matter enough to think much about, I think.

---

That's when fighting ordinary monsters. When fighting SGs, it's a lot different, due to their very heavy resistance to elemental and their general lack of resistance to holy/dark.




And just to add more spam:

Effects

Magic proficiencies:

Lower the cast time and mana cost of spells by up to 25% (based on spell).
Increase the duration of sustained spells (beyond the effects of abilities).
This includes the duration of status effects.
Base durations can be found on the Spells page.
Durations can be increased by maximum a factor of 7 (supportive/curative spells) or 4 (everything else).
Increase a player's counter-resist and grants a specific element mitigation reduction with spells of that type.
Both effects depend on the player's proficiency factor, capped between 0 and 1:

prof_factor = (effective_proficiency - monsterlevel) / monsterlevel

Counter-resist bonus = prof_factor * 50%
Mitigation reduction = (prof_factor ^ 1.5) * 50

So going from 600 to 700 @ Level 500 increase your prof factor from 0.2 to 0.4

Cast-time/Mana-cost is linear reduction, so from 95% cast-time/mana-cost to 90%
Counter-Resist is also linear, going from 10% to 20%
Finally the non-linear Spec. Mitigation reduction, you go from 4.47 to 12.65

So costs/time experiences a 5.26% reduction in overall cost
Counter-Resists (ignoring the triplicate counter rules) experience an 11.11% reduction
Spec. Mitigation reduction has a varied effect dependent on monster/imperil ranging from no effect if it already hit zero or negative to an increase damage of 27.76% at 75 spec. mit and no imperil.

Adding imperil imperils the entire results so is ignored here due to it having its own casting cost/time, and impacts spec. mit.

1000 (max) prof gives extraordinary benefits. Not enough for the math to pan out though. Capped prof gives 25% cost/time reduction, up to 50 specific mit reduction (almost no need for imperil against spec mit, too bad magical mitigation not impacted), and 50% counter resist (beats the 10% on staffs base).

TLDR: Super got the same result as my spreadsheet, about 2 pieces is enough.
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post Oct 22 2016, 04:08
Post #36667
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since we talking about holy/dark , I'm curious what build have better clearspeed between 4+1 or 5+0 setup in SG arenas ?

This post has been edited by nobody_xxx: Oct 22 2016, 04:22
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post Oct 22 2016, 08:02
Post #36668
arialinnoc



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QUOTE(nobody_xxx @ Oct 22 2016, 09:08) *

since we talking about holy/dark , I'm curious what build have better clearspeed between 4+1 or 5+0 setup in SG arenas ?


5+0
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post Oct 22 2016, 08:19
Post #36669
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QUOTE(arialinnoc @ Oct 22 2016, 14:02) *

5+0

I see (IMG:[invalid] style_emoticons/default/biggrin.gif)

how many turns different between your 4+1 (2500 turns ) and 5+0 , aria (IMG:[invalid] style_emoticons/default/huh.gif)

Sorry , I don't have good enough fenrir pants and shoes to test it myself (IMG:[invalid] style_emoticons/default/heh.gif)

plus my ping is suck & worst now (IMG:[invalid] style_emoticons/default/dry.gif)

This post has been edited by nobody_xxx: Oct 22 2016, 08:20
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post Oct 22 2016, 08:33
Post #36670
arialinnoc



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QUOTE(nobody_xxx @ Oct 22 2016, 13:19) *

I see (IMG:[invalid] style_emoticons/default/biggrin.gif)

how many turns different between your 4+1 (2500 turns ) and 5+0 , aria (IMG:[invalid] style_emoticons/default/huh.gif)

Sorry , I don't have good enough fenrir pants and shoes to test it myself (IMG:[invalid] style_emoticons/default/heh.gif)

plus my ping is suck & worst now (IMG:[invalid] style_emoticons/default/dry.gif)


Err, the result I gave you was 5+0. I used 4+1 with 0.7prof. factor but I can't remember exact number how much different. It was not much iirc (~200t?) but the phase piece is not full-forged so you can expect more different.
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post Oct 22 2016, 08:47
Post #36671
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QUOTE(arialinnoc @ Oct 22 2016, 14:33) *

Err, the result I gave you was 5+0. I used 4+1 with 0.7prof. factor but I can't remember exact number how much different. It was not much iirc (~200t?) but the phase piece is not full-forged so you can expect more different.

so , that 2500turns is from 5+0 (IMG:[invalid] style_emoticons/default/laugh.gif)

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post Oct 22 2016, 12:58
Post #36672
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Same for me. Prof with mitg reduction gives better speed than only edb, but without its slightly slower. Not rly possibly to see difference without many tests, so its quite tiny.

Basically.
Elemental 0,7 is ok, 1,0 is slightly weaker
Holy/dark imperil with 0,7 is ok, 1,0 is ok

UPD. Its a bit offtop, but the only real difference ive seen was only with 1h mage, because this style lacks staff and both high amount of native prof/edb. In that case it leads to situation when prof which works only in upper half cost very much and edb with also reduced amount gives very good increase.

This post has been edited by nec1986: Oct 22 2016, 13:02
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post Oct 22 2016, 13:14
Post #36673
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Was just checking how many times I didn't get anything when I put in 20k tickets. Jenga got something in 9 of these.

Edit: Links (Don't want to bombard your browsers)
https://forums.e-hentai.org/uploads/post-93...-1477095342.jpg
https://forums.e-hentai.org/uploads/post-93...-1477133493.jpg
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https://forums.e-hentai.org/uploads/post-93...-1458176871.jpg

This post has been edited by StonyCat: Oct 22 2016, 13:30
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post Oct 22 2016, 13:20
Post #36674
Cleavs



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QUOTE(StonyCat @ Oct 22 2016, 13:14) *

- snip -

tried to open a few images and they don't work for me
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post Oct 22 2016, 13:31
Post #36675
Superlatanium



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QUOTE(Scremaz @ Oct 22 2016, 11:20) *
tried to open a few images and they don't work for me
I've seen something very similar happen when I upload something as an attachment but don't submit the post. The thumbnail can be visible to others, but others won't be able to open the actual attachment successfully.

But I just found a workaround, of a sort.

CODE
[attachembed=92973] [attachembed=92983] [attachembed=92984] [attachembed=92985] [attachembed=92986] [attachembed=92987] [attachembed=92988] [attachembed=92989] [attachembed=92990] [attachembed=92991] [attachembed=92992] [attachembed=92993] [attachembed=92994] [attachembed=92995] [attachembed=92996] [attachembed=92997] [attachembed=82175] [attachembed=82176] [attachembed=82177] [attachembed=82178] [attachembed=82179] [attachembed=82180] [attachembed=82181] [attachembed=92998] [attachembed=92999] [attachembed=93000] [attachembed=93001] [attachembed=82182] [attachembed=82183] [attachembed=82186] [attachembed=82188] [attachembed=82189] [attachembed=82190]


1. Quote this post
2. Turn the "code" tags into "quote" tags
3. Post preview to view all images

(all I did was replace the "attachmentid" with "attachembed")

(it would be possible to post the full images, but that would make the thread unreadable)
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post Oct 22 2016, 13:55
Post #36676
Colman



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QUOTE(StonyCat @ Oct 22 2016, 19:14) *

Was just checking how many times I didn't get anything when I put in 20k tickets. Jenga got something in 9 of these.

Perhaps 10B change the winning chance just for you (IMG:[invalid] style_emoticons/default/wub.gif) .
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post Oct 22 2016, 14:49
Post #36677
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QUOTE(Colman @ Oct 22 2016, 07:55) *

Perhaps 10B change the winning chance just for you (IMG:[invalid] style_emoticons/default/wub.gif) .

QUOTE
<tenboro> if you pay enough, I'll just replace HV for you with a giant "You are winner!" screen
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post Oct 22 2016, 16:01
Post #36678
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Funny fact: Jenga is trying to sell his peerless ethereal estoc of slaughter since ages, and now he has two (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Oct 22 2016, 16:05
Post #36679
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QUOTE(ppp82p @ Oct 22 2016, 22:01) *

Funny fact: Jenga is trying to sell his peerless ethereal estoc of slaughter since ages, and now he has two (IMG:[invalid] style_emoticons/default/laugh.gif)


jenga should ask 10b for some help for trying DW with 2 estoc.

that will be amazing.
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post Oct 22 2016, 16:17
Post #36680
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QUOTE(ppp82p @ Oct 22 2016, 16:01) *

Funny fact: Jenga is trying to sell his peerless ethereal estoc of slaughter since ages, and now he has two (IMG:[invalid] style_emoticons/default/laugh.gif)

i noted it too. when it rains, it pours, i guess.
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