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> The Official Hentaiverse Chat, Post your random thoughts or theorycrafts about HV

 
post Mar 12 2011, 19:13
Post #3241
Ballistic9



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It'll make prof grinding (more) annoying, I guess. I should probably level my staff / cloth prof up some, but... eh.
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post Mar 12 2011, 21:04
Post #3242
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I suppose this means crystal prices will be going up even more now. Oh well. I guess I'm stuck with lower level monsters for awhile. I don't intend to buy any until I know the actual benefits from upgrading the monsters.
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post Mar 12 2011, 21:36
Post #3243
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The T-51b looks pretty good; it actually increase critical rate, and I didn't have to repair it like crazy to get it! (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Mar 12 2011, 23:13
Post #3244
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QUOTE(cmdct @ Mar 12 2011, 10:06) *

I wonder how strong are cmal/conq/hyl's monsters now lol.

Mine aren't super high, since I have many and I'm improving them all. I also want them to be around at lower levels, since the scaling on powerlevel is still kind of obscene. Some aren't as high as others, since I've prioritized, though, and I do have plans to only get certain mobs to certain strengths before leaving them be.
(IMG:[img854.imageshack.us] http://img854.imageshack.us/img854/1508/lab.png)

QUOTE(hitokiri84 @ Mar 12 2011, 14:04) *

I suppose this means crystal prices will be going up even more now. Oh well. I guess I'm stuck with lower level monsters for awhile. I don't intend to buy any until I know the actual benefits from upgrading the monsters.

Who knows? The scaling for needing more and more across the board as you level that type is pretty bad.
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post Mar 12 2011, 23:51
Post #3245
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I thought "Mid Boss" was wishful thinking when I encountered it, but if it's one of yours I guess it has at least an outside chance of actually reaching that level.

I wish I knew what to do with my creations. Part of me just wants to throw all my motley collection of crystals at the Norwegian Blue, but that would be boring. Then again, I'm not sure I even have enough crystals to make it worth my while upgrading more than one monster. Not playing enough HV, that's my problem...
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post Mar 13 2011, 00:22
Post #3246
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Hmm, well so far my monsters have only won 3 battles (no killing blows) between the 6 of them... I can't wait for the next update though, so we can start giving them named skills (my Lina Inverse really needs her Dragon Slave)
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post Mar 13 2011, 04:14
Post #3247
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I predict the "Sell All" button will result in a lot of prized equipment ending up in the Bazaar.
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post Mar 13 2011, 04:19
Post #3248
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QUOTE(hitokiri84 @ Mar 12 2011, 21:14) *

I predict the "Sell All" button will result in a lot of prized equipment ending up in the Bazaar.

And the dumpster divers will have a field day.
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post Mar 13 2011, 05:17
Post #3249
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Shit, the battles are so much harder now. Yeah, that really makes me want to play it.
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post Mar 13 2011, 06:36
Post #3250
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Really? It seems even easier to me now thanks to the action speed changes.
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post Mar 13 2011, 07:15
Post #3251
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Seems about the same to me. Haste didn't really help much in Arenas. I get a free third turn sometimes, but that's only applicable in the last rounds, since I 2-shot everything else. I don't know if it's possible that if I raise AGI enough I can get a free 2nd turn. THAT would make a big difference.

And of course, it's absolutely useless in IW's.

Monster upgrades also seem to have done very little thus far.

This post has been edited by Conquest101: Mar 13 2011, 07:16
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post Mar 13 2011, 07:55
Post #3252
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There's definitely a change. I almost don't even need to cast Spark anymore in arenas aside from the last rounds. Before, I would occasionally need to use a spirit pot or two on Trio or the couple preceding it. Now I get Spark triggered 0-2 times at most.

Wherever you left AGI might have an impact.

This post has been edited by hitokiri84: Mar 13 2011, 07:56
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post Mar 13 2011, 08:57
Post #3253
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How much agility to you guys have at the moment? With these new changes what would you expect the 'best' level to leave your AGI at would be?
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post Mar 13 2011, 10:15
Post #3254
4EverLost



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QUOTE(hitokiri84 @ Mar 13 2011, 05:55) *

There's definitely a change. I almost don't even need to cast Spark anymore in arenas aside from the last rounds. Before, I would occasionally need to use a spirit pot or two on Trio or the couple preceding it. Now I get Spark triggered 0-2 times at most.

Wherever you left AGI might have an impact.


Just finshed trio&tree-BT spark went off once around 50 something (was fucking around and didn't want to cast heal) but it seems I get hit less when using haste. I have high AGI and my action speed is 212+135 or so with haste. I'll have to see how it goes in some IW & arenas on BT & IWBTH. I'd like to test that with zero burden too.
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post Mar 13 2011, 10:18
Post #3255
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Holy shit! Fast FSM is fast (IMG:[invalid] style_emoticons/default/blink.gif)

Might as well put Haste back in a IA slot (IMG:[invalid] style_emoticons/default/happy.gif)

This post has been edited by Ichy: Mar 13 2011, 10:25
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post Mar 13 2011, 15:58
Post #3256
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QUOTE(Ichy @ Mar 13 2011, 08:18) *

Holy shit! Fast FSM is fast (IMG:[invalid] style_emoticons/default/blink.gif)

Might as well put Haste back in a IA slot (IMG:[invalid] style_emoticons/default/happy.gif)
Kinda expected, what is his speed?
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post Mar 13 2011, 16:20
Post #3257
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QUOTE(cmdct @ Mar 13 2011, 16:58) *

Kinda expected, what is his speed?

I don`know. At least fast enough to do double hits until I remembered some skills I have not used for ages (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Mar 13 2011, 16:29
Post #3258
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QUOTE(Ichy @ Mar 13 2011, 14:20) *

I don`know. At least fast enough to do double hits until I remembered some skills I have not used for ages (IMG:[invalid] style_emoticons/default/laugh.gif)
Ok, next time check the "NA" value please. I don't wanna waste 3 tokens on IWBTH (IMG:[invalid] style_emoticons/default/wink.gif)
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post Mar 13 2011, 17:13
Post #3259
KamuiSeph



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How can you calculate your action speed?
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post Mar 13 2011, 17:19
Post #3260
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QUOTE((Cheater) KamuiSeph @ Mar 13 2011, 15:13) *

How can you calculate your action speed?


QUOTE(Sayo Aisaka @ Jul 15 2010, 04:01) *

I'll try to summarise all of this in a vaguely mathematical fashion.

Base action speed = 100 + AGI / 3

Boost from Haste (spell) = 20 + Supportive prof / 2.5
Boost from Haste (Scroll) = 100

Action speed = max (base action speed + boost from Haste, 200)

Base action time = 300 - action speed

Time multiplier = action specific multiplier * X-action multiplier
Some action specific values are:
Normal attack = 1.0
Defend = 1.0
Magic Missile = 1.1
I haven't looked at any others.

X-action multiplier = .75 if player has the appropriate X-* ability, 1.0 otherwise

Burden penalty = (Burden - 20) / 2 if Burden > 20, 0 otherwise

Action time = (base action time * time multiplier) + Burden penalty


The only change is this:
Action speed = max (base action speed + boost from Haste, 400)
Base action time = 500 - action speed
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