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post Feb 12 2011, 05:55
Post #2841
hitokiri84



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No need to get pissy, Mr.ADD. You have an affinity for doing and saying nonsensical things, in case you forgot. Just add this to the list.
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post Feb 12 2011, 06:39
Post #2842
4EverLost



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QUOTE(DemonEyesBob @ Feb 12 2011, 03:03) *

+10% credits on GP->C conversion


oh, didn't think of that
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post Feb 12 2011, 07:30
Post #2843
hitokiri84



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It's not really that useful since the conversion rate is awful. I haven't converted anything in about a year and a half.
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post Feb 12 2011, 07:38
Post #2844
Honeycat



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QUOTE(cmdct @ Feb 11 2011, 14:30) *

Well Tenb fixed a old bug which made the battles easier, so it's normal spending more mana now.


Look at this nonsense :

(IMG:[lulzimg.com] http://lulzimg.com/i12/5c78e9.png)


I just lost To Kill A God and I was playing it on NORMAL! What the hell? I had plenty of mana but I lost at the last second for some cock and balls reason. Turn the difficulty down, man, this is dildos!
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post Feb 12 2011, 09:31
Post #2845
Ichy



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QUOTE(cmdct @ Feb 12 2011, 03:36) *

Gold aura isn't the only place you can blow money on.
I think you're "upgraded" after spending some money without being donations for the auras.

At least renting server slots does not upgrade you or I would be a catgirl by now (IMG:[invalid] style_emoticons/default/heh.gif)
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post Feb 12 2011, 11:21
Post #2846
tribalspirit



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QUOTE(hitokiri84 @ Feb 12 2011, 04:55) *

No need to get pissy, Mr.ADD. You have an affinity for doing and saying nonsensical things, in case you forgot. Just add this to the list.


that hurts
cheers razor
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post Feb 12 2011, 12:59
Post #2847
Tenboro

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QUOTE(Razorflame @ Feb 11 2011, 15:49) *

Why not make it a system like you get more AP when you need more to fill in the ability tree, and as you get closer to filling in the ability tree, you start to get less and less AP? Why wouldn't a system like that work?


Because people would just reset their ability tree before handing in artifacts. Derp.
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post Feb 12 2011, 13:12
Post #2848
dkplee



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Not that I'm really pushing for that idea, but is there no way to track the total number of AP a player has? I mean, it sort of has to whenever a player resets their ability tree, right?
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post Feb 12 2011, 13:49
Post #2849
hgbdd



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QUOTE(Tenseigamoon @ Feb 12 2011, 05:38) *

Look at this nonsense :

(IMG:[lulzimg.com] http://lulzimg.com/i12/5c78e9.png)
I just lost To Kill A God and I was playing it on NORMAL! What the hell? I had plenty of mana but I lost at the last second for some cock and balls reason. Turn the difficulty down, man, this is dildos!
I cast always spark of life, even if I have bad luck I get 5 turns of no dmg taken.
You don't have forbidden prof capped yet? Now it's easier to cap (or even divine).
Go to Grindfest and play like normal until you get a monster immune to dark (you'll only do 1 dmg) and cast corruption (cheapest dark spell but you need to have pestilence capped) until you spend all mana you have, including mana items you bring.

QUOTE(Ichy @ Feb 12 2011, 07:31) *

At least renting server slots does not upgrade you or I would be a catgirl by now (IMG:[invalid] style_emoticons/default/heh.gif)
Probably because you need a lot. Of course this is only my speculation, by reading tens's award.
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post Feb 12 2011, 14:48
Post #2850
tribalspirit



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QUOTE(Tenboro @ Feb 12 2011, 11:59) *

Because people would just reset their ability tree before handing in artifacts. Derp.


it's possible to verify the sum of total ap, used and not used? that should overcome that (IMG:[invalid] style_emoticons/default/rolleyes.gif)
just to know why scroll of shadows are in loot table on artifact redeem while they drop almost like the common ones? (IMG:[invalid] style_emoticons/default/huh.gif)
the rest of consumables it's ok, maybe just a little increase on number dropped

i'm enough costructive? (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Feb 12 2011, 15:17
Post #2851
Tenboro

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QUOTE(tribalspirit @ Feb 12 2011, 13:48) *

just to know why scroll of shadows are in loot table on artifact redeem while they drop almost like the common ones? (IMG:[invalid] style_emoticons/default/huh.gif)


Uhm, they aren't?
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post Feb 12 2011, 15:55
Post #2852
tribalspirit



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QUOTE(Tenboro @ Feb 12 2011, 14:17) *

Uhm, they aren't?


sorry (IMG:[invalid] style_emoticons/default/anime_cry.gif)
just checked with more attention shrine offers topic and none had them (IMG:[invalid] style_emoticons/default/ohmy.gif)
since i didn't redeemed artifacts from then, i was believing that there was also that type in table loot (IMG:[invalid] style_emoticons/default/unsure.gif)
thank god they are not
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post Feb 12 2011, 16:00
Post #2853
hgbdd



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QUOTE(tribalspirit @ Feb 12 2011, 12:48) *

it's possible to verify the sum of total ap, used and not used? that should overcome that (IMG:[invalid] style_emoticons/default/rolleyes.gif)
Actually it was a matter of verifying the number of total AP (used&unused), and the total number of AP the ability tree have. But tribal if you think it's not worth buying/using artifacts, train ability boost instead.

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post Feb 12 2011, 17:59
Post #2854
tribalspirit



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QUOTE(cmdct @ Feb 12 2011, 15:00) *

Actually it was a matter of verifying the number of total AP (used&unused), and the total number of AP the ability tree have. But tribal if you think it's not worth buying/using artifacts, train ability boost instead.


surely i'm still training it..
i was just asking tenb if that was possible for the sake of low levels which they continue to get everything exept ap and the high ones that get ap when for them they are useless
probably i have enough ap that a change like that will not give me a higher chance of ap

by my end i'm more interested in a buff of quantity of consumables dropped, in a value closer to the 2000c of price of artifact (actually the medium value dropped with consumables it's 800) (IMG:[invalid] style_emoticons/default/rolleyes.gif)

the risk of losing c it's too high
consumables gives 800 in media (half of them very useful the others not)
ap of bonus stats: gives nothing and for some people useless
100 crystals: 200C worth and for now useless (maybe remove till monster lab update?)
hath drop in average quantity of 3 (11000 C) that's the jackpot

after gathering some data i founded that selling all artifacts in bazaar at 2000 c could have given more credits than redeeming all them (10-15k of difference on redeeming of 60 artifacts by a player of level 180; he gotten 6 bonus stats and 7ap)

maybe i need more data to giving some fact, but it seems like gambling where you never gain but insted you go under initial sum
at least using trophy you can decide to gamble or not losing credits

this is only a explanation of why i don't want ever use my artifact i don't pretend changes on table loot, i'm just asking a optimization on ap

if i'm wrong someone correct me (please i want to be wrong even this time)

This post has been edited by tribalspirit: Feb 12 2011, 18:01
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post Feb 12 2011, 18:22
Post #2855
hgbdd



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QUOTE(tribalspirit @ Feb 12 2011, 15:59) *

the risk of losing c it's too high
after gathering some data i founded that selling all artifacts in bazaar at 2000 c could have given more credits than redeeming all them (10-15k of difference on redeeming of 60 artifacts by a player of level 180; he gotten 6 bonus stats and 7ap)
Well I'm not against the AP optimization, and by now I'm sure Tenb already noted somewhere.

"Loosing" credits was always the point of artifacts, you might think it was better before, but that was because of the hath costs increased. (There was a time they were worth +1500C)
Finally, you shouldn't look to 2000C selling price to compare, IIRC the lowest someone sold/bought artifacts was 7000C. Selling to bazzar imo is stupid.

Edit: and each time you get crystals, trade with cmal for 1 artifact.

This post has been edited by cmdct: Feb 12 2011, 18:28
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post Feb 12 2011, 18:33
Post #2856
Conquest101



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QUOTE(cmdct @ Feb 12 2011, 08:22) *

Well I'm not against the AP optimization, and by now I'm sure Tenb already noted somewhere.

"Loosing" credits was always the point of artifacts, you might think it was better before, but that was because of the hath costs increased. (There was a time they were worth +1500C)
Finally, you shouldn't look to 2000C selling price to compare, IIRC the lowest someone sold/bought artifacts was 7000C. Selling to bazzar imo is stupid.

Edit: and each time you get crystals, trade with cmal for 1 artifact.


Or trade the 2 types I want to me for 10k (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Feb 12 2011, 18:36
Post #2857
hgbdd



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QUOTE(Conquest101 @ Feb 12 2011, 16:33) *

Or trade the 2 types I want to me for 10k (IMG:[invalid] style_emoticons/default/tongue.gif)
Or that lol.
I suppose you're both enjoying that competition (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Feb 12 2011, 18:52
Post #2858
PommyN64



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If I had to go between the two, I'd probably go for the 10k, but that's mainly because I could spend it Training up my own Artifact drop chance and save in the long run.
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post Feb 12 2011, 18:56
Post #2859
Conquest101



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QUOTE(cmdct @ Feb 12 2011, 08:36) *

Or that lol.
I suppose you're both enjoying that competition (IMG:[invalid] style_emoticons/default/laugh.gif)


It doesn't really matter to me. I've sorta been losing interest lately anyway. I don't feel like getting more LotD and I don't feel like trying to save up for the next damage perk, since one-shot BT is likely forever out of reach now, and that was like my only goal that I had left.

I need something to spend credits on.
So Monster Lab. And if that turns out to be retarded, I'll likely "retire" or something.
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post Feb 12 2011, 18:58
Post #2860
tribalspirit



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meh for now i will wait for the next patch, because i want to know the real usefulness of crystals and if tenb will put some changes on shrine

if it will be deluding, i will auction artifacts in packs starting from bazaar price but the only things sure,even with changes, it's that nevermore artifacts will be selling for more that 5k-6k

it's kind of right though, before it was too simple to farm credits selling/buying them
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