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> The Official Hentaiverse Chat, Post your random thoughts or theorycrafts about HV

 
post Apr 8 2015, 18:09
Post #30241
dracolich85



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QUOTE(jenga201 @ Apr 8 2015, 18:09) *

Yeah?

Then why does the wiki say it does?

(this is just my attempt to get the proper cure formula updated)


I think the term used is misleading/incorrect. It should be something like Better Cure tier bonus or base modifier instead of just AP.

lv.1 lv.35 lv.65
2 AP 3 AP 5 AP
Cure=70 Cure=85 Cure=100
CD=4 CD=3 CD=2

AP in the formula is actually Cure=x, if I'm not mistaken.



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post Apr 8 2015, 18:26
Post #30242
Superlatanium



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QUOTE(dracolich85 @ Apr 8 2015, 16:09) *
I think the term used is misleading/incorrect. It should be something like Better Cure tier bonus or base modifier instead of just AP.

lv.1 lv.35 lv.65
2 AP 3 AP 5 AP
Cure=70 Cure=85 Cure=100
CD=4 CD=3 CD=2

AP in the formula is actually Cure=x, if I'm not mistaken.
Yes.

Unfortunately, the same misleading "AP" term is used for many abilities, so it's not just Cure with the problem.
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post Apr 8 2015, 21:41
Post #30243
e-Stark



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QUOTE(jenga201 @ Apr 8 2015, 10:52) *

Maybe because of this?
http://ehwiki.org/wiki/Spells#Curative

Based on the wiki, Ability Boost directly impacts Cure and Regen spells.

Wow, didn't know that... (IMG:[invalid] style_emoticons/default/ohmy.gif)

Let's max AP ASAP... (IMG:[invalid] style_emoticons/default/duck.gif)
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post Apr 8 2015, 21:46
Post #30244
Superlatanium



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QUOTE(e-Stark @ Apr 8 2015, 19:41) *
Wow, didn't know that... (IMG:[invalid] style_emoticons/default/ohmy.gif)

Let's max AP ASAP... (IMG:[invalid] style_emoticons/default/duck.gif)
That's not how it works... see later posts...
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post Apr 8 2015, 21:48
Post #30245
Cleavs



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QUOTE(jenga201 @ Apr 8 2015, 15:52) *

Maybe because of this?
http://ehwiki.org/wiki/Spells#Curative

Based on the wiki, Ability Boost directly impacts Cure and Regen spells.

no, that AP only means the level of your Cure/Regen ability, not related to ability boost at all

QUOTE(e-Stark @ Apr 8 2015, 21:41) *

Wow, didn't know that... (IMG:[invalid] style_emoticons/default/ohmy.gif)

Let's max AP ASAP... (IMG:[invalid] style_emoticons/default/duck.gif)

your choice, but don't expect wonders (IMG:[invalid] style_emoticons/default/tongue.gif)


however, problem solved: it seems that with lv340 i will unlock another red slot, thus using both T2 'better disintegrate' and 'better ragnarok' abilities. though, since i use both 1h power and DW shade i still needed a couple of APs to max 'better disintegrate' (IMG:[invalid] style_emoticons/default/heh.gif)
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post Apr 8 2015, 22:43
Post #30246
e-Stark



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QUOTE(eramosat @ Apr 7 2015, 23:30) *
I really look forward to the day the internet agrees on a sarcastic font...we all really need one! Me especially!!

(IMG:[invalid] style_emoticons/default/tongue.gif)
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post Apr 9 2015, 01:59
Post #30247
holy_demon



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[www.livescience.com] inability to identify sarcasm = brain damage at the sagittal statum?

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post Apr 9 2015, 13:15
Post #30248
clarkiest



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QUOTE(Scremaz @ Apr 7 2015, 23:34) *
you made me check my trainings. i've just discovered i trained ability boost but i don't really remember why

How many levels your AP boost anyway?
I am nearly 170, I felt I train too many, but not nearly enough..

Main reason being: spell get evaded suck, ragnarok can't kill enough suck, can't play mage over hell at more than 50 rounds suck..., thus training AP to support mage while keeping 1H/heavy and niten/light sufficiently supported.
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post Apr 9 2015, 13:39
Post #30249
nobody_xxx



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QUOTE(clarkiest @ Apr 9 2015, 18:15) *

How many levels your AP boost anyway?
I am nearly 170, I felt I train too many, but not nearly enough..

Main reason being: spell get evaded suck, ragnarok can't kill enough suck, can't play mage over hell at more than 50 rounds suck..., thus training AP to support mage while keeping 1H/heavy and niten/light sufficiently supported.

just around 70 (IMG:[invalid] style_emoticons/default/laugh.gif)

maybe I will train this thing alot if I want to become mages someday (IMG:[invalid] style_emoticons/default/duck.gif)
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post Apr 9 2015, 13:50
Post #30250
Colman



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QUOTE(clarkiest @ Apr 9 2015, 19:15) *

How many levels your AP boost anyway?
I am nearly 170, I felt I train too many, but not nearly enough..

Main reason being: spell get evaded suck, ragnarok can't kill enough suck, can't play mage over hell at more than 50 rounds suck..., thus training AP to support mage while keeping 1H/heavy and niten/light sufficiently supported.



QUOTE(nobody_xxx @ Apr 9 2015, 19:39) *

just around 70 (IMG:[invalid] style_emoticons/default/laugh.gif)

maybe I will train this thing alot if I want to become mages someday (IMG:[invalid] style_emoticons/default/duck.gif)

140 is more than enough. No point to train more than that.
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post Apr 9 2015, 16:44
Post #30251
clarkiest



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Oh, I am training AP more than 20 levels too many by your opinion.
You're no longer switch between maging and meleeing?

I found that tier 3 spells super fun when they work. Spelt, and everyone dead. Or at least, one-two knock away from being dead. I am sucker for that, so I can't really wait to play as mage.
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post Apr 9 2015, 17:04
Post #30252
Superlatanium



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QUOTE(clarkiest @ Apr 9 2015, 14:44) *
Oh, I am training AP more than 20 levels too many by your opinion.
You're no longer switch between maging and meleeing?
I agree with Colman. It's easier to level to ~350 or so before mage, not only because of better abilities and scaling, but because it means many fewer thousands spent on Ability Boost in order to fill out all available useful abilities. Of course, if you've already spent on AB, no harm in starting whenever you want. I'm at 85 and it's seems to have been enough for elem mage since ~365.
QUOTE(clarkiest @ Apr 9 2015, 14:44) *
I found that tier 3 spells super fun when they work. Spelt, and everyone dead. Or at least, one-two knock away from being dead.
Yep. Very nice on lower difficulty, and much faster than melee when there are many monsters, but not quite enough on IWBTH/PF without lots of forge.

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post Apr 9 2015, 18:36
Post #30253
Cleavs



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QUOTE(clarkiest @ Apr 9 2015, 13:15) *

How many levels your AP boost anyway?
I am nearly 170, I felt I train too many, but not nearly enough..

Main reason being: spell get evaded suck, ragnarok can't kill enough suck, can't play mage over hell at more than 50 rounds suck..., thus training AP to support mage while keeping 1H/heavy and niten/light sufficiently supported.

56.
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post Apr 9 2015, 21:54
Post #30254
boulay



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QUOTE(clarkiest @ Apr 9 2015, 13:15) *

How many levels your AP boost anyway?
I am nearly 170, I felt I train too many, but not nearly enough..

Main reason being: spell get evaded suck, ragnarok can't kill enough suck, can't play mage over hell at more than 50 rounds suck..., thus training AP to support mage while keeping 1H/heavy and niten/light sufficiently supported.

195 here, and I still think it's not enough... (IMG:[invalid] style_emoticons/default/anime_cry.gif)
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post Apr 9 2015, 22:58
Post #30255
Superlatanium



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QUOTE(clarkiest @ Apr 9 2015, 11:15) *
thus training AP to support mage while keeping 1H/heavy and niten/light sufficiently supported.
Wait, you know you can reallocate AP, right? If you're trying to keep everything high at once, that's gonna take a ton of AP and lots of Ability Boost. Maybe it means you have to spend a minute to reallocate abilities every so often, but that's better than spending hundreds of thousands of credits. I can't figure out any other reason why quite so much Ability Boost would be needed...

A script could be created to automatically fill out certain abilities for certain styles/equipment sets. Even better would be if allocated AP was automatically saved for each equipment set, but that's in the boss's hands, not ours.
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post Apr 10 2015, 00:28
Post #30256
clarkiest



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QUOTE(boulay @ Apr 9 2015, 21:54) *
195 here, and I still think it's not enough... (IMG:[invalid] style_emoticons/default/anime_cry.gif)

*nods*

--
QUOTE(Superlatanium @ Apr 9 2015, 22:58) *
Wait, you know you can reallocate AP, right? If you're trying to keep everything high at once, that's gonna take a ton of AP and lots of Ability Boost. Maybe it means you have to spend a minute to reallocate abilities every so often, but that's better than spending hundreds of thousands of credits. I can't figure out any other reason why quite so much Ability Boost would be needed...

But oh, the pain... . I have rich player's disposition, but none of their credit.
(yeah, script would be lovely. It's kinda defeat the purpose of the training, but lovely nonetheless)
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post Apr 10 2015, 00:47
Post #30257
Superlatanium



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QUOTE(clarkiest @ Apr 9 2015, 22:28) *
(yeah, script would be lovely. It's kinda defeat the purpose of the training, but lovely nonetheless)
Training is very useful up to 100-something, but higher than 150 is only there for the boss to laugh at us for using training credit sink instead of spending 60 seconds every so often to reallocate.
QUOTE(clarkiest @ Apr 9 2015, 22:28) *
But oh, the pain... . I have rich player's disposition, but none of their credit.
Maybe you don't have credit because you do training instead? (IMG:[invalid] style_emoticons/default/tongue.gif)

I could probably write script, but it would take many hours of learning JS that I don't have right now, nor do I personally get enough benefit.
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post Apr 10 2015, 03:15
Post #30258
simrock87



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QUOTE(Superlatanium @ Apr 10 2015, 00:47) *
I could probably write script, but it would take many hours of learning JS that I don't have right now, nor do I personally get enough benefit.

The script itself is quite easy as such things go ...
In essence it's just 2 different POST requests to implement (logic c/p from other scripts), but the index building and UI would be a pita (IMG:[invalid] style_emoticons/default/happy.gif)
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post Apr 10 2015, 04:12
Post #30259
holy_demon



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the main issue is to send 100-200 POST requests (one for each ability update) and not to fail a single one (it would waste even more time if you had to scan for the a fail update). You can implement some overcomplicated recovery mechanism with queue and timer, and it will still fail somewhere. The highly [www.w3.org] confusing XHR documentation doesn't help either

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post Apr 10 2015, 05:32
Post #30260
Colman



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QUOTE(holy_demon @ Apr 10 2015, 10:12) *

the main issue is to send 100-200 POST requests (one for each ability update) and not to fail a single one (it would waste even more time if you had to scan for the a fail update). You can implement some overcomplicated recovery mechanism with queue and timer, and it will still fail somewhere. The highly [www.w3.org] confusing XHR documentation doesn't help either

The worst is that if reset AP require paying credits again, that script could eat all your credits. (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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