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> The Official Hentaiverse Chat, Post your random thoughts or theorycrafts about HV

 
post Jun 2 2015, 09:16
Post #31201
Evil Scorpio



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QUOTE(skillchip @ Jun 2 2015, 03:58) *
I wonder if the surtr fix has made it through so its not 2x more common then other elements anymore

Nah, it'd make mages' life too easy.

(IMG:https://e-hentai.org/r/ed2290a02e9c3b41975bfece0875bd0a00673830-32351-500-439-jpg/489753-01853db7786c5cf966855037ba61d2f3bfb9bc6b/708572-103/samurai_jack.jpg)
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post Jun 2 2015, 16:27
Post #31202
boulay



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QUOTE
35 13 Arena Clear Bonus! [Magnificent Rapier of the Nimble]


Ninja buff? (IMG:[invalid] style_emoticons/default/duck.gif)
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post Jun 2 2015, 20:21
Post #31203
Tenboro

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QUOTE(skillchip @ Jun 2 2015, 02:58) *

I wonder if the surtr fix has made it through so its not 2x more common then other elements anymore


Yes.
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post Jun 3 2015, 03:24
Post #31204
holy_demon



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With the new potion system and unlimited Spirit Potions, I wonder if it would be faster to for Melee to have spark on IA so it can afford to stay at low HP and doesn't have to heal as much (using Full-Cure at really low HP rather than Cure) I reckon this extra survivability could even make 2H and DW viable. I don't want to bind my 1h Gears, so I can't test this theory for myself, but you guys should try it out.

If that's really the case, Spark could become the first spell in IA slot

This post has been edited by holy_demon: Jun 3 2015, 06:11
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post Jun 3 2015, 03:42
Post #31205
nobody_xxx



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alot of 503 now (IMG:[invalid] style_emoticons/default/cry.gif)
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post Jun 3 2015, 03:48
Post #31206
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QUOTE(nobody_xxx @ Jun 3 2015, 03:42) *

alot of 503 now (IMG:[invalid] style_emoticons/default/cry.gif)


it's fine on my end. (IMG:[invalid] style_emoticons/default/duck.gif)
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post Jun 3 2015, 03:54
Post #31207
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QUOTE(nobody_xxx @ Jun 3 2015, 01:42) *

alot of 503 now (IMG:[invalid] style_emoticons/default/cry.gif)

all ok for me too. your internet problems still not fixed.(
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post Jun 3 2015, 03:58
Post #31208
nobody_xxx



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QUOTE(malkatmp @ Jun 3 2015, 08:48) *

it's fine on my end. (IMG:[invalid] style_emoticons/default/duck.gif)



QUOTE(VriskaSerket @ Jun 3 2015, 08:54) *

all ok for me too. your internet problems still not fixed.(

normal now (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Jun 3 2015, 05:03
Post #31209
tetron



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QUOTE(holy_demon @ Jun 3 2015, 06:54) *

Spark could become the first spell in IA slot

It was always in my 1st IA slot, no matter which playstyle I used. And yes, now with the new restorative system, I never died in battle. (IMG:[invalid] style_emoticons/default/smile.gif)

1st there are Health Pot and Elixir, which are like two extra emergency Cure/Full-Cure. And even after that, there are the Spirit Pot and Elixir to sustain the Spark for a few consecutive turns. (IMG:[invalid] style_emoticons/default/smile.gif)
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post Jun 3 2015, 06:01
Post #31210
Evil Scorpio



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QUOTE(holy_demon @ Jun 3 2015, 04:24) *
With the new potion system and unlimited Spirit Potions, I wonder if it would be faster to for Melee to have spark on IA so it can afford to stay at low HP and doesn't have to heal as much. I reckon this extra survivability could even make 2H and DW viable. I don't want to bind my 1h Gears, so I can't test this theory for myself, but you guys should try it out.

If that's really the case, Spark could become the first spell in IA slot

Why choose if you can have all? (IMG:[invalid] style_emoticons/default/rolleyes.gif)

(IMG:https://e-hentai.org/r/1e2fdf0f69786ccb2b02f86889b6c74025660c45-7098-228-246-png/489753-c45576b9a5b69e244ea8127421de23f846cfa943/708572-104/2015_06_03_070016.png)

This post has been edited by Evil Scorpio: Jun 3 2015, 06:01
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post Jun 3 2015, 06:20
Post #31211
holy_demon



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QUOTE(tetron @ Jun 3 2015, 13:03) *

It was always in my 1st IA slot, no matter which playstyle I used. And yes, now with the new restorative system, I never died in battle. (IMG:[invalid] style_emoticons/default/smile.gif)

1st there are Health Pot and Elixir, which are like two extra emergency Cure/Full-Cure. And even after that, there are the Spirit Pot and Elixir to sustain the Spark for a few consecutive turns. (IMG:[invalid] style_emoticons/default/smile.gif)


It's more of a different cure tactics rather than just simply putting Spark on IA. 0.81 tactics was spamming cure, and use Full-cure as emergency. I feel that the more optimal tactics in 0.82 would be spamming full-cure (when HP falls really low, <10%) and using Cure as emergency (just to keep your HP above 1 for spark), relying on Spark and the near limitless supply of spirit to stay alive. It works for me as mage, so I wonder if it would work with melee.

This post has been edited by holy_demon: Jun 3 2015, 06:20
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post Jun 3 2015, 08:18
Post #31212
hentai_fusion



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pretty sure this tactic of yours will not work on commoners like us. (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Jun 3 2015, 08:35
Post #31213
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QUOTE(holy_demon @ Jun 3 2015, 04:20) *
It's more of a different cure tactics rather than just simply putting Spark on IA. 0.81 tactics was spamming cure, and use Full-cure as emergency. I feel that the more optimal tactics in 0.82 would be spamming full-cure (when HP falls really low, <10%) and using Cure as emergency (just to keep your HP above 1 for spark), relying on Spark and the near limitless supply of spirit to stay alive. It works for me as mage, so I wonder if it would work with melee.
Do you really take that little spirit damage that you feel you can do that? Given how often I was taking significant amounts of damage to spirit shield, I'd feel wary of just letting Spark proc for the hell of it. If I did that I'm sure my daily Spirit Potion usage would be deep in the red.
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post Jun 3 2015, 09:20
Post #31214
holy_demon



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QUOTE(Superlatanium @ Jun 3 2015, 16:35) *

Do you really take that little spirit damage that you feel you can do that? Given how often I was taking significant amounts of damage to spirit shield, I'd feel wary of just letting Spark proc for the hell of it. If I did that I'm sure my daily Spirit Potion usage would be deep in the red.


My spirit stays full in Arena pretty much all the time, and I can use this tactics to round 800. I actually don't spark that often, since the heal-over-time is strong enough to let my HP dance around the 10% mark for a while, ideal for full-cure. Spark would act as a safety net, just in case. Of course, it wouldn't be economical to play risky like this if you're constantly using spirit potions. But yeah, I reckon it's easier for this tactic to work with melee than with mage, due the former's survivability.

My cure priority of me is actually like this: full-cure > health potion > cure > health elixir.

This post has been edited by holy_demon: Jun 3 2015, 09:27
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post Jun 3 2015, 09:57
Post #31215
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Huh...
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post Jun 3 2015, 11:16
Post #31216
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I say goodbye to my old potions... (IMG:[invalid] style_emoticons/default/cry.gif)
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post Jun 3 2015, 11:23
Post #31217
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QUOTE(Cats Lover @ Jun 3 2015, 09:16) *

I say goodbye to my old potions... (IMG:[invalid] style_emoticons/default/cry.gif)

10m+ worth of pots (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Jun 3 2015, 11:25
Post #31218
helno



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QUOTE(Cats Lover @ Jun 3 2015, 19:16) *

I say goodbye to my old potions... (IMG:[invalid] style_emoticons/default/cry.gif)

Wow with your amount, just selling potions is enough to get lotsa credits $_$... not like you need that much more anyway (IMG:[invalid] style_emoticons/default/tongue.gif)

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post Jun 3 2015, 11:30
Post #31219
holy_demon



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QUOTE(Cats Lover @ Jun 3 2015, 19:16) *

I say goodbye to my old potions... (IMG:[invalid] style_emoticons/default/cry.gif)
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you surprisingly don't have too many potions. I thought 1H would have a lot more, since you don't use too many of them
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post Jun 3 2015, 11:33
Post #31220
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QUOTE(VriskaSerket @ Jun 3 2015, 11:23) *

10m+ worth of pots (IMG:[invalid] style_emoticons/default/rolleyes.gif)


And some say to train scavenger is worthles. (IMG:[invalid] style_emoticons/default/laugh.gif)
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