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> The Official Hentaiverse Chat, Post your random thoughts or theorycrafts about HV

 
post Jun 26 2016, 15:40
Post #35541
Koaen



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QUOTE(Fap.Fap @ Jun 26 2016, 02:38) *

can you make it for every status?


Hover over the stat at the individual stat to see the price for that upgrade;
(IMG:[dl.dropboxusercontent.com] https://dl.dropboxusercontent.com/u/5046/static/hv_scripts/ForgedCost_individual.png)
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post Jun 26 2016, 16:02
Post #35542
Fap.Fap



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QUOTE(jenga201 @ Jun 26 2016, 15:40) *

Hover over the stat at the individual stat to see the price for that upgrade;
(IMG:[dl.dropboxusercontent.com] https://dl.dropboxusercontent.com/u/5046/static/hv_scripts/ForgedCost_individual.png)


oh my bad, I thought it would calculate what I still need for the upgrades which arent done yet
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post Jun 26 2016, 16:40
Post #35543
Juggernaut Santa



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It doesn't work for me
It counts negative credits for materials, so all the totals are screwed up.

Attached Image

This post has been edited by ppp82p: Jun 26 2016, 16:42
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post Jun 26 2016, 17:03
Post #35544
Koaen



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QUOTE(ppp82p @ Jun 26 2016, 10:40) *

It doesn't work for me
It counts negative credits for materials, so all the totals are screwed up.

Attached Image


could you give me a link to that equipment?
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post Jun 26 2016, 17:05
Post #35545
kyouri



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Oooo the script the neat, ty.
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post Jun 26 2016, 17:10
Post #35546
Cleavs



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QUOTE(jenga201 @ Jun 26 2016, 17:03) *

could you give me a link to that equipment?

it's in his sig, sir (IMG:[invalid] style_emoticons/default/tongue.gif)

here your are: http://hentaiverse.org/pages/showequip.php...;key=e2fb388fa0
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post Jun 26 2016, 17:11
Post #35547
Koaen



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QUOTE(Scremaz @ Jun 26 2016, 11:10) *


Hah! I actually have all sigs and avatars blocked.. work would not be kind to that.
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post Jun 26 2016, 17:14
Post #35548
Cleavs



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QUOTE(jenga201 @ Jun 26 2016, 17:11) *

Hah! I actually have all sigs and avatars blocked.. work would not be kind to that.

(IMG:[invalid] style_emoticons/default/laugh.gif) understandable
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post Jun 26 2016, 17:15
Post #35549
Koaen



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Well, try this new version;

It will calculate forward costs if you enter a number in.

For example,
It would cost me about 4.72m to upgrade Magical Hit Chance to 50 and cost me about 10.5m to upgrade all stats to 50.
(IMG:[dl.dropboxusercontent.com] https://dl.dropboxusercontent.com/u/5046/static/hv_scripts/ForgedCost_individual2.png)

The only issue with this script is that a stat has to have forge level 1 to be calculated.
My next revision (if nobody finds more bugs) will calculate unforged stats.

ppp82p, this looks fine on my end.. so maybe I fixed it unknowingly
(IMG:[dl.dropboxusercontent.com] https://dl.dropboxusercontent.com/u/5046/static/hv_scripts/ppp82p.png)


Edit:
New version is the same link; [dl.dropboxusercontent.com] https://dl.dropboxusercontent.com/u/5046/st...uipment.user.js

This post has been edited by jenga201: Jun 26 2016, 17:15
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post Jun 26 2016, 17:21
Post #35550
Cleavs



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QUOTE(jenga201 @ Jun 26 2016, 17:15) *

Well, try this new version;

It will calculate forward costs if you enter a number in.

For example,
It would cost me about 4.72m to upgrade Magical Hit Chance to 50 and cost me about 10.5m to upgrade all stats to 50.
(IMG:[dl.dropboxusercontent.com] https://dl.dropboxusercontent.com/u/5046/static/hv_scripts/ForgedCost_individual2.png)

The only issue with this script is that a stat has to have forge level 1 to be calculated.
My next revision (if nobody finds more bugs) will calculate unforged stats.

ppp82p, this looks fine on my end.. so maybe I fixed it unknowingly
(IMG:[dl.dropboxusercontent.com] https://dl.dropboxusercontent.com/u/5046/static/hv_scripts/ppp82p.png)
Edit:
New version is the same link; [dl.dropboxusercontent.com] https://dl.dropboxusercontent.com/u/5046/st...uipment.user.js

i didn't try it, but judging by your screenshot i have a couple of questions:
- that counter calculates the price for a certain stat only, right? if that's the case, is there a lv<100 or lv<50 condition when needed?
- it made disappear the Juggernaut lv5 line from your gear. is that a format thing you can fix? or is it simply hidden by the balloon?

This post has been edited by Scremaz: Jun 26 2016, 17:22
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post Jun 26 2016, 17:29
Post #35551
Juggernaut Santa



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I guess I have some script that conflicts with that...I'm getting negative costs for materials (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Jun 26 2016, 17:32
Post #35552
Koaen



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QUOTE(Scremaz @ Jun 26 2016, 11:21) *

i didn't try it, but judging by your screenshot i have a couple of questions:
- that counter calculates the price for a certain stat only, right? if that's the case, is there a lv<100 or lv<50 condition when needed?
- it made disappear the Juggernaut lv5 line from your gear. is that a format thing you can fix? or is it simply hidden by the balloon?


Damage can only go up to 100, and the rest at 50.
If the user types in 1000, it overrides to 100 or 50 for the particular stat.

I'll look into the juggernaut thing, but i'm sure it's just that the input box is pushing stuff down. Probably just need to expand or move the input out of the way.
Edit: There's no issue.. Juggernaut is there in the screenshot behind the tooltip.

QUOTE(ppp82p @ Jun 26 2016, 11:29) *

I guess I have some script that conflicts with that...I'm getting negative costs for materials (IMG:[invalid] style_emoticons/default/laugh.gif)


I'm curious to know if you do find the conflict. Depending on the script, I can find what's wrong and fix it.
Could you disable your other scripts to see if just this one works on your browser?

This post has been edited by jenga201: Jun 26 2016, 17:35
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post Jun 26 2016, 17:43
Post #35553
Juggernaut Santa



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It's not a script, I disabled everything but this script, and it still displays wrong values.

On both Firefox 45 and Chrome 51
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post Jun 26 2016, 18:01
Post #35554
nobody_xxx



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jenga scripts work fine for me with ironv47 portable
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post Jun 26 2016, 18:02
Post #35555
Koaen



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QUOTE(ppp82p @ Jun 26 2016, 11:43) *

It's not a script, I disabled everything but this script, and it still displays wrong values.

On both Firefox 45 and Chrome 51

Well, who knows then... I'm on Firefox 32 and Chrome 51.

I'm sure it's something trivial, but i can't know unless I see it.
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post Jun 26 2016, 18:04
Post #35556
Juggernaut Santa



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QUOTE(jenga201 @ Jun 26 2016, 18:02) *

Well, who knows then... I'm on Firefox 32 and Chrome 51.

I'm sure it's something trivial, but i can't know unless I see it.

It MAY be some extension or plugin...I'll try disabling all on firefox (on chrome I can't (IMG:[invalid] style_emoticons/default/heh.gif) )

Edit: nope...I'm out of options (IMG:[invalid] style_emoticons/default/heh.gif)


I really don't know why, it gets "-1" for materials AND special cost instead of the number listed.

This post has been edited by ppp82p: Jun 26 2016, 18:15
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post Jun 26 2016, 18:23
Post #35557
Koaen



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QUOTE(ppp82p @ Jun 26 2016, 12:04) *

It MAY be some extension or plugin...I'll try disabling all on firefox (on chrome I can't (IMG:[invalid] style_emoticons/default/heh.gif) )

Edit: nope...I'm out of options (IMG:[invalid] style_emoticons/default/heh.gif)
I really don't know why, it gets "-1" for materials AND special cost instead of the number listed.


Oh, that would mean this thing I pulled to get the title isn't matching properly.

// Taken from Hentaiverse Equipment Comparison 0.6.5.3
var nameList = document.getElementsByClassName("fd2");
if(!nameList.length) {
nameList = document.getElementsByClassName("fd4");
}

var fullName = "";
if(nameList.length) {
fullName = [].map.call(nameList,function(e){return e.textContent;}).join(" ").trim().replace(/\b(?:The|Of)\b/g,function(e){return e.toLowerCase();});
}

I'll just re-write this portion to find equipment type differently.
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post Jun 26 2016, 18:26
Post #35558
Juggernaut Santa



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QUOTE(jenga201 @ Jun 26 2016, 18:23) *

Oh, that would mean this thing I pulled to get the title isn't matching properly.

// Taken from Hentaiverse Equipment Comparison 0.6.5.3
var nameList = document.getElementsByClassName("fd2");
if(!nameList.length) {
nameList = document.getElementsByClassName("fd4");
}

var fullName = "";
if(nameList.length) {
fullName = [].map.call(nameList,function(e){return e.textContent;}).join(" ").trim().replace(/\b(?:The|Of)\b/g,function(e){return e.toLowerCase();});
}

I'll just re-write this portion to find equipment type differently.

Oh.
The only thing I can say is that there are 4 or 5 "-1" in the script.
And since it gets -1 as material cost, I'm suspecting that one or more of these "-1" are taken like numeric values in calculations (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Jun 26 2016, 18:32
Post #35559
Koaen



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QUOTE(ppp82p @ Jun 26 2016, 12:26) *

Oh.
The only thing I can say is that there are 4 or 5 "-1" in the script.
And since it gets -1 as material cost, I'm suspecting that one or more of these "-1" are taken like numeric values in calculations (IMG:[invalid] style_emoticons/default/laugh.gif)


I just updated the script to pull the equipment title differently.. give it a try.

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post Jun 26 2016, 18:40
Post #35560
Juggernaut Santa



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Nope, it still displays negative numbers for mats and special.

And I really don't know why since binding and catalysts are correct.
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