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The Official Hentaiverse Chat, Post your random thoughts or theorycrafts about HV |
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Jan 6 2015, 17:52
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(Dan31 @ Jan 6 2015, 18:11)  Well, HG cloth is still worth 4 times more credits than HG leather, so you have that going for you, which is nice.
But i dont want HG Mat from Leg drops. I have allready monster for that. (IMG:[ invalid] style_emoticons/default/cry.gif)
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Jan 7 2015, 01:00
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Tenboro

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QUOTE(Dan31 @ Jan 6 2015, 16:34)  Meh, I bet it's just some database tweaking. That's what it said, wasn't it. Though it might conceivably be related to some actual work on a patch that may or may not be released some time in the possibly-distant future. (No, it's nowhere close to ready.)
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Jan 7 2015, 01:06
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Cleavs
Group: Gold Star Club
Posts: 24,322
Joined: 18-January 07

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QUOTE(Tenboro @ Jan 7 2015, 00:00)  That's what it said, wasn't it.
Though it might conceivably be related to some actual work on a patch that may or may not be released some time in the possibly-distant future.
(No, it's nowhere close to ready.)
basically, we are 100% sure that what you said may be either true, partially or not true (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Jan 7 2015, 01:15
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skillchip
Group: Catgirl Camarilla
Posts: 5,766
Joined: 31-December 06

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QUOTE(Tenboro @ Jan 6 2015, 23:00)  That's what it said, wasn't it.
Though it might conceivably be related to some actual work on a patch that may or may not be released some time in the possibly-distant future.
(No, it's nowhere close to ready.)
He said patch. Everyone start speculating and hording
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Jan 7 2015, 01:23
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Tenboro

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QUOTE(skillchip @ Jan 7 2015, 00:15)  He said patch. Everyone start speculating and hording
It will finally fully fix the dawn EXP eating bug that's literally been known for years. So that's something at least!
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Jan 7 2015, 01:29
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Cleavs
Group: Gold Star Club
Posts: 24,322
Joined: 18-January 07

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QUOTE(Tenboro @ Jan 7 2015, 00:23)  It will fix the dawn EXP eating bug that's literally been known for years.
So that's something at least!
uh... which bug? (IMG:[ invalid] style_emoticons/default/huh.gif)
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Jan 7 2015, 01:43
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Tenboro

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QUOTE(Scremaz @ Jan 7 2015, 00:29)  uh... which bug? (IMG:[ invalid] style_emoticons/default/huh.gif) There was a bug where if you were in a battle when you triggered the dawn event, it would give you the "normal" EXP for gaining levels but not give you the "usable" EXP for increasing stats. There was a workaround put in some time ago to prevent it from happening, but it never fixed the underlying problem nor did it correct the wrong EXP, and it added quite a bit of overhead since some things could no longer be cached.
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Jan 7 2015, 01:44
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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QUOTE(Tenboro @ Jan 7 2015, 00:23)  It will fix the dawn EXP eating bug that's literally been known for years.
So that's something at least!
! QUOTE(Tenboro @ Jan 7 2015, 00:43)  There was a bug where if you were in a battle when you triggered the dawn event, it would give you the "normal" EXP for gaining levels but not give you the "usable" EXP for increasing stats.
That's even worse than I thought. (IMG:[ invalid] style_emoticons/default/ohmy.gif) It should be kinda rare, and the exp increases exponentially, but still. QUOTE(Tenboro @ Jan 7 2015, 00:43)  There was a workaround put in some time ago to prevent it from happening, but it never fixed the underlying problem nor did it correct the wrong EXP, and it added quite a bit of overhead since some things could no longer be cached.
Glad to know you're working on it. This post has been edited by Dan31: Jan 7 2015, 01:50
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Jan 7 2015, 01:51
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Cleavs
Group: Gold Star Club
Posts: 24,322
Joined: 18-January 07

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QUOTE(Tenboro @ Jan 7 2015, 00:43)  There was a bug where if you were in a battle when you triggered the dawn event, it would give you the "normal" EXP for gaining levels but not give you the "usable" EXP for increasing stats. There was a workaround put in some time ago to prevent it from happening, but it never fixed the underlying problem nor did it correct the wrong EXP, and it added quite a bit of overhead since some things could no longer be cached.
uh, never noticed. well, that's a nice news i'd say, thanks to fix it
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Jan 7 2015, 02:03
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watisthis
Group: Members
Posts: 1,310
Joined: 20-April 10

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QUOTE(Tenboro @ Jan 6 2015, 18:00)  That's what it said, wasn't it.
Though it might conceivably be related to some actual work on a patch that may or may not be released some time in the possibly-distant future.
(No, it's nowhere close to ready.)
He said 3 lines 38 words in that, 3 + 8 = 11 62 vowels in it, 6 + 2 = 8 11 - 8 = 3 HALF LIFE 3 CONFIRMED
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Jan 7 2015, 04:34
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treesloth
Group: Catgirl Camarilla
Posts: 3,528
Joined: 6-January 13

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Raced to get to level 450 so I could unlock T3 four-turn cooldown and more power. Turns out my 60% forged 23k magic score freyr set is quite underwhelming. (IMG:[ invalid] style_emoticons/default/mellow.gif) whereas my 5% forged 1H set is amazing. Tenboro, please buff mage a bit in the next not-too distant, far from now patch.
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Jan 7 2015, 16:04
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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QUOTE(treesloth @ Jan 7 2015, 03:34)  Raced to get to level 450 so I could unlock T3 four-turn cooldown and more power. Turns out my 60% forged 23k magic score freyr set is quite underwhelming. (IMG:[ invalid] style_emoticons/default/mellow.gif) whereas my 5% forged 1H set is amazing. Tenboro, please buff mage a bit in the next not-too distant, far from now patch. I'm expecting 1H to get nerfed instead. On paper, the perks of the style look fine, but because it has many ways to multiply damage (Penetrated Armor, Overwhelming Strikes, perma Spirit Stance), it's working a bit too well with damage-boosting armor, in particular power armor of slaughter. You can even forge the attack damage of power. And while the defense of Power is low compared to Plate, the shield largely makes up for it with block and multi-stun, plus the parry your weapon may have. In the end, 1H manages to be both fast and safe, albeit with a relatively heavy mana and spirit consumption per turn and a weakness to magic. A nice perk for mage would be to fix multi-target attacks working differently when targetting top or bottom monsters when the number of monsters is higher than the number of targets. It has been like this since forever, maybe it is finally time to fix it?
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Jan 7 2015, 16:19
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dnbdave
Group: Gold Star Club
Posts: 2,011
Joined: 16-June 08

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QUOTE(watisthis @ Jan 6 2015, 19:03)  He said 3 lines
38 words in that, 3 + 8 = 11
62 vowels in it, 6 + 2 = 8
11 - 8 = 3
HALF LIFE 3 CONFIRMED
GABE NEWELLING INTENSIFES I bet Tenboro's much more handsome than Gabe Newell though. This post has been edited by dnbdave: Jan 7 2015, 16:19
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Jan 7 2015, 17:27
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Mantra64
Group: Catgirl Camarilla
Posts: 5,600
Joined: 23-March 12

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QUOTE(Dan31 @ Jan 7 2015, 15:04)  I'm expecting 1H to get nerfed instead. On paper, the perks of the style look fine, but because it has many ways to multiply damage (Penetrated Armor, Overwhelming Strikes, perma Spirit Stance), it's working a bit too well with damage-boosting armor, in particular power armor of slaughter. You can even forge the attack damage of power. And while the defense of Power is low compared to Plate, the shield largely makes up for it with block and multi-stun, plus the parry your weapon may have. In the end, 1H manages to be both fast and safe, albeit with a relatively heavy mana and spirit consumption per turn and a weakness to magic.
A nice perk for mage would be to fix multi-target attacks working differently when targetting top or bottom monsters when the number of monsters is higher than the number of targets. It has been like this since forever, maybe it is finally time to fix it?
Before the latest patches 2H and DW was faster than 1H. Then 2H got nerfed, after that DW. Which left only 1H as doable melee style in high difficulties. That's why most melees now use 1H/power. If that style also will get nerfed than melee will be dead for high level players. 1H is secure but was not the fastest melee style in the past. I began as 2H with a Scythe. Bleed got nerfed which forced me to get an expansive Estoc. Then 2H/heavy got nerfed so I switched to DW which also slowly but surely got nerfed after that. Now I play 1H/heavy as long as it lasts. The past few days I have the impression that 1H/power has become weaker or the monsters has become stronger. From monday on they began to get through my 59%block and 55% parry as I have to use cure often now. (IMG:[ invalid] style_emoticons/default/blink.gif)
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Jan 7 2015, 17:39
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Cleavs
Group: Gold Star Club
Posts: 24,322
Joined: 18-January 07

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QUOTE(Mantra64 @ Jan 7 2015, 16:27)  The past few days I have the impression that 1H/power has become weaker or the monsters has become stronger. From monday on they began to get through my 59%block and 55% parry as I have to use cure often now. (IMG:[ invalid] style_emoticons/default/blink.gif) i was thinking i became unable to play all of a sudden (IMG:[ invalid] style_emoticons/default/laugh.gif) however, what will remain once 1H will get nerfed - should it happen? (IMG:[ invalid] style_emoticons/default/unsure.gif)
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Jan 8 2015, 01:00
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treesloth
Group: Catgirl Camarilla
Posts: 3,528
Joined: 6-January 13

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QUOTE(Dan31 @ Jan 7 2015, 23:04)  I'm expecting 1H to get nerfed instead.
I don't think 1H should get nerfed, but I do think force shields should get nerfed. How can people complete PFUdor gfest with a shield that has 30+ interference? The fact that interference doesn't affect longevity at all made bucklers and kite shields useless. There should be an exponential curve for shield interference, that increases mana consumption by a lot. Then, more in battle bonuses like overwhelming strikes for 1H should be developed for 2H and DW. QUOTE(Mantra64 @ Jan 8 2015, 00:27)  The past few days I have the impression that 1H/power has become weaker or the monsters has become stronger.
I think monsters are getting stronger. There are people who play HV all day and accumulate chaos tokens to buff their high level monsters. And they are chaos'ing anti-block, anti-parry, and resist. Oh yeah, and Light has no place in HV right now bc DW sucks. So I think light needs to be buffed. More evade. Even 63% evade is not enough with Niten + parry waki.
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Jan 8 2015, 01:24
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Cleavs
Group: Gold Star Club
Posts: 24,322
Joined: 18-January 07

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QUOTE(treesloth @ Jan 8 2015, 00:00)  Even 63% evade is not enough with Niten + parry waki.
even though it is an impressive value (IMG:[ invalid] style_emoticons/default/blink.gif)
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Jan 8 2015, 01:43
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Dead-ed
Group: Members
Posts: 3,578
Joined: 4-March 14

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QUOTE(treesloth @ Jan 7 2015, 16:00)  Even 63% evade is not enough with Niten + parry waki.
then use slaughter waki (IMG:[ invalid] style_emoticons/default/duck.gif)
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Jan 8 2015, 02:23
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10

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QUOTE(Dan31 @ Jan 8 2015, 01:04)  I'm expecting 1H to get nerfed instead. On paper, the perks of the style look fine, but because it has many ways to multiply damage (Penetrated Armor, Overwhelming Strikes, perma Spirit Stance), it's working a bit too well with damage-boosting armor, in particular power armor of slaughter. You can even forge the attack damage of power. And while the defense of Power is low compared to Plate, the shield largely makes up for it with block and multi-stun, plus the parry your weapon may have. In the end, 1H manages to be both fast and safe, albeit with a relatively heavy mana and spirit consumption per turn and a weakness to magic.
A nice perk for mage would be to fix multi-target attacks working differently when targetting top or bottom monsters when the number of monsters is higher than the number of targets. It has been like this since forever, maybe it is finally time to fix it?
If you reduce the level requirement to max mage's abiliy, mage will instantly become more OP than 1H. Due to the targeting mechanism, the final upgrade of t3 to hitting 10 is very important (as important as OFC to 1H, which changes 1H from passable to awesome. The cooldown reduction is significant as well. All of them can only be achieved at level 400/450 for holy/elem. Reducing this level requirement, or changing the targeting will make maging much more viable to people below 400. This post has been edited by holy_demon: Jan 8 2015, 02:25
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Jan 8 2015, 03:03
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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QUOTE(holy_demon @ Jan 8 2015, 01:23)  If you reduce the level requirement to max mage's abiliy, mage will instantly become more OP than 1H. Due to the targeting mechanism, the final upgrade of t3 to hitting 10 is very important (as important as OFC to 1H, which changes 1H from passable to awesome. The cooldown reduction is significant as well. All of them can only be achieved at level 400/450 for holy/elem.
Reducing this level requirement, or changing the targeting will make maging much more viable to people below 400.
Mmmh, I see. It sounds kinda artificial though.
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