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> The Official Hentaiverse Chat, Post your random thoughts or theorycrafts about HV

 
post Feb 6 2011, 04:32
Post #2741
Eutopia



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QUOTE(Conquest101 @ Feb 6 2011, 03:30) *

There is going to be such absurd amounts of rage and QQ from both sides when that happens. Like seriously, if it's this bad now. (IMG:[invalid] style_emoticons/default/laugh.gif)

That is going to be fun going to make tons of OP giants (IMG:[invalid] style_emoticons/default/happy.gif) already saving up credits hehe
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post Feb 6 2011, 04:34
Post #2742
wing130083



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QUOTE(dkplee @ Feb 6 2011, 10:28) *

Either way, you can definitnely cut some corners with less tanks. Heck, I've been saying I'm doing fine, but I have 12 points spent on Exp tank, which are definitely just placeholders.

And wing, I'm only level 86, 10 levels less than you. You're depending on only 1 element, which of course you're going to run into problems. Pick up fire, or elec, or even both.
I'm pretty sure I have worse equipment and stats (compared to vean anyways, dunno about wing) but I can one-shot most rounds in arenas because I filled out all my elemental ratings and I use a tier 2 AoE. Perhaps I can't one-shot multiple mini-bosses when they have conflicting resistances, but I can definitely kill one out of three and cripple the other two. Still, I've not gotten anywhere close to dying in arena with haste, SV, regen, and shield. Perhaps, as you say, if I miss, and 3 mini-bosses crit me at once, I'll die, but that could happen regardless of this resistance patch, so I don't think that's a valid arguement.

OK, you mean can one shot fire fox with meteor?
i think no
same thing happens for different type of small mob in other elements
if some of them came with 2 miniboss you can not one shot, then they may kill you only because of your bad luck
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post Feb 6 2011, 04:37
Post #2743
hyl



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QUOTE(wing130083 @ Feb 6 2011, 03:34) *

OK, you mean can one shot fire fox with meteor?
i think no
same thing happens for different type of small mob in other elements
if some of them came with 2 miniboss you can not one shot, then they may kill you only because of your bad luck

weaken, cuts physical damage by 1/2 and prevent crit's. I use it on every monster when i am doing arena challenges on BT or higher

edit: you have to compromise on something to get the right spells when you don't have enough AP. Losing some hp or mp tanks is not that much of problem if you can get the right spells.

If you are killed with 1-3 attacks even with maxed hp tanks, that either means
your endurance/shield rating is horrible
you are playing on a too high difficulty for you
you should work on your flee

This post has been edited by hyl: Feb 6 2011, 04:52
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post Feb 6 2011, 05:22
Post #2744
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Man, I remember back in the day you had to actually be strategic with your AP placement. There was a time when the Shrine didn't exist and the only way to get AP was levels or Training and the training was stupid expensive. We had to be smart and prioritize because we couldn't have everything. Wanna have your cake and eat it, too, eh new mages?
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post Feb 6 2011, 05:25
Post #2745
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QUOTE(dkplee @ Feb 5 2011, 20:28) *

Pick up fire, or elec, or even both.


I highly recommend getting both if you have the AP.

I've both Fire and Electric Tier 1 complete because of the new resistance patch, and I've actually been using them fairly often.

I mainly use Inferno on Apathetic Canucks and Manbearpigs, Thunderstorm on Daleks, and Fimbulvetr on most everything else.

I use Banish on Mithras as well.

It helps to have infusions of the elements you are using if you want a little extra kick in your magic, but I don't use them all the time. I only use them in situations that requires me to use them, such as when I play on harder difficulties or when I am facing bosses or higher.

Cheers (IMG:[invalid] style_emoticons/default/smile.gif)
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post Feb 6 2011, 05:26
Post #2746
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Hey hey, don't be so mean to us, you're a half-mage yourself.
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post Feb 6 2011, 05:33
Post #2747
dkplee



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QUOTE(wing130083 @ Feb 5 2011, 18:34) *

OK, you mean can one shot fire fox with meteor?
i think no
same thing happens for different type of small mob in other elements
if some of them came with 2 miniboss you can not one shot, then they may kill you only because of your bad luck



No, but I can definitely one shot a firefox with chain lightning, even off-target. All it takes it to pay a little attention and decide if there are more enemies that resist fire or electric, then cast the appropriate spell. Even if something stays alive (including mini-bosses), it'll have to be very very rare for them to kill you from full hp. Like you say, bad luck definitely exists. But that bad luck already exists before this patch. It's not a valid argument.



While I wasn't around for as long and can't understand cmal's reminiscing, I kinda agree with his point. When I started playing 3-4 months ago, it cost credits to enter the arenas. Failure means you lose your credits, and it led me to ignore arenas because the risk was much too big. Now, you can easily earn several thousands of credits a day from arenas at zero risk, so despite the resistance setback, I have to say HV has become a lot easier in the long run.
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post Feb 6 2011, 05:48
Post #2748
wing130083



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QUOTE(dkplee @ Feb 6 2011, 11:33) *

No, but I can definitely one shot a firefox with chain lightning, even off-target. All it takes it to pay a little attention and decide if there are more enemies that resist fire or electric, then cast the appropriate spell. Even if something stays alive (including mini-bosses), it'll have to be very very rare for them to kill you from full hp. Like you say, bad luck definitely exists. But that bad luck already exists before this patch. It's not a valid argument.
While I wasn't around for as long and can't understand cmal's reminiscing, I kinda agree with his point. When I started playing 3-4 months ago, it cost credits to enter the arenas. Failure means you lose your credits, and it led me to ignore arenas because the risk was much too big. Now, you can easily earn several thousands of credits a day from arenas at zero risk, so despite the resistance setback, I have to say HV has become a lot easier in the long run.

now we have custom mobs, you do not know which spell can kill them
I know if i keep full hp they can not kill me in one turn, but it's still heavy damage that i have to eat HPs, and HPs are much rare than before.
Also I get EXPs much slower than before with same costs. in IW there are more custom mobs than arena and less potions dorp, I have to say this game is quite harder for me after this change.
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post Feb 6 2011, 05:56
Post #2749
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Side note: I don't use healing potions in arenas, just all mana potions.


I'm nowhere close to running out of potions. In fact, I almost never use any, with arenas being the only time I'll pop a lesser mana potion. I guess I don't try to complete 200 round IWs or something. I just do daily IW runs of equipment I use, which are usually around 60-80 rounds each.
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post Feb 6 2011, 06:07
Post #2750
wing130083



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only thing I want to say is now is much harder than before.
If you say: the rule is changed now, obey or afk, it's ok
If you say: it's not harder than before, then please convince me
I only give the fact I have tested.
arena killzone:5 potions now, 0.5potions before
EX IW normal: 9 potions 80 level now, 9 potions 180 level before
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post Feb 6 2011, 06:27
Post #2751
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Anyways, here's a log from the last round of my level 80 arena (Powerflux)


QUOTE
3 16 You gain 731 Credits!
3 15 You gain 550.22 EXP!
3 14 Your HP and MP have been fully restored!
3 13 Arena Token Bonus! [Token of Blood]
3 12 Arena Clear Bonus! [Average Redwood Staff of the Fox]
3 11 Succubus dropped [Lesser Health Potion]
3 10 Rabid Hamster dropped [Greater Health Potion]
3 9 Blue Hedgehog dropped [Average Plate Gauntlets of the Wind-waker]
3 8 Manthra dropped [Crystal of Swiftness]
3 7 Souther dropped [Greater Health Potion]
3 6 Mind Raper dropped [Lesser Health Potion]
3 5 You are Victorious!
3 4 Regen restores 42 points of health.
3 3 Manthra has been defeated.
3 2 Gale hits Manthra for 798 wind damage.
3 1 You cast Gale.
2 14 Regen restores 42 points of health.
2 13 Searing Skin hits Manthra for 161 damage.
2 12 Manthra misses the attack against you.
2 11 Succubus has been defeated.
2 10 Meteor hits Succubus for 1064 fire damage.
2 9 Fire Fox has been defeated.
2 8 Meteor hits Fire Fox for 548 fire damage.
2 7 Deep Burns explodes for 267 fire damage
2 6 Manthra gains the effect Searing Skin.
2 5 Meteor hits Manthra for 639 fire damage.
2 4 Mind Raper has been defeated.
2 3 Deep Burns explodes for 535 fire damage
2 2 Meteor hits Mind Raper for 1562 fire damage.
2 1 You cast Meteor.
1 24 The effect Replenishment has expired.
1 23 Replenishment restores 17 points of magic.
1 22 Regen restores 42 points of health.
1 21 Fire Fox misses the attack against you.
1 20 Your spike shield hits Mind Raper for 7 points of elec damage.
1 19 Mind Raper hits you for 72 crushing damage.
1 18 Succubus misses the attack against you.
1 17 Your spike shield hits Manthra for 9 points of elec damage.
1 16 Manthra hits you for 130 slashing damage.
1 15 Succubus gains the effect Deep Burns.
1 14 Chain Lightning hits Succubus for 827 elec damage.
1 13 Rabid Hamster has been defeated.
1 12 Chain Lightning hits Rabid Hamster for 1481 elec damage.
1 11 Blue Hedgehog has been defeated.
1 10 Chain Lightning hits Blue Hedgehog for 2865 elec damage.
1 9 Fire Fox gains the effect Coalesced Mana.
1 8 Chain Lightning hits Fire Fox for 921 elec damage.
1 7 Manthra gains the effect Deep Burns.
1 6 Chain Lightning hits Manthra for 525 elec damage.
1 5 Souther has been defeated.
1 4 Chain Lightning hits Souther for 1030 elec damage.
1 3 Mind Raper gains the effect Deep Burns.
1 2 Chain Lightning hits Mind Raper for 232 elec damage.
1 1 You cast Chain Lightning.
0 8 Spawned Monster G: MID=1117 (Succubus) LV=83 HP=847 MP=15 SP=9 NA=83 Type=hostile
0 7 Spawned Monster F: MID=8 (Rabid Hamster) LV=81 HP=854 MP=93 SP=3 NA=88 Type=hostile
0 6 Spawned Monster E: MID=14 (Blue Hedgehog) LV=83 HP=1982 MP=100 SP=1 NA=83 Type=hostile
0 5 Spawned Monster D: MID=6 (Fire Fox) LV=85 HP=927 MP=10 SP=23 NA=86 Type=hostile
0 4 Spawned Monster C: MID=12 (Manthra) LV=85 HP=2126 MP=31 SP=6 NA=80 Type=hostile
0 3 Spawned Monster B: MID=2255 (Souther) LV=83 HP=850 MP=11 SP=1 NA=83 Type=hostile
0 2 Spawned Monster A: MID=13 (Mind Raper) LV=82 HP=1872 MP=0 SP=20 NA=84 Type=hostile
0 1 Initializing arena challenge #15 (Round 16 / 16) ...
0 0 Battle Start!


I took a whopping 200 damage from the surviving enemies, knocking me from 1200 to 1000. Maybe the level 90 arena is that much harder, I have no clue, since I'm not there yet, but I think I'm pretty much ready for whatever comes.



edit: Ok, I'm not saying the game isn't harder, because it definitely is. But I'm trying to prove that it's not a hopeless situation for mages. Just keep leveling, you'll only get stronger, right?

This post has been edited by dkplee: Feb 6 2011, 06:36
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post Feb 6 2011, 07:04
Post #2752
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QUOTE
now we have custom mobs, you do not know which spell can kill them

There's a monster list....
QUOTE
I took a whopping 200 damage from the surviving enemies, knocking me from 1200 to 1000. Maybe the level 90 arena is that much harder, I have no clue, since I'm not there yet, but I think I'm pretty much ready for whatever comes.

Congrats... Was copying all of that really necessary?
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post Feb 6 2011, 07:13
Post #2753
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QUOTE(Golden Sun @ Feb 5 2011, 21:04) *

There's a monster list....


Yeah.... there is no way I'm going to bother learning the elements of all the custom mobs. And I wouldn't expect anyone to do so.

At best, after we can upgrade them, I'll learn the really really annoying ones (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Feb 6 2011, 07:26
Post #2754
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QUOTE(Golden Sun @ Feb 5 2011, 21:04) *

Congrats... Was copying all of that really necessary?


I was literally going to defend my log, then I realize it's pretty stupid thing to argue about. So I'm just going to leave with: Yes.
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post Feb 6 2011, 08:05
Post #2755
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IWBTH
0 2 Spawned Monster A: MID=31 (Invisible Pink Unicorn) LV=299 HP=21121125 MP=264 SP=84 NA=50 Type=hostile
0 1 Initializing arena challenge #110 (Round 1 / 1) ...
0 0 Battle Start!


Not sure this is actually possible...

It has damn strong defense against dark for being weak to it.

This post has been edited by hitokiri84: Feb 6 2011, 08:06
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post Feb 6 2011, 09:14
Post #2756
4EverLost



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QUOTE(hitokiri84 @ Feb 6 2011, 06:05) *

IWBTH
0 2 Spawned Monster A: MID=31 (Invisible Pink Unicorn) LV=299 HP=21121125 MP=264 SP=84 NA=50 Type=hostile
0 1 Initializing arena challenge #110 (Round 1 / 1) ...
0 0 Battle Start!
Not sure this is actually possible...

It has damn strong defense against dark for being weak to it.


looks like a +10,000 turn battle (IMG:[invalid] style_emoticons/default/blink.gif)
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post Feb 6 2011, 09:49
Post #2757
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QUOTE(4EverLost @ Feb 6 2011, 01:14) *

looks like a +10,000 turn battle (IMG:[invalid] style_emoticons/default/blink.gif)

It looks that way, using all mitigation gear.
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post Feb 6 2011, 15:54
Post #2758
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QUOTE(hitokiri84 @ Feb 6 2011, 07:49) *

It looks that way, using all mitigation gear.
You give up, lost, or you're still trying? (IMG:[invalid] style_emoticons/default/huh.gif)
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post Feb 6 2011, 15:55
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I can't imagine doing that. I'm doing whatever the 90 round arena is on Nintendo, and that's taking fucking forever.
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post Feb 6 2011, 15:57
Post #2760
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QUOTE(DemonEyesBob @ Feb 6 2011, 14:55) *

I can't imagine doing that. I'm doing whatever the 90 round arena is on Nintendo, and that's taking fucking forever.

Man you so going to regret it when you reach round 90, takes like forever for me to kill a legendary on nintendo.

This post has been edited by Eutopia: Feb 6 2011, 16:04
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