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post Oct 29 2010, 10:31
Post #361
Tenboro

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QUOTE(cmal @ Oct 29 2010, 04:47) *

That's IF you can find enough Scrolls to be able to use them indefinitely. It seems like the shop script has been reconfigured to slurp them up quickly so people can't buy them. And its not like they dropped like candy, either.


Actually no, people are just buying them as soon as they land.
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post Oct 29 2010, 12:26
Post #362
hgbdd



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I think there's a simple solution for this invincible for infinite time thing. Change the scrolls of life/gods so they spend SP points like the spell spark of life. That way you're just trading MP for credits.

This post has been edited by cmdct: Oct 29 2010, 12:28
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post Oct 29 2010, 12:58
Post #363
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I think he's not so worried about it, since it's going to cause people to burn through all the scrolls in existence in about a week, or less.

Then the low drop rate of them will keep things balanced.
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post Oct 29 2010, 14:36
Post #364
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QUOTE(Conquest101 @ Oct 29 2010, 09:48) *

However, they also seem to do MORE damage. This is more noticeable with Legendaries or on higher difficulties. If this is the case, did melees just get screwed even more?


I somehow feels the mobs do LESS damages, in arena at least... Since I use not just cloth but Light & Heavy armor as well in Arena, maybe it have something to do with this?

QUOTE(Tenboro @ Oct 28 2010, 15:47) *

- Physical resistance is now properly applied to mitigate against attacks with Crushing/Piercing/Slashing damage type, both for base resistance and equipment bonuses.


Which I'm still not quite sure what's it actually mean.. (IMG:[invalid] style_emoticons/default/unsure.gif)

Something about Mitigation? or something about "of the Hulk" stuff? Someone PLEASE elaborate...

Then again, the mob might actually hit harder and I could be completely wrong! who knows.. (IMG:[invalid] style_emoticons/default/biggrin.gif)

This post has been edited by buktore: Oct 29 2010, 14:41
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post Oct 29 2010, 14:57
Post #365
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QUOTE(PsychoticSoul @ Oct 29 2010, 01:22) *

While the auction market is presumably going to die, who were you guys normally selling the non-auction quality gear to? If it was to lower level people (50-150), then you could try selling at 4x bazaar price (2x old bazaar price), since those lower level people, for the short-term at least, will have more credits.


Why do you think the equipment is cheap?

From what I saw in the Bazaar and what I read in the patch of the 1:10 equipment sell-buy ratio I don't think things are cheaper for equipment. Tenboro gave the items a discount but the equipment seems to be more expensive or at least the same price as before.

For example take this piece of crap here:
http://hentaiverse.org/pages/showequip.php...;key=113fb7b20a

It costs 722 to buy and 72 to sell. While this other piece below costs 1086 and sells for 108. Does this sound cheap to you?

http://hentaiverse.org/pages/showequip.php...;key=2968042677
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post Oct 29 2010, 15:00
Post #366
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QUOTE(shiki666 @ Oct 29 2010, 20:57) *

Why do you think the equipment is cheap?

From what I saw in the Bazaar and what I read in the patch of the 1:10 equipment sell-buy ratio I don't think things are cheaper for equipment. Tenboro gave the items a discount but the equipment seems to be more expensive or at least the same price as before.

For example take this piece of crap here:
http://hentaiverse.org/pages/showequip.php...;key=113fb7b20a

It costs 722 to buy and 72 to sell. While this other piece below costs 1086 and sells for 108. Does this sound cheap to you?

http://hentaiverse.org/pages/showequip.php...;key=2968042677



(IMG:[invalid] style_emoticons/default/unsure.gif) I have no idea what you are talking about, I never said anything was cheap.
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post Oct 29 2010, 15:03
Post #367
shiki666



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QUOTE(PsychoticSoul @ Oct 29 2010, 09:00) *

(IMG:[invalid] style_emoticons/default/unsure.gif) I have no idea what you are talking about, I never said anything was cheap.


I mean why did you suggest to sell for 4x that price when equipment sell price did not change?
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post Oct 29 2010, 15:10
Post #368
PsychoticSoul



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QUOTE(shiki666 @ Oct 29 2010, 21:03) *

I mean why did you suggest to sell for 4x that price when equipment sell price did not change?


Since the price that equipment can be sold to the bazaar for was halved, I suggested for players to sell equipment in player shops at a price equal to 4x what they could sell it to the bazaar for, instead of the the usual old price of 2x what they could sell a piece of equipment to the bazaar for. This was so it would remain worthwhile for players to bother with having shops.

IE: if something can be sold to the bazaar for 72 credits, list it in a player shop for 288 credits.

This post has been edited by PsychoticSoul: Oct 29 2010, 15:12
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post Oct 29 2010, 15:17
Post #369
shiki666



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QUOTE(PsychoticSoul @ Oct 29 2010, 09:10) *

Since the price that equipment can be sold to the bazaar for was halved, I suggested for players to sell equipment in player shops at a price equal to 4x what they could sell it to the bazaar for, instead of the the usual old price of 2x what they could sell a piece of equipment to the bazaar for. This was so it would remain worthwhile for players to bother with having shops.

IE: if something can be sold to the bazaar for 72 credits, list it in a player shop for 288 credits.


Oh ok. I thought that players based their prices on the Bazaar prices to buy equipment not the prices you get for selling to the Bazaar instead.
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post Oct 29 2010, 15:21
Post #370
Tenboro

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QUOTE(bladejtr @ Oct 29 2010, 12:58) *

I think he's not so worried about it, since it's going to cause people to burn through all the scrolls in existence in about a week, or less.

Then the low drop rate of them will keep things balanced.


Ding ding ding. And hey, it appears to have done exactly what I intended. All the infusions and scrolls are now below the decay limit for the item shop (100).
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post Oct 29 2010, 16:27
Post #371
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QUOTE(Conquest101 @ Oct 29 2010, 03:48) *

Monsters have reduced defenses so far as I can tell, which is great for mages. However, they also seem to do MORE damage. This is more noticeable with Legendaries or on higher difficulties. If this is the case, did melees just get screwed even more?
This is to balance out the extra effect from spikes I think.

This post has been edited by cmdct: Oct 29 2010, 16:28
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post Oct 29 2010, 18:34
Post #372
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OMG, I just figured it out. Some of you are at such high levels from that Lifestream bug! No wonder! I never played the higher arena challenges or farmed them so I don't see such a big difference.

The part about the equipment selling price being dropped sucks but the rest of it's kind of funny. I dumped equipment in the shop from time to time to help pay for training AL, but I was kind of done training AL anyway. Way too expensive.

This post has been edited by Tenseigamoon: Oct 29 2010, 18:37
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post Oct 29 2010, 18:42
Post #373
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QUOTE(Tenseigamoon @ Oct 29 2010, 09:34) *

OMG, I just figured it out. Some of you are at such high levels from that Lifestream bug!

Um. No. Especially since Tenboro removed it.

This post has been edited by Boggyb: Oct 29 2010, 18:43
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post Oct 29 2010, 18:47
Post #374
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QUOTE(Boggyb @ Oct 29 2010, 09:42) *

Um. No. Especially since Tenboro removed it.

I know, but before that. How long was that bug around anyway?

Can you do those challenges now without it?
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post Oct 29 2010, 18:51
Post #375
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QUOTE(Tenseigamoon @ Oct 29 2010, 09:47) *

How long was that bug around anyway?

Since Lifestream was introduced.

QUOTE(Tenseigamoon @ Oct 29 2010, 09:47) *

Can you do those challenges now without it?

Yes. Absolutely.
I could do End of Days at 220, long before I got Lifestream, and I've done them numerous times since the bug was removed.
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post Oct 29 2010, 18:56
Post #376
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QUOTE(Tenseigamoon @ Oct 29 2010, 11:47) *
Can you do those challenges now without it?

Mage. 3 turn ET, high Magic Rating. It's really quite easy.

Also, trophies wouldn't have been nerfed on them if we were only beating them with the Lifestream bug (it was already removed a week or two ago.)

I don't think it ever enabled anyone to beat challenges they couldn't beat anyway. It was more like a safety net.

This post has been edited by hitokiri84: Oct 29 2010, 18:58
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post Oct 29 2010, 19:06
Post #377
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QUOTE(hitokiri84 @ Oct 29 2010, 09:56) *

I don't think it ever enabled anyone to beat challenges they couldn't beat anyway. It was more like a safety net.

Hmm.

QUOTE(hitokiri84 @ Oct 29 2010, 09:56) *

Mage. 3 turn ET, high Magic Rating. It's really quite easy.

I don't feel like becoming a mage just to clear those arena challenges so I guess I won't ever clear them. From what I understand now with the credit nerfing on them, they're not worth it anyway.


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post Oct 29 2010, 19:17
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QUOTE(Tenseigamoon @ Oct 29 2010, 12:06) *
I don't feel like becoming a mage just to clear those arena challenges so I guess I won't ever clear them. From what I understand now with the credit nerfing on them, they're not worth it anyway.

Before, it would have been very worth your time to switch. I was getting 335 trophies daily. Now, they aren't even worth playing to get the initial clear bonus, so I wouldn't bother. (10% drop rate my ass.)
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post Oct 29 2010, 19:30
Post #379
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Maging is still worth it relative to melee because it is so much faster...
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post Oct 29 2010, 19:43
Post #380
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Which really should be fixed.
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