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> The Official Hentaiverse Chat, Post your random thoughts or theorycrafts about HV

 
post Jan 6 2015, 17:52
Post #29681
Uncle Stu



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QUOTE(Dan31 @ Jan 6 2015, 18:11) *

Well, HG cloth is still worth 4 times more credits than HG leather, so you have that going for you, which is nice.


But i dont want HG Mat from Leg drops. I have allready monster for that. (IMG:[invalid] style_emoticons/default/cry.gif)
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post Jan 7 2015, 01:00
Post #29682
Tenboro

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QUOTE(Dan31 @ Jan 6 2015, 16:34) *
Meh, I bet it's just some database tweaking.


That's what it said, wasn't it.

Though it might conceivably be related to some actual work on a patch that may or may not be released some time in the possibly-distant future.

(No, it's nowhere close to ready.)
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post Jan 7 2015, 01:06
Post #29683
Cleavs



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QUOTE(Tenboro @ Jan 7 2015, 00:00) *

That's what it said, wasn't it.

Though it might conceivably be related to some actual work on a patch that may or may not be released some time in the possibly-distant future.

(No, it's nowhere close to ready.)

basically, we are 100% sure that what you said may be either true, partially or not true (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Jan 7 2015, 01:15
Post #29684
skillchip



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QUOTE(Tenboro @ Jan 6 2015, 23:00) *

That's what it said, wasn't it.

Though it might conceivably be related to some actual work on a patch that may or may not be released some time in the possibly-distant future.

(No, it's nowhere close to ready.)


He said patch. Everyone start speculating and hording
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post Jan 7 2015, 01:23
Post #29685
Tenboro

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QUOTE(skillchip @ Jan 7 2015, 00:15) *

He said patch. Everyone start speculating and hording


It will finally fully fix the dawn EXP eating bug that's literally been known for years.

So that's something at least!
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post Jan 7 2015, 01:29
Post #29686
Cleavs



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QUOTE(Tenboro @ Jan 7 2015, 00:23) *

It will fix the dawn EXP eating bug that's literally been known for years.

So that's something at least!

uh... which bug? (IMG:[invalid] style_emoticons/default/huh.gif)
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post Jan 7 2015, 01:43
Post #29687
Tenboro

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QUOTE(Scremaz @ Jan 7 2015, 00:29) *
uh... which bug? (IMG:[invalid] style_emoticons/default/huh.gif)


There was a bug where if you were in a battle when you triggered the dawn event, it would give you the "normal" EXP for gaining levels but not give you the "usable" EXP for increasing stats. There was a workaround put in some time ago to prevent it from happening, but it never fixed the underlying problem nor did it correct the wrong EXP, and it added quite a bit of overhead since some things could no longer be cached.
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post Jan 7 2015, 01:44
Post #29688
Dan31



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QUOTE(Tenboro @ Jan 7 2015, 00:23) *

It will fix the dawn EXP eating bug that's literally been known for years.

So that's something at least!

!

QUOTE(Tenboro @ Jan 7 2015, 00:43) *

There was a bug where if you were in a battle when you triggered the dawn event, it would give you the "normal" EXP for gaining levels but not give you the "usable" EXP for increasing stats.

That's even worse than I thought. (IMG:[invalid] style_emoticons/default/ohmy.gif)

It should be kinda rare, and the exp increases exponentially, but still.

QUOTE(Tenboro @ Jan 7 2015, 00:43) *

There was a workaround put in some time ago to prevent it from happening, but it never fixed the underlying problem nor did it correct the wrong EXP, and it added quite a bit of overhead since some things could no longer be cached.

Glad to know you're working on it.

This post has been edited by Dan31: Jan 7 2015, 01:50
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post Jan 7 2015, 01:51
Post #29689
Cleavs



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QUOTE(Tenboro @ Jan 7 2015, 00:43) *

There was a bug where if you were in a battle when you triggered the dawn event, it would give you the "normal" EXP for gaining levels but not give you the "usable" EXP for increasing stats. There was a workaround put in some time ago to prevent it from happening, but it never fixed the underlying problem nor did it correct the wrong EXP, and it added quite a bit of overhead since some things could no longer be cached.

uh, never noticed. well, that's a nice news i'd say, thanks to fix it
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post Jan 7 2015, 02:03
Post #29690
watisthis



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QUOTE(Tenboro @ Jan 6 2015, 18:00) *

That's what it said, wasn't it.

Though it might conceivably be related to some actual work on a patch that may or may not be released some time in the possibly-distant future.

(No, it's nowhere close to ready.)


He said 3 lines

38 words in that, 3 + 8 = 11

62 vowels in it, 6 + 2 = 8

11 - 8 = 3

HALF LIFE 3 CONFIRMED
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post Jan 7 2015, 04:34
Post #29691
treesloth



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Raced to get to level 450 so I could unlock T3 four-turn cooldown and more power. Turns out my 60% forged 23k magic score freyr set is quite underwhelming. (IMG:[invalid] style_emoticons/default/mellow.gif)

whereas my 5% forged 1H set is amazing. Tenboro, please buff mage a bit in the next not-too distant, far from now patch.
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post Jan 7 2015, 16:04
Post #29692
Dan31



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QUOTE(treesloth @ Jan 7 2015, 03:34) *

Raced to get to level 450 so I could unlock T3 four-turn cooldown and more power. Turns out my 60% forged 23k magic score freyr set is quite underwhelming. (IMG:[invalid] style_emoticons/default/mellow.gif)

whereas my 5% forged 1H set is amazing. Tenboro, please buff mage a bit in the next not-too distant, far from now patch.

I'm expecting 1H to get nerfed instead. On paper, the perks of the style look fine, but because it has many ways to multiply damage (Penetrated Armor, Overwhelming Strikes, perma Spirit Stance), it's working a bit too well with damage-boosting armor, in particular power armor of slaughter. You can even forge the attack damage of power. And while the defense of Power is low compared to Plate, the shield largely makes up for it with block and multi-stun, plus the parry your weapon may have. In the end, 1H manages to be both fast and safe, albeit with a relatively heavy mana and spirit consumption per turn and a weakness to magic.

A nice perk for mage would be to fix multi-target attacks working differently when targetting top or bottom monsters when the number of monsters is higher than the number of targets. It has been like this since forever, maybe it is finally time to fix it?
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post Jan 7 2015, 16:19
Post #29693
dnbdave



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QUOTE(watisthis @ Jan 6 2015, 19:03) *

He said 3 lines

38 words in that, 3 + 8 = 11

62 vowels in it, 6 + 2 = 8

11 - 8 = 3

HALF LIFE 3 CONFIRMED


GABE NEWELLING INTENSIFES

I bet Tenboro's much more handsome than Gabe Newell though.

This post has been edited by dnbdave: Jan 7 2015, 16:19
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post Jan 7 2015, 17:27
Post #29694
Mantra64



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QUOTE(Dan31 @ Jan 7 2015, 15:04) *

I'm expecting 1H to get nerfed instead. On paper, the perks of the style look fine, but because it has many ways to multiply damage (Penetrated Armor, Overwhelming Strikes, perma Spirit Stance), it's working a bit too well with damage-boosting armor, in particular power armor of slaughter. You can even forge the attack damage of power. And while the defense of Power is low compared to Plate, the shield largely makes up for it with block and multi-stun, plus the parry your weapon may have. In the end, 1H manages to be both fast and safe, albeit with a relatively heavy mana and spirit consumption per turn and a weakness to magic.

A nice perk for mage would be to fix multi-target attacks working differently when targetting top or bottom monsters when the number of monsters is higher than the number of targets. It has been like this since forever, maybe it is finally time to fix it?

Before the latest patches 2H and DW was faster than 1H. Then 2H got nerfed, after that DW. Which left only 1H as doable melee style in high difficulties. That's why most melees now use 1H/power. If that style also will get nerfed than melee will be dead for high level players. 1H is secure but was not the fastest melee style in the past.

I began as 2H with a Scythe. Bleed got nerfed which forced me to get an expansive Estoc. Then 2H/heavy got nerfed so I switched to DW which also slowly but surely got nerfed after that. Now I play 1H/heavy as long as it lasts.

The past few days I have the impression that 1H/power has become weaker or the monsters has become stronger. From monday on they began to get through my 59%block and 55% parry as I have to use cure often now. (IMG:[invalid] style_emoticons/default/blink.gif)
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post Jan 7 2015, 17:39
Post #29695
Cleavs



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QUOTE(Mantra64 @ Jan 7 2015, 16:27) *

The past few days I have the impression that 1H/power has become weaker or the monsters has become stronger. From monday on they began to get through my 59%block and 55% parry as I have to use cure often now. (IMG:[invalid] style_emoticons/default/blink.gif)

i was thinking i became unable to play all of a sudden (IMG:[invalid] style_emoticons/default/laugh.gif)

however, what will remain once 1H will get nerfed - should it happen? (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Jan 8 2015, 01:00
Post #29696
treesloth



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QUOTE(Dan31 @ Jan 7 2015, 23:04) *

I'm expecting 1H to get nerfed instead.

I don't think 1H should get nerfed, but I do think force shields should get nerfed. How can people complete PFUdor gfest with a shield that has 30+ interference? The fact that interference doesn't affect longevity at all made bucklers and kite shields useless. There should be an exponential curve for shield interference, that increases mana consumption by a lot. Then, more in battle bonuses like overwhelming strikes for 1H should be developed for 2H and DW.

QUOTE(Mantra64 @ Jan 8 2015, 00:27) *

The past few days I have the impression that 1H/power has become weaker or the monsters has become stronger.

I think monsters are getting stronger. There are people who play HV all day and accumulate chaos tokens to buff their high level monsters. And they are chaos'ing anti-block, anti-parry, and resist.

Oh yeah, and Light has no place in HV right now bc DW sucks. So I think light needs to be buffed. More evade. Even 63% evade is not enough with Niten + parry waki.
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post Jan 8 2015, 01:24
Post #29697
Cleavs



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QUOTE(treesloth @ Jan 8 2015, 00:00) *

Even 63% evade is not enough with Niten + parry waki.

even though it is an impressive value (IMG:[invalid] style_emoticons/default/blink.gif)
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post Jan 8 2015, 01:43
Post #29698
Dead-ed



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QUOTE(treesloth @ Jan 7 2015, 16:00) *
Even 63% evade is not enough with Niten + parry waki.

then use slaughter waki (IMG:[invalid] style_emoticons/default/duck.gif)
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post Jan 8 2015, 02:23
Post #29699
holy_demon



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QUOTE(Dan31 @ Jan 8 2015, 01:04) *

I'm expecting 1H to get nerfed instead. On paper, the perks of the style look fine, but because it has many ways to multiply damage (Penetrated Armor, Overwhelming Strikes, perma Spirit Stance), it's working a bit too well with damage-boosting armor, in particular power armor of slaughter. You can even forge the attack damage of power. And while the defense of Power is low compared to Plate, the shield largely makes up for it with block and multi-stun, plus the parry your weapon may have. In the end, 1H manages to be both fast and safe, albeit with a relatively heavy mana and spirit consumption per turn and a weakness to magic.

A nice perk for mage would be to fix multi-target attacks working differently when targetting top or bottom monsters when the number of monsters is higher than the number of targets. It has been like this since forever, maybe it is finally time to fix it?


If you reduce the level requirement to max mage's abiliy, mage will instantly become more OP than 1H. Due to the targeting mechanism, the final upgrade of t3 to hitting 10 is very important (as important as OFC to 1H, which changes 1H from passable to awesome. The cooldown reduction is significant as well. All of them can only be achieved at level 400/450 for holy/elem.

Reducing this level requirement, or changing the targeting will make maging much more viable to people below 400.


This post has been edited by holy_demon: Jan 8 2015, 02:25
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post Jan 8 2015, 03:03
Post #29700
Dan31



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QUOTE(holy_demon @ Jan 8 2015, 01:23) *

If you reduce the level requirement to max mage's abiliy, mage will instantly become more OP than 1H. Due to the targeting mechanism, the final upgrade of t3 to hitting 10 is very important (as important as OFC to 1H, which changes 1H from passable to awesome. The cooldown reduction is significant as well. All of them can only be achieved at level 400/450 for holy/elem.

Reducing this level requirement, or changing the targeting will make maging much more viable to people below 400.

Mmmh, I see. It sounds kinda artificial though.
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